Roaan
2012-02-17, 06:19 PM
Hey Guys,
What I have:
I'm planning on GMing a game and i have come up with an interesting NPC concept based off the 3rd level Sorc/Wiz spell Steeldance (SC). Steeldance makes two bladed weapons dance around you attacking for 1 round/CL. This is not an optimization thread per se, more like a flavor thread (with moderate optimization). Here is what i'm thinking:
(Transmuter) Wizard 6/ Swashbuckler 3
The idea is to get as many blades out and attacking as possible (Via steeldance and the dancing enchant). I plan to keep my campaign fairly low level (<= 12) so the NPC cant have too many levels. Also, my NPCs cannot have a base 18 in any stat (that is reserved for the truly great and the PCs). After it starts with a 16, anything after that is fair game.
Stats (28pt. buy) 12/16/12/16/8/8
At levels 4 and 8 she'll get +1 int. Then with her Transmuter specialization she can buff herself for +2 more int and finally gloves of dex to qualify for Imp. TWF.
So, since steel dance gives +To Hit based off CL and Caster Stat (INT) and +Damage based off Caster Stat (INT), giving the Dancing Swordsman 2 Blades. Now add in some dancing weapons (1-2) and you can get that up to 3-4. Then go TWF and you can squeeze in another 2 weapons for a grand total of 5+.
Now I want to keep this realistic (if this NPC is allowed to do it, so can the players). I don't want to get into loops where you use 4 pairs of dacing weapons and cast steeldance multiple times, I pretty much want this to be a 1-2 round buff / setup then action.
What I Need:
Unique ways to get more blades spinning and dancing through interesting class features or spells.
A way to reduce the multiple attribute dependence (hence the 3 levels in swashbuckler).
Interesting caster level tricks to make steeldance last longer (steeldance is transmutation)
More Int!
Here is how i imagine a first encounter going. things in are the actual nitty gritty details of the encounter.
I approach the arena, having already paid my hefty entrance fee. A thousand gold pieces is not something i am willing to wager lightly, but i am confident i will emerge the victor. As i step onto the dueling platform i get a good look at opponent, a human female bristling with an impossible amount weaponry. The announcer introduces my opponent to the anxiously awaiting crowd:
"Today we have a new challenger! This promises to be a duel to remember! How will this newcomer do against the bladed fury of the [B]Dancing Swordsman?!"
I don't have long to try to imagine why they call her the "Dancing Swordsman". Arcane syllables spill from her lips as i draw my weapons [She is casting Steeldance]. Then she quickly draws a pair of long swords from scabbards laying in an X on her back. To my astonishment as soon as she has drawn them, she tosses them aside and she draws a greatsword also slung on her back. To my horror the blades she tossed aside rise and begin to dance around her, and with a word, the greatsword also leaves her hands and begins to orbit her [Greatsword has the Dancing enchant]. Finally from a sheath on each hip she draws a brace of scimitars, these she keeps readied in her hands as she adopts an intimidating combat stance [TWF/Contest of Wills (ToB)].
No amount of training or dueling has ever prepared to face five blades at once.
Edit: Speeling
What I have:
I'm planning on GMing a game and i have come up with an interesting NPC concept based off the 3rd level Sorc/Wiz spell Steeldance (SC). Steeldance makes two bladed weapons dance around you attacking for 1 round/CL. This is not an optimization thread per se, more like a flavor thread (with moderate optimization). Here is what i'm thinking:
(Transmuter) Wizard 6/ Swashbuckler 3
The idea is to get as many blades out and attacking as possible (Via steeldance and the dancing enchant). I plan to keep my campaign fairly low level (<= 12) so the NPC cant have too many levels. Also, my NPCs cannot have a base 18 in any stat (that is reserved for the truly great and the PCs). After it starts with a 16, anything after that is fair game.
Stats (28pt. buy) 12/16/12/16/8/8
At levels 4 and 8 she'll get +1 int. Then with her Transmuter specialization she can buff herself for +2 more int and finally gloves of dex to qualify for Imp. TWF.
So, since steel dance gives +To Hit based off CL and Caster Stat (INT) and +Damage based off Caster Stat (INT), giving the Dancing Swordsman 2 Blades. Now add in some dancing weapons (1-2) and you can get that up to 3-4. Then go TWF and you can squeeze in another 2 weapons for a grand total of 5+.
Now I want to keep this realistic (if this NPC is allowed to do it, so can the players). I don't want to get into loops where you use 4 pairs of dacing weapons and cast steeldance multiple times, I pretty much want this to be a 1-2 round buff / setup then action.
What I Need:
Unique ways to get more blades spinning and dancing through interesting class features or spells.
A way to reduce the multiple attribute dependence (hence the 3 levels in swashbuckler).
Interesting caster level tricks to make steeldance last longer (steeldance is transmutation)
More Int!
Here is how i imagine a first encounter going. things in are the actual nitty gritty details of the encounter.
I approach the arena, having already paid my hefty entrance fee. A thousand gold pieces is not something i am willing to wager lightly, but i am confident i will emerge the victor. As i step onto the dueling platform i get a good look at opponent, a human female bristling with an impossible amount weaponry. The announcer introduces my opponent to the anxiously awaiting crowd:
"Today we have a new challenger! This promises to be a duel to remember! How will this newcomer do against the bladed fury of the [B]Dancing Swordsman?!"
I don't have long to try to imagine why they call her the "Dancing Swordsman". Arcane syllables spill from her lips as i draw my weapons [She is casting Steeldance]. Then she quickly draws a pair of long swords from scabbards laying in an X on her back. To my astonishment as soon as she has drawn them, she tosses them aside and she draws a greatsword also slung on her back. To my horror the blades she tossed aside rise and begin to dance around her, and with a word, the greatsword also leaves her hands and begins to orbit her [Greatsword has the Dancing enchant]. Finally from a sheath on each hip she draws a brace of scimitars, these she keeps readied in her hands as she adopts an intimidating combat stance [TWF/Contest of Wills (ToB)].
No amount of training or dueling has ever prepared to face five blades at once.
Edit: Speeling