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Amphetryon
2012-02-18, 08:08 PM
Welcome, contestants, judges, and guests to Iron Chef XXX. Here in Optimization Colosseum, contestants will endeavor to create an optimized and flavorful character using a specified D&D3.5 prestige class as a "Secret Ingredient".

Contestants: You will need to present a write-up of your build at at least one of the following points: 5th level, 10th level, 15th, 20th, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20-level build in the table below. Feel free to present as many of these as you like, and please give a rundown of the build's abilities and playability at all of the levels you didn't show. The rules are as follows:

Menu: For most challenges, the "special ingredient" will be drawn from Core plus Completes. There will, from time to time, be special challenges that showcase secret ingredients from other books--for example, the XPH.

32 point-buy is the presumed creation method, but we have generally allowed other levels of point-buy.
If you do use a different point-buy, please make your case for its necessity in your entry. Keep in mind that for using exceptionally large or small point-buys may warrant deductions in elegance and/or power.

Kitchen: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon magazine is disallowed, and Unearthed Arcana is allowed; but see Elegance below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere, as this may cause an Elegance deduction at the judges' discretion. Alternate rule systems from UA such as gestalt are not allowed, as they create a different playing field. Also, item familiars are forbidden because I hate 'em. This comes up often enough to bear mention in the rules: Dragon Compendium is allowed.

Cooking Time: Contestants will have until 11:59PM GMT on Saturday, March 3rd, 2012 to create their builds and PM them to the Chairman, Amphetryon. Builds will then be posted simultaneously, to avoid copying. Judges will have until 11:59PM GMT on Saturday, March 17th, 2012 to judge the builds and submit their scores. If no judges have scored by that point, only the scores of the first judge to submit will be counted. If you do not have access to the current challenge's Secret Ingredient, please do not volunteer to judge this round.

Judging: Judging will be based on the following criteria, with each build rated from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, Use of Secret Ingredient.

Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.
Elegance could bear a little elaboration. It basically measures how skillfully you put your build together, and whether you sacrificed flavor for power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic loss of one point per flaw in this category. Other things that will cause lost points here are excessive multiclassing, and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, will lose you points. Please note the following change: a legal source's relative obscurity should not be considered as penalizing Elegance, excepting the aforementioned issues with Unearthed Arcana. Using too many sources may be an Elegance deduction at the judges' discretion, but a book's relative obscurity may not.
Presentation: Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build, as I'm likely to miss it when reviewing the entries!

Due to concerns about standardizing entry format, I'd like everyone to try to use the following table for their entry.NAME OF ENTRY
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

2nd|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

3rd|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

4th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

5th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

6th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

7th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

8th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

9th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

10th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

11th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

12th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

13th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

14th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

15th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

16th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

17th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

18th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

19th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

20th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities[/table]

CodeNAME OF ENTRY
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

2nd|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

3rd|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

4th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

5th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

6th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

7th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

8th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

9th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

10th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

11th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

12th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

13th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

14th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

15th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

16th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

17th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

18th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

19th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

20th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities[/table]

For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)Spells per day/Spells Known
{table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

1st|-|-|-|-|-|-|-|-|-|-

2nd|-|-|-|-|-|-|-|-|-|-

3rd|-|-|-|-|-|-|-|-|-|-

4th|-|-|-|-|-|-|-|-|-|-

5th|-|-|-|-|-|-|-|-|-|-

6th|-|-|-|-|-|-|-|-|-|-

7th|-|-|-|-|-|-|-|-|-|-

8th|-|-|-|-|-|-|-|-|-|-

9th|-|-|-|-|-|-|-|-|-|-

10th|-|-|-|-|-|-|-|-|-|-

11th|-|-|-|-|-|-|-|-|-|-

12th|-|-|-|-|-|-|-|-|-|-

13th|-|-|-|-|-|-|-|-|-|-

14th|-|-|-|-|-|-|-|-|-|-

15th|-|-|-|-|-|-|-|-|-|-

16th|-|-|-|-|-|-|-|-|-|-

17th|-|-|-|-|-|-|-|-|-|-

18th|-|-|-|-|-|-|-|-|-|-

19th|-|-|-|-|-|-|-|-|-|-

20th|-|-|-|-|-|-|-|-|-|-[/table]

CodeSpells per day/Spells Known
{table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

1st|-|-|-|-|-|-|-|-|-|-

2nd|-|-|-|-|-|-|-|-|-|-

3rd|-|-|-|-|-|-|-|-|-|-

4th|-|-|-|-|-|-|-|-|-|-

5th|-|-|-|-|-|-|-|-|-|-

6th|-|-|-|-|-|-|-|-|-|-

7th|-|-|-|-|-|-|-|-|-|-

8th|-|-|-|-|-|-|-|-|-|-

9th|-|-|-|-|-|-|-|-|-|-

10th|-|-|-|-|-|-|-|-|-|-

11th|-|-|-|-|-|-|-|-|-|-

12th|-|-|-|-|-|-|-|-|-|-

13th|-|-|-|-|-|-|-|-|-|-

14th|-|-|-|-|-|-|-|-|-|-

15th|-|-|-|-|-|-|-|-|-|-

16th|-|-|-|-|-|-|-|-|-|-

17th|-|-|-|-|-|-|-|-|-|-

18th|-|-|-|-|-|-|-|-|-|-

19th|-|-|-|-|-|-|-|-|-|-

20th|-|-|-|-|-|-|-|-|-|-[/table]

For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list.
Speculation: Please don't post or speculate on possible builds until the "reveal," in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.

Leadership is banned; we're producing a meal, not a seven-course banquet for a hundred diners. If your entry includes a prestige class or ACF that grants Leadership or a Leadership-like ability as a bonus feat, the feat should be ignored and is not eligible to be traded away for another feat of ACF through any means.

So! Who wants to sign up as a contestant, and who wants to sign up as a judge? Looking for as many contestants and judges as feel like playing!

This week's special ingredient is:
Book of Exalted Deeds' Initiate of Pistis Sophia!
We will award 1st through 3rd places, as well as a shout-out for honorable mention. The honorable mention prize is given to the most daring or unexpected build. Judges, contestants and guests alike are invited to vote for honorable mention via PM.

Allez optimiser!

Contestants

Judges

The Builds

Past Competitions

Iron Chef I: Entropomancer (http://www.giantitp.com/forums/showthread.php?t=142470)
Iron Chef II: Psibond Agent (http://www.giantitp.com/forums/showthread.php?t=146583)
Iron Chef III: Cancer Mage (http://www.giantitp.com/forums/showthread.php?t=148584)
Iron Chef IV: Stonelord (http://www.giantitp.com/forums/showthread.php?t=150595)
Iron Chef V: War Chanter (http://www.giantitp.com/forums/showthread.php?t=152543)
Iron Chef VI: Master of Masks (http://www.giantitp.com/forums/showthread.php?t=156876)
Iron Chef VII: Green Star Adept (http://www.giantitp.com/forums/showthread.php?t=158633)
Iron Chef VIII: Pyrokineticist (http://www.giantitp.com/forums/showthread.php?t=160266)
Iron Chef IX: Animal Lord (http://www.giantitp.com/forums/showthread.php?t=162702)
Iron Chef X: Mythic Exemplar (http://www.giantitp.com/forums/showthread.php?t=164381)
Iron Chef XI: Blade Bravo (http://www.giantitp.com/forums/showthread.php?t=166539)
Iron Chef XII: War Mind (http://www.giantitp.com/forums/showthread.php?p=9426386)
Iron Chef XIII: Vigilante (http://www.giantitp.com/forums/showthread.php?t=172233)
Iron Chef XIV: Seeker of the Song (http://www.giantitp.com/forums/showthread.php?t=174434)
Iron Chef XV: Drunken Master (http://www.giantitp.com/forums/showthread.php?t=176049)
Iron Chef XVI: Assassin (http://www.giantitp.com/forums/showthread.php?t=178202)
Iron Chef XVII: Ardent Dilettante (http://www.giantitp.com/forums/showthread.php?t=182492)
Iron Chef XVIII: Unseelie Dark Hunter (http://www.giantitp.com/forums/showthread.php?t=186097)
Iron Chef XIX: Dread Pirate (http://www.giantitp.com/forums/showthread.php?t=190607)
Iron Chef XX: Incandescent Champion (http://www.giantitp.com/forums/showthread.php?p=10976416)
Iron Chef XXI: Ghostwalker (http://www.giantitp.com/forums/showthread.php?t=198921)
Iron Chef XXII: Dervish (http://www.giantitp.com/forums/showthread.php?t=206576)
Iron Chef XXIII: Divine Crusader (http://www.giantitp.com/forums/showthread.php?t=210071)
Iron Chef XXIV: Tactical Soldier (http://www.giantitp.com/forums/showthread.php?t=214198)
Iron Chef XXV: Scion of Tem-Et-Nu (http://www.giantitp.com/forums/showthread.php?t=217441)
Iron Chef XXVI: Shadowdancer (http://www.giantitp.com/forums/showthread.php?t=220956)
Iron Chef XXVII: Mindbender (http://www.giantitp.com/forums/showthread.php?t=224008)
Iron Chef XXVIII: Cryokineticist (http://www.giantitp.com/forums/showthread.php?t=227304)
Iron Chef XXIX: Consecrated Harrier (http://www.giantitp.com/forums/showthread.php?t=229688)

deuxhero
2012-02-18, 08:12 PM
No BoEF for 30?

Fearan
2012-02-18, 08:23 PM
Now speak about one hell of a PrC. It's not even open for entry before 13, without freaking VoP

Zaq
2012-02-18, 08:40 PM
Huh. Do they get Improved Evasion twice? That's a hell of an editing slip, there. It's not even worded the same way.

flabort
2012-02-18, 08:42 PM
#*$@%&# /&$!
*starts sobbing at the thought of Exalted Feats*

You know? How hard? Those are? to fit? onto a? character that? needs to? be nuetral? and something? else to? enter the? Secret Ingredient? with the? Base Class? you want?

Hopefully this class doesn't need to be lawful :smallannoyed:... give me a moment to check.

Zaq
2012-02-18, 08:45 PM
#*$@%&# /&$!
*starts sobbing at the thought of Exalted Feats*

You know? How hard? Those are? to fit? onto a? character that? needs to? be nuetral? and something? else to? enter the? Secret Ingredient? with the? Base Class? you want?

Hopefully this class doesn't need to be lawful :smallannoyed:... give me a moment to check.

It doesn't SAY it needs to be lawful, (EDIT: Ka-derp. Yes it does.) but you have to be lawful to take one of the entrance feats. Kinda. Well, unless you can get Ki Strike (lawful) without being lawful, but that's edging close to speculation.

Amphetryon
2012-02-18, 08:54 PM
#*$@%&# /&$!
*starts sobbing at the thought of Exalted Feats*

You know? How hard? Those are? to fit? onto a? character that? needs to? be nuetral? and something? else to? enter the? Secret Ingredient? with the? Base Class? you want?

Hopefully this class doesn't need to be lawful :smallannoyed:... give me a moment to check.In which flabort discovers the reasons Amphetryon felt Initiate of Pistis Sophia was a good choice for Iron Chef.

Plus, there was something just *right* about combining Iron Chef XXX with the Book of Exalted Deeds, and a PrC that offers Vow of Chastity. :smallwink:

dextercorvia
2012-02-18, 09:09 PM
It doesn't SAY it needs to be lawful, but you have to be lawful to take one of the entrance feats. Kinda. Well, unless you can get Ki Strike (lawful) without being lawful, but that's edging close to speculation.

My copy of BoED says Requirement: Lawful Good. Am I reading the wrong PrC? Please let me be reading the wrong PrC.

Jeriah
2012-02-18, 09:10 PM
Ugh... I think I may end up judging again...

Amphetryon
2012-02-18, 09:12 PM
My copy of BoED says Requirement: Lawful Good. Am I reading the wrong PrC? Please let me be reading the wrong PrC.

Mine does too, FWIW.

Zaq
2012-02-18, 09:12 PM
My copy of BoED says Requirement: Lawful Good. Am I reading the wrong PrC? Please let me be reading the wrong PrC.

No, I'm just a derpface.

Jeriah
2012-02-18, 09:39 PM
Are we aware that one of the prereq feats requires "ki strike (holy)" but that there is no such thing in all of 3.5, and that it isn't addressed in the errata?

Fearan
2012-02-18, 09:49 PM
It doesn't. It requires ki strike (lawful)

Thurbane
2012-02-18, 09:50 PM
Wow...this has quite possibly the toughest reqs of any IC so far. I'll have to read that over a few times before I decide whether I'll try an entry...

Amphetryon
2012-02-18, 09:50 PM
Are we aware that one of the prereq feats requires "ki strike (holy)" but that there is no such thing in all of 3.5, and that it isn't addressed in the errata?

Sanctify ki Strike requires "ki strike (lawful)"; the other prerequisite feats don't, themselves, have feats as prerequisites. Could you clarify what you mean?

Zaq
2012-02-18, 09:58 PM
You're thinking of the feat Holy Ki Strike, which itself requires "ki strike (holy)," an impossible requirement. Sanctify Ki Strike is fine.

TroubleBrewing
2012-02-18, 10:15 PM
In like Flanagan. This should be a fun one.

Hunter Killer
2012-02-18, 10:33 PM
It's quite funny that this prestige class offers both Vow of Chastity and Vow of Abstinence, because Amphetryon really #@%!-ed us with this one.

ShneekeyTheLost
2012-02-18, 10:37 PM
It's quite funny that this prestige class offers both Vow of Chastity and Vow of Abstinence, because Amphetryon really #@%!-ed us with this one.

Q. F. T.

I... I don't much like BOED to begin with. This is one of the reasons why.

I see very little in the way of flexibility for entering. And I don't see many ways for this PrC to go. Getting a high Originality score will be difficult, I suspect.

Gotterdammerung
2012-02-18, 11:04 PM
Q. F. T.

I... I don't much like BOED to begin with. This is one of the reasons why.

I see very little in the way of flexibility for entering. And I don't see many ways for this PrC to go. Getting a high Originality score will be difficult, I suspect.

The fluff in the beginning even says everyone who enters has at least a dip into monk, so yeh originality will be hard.

Not to mention power. If you do anything... anything at all you will overshadow the SI. Because SI does absolutely nothing.

deuxhero
2012-02-18, 11:35 PM
This class has a vow of chastity? Tell me it was picked for XXX ironically.

flabort
2012-02-18, 11:38 PM
Plus, there was something just *right* about combining Iron Chef XXX with the Book of Exalted Deeds, and a PrC that offers Vow of Chastity. :smallwink:

Seems so. :smallannoyed:

Rhatahema
2012-02-18, 11:41 PM
Maybe they printed improved evasion twice because you they knew you already picked up improved evasion as a 9th level monk on your way to Ki Strike (lawful).

I'm aware that Dragon Magazine is disallowed, but does that also include Dragon's 3.5 Oriental Adventures update? I imagine it is disallowed, but it'd be helpful to know.

gbprime
2012-02-18, 11:46 PM
Ouch. Not lawful aligned attacks, but actually Ki Strike (Lawful). If there's a way to get that OTHER than Monk 10... uh... I'm keeping it to myself. :smalltongue:

Zaq
2012-02-19, 02:42 AM
Maybe they printed improved evasion twice because you they knew you already picked up improved evasion as a 9th level monk on your way to Ki Strike (lawful).



Good hell. I hadn't even noticed that. Yeah, this class has a couple issues, let's say. Anyone who manages to actually finish it on time has my applause.

BobVosh
2012-02-19, 03:15 AM
Exalted deeds? Bah, I don't have that at my house. I think I left it in my parents attic. This is one of the few classes I can't even remember looking at.

The only 2 other ones like that in these competitions I can remember is that crazy hippo one, and the online one.

Scion of Tem-Et-Nu, and Unseelie Dark Hunter.

Fearan
2012-02-19, 03:28 AM
Ouch. Not lawful aligned attacks, but actually Ki Strike (Lawful). If there's a way to get that OTHER than Monk 10... uh... I'm keeping it to myself. :smalltongue:
I found one. It's probably even crappier then monk 10

Arbitrarity
2012-02-19, 05:06 AM
I found one. It's probably even crappier then monk 10

Seriously? I was looking at how to ignore feat prerequisites or copy abilities. Of those options...
VoP gives bonus feats from a list without specifying you need to qualify for them. I'm 90% sure that doesn't fly.
REDACTED
Pun-pun.

TroubleBrewing
2012-02-19, 05:13 AM
[stuff that might need editing]

Arbitrarity, this is a serious nitpick on my part, but I'd edit that last post for fear of being called out on speculation. You could give someone ideas they might not otherwise have...

Dumbledore lives
2012-02-19, 05:25 AM
Oh monk why are you so monk-like.

Arbitrarity
2012-02-19, 05:42 AM
Arbitrarity, this is a serious nitpick on my part, but I'd edit that last post for fear of being called out on speculation. You could give someone ideas they might not otherwise have...

Of those, only REDACTED was remotely viable (and I really doubt it's actually possible), and if someone spent the several hours of book trawling to do it, they'd still be down a bunch due to the rather severe disadvantages and cheese factor. Probably one of only two or three ways to avoid monk 10 for ki strike (lawful) though.

Another two that come to mind lose progression up front, so 10 levels ain't happening. Perhaps I'm missing some obscure prestige classes.

Bah, sorry. Should be interesting to see if any super TO shows up.

Akto
2012-02-19, 06:42 AM
Wow... Just... Wow... This might prove... Interisting... You evil man Amph ;)

Amphetryon
2012-02-19, 07:49 AM
A question about Tashalatora appeared in my PM box. Here's my ruling, barring contradiction of Curmudgeon-ly origin:


Tashalatora refers back to Monastic training, where a strict RAW reading of verbiage indicates its benefit is only useful with [Class] and MONK levels. While Monastic Training does not 'require' Monk levels, it provides no benefit, RAW, if your method of obtaining Flurry of It Blows or Stunningly Bad Fist is something other than Monk levels.

TL;DR - It's not 'required' that you take Monk levels, but it would provide no benefit without Monk levels.

In other news, for purposes of this challenge only, the prerequisites of Holy Ki Strike should be read as follows:


CHA 15, Improved Unarmed Strike, Sanctify Ki Strike.

Note the omitted prerequisite.

Amphetryon
2012-02-19, 08:26 AM
Maybe they printed improved evasion twice because you they knew you already picked up improved evasion as a 9th level monk on your way to Ki Strike (lawful).

I'm aware that Dragon Magazine is disallowed, but does that also include Dragon's 3.5 Oriental Adventures update? I imagine it is disallowed, but it'd be helpful to know.
Per the OP, Dragon Magazine is disallowed.

dextercorvia
2012-02-19, 08:36 AM
one of only two or three ways to avoid <Something you thought was obvious, which might not have been apparent to everyone right away>.

Could you please stop with the mentioning of any entry modes into the PrC. Either (a). you intend to use them, or (b). you don't intend to use those methods, and so you are poisoning the waters for everyone else.

Gotterdammerung
2012-02-19, 08:42 AM
Per the OP, Dragon Magazine is disallowed.

But the dragon compendium book is allowed right? I saw stuff from it used in other IC's.

Arbitrarity
2012-02-19, 08:54 AM
Could you please stop with the mentioning of any entry modes into the PrC. Either (a). you intend to use them, or (b). you don't intend to use those methods, and so you are poisoning the waters for everyone else.

Leaving this thread now. I suppose having that exact build mentioned in the third post doesn't make it common knowledge enough.

Amphetryon
2012-02-19, 08:56 AM
But the dragon compendium book is allowed right? I saw stuff from it used in other IC's.
Just like it has been in past ICs (and just like it has been specified as allowed in past ICs), yep.

Zipding
2012-02-19, 11:59 AM
Why does this class offer 10 levels if you can't even qualify for it until level 13 without multiclassing? I'll try to make a build, don't hold your breath, though.

Fearan
2012-02-19, 12:02 PM
Why does this class offer 10 levels if you can't even qualify for it until level 13 without multiclassing?
You can, actually. That was my first thought as well, but some google-fu and much coffee did the trick

Zipding
2012-02-19, 12:10 PM
You can, actually. That was my first thought as well, but some google-fu and much coffee did the trick

I'm currently book trawling trying to find something that will work. I almost did, but it was the wrong ability.

Amechra
2012-02-19, 12:38 PM
I, for one, am ready to optimize the heck out of this.

Venger
2012-02-19, 12:49 PM
I found one. It's probably even crappier then monk 10

mfw (http://i3.kym-cdn.com/photos/images/original/000/224/104/impo3_522923.jpg)

my reaction (http://www.youtube.com/watch?v=cbeR6uYxU50)

BillyBobJoe
2012-02-19, 02:32 PM
Alright, let's do this!

...

Oh god, what have I gotten myself into...

TheGeckoKing
2012-02-19, 02:34 PM
I HATE THIS PRC. HATE IT.

Amph, you'll have my submission shortly. THEN I SHALL NEVER USE THIS PRC AGAIN. :smallfurious:

Amechra
2012-02-19, 03:37 PM
Alright, let's all do this, people!

dextercorvia
2012-02-19, 04:01 PM
Leaving this thread now. I suppose having that exact build mentioned in the third post doesn't make it common knowledge enough.

It shouldn't have been mentioned there either.

I once mentioned jokingly that I was expecting a couple of [Common IC Base Classes] and a [Yet another IC staple], and it was pointed out to me that even that was speculating. It's really tempting, especially with a class like this.

Its just important to remember that speculation of any variety could affect someone's score later. Or worse, it could cause someone not to build something really awesome because their build includes something that was mentioned in thread.

Venger
2012-02-19, 09:17 PM
I'm in as a contestant this time around. this ingredient's so hard, I think the pool will be somewhat reduced in size. I want to prove to myself that it is (somehow) possible to complete this class in 20 levels.

gbprime
2012-02-19, 11:09 PM
The only 2 other ones like that in these competitions I can remember is that crazy hippo one, and the online one.

Scion of Tem-Et-Nu, and Unseelie Dark Hunter.

Both of which I got trophies on. :smallcool:

I have a build, just needs backstory and formatting. I'm doing this.

DeAnno
2012-02-19, 11:23 PM
I feel like this thing is so unwieldy that Pun-Pun could actually win with his score/judge of 8 (5 Power + 1 + 1 +1).

If the mysterious REDACTED is the only way to avoid Monk 13, I feel like it probably isn't very original either (you can eat this awful slimy thing or this more awful slimier thing!)

Draz74
2012-02-19, 11:29 PM
I feel like this thing is so unwieldy that Pun-Pun could actually win with his score/judge of 8 (5 Power + 1 + 1 +1).

I feel like Pun-Pun would actually warrant negative scores in Elegance (and possibly Originality, depending on the Pun-Pun version).

Acanous
2012-02-19, 11:35 PM
This PrC is bad and makes me feel bad.
Like using "Cheese Whiz" as a secret ingredient on Iron Chef America.
It was intended to be cheese, but just failed, so hard >.<

Hunter Killer
2012-02-20, 02:12 AM
I have an idea. It took hours of book diving, but there is something workable for this. The class itself is not great, but the only truly horrid thing is the requirements.

Gotterdammerung
2012-02-20, 02:29 AM
I have an idea. It took hours of book diving, but there is something workable for this. The class itself is not great, but the only truly horrid thing is the requirements.

That isn't how I see it.

The requirements were a little more taxing than usual, sure.

But for me, I cringe at the narrow wiggle room for story.

And the narrow wiggle room for originality.

And the fact that the SI does absolutely nothing.

Thurbane
2012-02-20, 03:40 AM
The fluff text on Pistas Sophia her(?)self implies that she is big into giving up worldly possessions as a path to enlightenment...and then her sample champion if a 1/2 Celestial Dwarf Paladin with heavy armor and an axe which PS enchanted herself. :smalltongue:

DeAnno
2012-02-20, 03:41 AM
That isn't how I see it.

The requirements were a little more taxing than usual, sure.

But for me, I cringe at the narrow wiggle room for story.

And the narrow wiggle room for originality.

And the fact that the SI does absolutely nothing.

Exalted feats and a Monk progression! Basically there is little of value here to justify taking this over straight Monk 20 with VoP.

Not to mention being practically shoehorned into taking at least 3 vows, and being stuck Lawful Good (mostly).

Feytalist
2012-02-20, 03:53 AM
Ahaha, I didn't see this coming.

This should be interesting. I'll be up in the peanut gallery for this one :smallbiggrin:

Suddo
2012-02-20, 04:19 AM
Hopefully I don't break rules on one of my first Iron Chefs but:

In other news, for purposes of this challenge only, the prerequisites of Holy Ki Strike should be read as follows:
CHA 15, Improved Unarmed Strike, Sanctify Ki Strike.

Note the omitted prerequisite.
I'm confused. Holy Ki Strike isn't the issue its Sanctify Ki Strike. And I don't see how one can do this outside of 10 Monk / 10 Iniate. Unless you are allowing Tashalatora, which is mildly obscure (such that I had to do some googling to find it), and allow it to give Ki Strike Lawful.

Amphetryon
2012-02-20, 07:18 AM
Hopefully I don't break rules on one of my first Iron Chefs but:

I'm confused. Holy Ki Strike isn't the issue its Sanctify Ki Strike. And I don't see how one can do this outside of 10 Monk / 10 Iniate. Unless you are allowing Tashalatora, which is mildly obscure (such that I had to do some googling to find it), and allow it to give Ki Strike Lawful.

Ki Strike (Lawful) is an extant ability; Ki strike (Holy), strictly speaking, is not. Holy Ki Strike has a prerequisite that does not actually exist without either a broad reading of abilities in books that were published after BoED, or a self-referencing loop. Ergo, Sanctify Ki Strike is possible to get without a houserule in place, while Holy Ki Strike is not.

Piggy Knowles
2012-02-20, 10:02 AM
Oh, wow. This is... this was unexpected. It's going to take some brain sweat before I decide if I'm going to compete or not.

If I don't come up with any inspiration in the next two weeks, I'll judge, and toss up criteria.

Cieyrin
2012-02-20, 11:43 AM
Ahaha, I didn't see this coming.

This should be interesting. I'll be up in the peanut gallery for this one :smallbiggrin:

Indeed. I was expecting Anointed Knight before the Initiate. I guess we are due a monk PrC, though I was thinking it would have been Cloud Anchorite or Zerth Cenobite.

Urpriest
2012-02-20, 12:33 PM
I really really suspect this PrC was put together by people who didn't realize that it required Ki Strike (Lawful). It really really looks like an editing mistake. Then again, the last one got bonuses to skills it didn't have as class skills. There is something rotten in the state of Denmark.

Venger
2012-02-20, 01:07 PM
Exalted feats and a Monk progression! Basically there is little of value here to justify taking this over straight Monk 20 with VoP.

Not to mention being practically shoehorned into taking at least 3 vows, and being stuck Lawful Good (mostly).

I think Baator just froze over.

but you must be LG for this class, at least when you enter, it's one of the prereqs.


Hopefully I don't break rules on one of my first Iron Chefs but:

I'm confused. Holy Ki Strike isn't the issue its Sanctify Ki Strike. And I don't see how one can do this outside of 10 Monk / 10 Iniate. Unless you are allowing Tashalatora, which is mildly obscure (such that I had to do some googling to find it), and allow it to give Ki Strike Lawful.

you can't do it with monk 10. you don't get a feat slot at level 10.

gbprime
2012-02-20, 01:12 PM
Indeed. I was expecting Anointed Knight before the Initiate. I guess we are due a monk PrC, though I was thinking it would have been Cloud Anchorite or Zerth Cenobite.

Ah, but there are multiple ways to USE Anointed Knight. And the other two can be useful. Iron Chef is about saying "we have to use... ewwww!" So I applaud this choice. :smallsmile:

Venger
2012-02-20, 01:21 PM
Indeed. I was expecting Anointed Knight before the Initiate. I guess we are due a monk PrC, though I was thinking it would have been Cloud Anchorite or Zerth Cenobite.

zerth cenobite is actually pretty good, and like blighter, it doesn't leave a lotta options open for entry, so I think it's sort of unlikely as a SI



I really really suspect this PrC was put together by people who didn't realize that it required Ki Strike (Lawful). It really really looks like an editing mistake. Then again, the last one got bonuses to skills it didn't have as class skills. There is something rotten in the state of Denmark.

I suspect you're right. 3 feats, a skillreq of 9, and +5 saves across the board are all attainable at monk level 6. I suspect what happened was that the writers mixed up the levels that a monk got ki strike magic (4) and ki strike lawful (10)

Hawk7915
2012-02-20, 01:57 PM
I think I might actually enter this for the first time ever. I have a pretty sweet build lined up (as sweet as a monkish PrC like this one can be, leastways :smallwink:).

Aeryr
2012-02-20, 02:55 PM
This one just stumbled here. This one would be pleased to participate.

Urpriest
2012-02-20, 02:56 PM
This one just stumbled here. This one would be pleased to participate.

Damane much?

BobVosh
2012-02-20, 03:32 PM
I feel like this thing is so unwieldy that Pun-Pun could actually win with his score/judge of 8 (5 Power + 1 + 1 +1).

It would be a 5, as you can judge out a 0 as of...IC something recently. I'm sure someone will correct me with it.

Zipding
2012-02-20, 07:27 PM
you can't do it with monk 10. you don't get a feat slot at level 10.

There is a way around that. I'm just not saying it.

Dumbledore lives
2012-02-21, 01:26 AM
So looking through my book it looks like you get effectively unbeatable DR 10 at level 10, because unholy is not a thing in 3.5 is it?

Venger
2012-02-21, 01:39 AM
So looking through my book it looks like you get effectively unbeatable DR 10 at level 10, because unholy is not a thing in 3.5 is it?

it's as good as unbeatable since there are so few things that deal unholy damage, but unholy damage does exist. corrupt spell, the diabolist's "diabolism" ability, and one or two spells deal unholy damage. but in any sort of practical sense, yeah, nothing's gonna happen to you.

good luck fitting 10 levels of the SI in though :smallbiggrin:

Feytalist
2012-02-21, 01:51 AM
It would be a 5, as you can judge out a 0 as of...IC something recently. I'm sure someone will correct me with it.

Really? I thought it was agreed that the minimum score for any single category cannot be less than 1. Did we change that rule?

FyreByrd
2012-02-21, 05:31 AM
URK!

I've got a couple of ideas...but need to look to see if they are in anyway workable. I'm guessing we're not going to have 17 entries for this one.

If none of my ideas work, I'll possibly judge.

Dumbledore lives
2012-02-21, 05:57 AM
Exalted feats, and more specifically vows make me sad.

Thurbane
2012-02-21, 07:19 AM
I've got an idea for an entry...nothing too remarkable, but time permitting, I might submit a build.

The Gilded Duke
2012-02-21, 02:09 PM
I have an idea forming... I'm not sure how I feel about it yet.

Z3ro
2012-02-21, 02:16 PM
As much as I love monks and monk-type classes, I can't see anyway of pulling something together for this one. I'll probably judge instead; I'll post some criteria a little later after I get home.

Narsis
2012-02-21, 02:25 PM
my brain shall mull over this for the next few days i think.

Venger
2012-02-21, 05:10 PM
Really? I thought it was agreed that the minimum score for any single category cannot be less than 1. Did we change that rule?

the_werebear gave someone a 0 in one of the categories for mindbender, I believe it was

Zipding
2012-02-21, 06:11 PM
the_werebear gave someone a 0 in one of the categories for mindbender, I believe it was

It was Shadowdancer, I got a 0.5 from him on Tiesa.

OMG PONIES
2012-02-21, 07:18 PM
This PrC is bad and makes me feel bad.
Like using "Cheese Whiz" as a secret ingredient on Iron Chef America.
It was intended to be cheese, but just failed, so hard >.<

Thou shalt not besmirch the name of the most high Cheez Whiz!

Piggy Knowles
2012-02-21, 07:25 PM
I have a passable build in mind, but it's not actually unique or interesting. I'll give myself a few more days to see if I can turn it into something worthy of the competition. If not, I'll toss up some judging criteria and take a backseat this round.

flabort
2012-02-21, 07:44 PM
Thou shalt not besmirch the name of the most high Cheez Whiz!

HEIL CHEEZ WHIZ! MAY IT RULE AS THE BEST CHEESE SPREAD EVER!
(Too bad I'm not a fan of cheese spreads)

Narsis
2012-02-21, 09:00 PM
well i've got a build, or rather a basic idea of classes, but it isn't terribly unique and i honestly suspect that someone else already has thought up the idea. gonna take some thinking to bring out that extra wow.

Feytalist
2012-02-22, 03:53 AM
the_werebear gave someone a 0 in one of the categories for mindbender, I believe it was

So it is accepted that the scores can now go as low as 0? I'd just like to be clear on this. For future reference and such.

Amphetryon
2012-02-22, 07:46 AM
So it is accepted that the scores can now go as low as 0? I'd just like to be clear on this. For future reference and such.

For extraordinary circumstances (like illegal builds and such) it's possible. Generally, 1 - 5 is the accepted range.

Feytalist
2012-02-22, 08:00 AM
For extraordinary circumstances (like illegal builds and such) it's possible. Generally, 1 - 5 is the accepted range.

Okay, that clears it up. Thanks.

Aeryr
2012-02-22, 02:14 PM
Damane much?

This one is not lashed, not yet at least.

On topic, this one has an inquiry. This one has sent an mp Amphetryton in order to satisfy it.

Jeriah
2012-02-22, 09:12 PM
Tsk Tsk... I just caught certain someones asking for help with entry into this PrC over on another website. :smallamused:

Amphetryon
2012-02-22, 09:22 PM
Tsk Tsk... I just caught certain someones asking for help with entry into this PrC over on another website. :smallamused:

No rules against it. Some of these IC nuts are tougher to crack than others.

flabort
2012-02-22, 10:33 PM
Amph, the board appears to have eaten your post. Just posting to fix that.

Jeriah
2012-02-22, 10:39 PM
After reading through the book, I am now of the opinion that the editor was an idiot.

I am further of the opinion that Sanctify Ki Strike was supposed to have a prereq of Ki Strike (magic) and Holy Ki Strike was supposed to have a prereq of Ki Strike (lawful), but the editor got his terms all confused and didn't bother to look it up.

BobVosh
2012-02-23, 12:00 AM
BoED was one of the better examples of terrible editing. Even the first Complete was put together better.

Jeriah
2012-02-23, 12:18 AM
BoED suffers from being started as a 3e book and being "translated" over to 3.5 at the last minute.

Venger
2012-02-23, 12:26 AM
After reading through the book, I am now of the opinion that the editor was an idiot.

I am further of the opinion that Sanctify Ki Strike was supposed to have a prereq of Ki Strike (magic) and Holy Ki Strike was supposed to have a prereq of Ki Strike (lawful), but the editor got his terms all confused and didn't bother to look it up.

well, you don't need levels in master inquisitive to figure that out.

I figured the same thing, since the other prerequisites are fulfillable by level 6 since ki strike (magic) comes online at level 4, so you'd be able to enter and finish these 10 levels by level 17 with 3 left to try to atone.

I feel really silly. I know when builds are closed, people will reveal that it's possible to complete this class. and I'll feel foolish for being vanquished by boed

deuxhero
2012-02-23, 12:34 AM
After reading through the book, I am now of the opinion that the editor was an idiot.

An opinion is subjective...

Thurbane
2012-02-23, 12:36 AM
Tsk Tsk... I just caught certain someones asking for help with entry into this PrC over on another website. :smallamused:
What, there's OTHER D&D related forums around? :smalltongue::smallredface:

Jeriah
2012-02-23, 12:46 AM
Well, Thurbane, I wasn't going to rat out specifically who it was or the site it was on...

FyreByrd
2012-02-23, 03:49 AM
I've got a skeleton of a build sorted...so if I can get all the details sorted and straight expect me to enter :smallbiggrin:

Although I expect some builds will look quite similar, I couldn't find many different ways of getting into the PrC

Aeryr
2012-02-23, 08:44 AM
Although I expect some builds will look quite similar, I couldn't find many different ways of getting into the PrC

This one agrees but believe that just increases the challenge and subsequently the fun (at least for this one).


After reading through the book, I am now of the opinion that the editor was an idiot.

I am further of the opinion that Sanctify Ki Strike was supposed to have a prereq of Ki Strike (magic) and Holy Ki Strike was supposed to have a prereq of Ki Strike (lawful), but the editor got his terms all confused and didn't bother to look it up.

This one believes that that is truly probable.

Akto
2012-02-23, 09:55 AM
This one agrees but believe that just increases the challenge and subsequently the fun (at least for this one).

This one agrees with this aswell, but this one also thinks that some judgeing criteria soon would be godsend :smalltongue:

Piggy Knowles
2012-02-23, 04:19 PM
Gah! I had a build that I really liked, all worked up and ready to go....... and then, in double checking, found one tiny mistake that completely invalidates 90% of the build.

I'm going to see if I can find a work-around, but that's a pretty tough hit. It's a shame - I was actually pretty happy with how it all came together!

Z3ro
2012-02-23, 04:41 PM
This one agrees with this aswell, but this one also thinks that some judgeing criteria soon would be godsend :smalltongue:

Ask and ye shall receive.:smallwink:

My Judging Criteria:
Originality
The normal criteria for originality are significantly relaxed for this build, given the extremely limited number of ways to enter this PrC. Instead of focusing on the usual (what classes did you use, what abilities were focused on), I'm judging originality more on fluff than crunch. A good backstory will get extra points here, as will interesting uses of the required abilities of this PrC.

Power
How does your build stack up, power wise, to other builds focusing on similar objectives. Power in this category includes flexibility and versatility as well as straight combat power. This category will also measure power from level 1-20; a build will be penalized if it is excessively weak or unplayable at lower levels but ramps up later. Bonus points will be given if most or all of a build's power comes from tricks involving the secret ingredient.

Elegance
The toughest category to judge and assess, I judge elegance as how well the build flows together. Dipping will be penalized, but dips that make thematic sense (ranger dipping barbarian) will be penalized less than dips that do not (rogue dipping paladin). More importantly, the build should make sense at all levels, 1-20. Abilities that are useless at the level they are taken, but come on line later, will be penalized. Maintaining flavor and flow through the build will be rewarded.

Use of the Secret Ingredient
If elegance is the hardest to judge, this is probably the easiest. Did your taking the secret ingredient make sense? Did you take all 10 levels? How many of the abilities granted did you use, and how essential are they to your build? And probably most importantly, would your build be better off with another class, rather than the secret ingredient? This is going to be a tough criteria given this PrC, so I'm going to judge it a little looser than I might otherwise, but you can pull down extra points in this category by outshining a build without the SI.

Hunter Killer
2012-02-23, 06:16 PM
I know when builds are closed, people will reveal that it's possible to complete this class. and I'll feel foolish for being vanquished by boed
There's several ways to do it, actually. Not enough to give a wide range of choices, but definitely more than one way. :smalltongue:

ForgottenCode
2012-02-23, 09:23 PM
The only one way I thought I had doesn't work, so alas, I'll be sitting out this one.

Narsis
2012-02-24, 01:41 PM
There's several ways to do it, actually. Not enough to give a wide range of choices, but definitely more than one way. :smalltongue:

i only know of one way. hmm i may need to expand my knowledge base on this one.

Aeryr
2012-02-24, 03:10 PM
This one would appreciate any other judging criteria. The crunch is finished, currently working on the fluff. :smallsmile:

Hunter Killer
2012-02-24, 04:03 PM
Got my build done minus fluff, and it's a doozie. I know there's some places where I'll take a hit or two, but I think it's about as good as I can make this class without using some of the questionable UA alternative rules. :smallcool:

Of course, I'm anticipating that some of the better optimizers in this competition will come up with something even better, as always seems to happen. :smallannoyed:

Aeryr
2012-02-24, 05:18 PM
questionable UA alternative rules. :smallcool:


*Checks build, realizes that is used so much to use one of the hoserules of the UA that forgot that it was a houserule. Curses, hard* :smallfurious: (It can be solved just swaping a lvl :smallredface: Thank God that I realized that now.)

High five HK :smallcool:

Piggy Knowles
2012-02-24, 05:51 PM
OK, I think I managed to get things together so that they work again. I had to go a route that I was originally hoping to avoid, because I think it's one a lot of other people will be using, but unfortunately it can't really be helped.

On the plus side, in my scramble to make things work, I found something else that might increase the cool factor of the build a little bit, so hey... it's a give and take!

TroubleBrewing
2012-02-25, 06:50 AM
I'm not stumped, just disappointed in my own originality. This class has so few methods of entry, I'd rather not cost other builds points. I'm switching to judging, with the promise of having my results within 72 hours of builds being posted, real life be darned!

Judging Criteria:

Originality: This is a toughie, and the main reason I opted to judge. I know of very few ways to get into this class, and I won't be penalizing originality for use of those methods. Other class repeats, however, will be penalized, at 0.1 point/other build with that same class. This is the category I'll use to judge the flavor of your build's story. This starts at 3 points, and I will deduct 0.5 points for every time your build's story caused me to tab to something more interesting. I will award 0.5 points for every time I nod or give an appreciative "Hm."

Power: This starts at 3, and will be awarded 0.5 points per +1 CR I feel this build could handle above its own EL. Obviously, this one is rather subjective.

Elegance: This also starts at 3 (noticing the pattern yet?), and will be penalized 0.5 points per every instance of an ability not elaborated upon in the fluff. Abilities have mechanical effects, but the story is up to the player. I want to see players utilizing mechanical abilities to give life and flavor to a character. I will NOT be penalizing for dips, as I find dippy builds to be much more interesting, and visualizing all of the pieces coming together gives me great joy.

Use of Secret Ingredient: Starting at 3 points, I will be awarding points based on how well your build keeps up with the basic power curve. As has been pointed out, this is a trainwreck of a class. If you can keep up with the power curve, expect to see points here. If your build suffers GREATLY from taking levels in this class, expect to see fewer points here.

Aeryr
2012-02-25, 07:07 AM
Good with two judges criteria this one is starting to work on the fluff.

(I solved my houseruling problem btw :smallsmile:)

Hunter Killer
2012-02-25, 11:24 AM
Huh. This one all comes down to story then, eh? I guess I better do something better than what I've done in the past. This is gonna be harder than I thought... :smallsigh:

Kuulvheysoon
2012-02-26, 01:36 AM
Glad to see that this has stayed alive in my... absence.

Long story short, I now have a new appreciation for wheelchair ramps.

Some of these Secret Ingredients would have been awesome - I mean, looking back, I totally would have tried to toss together a Divine Mind for the Shadowdancer competition...

Hope to compete in the next one (cannot for this one, due to lack of time). I MIGHT surprise judge, though, depending on how many entries there are.

Garwain
2012-02-26, 03:44 AM
I have the modus of entry, the class progression and mechanics done. But it"s so uninspired I can't bother judges with it.

I'm curious to see the reveal and see which entries where found. I found only one.

TroubleBrewing
2012-02-26, 03:48 AM
Huh. This one all comes down to story then, eh? I guess I better do something better than what I've done in the past. This is gonna be harder than I thought... :smallsigh:

Not just story. I'm looking for mechanics tied to story, not mechanics justified by story. I don't want to see fluffy excuses, I want to see an interesting character written and then books combed for abilities.

Aeryr
2012-02-26, 02:37 PM
The posts cap at 25000 characters. This one just found that out.:smallfrown:

Cieyrin
2012-02-26, 02:48 PM
The posts cap at 25000 characters. This one just found that out.:smallfrown:

PMs do. Forum posts max 50k. At least, last I checked. It's been a long time since we had entries big enough to span multiple posts. :smallamused:

Aeryr
2012-02-26, 03:02 PM
Good, there is no way in heaven that this one is going to spam over 50k, at least this one hopes so, this one believes that there is much to be found in simplicity.

Aeryr
2012-02-26, 03:05 PM
Good, there is no way in heaven that this one is going to spam over 50k, at least this one hopes so, this one believes that there is much to be found in simplicity.

The Gilded Duke
2012-02-26, 04:08 PM
Ugh. I can make this work, but its nothing I'm proud of. I'm out I might judge depending.

Hunter Killer
2012-02-26, 05:43 PM
This entry is probably the most time consuming thing I have worked on for these competitions. We need another "Sorry for the last one!" class in the next thread. :smallyuk:

Aeryr
2012-02-26, 05:55 PM
This one doesn't know, because it is this one first time but this one had fun thinking of ways of beating people's ass with his build.

Good luck to the other contestants.

Amphetryon
2012-02-26, 06:52 PM
This entry is probably the most time consuming thing I have worked on for these competitions. We need another "Sorry for the last one!" class in the next thread. :smallyuk:

So, you're saying you want the next one to be Shining Blade of Heironeous? :smallamused:

Venger
2012-02-26, 08:47 PM
PMs do. Forum posts max 50k. At least, last I checked. It's been a long time since we had entries big enough to span multiple posts. :smallamused:

monty took's backstory spanned two posts back in mindbender, and I think little starry eyes's did too back in GSA

Piggy Knowles
2012-02-26, 09:37 PM
This entry is probably the most time consuming thing I have worked on for these competitions.

Holy crud, you ain't kidding. Usually, once I envision a build, it doesn't take too long to come together, and everything else is just tinkering and refining. This one has gone through so many re-writes and re-dos, it's ridiculous...

TroubleBrewing
2012-02-26, 11:34 PM
So, you're saying you want the next one to be Shining Blade of Heironeous? :smallamused:

Why do you wish to hurt us so? What grievous offense have we committed to receive such punishment?

Hunter Killer
2012-02-27, 12:38 AM
So, you're saying you want the next one to be Shining Blade of Heironeous? :smallamused:
My first thought on that one was "Eh, it has half-casting... We could break that!" and then I started looking at it. My Gods, it does absolutely nothing that you can't already do with WBL. It's sooooooo bland. :smallyuk:

I implore you... Not that piece of !@&#. The class you pick doesn't have to be good, but please don't do anything so soul suckingly bland. Throw us some sort of bone! :smallfrown:


Holy crud, you ain't kidding. Usually, once I envision a build, it doesn't take too long to come together, and everything else is just tinkering and refining. This one has gone through so many re-writes and re-dos, it's ridiculous...
Same here. So many ideas that didn't pan out. I think I came up with something good, though. I hope no one else had my ideas, but I'm guessing that's an impossible hope with this junky class. :smallannoyed:


Why do you wish to hurt us so? What grievous offense have we committed to receive such punishment?
Because he's a sadist. He likes to watch us squirm and scream. That evil bastard! Wait... Did I just say that out loud? Oh, please, not the hose again Mr. Chairman! :smalleek:

Aeryr
2012-02-27, 02:22 AM
Same here. So many ideas that didn't pan out. I think I came up with something good, though. I hope no one else had my ideas, but I'm guessing that's an impossible hope with this junky class. :smallannoyed:


This one discarded so many things, went over so many books, readed so many monk prcs checked so many feats that this one feared that it was going to die, but, even if personally it was an enriching experience it's gonna be hard that contestants do not share ideas.

DeAnno
2012-02-27, 03:24 AM
As bad as Tactical Soldier was for example, at least it had things that were sort of unique. When the PRC literally gives you nothing of use it almost becomes more of a competition in writing fluff and interpretive RAW.

Cieyrin
2012-02-27, 09:43 AM
monty took's backstory spanned two posts back in mindbender, and I think little starry eyes's did too back in GSA

Missed Mindbender, I guess. I remember the last multipost entries was when VT had entries, though OMGPonies may have a couple as well.

OMG PONIES
2012-02-27, 12:58 PM
Missed Mindbender, I guess. I remember the last multipost entries was when VT had entries, though OMGPonies may have a couple as well.

Hey now, all of my entries have been condensed to a single post (though not necessarily a single PM to the chairman). I leave the epic backstories to the actual writers amongst us.

Feytalist
2012-02-28, 03:03 AM
I've pushed past a single PM once as well.

Sometimes when you start writing you just can't stop :smallbiggrin:

Piggy Knowles
2012-02-28, 12:03 PM
I actually use the PM's limitation on characters to let me know that I've gone on too long. I put a lot of effort into the fluff and backstory of my characters, and how they are presented, and as much of that time is figuring out what NOT to include, and how to trim my backstory so that it is actually pleasing to read while conveying everything I want to get across. As a rule to myself, if the entry won't send in a single PM, I go back through it and figure out what I should cut.

Kuulvheysoon
2012-02-28, 01:13 PM
Hey, what's the compete/judge count on this round?

I've got an... interesting idea for this, but if we need more judges, I can probably sub in.

Aeryr
2012-02-28, 01:20 PM
Two people have given judging criteria so there are at least two judges.

I don't really know how many people are competing, Hunter Killer and myself for sure.

BTW I got to two MPs in this entry since it is my first time participating I'm not really sure of what should I cut out :smallredface: I hope to learn a lot from this Iron Chef, at least for now I enjoyed reading over the books and thinking of classes that I never thought about.

I promise that I will do better for the shining blade of Heironeous :smallsmile:

gbprime
2012-02-28, 03:32 PM
Hey, what's the compete/judge count on this round?

I've got an... interesting idea for this, but if we need more judges, I can probably sub in.

From posts on this thread...

Confirmed Judges - 2
Possible Judges - 2

Intend to Compete - 10

Thinking About It - 3


Good, there is no way in heaven that this one is going to spam over 50k, at least this one hopes so, this one believes that there is much to be found in simplicity.
But you already hit the 25k limit. Hopefully this one also believes in multiple spoiler tags. :smallwink:

Aeryr
2012-02-28, 05:28 PM
Yep multiple spoiler tags and almost 50k

Kuulvheysoon
2012-02-28, 09:00 PM
Just need to finish up fluffing this mess, and draw up a sample stat block.

Gods, I'm getting a hit in EVERYTHING with this disaster.

Thurbane
2012-02-29, 01:26 AM
Got a busy few days coming up (music festival, 40th, buck's night), so I doubt I'll be getting an entry in. I have a "bare bones" ready to go, but I won't have the time to properly format it and type out the fluff. Also, I feel a little bad that I got "hints" regarding the build, so... :smallfrown:

Some questions for materials allowed for future comps:


Do any of the Kalamar books count as official, in the same way the Dragonlance Campaign book and Dragon Magazine Compendium do?
Does the Dragon Magazine 318 Oriental Adventures 3.5 update count?
Do the “adaptation” sections of PrCs count, such as the Unarmed Swordsage, Divine Anima Mage or Drow Ruathar?

Venger
2012-02-29, 02:50 AM
Hey, what's the compete/judge count on this round?

I've got an... interesting idea for this, but if we need more judges, I can probably sub in.

I'm competing


Just need to finish up fluffing this mess, and draw up a sample stat block.

Gods, I'm getting a hit in EVERYTHING with this disaster.

don't worry, you won't be alone, I suspect almost all the entries are going to have that problem, but both judges have agreed to keep it in mind due to the exceptional challenge of this secret ingredient, which is rather kind of them

Akto
2012-02-29, 03:55 AM
Well i'm out of this one... found two ways of entering, but wasn't really happy about either of them and couldn't fit them into a decent backstory without going totally <SPOILER> with a just a bit of all to well known <SPOILER>

Will be spectating and looking forward to seeing what you other guys come up with =)

Xodion
2012-02-29, 07:59 AM
I'm back, and thinking of entering, although I've just realised the entry deadline is the 3rd March and not the 17th, so I'm not sure if I'll make it. I have a silly idea though, so I have to try it.

Looking back at the previous contests, I can't believe Dervish happened just weeks after I stopped checking the IC threads :smallsigh: I love Dervish, although it looks like plenty of people made the Revenant Blade connection.

Also, does anyone know if trophies were done for the few contests before that? I'm not demanding they are made now :smalltongue: just wondered if they had been done while I was away. If not, I'll see if I can make one myself for Ardent Dilettante.

Kesnit
2012-02-29, 12:24 PM
I just found my 3.5 books, so will throw in my hat to judge.

Criteria...
Originality: This one is mostly self-explanatory. Do you use any known tricks/builds? Each build is judged on it's own (mostly), so even if two people use the same class, I look at them as how they used the class. If both used it the same way, I'll take a deduction. If they use the class in different ways, that's different enough to not take an Originality hit from me. Given the nature of this SI, I will be lenient with this area.

Power: This is based off the "type" of class the SI is. The more powerful (i.e. caster v. melee) the SI, the higher the expected power.

Elegance: I hate dips, which I define as taking less than 3 levels of a base class. Dips will lose points from me, for each dip. (Have 2 base classes with 2 levels each? That's 1 point off right away.) Dipping PrC's is another matter, and I do not deduct for that unless you have a string of PrC dips. Another criteria, which I am sorry to say is hard to describe, is if the build just "fits." If everything flows together to make the build work and everything (or most everything) builds on itself. The more "jumbled" and "jerky" the build, the lower the score will be.

Use of Secret Ingredient: I would like to see at least 9 levels of the PrC. Less than 9 will get a deduction. (.5 for every 2 levels below 9 that you do not take. 7 levels is -.5; 5 levels is -1.) This may be waived if the build REALLY shows that it needs less levels, but do not count on getting that save. The other thing I look for is, when I look at the build, does it say "this is a SI build," as opposed to "this is a [other class] build with the SI tacked on."

Amphetryon
2012-02-29, 12:37 PM
Got a busy few days coming up (music festival, 40th, buck's night), so I doubt I'll be getting an entry in. I have a "bare bones" ready to go, but I won't have the time to properly format it and type out the fluff. Also, I feel a little bad that I got "hints" regarding the build, so... :smallfrown:

Some questions for materials allowed for future comps:


Do any of the Kalamar books count as official, in the same way the Dragonlance Campaign book and Dragon Magazine Compendium do?
Does the Dragon Magazine 318 Oriental Adventures 3.5 update count?
Do the “adaptation” sections of PrCs count, such as the Unarmed Swordsage, Divine Anima Mage or Drow Ruathar?


No, on all counts, at present. We can address these at some point if folks are sufficiently interested in any of the above.

Aeryr
2012-02-29, 01:02 PM
This one is not familiar with the Kalamar books, are they worth noting?

Also is the Dragonlance setting usable on the IC? I'm not a fan of setting my characters but something might be interesting in there for future reference. Just to make sure which settings are official on the IC?

Hunter Killer
2012-02-29, 01:14 PM
As far as I know, Dragon Lance Campaign Setting is the only Dragon Lance book allowed in Iron Chef. The most of the rest are not officially licensed by Wizards (Although a few are...Bestiary of Krynn is the only one I can think of off the top of my head) and have a reputation for horrible broken-ness.

I think we should allow Kalamar if we're allowing Forgotten Realms and Eberron. Kalamar is far more 'official' than Dragon Lance. It was produced by a third party but most of the stuff is official licensed product. So it's in the same boat as Dragon Compendium.

Kesnit
2012-02-29, 01:14 PM
Also is the Dragonlance setting usable on the IC? I'm not a fan of setting my characters but something might be interesting in there for future reference. Just to make sure which settings are official on the IC?

It is. However, using setting-specific material risks an Elegance hit (unless, for example, the IC is setting-specific).

Amphetryon
2012-02-29, 01:14 PM
This one is not familiar with the Kalamar books, are they worth noting?

Also is the Dragonlance setting usable on the IC? I'm not a fan of setting my characters but something might be interesting in there for future reference. Just to make sure which settings are official on the IC?

I like Kalamar, but I get the impression I'm in the minority. Its premise is that it was "designed from the ground up" to feel like the setting is legitimate and organic, which is something other settings *coughForgottenRealmscough* have been accused of lacking. They have an idea called "anti-feats" that predates the introduction of flaws; that idea is a neat idea done badly, IMP, and should never, ever see play at an actual table.

Dragonlance Campaign Setting is considered 1st party, and thus viable for this contest, but the other books for Dragonlance were published by another company and, thus, are not considered viable for Iron Chef. I've personally used a kender (think kleptomaniac halfling) in one contest.

Cieyrin
2012-02-29, 01:18 PM
No, on all counts, at present. We can address these at some point if folks are sufficiently interested in any of the above.

I'd swear we had Unarmed Swordsages in the past...

Hunter Killer
2012-02-29, 01:20 PM
Good point on the Anti-Feats. Why not just ban certain things from Kalamar that we don't like? We do so with most of Unearthed Arcana, the Leadership Feat, and Item Familiars.

Also, perhaps to avoid stuff like this in the future we need to add some implicit wording on what is allowed in the top post. The source books allowed are a common, common, common topic in these things.

Kuulvheysoon
2012-02-29, 01:48 PM
On that note, maybe the Chairperson could reserve a post directly after the OP to post clarifications on entry requirements (like outdated 3.0 skills and the like) or clarifications on ambiguous RAW/RAI (like in the Vigilante IC about their spellcasting)?

Amphetryon
2012-02-29, 01:50 PM
Good point on the Anti-Feats. Why not just ban certain things from Kalamar that we don't like? We do so with most of Unearthed Arcana, the Leadership Feat, and Item Familiars.

Also, perhaps to avoid stuff like this in the future we need to add some implicit wording on what is allowed in the top post. The source books allowed are a common, common, common topic in these things.
I added verbiage specifically to allow 3.0 materials that haven't been updated in the OP; I've gotten numerous queries about that very topic every round I've been chairman. In other words, I'm not sure how explicitly to spell some of these things out such that it avoids such queries, especially given that English isn't every posters' native tongue.

Aeryr
2012-02-29, 01:58 PM
English is not this one native tongue as an example.

Edit just checked the dragonlance campaign setting I really like reserve of strength and tremendous charge.

Cieyrin
2012-02-29, 02:37 PM
English is not this one native tongue as an example.

Edit just checked the dragonlance campaign setting I really like reserve of strength and tremendous charge.

Reserves of Strength is also known cheese, which may lead to elegance hits.

I do rather like Tremendous Charge, too, though I think to make good use of it requires Steadfast Determination so you can make sure your lance doesn't bust at an inopportune moment.

OMG PONIES
2012-02-29, 02:42 PM
I added verbiage specifically to allow 3.0 materials that haven't been updated in the OP; I've gotten numerous queries about that very topic every round I've been chairman. In other words, I'm not sure how explicitly to spell some of these things out such that it avoids such queries, especially given that English isn't every posters' native tongue.

Plus if you did post anything explicit, I'm sure we'd find some sort of RAW exploit in it. I mean, we are optimizers, after all. :smalltongue:

Aeryr
2012-02-29, 02:53 PM
Reserves of Strength is also known cheese, which may lead to elegance hits.

I do rather like Tremendous Charge, too, though I think to make good use of it requires Steadfast Determination so you can make sure your lance doesn't bust at an inopportune moment.

I thought that the lance had to make the save, not you. I found it weird at the beginning :smalleek:

Reserves of strength doesn't seem like cheese :smallsmile: But quick recovery is so nice to have. :smallsmile:

Hawk7915
2012-02-29, 03:10 PM
I wanted to give this one a shot, but I'm out too. Got the statblock done, looked at it, and decided that it would either be laughed out for being too weak or that my clever trick would be used by like 50% of contestants. Also I'm terrible at writing fluff :smallredface:. Good luck everyone! I'll be curious to see how this turns out.

Cieyrin
2012-02-29, 03:10 PM
I thought that the lance had to make the save, not you. I found it weird at the beginning :smalleek:

Reserves of strength doesn't seem like cheese :smallsmile: But quick recovery is so nice to have. :smallsmile:

While an item is attended, it uses your saves, unless it's magic, in which case it uses either your's or it's own, whichever is better. If an unattended nonmagic item is a target of an effect with a save, it doesn't get one.

OMG PONIES
2012-02-29, 03:11 PM
I find myself with three options:

Play by the rules and submit something incredibly bland.
Swing the door of interpretation open, but rain down elegance penalties upon myself.
Judge.


Regrettably, only the third option really sounds feasible at this stage, so here are My Criteria

Originality: simply put, does your character stand out in a crowd? Having common build elements (class chassis, particular feat/trick combos) with the WotC example will not gain you any points, and having common build elements with other entries in the same round will lose points. Note: in this round, I will not be deducting from Originality for monk levels.

On the other hand, using a unique entry class will gain points. Using a class I didn't think could even qualify or would never think to use will gain even more points. Since I encourage good writing, a solid and engrossing backstory may earn you a bonus as well. However, brevity is important; just because a backstory is long does not mean it is good.

Power: to boil this category down to its essence, how strong is your build compared to a similar chassis without the Secret Ingredient? Additionally, how does that comparative strength fare over the course of a standard adventuring day? Nova powers are good, but shouldn't be all a character relies on. Likewise, we all know there are some very powerful items out there. However, this contest is about your skills as a builder, not your talents as a shopper.

Elegance: at its core, I look at three things for this category--simplicity, legality, and progression.
Simplicity is straightforward: would most DMs be willing to allow this at their table, or does it involve jumping through hoops/penalizing yourself? It is worth noting that I will no longer be penalizing for dips unless they are incredibly convoluted or result in multiclass XP penalties. The big culprit here will be rules interpretations that, while not outright illegal, could cause significant controversy by RAW. If you're doing something quirky, please back it up. As per contest rules, flaws will see a deduction of 1 point apiece in this category.
Legality is similar: we are showcasing optimization work, so let's make sure we understand the rules. Failing to qualify for the SI is dealt with below. Failing to qualify for a class will lose you 1 point per class, while failing to qualify for a feat will lose you 0.5 points per feat. Other rules issues will be addressed on a case-by-case basis.
Progression is the most subjective of the three: how does the build flow? Does it feel like one continuous class, ramping up steadily in ability through all 20 levels?

Use of Secret Ingredient: This is ultimately a contest about the Secret Ingredient. As such, three things will be considered--qualification, optimization, and completion.
Qualification: First and foremost, failure to qualify for the Secret Ingredient will result in an automatic score of 1 for this category. Beyond that, however, I will look to see what you did with anything required for qualification. Is it simply there to get you into the Secret Ingredient, or is it a viable part of your character's identity?
Optimization: do you use all of the class features granted by the Secret Ingredient to their fullest? Do you make them better via synergy with existing class features, feats, etc? Class features that are not mentioned will see a penalty here. Ideas that do not pan out fully will be reviewed on a case-by-case basis; I'd rather see you try something truly original and fail than play it safe.
Completion: Are all levels of the Secret Ingredient taken? If not, is sound reasoning provided for why not finishing the SI makes the build a better [Secret Ingredient] than more levels in the SI would have?

deuxhero
2012-02-29, 03:55 PM
So someone would still get a 3 in elegance from you if they outright ignored the qualifications for the SI?

Given this class's requirements that is likely a net gain.

Kuulvheysoon
2012-02-29, 04:18 PM
So someone would still get a 3 in elegance from you if they outright ignored the qualifications for the SI?

Given this class's requirements that is likely a net gain.

True. Especially since at first glance, you can't even finish the PrC pre-epic...

BobVosh
2012-02-29, 05:53 PM
I find myself with three options:

Play by the rules and submit something incredibly bland.
Swing the door of interpretation open, but rain down elegance penalties upon myself.
Judge.


Regrettably, only the third option really sounds feasible at this stage, so here are *snipped*

Aw, was hoping you would go option 1 & 2 both.

I like Kalamar, but I get the impression I'm in the minority. Its premise is that it was "designed from the ground up" to feel like the setting is legitimate and organic, which is something other settings *coughForgottenRealmscough* have been accused of lacking. They have an idea called "anti-feats" that predates the introduction of flaws; that idea is a neat idea done badly, IMP, and should never, ever see play at an actual table.
I would vote to open Kalamar as I like it a lot, with standard warnings just like UA for cheesey junk.

I've personally used a kender (think kleptomaniac halflingDM's worse nightmare of a rogue) in one contest.

FTFY
I hate Kendar so much, they rank just above how much I hate the stupidity of the wood elves that keep awaking and sleeping the Bloodbane dragon.

Kuulvheysoon
2012-02-29, 06:44 PM
I find myself with three options:

Play by the rules and submit something incredibly bland.
Swing the door of interpretation open, but rain down elegance penalties upon myself.
Judge.




Well, however sad it makes me that you won't compete, my chances at winning just rose (slightly, mind you). You will share your (proposed) build(s?) with us on Sunday, right?

On that note, build submitted!

OMG PONIES
2012-02-29, 07:13 PM
So someone would still get a 3 in elegance from you if they outright ignored the qualifications for the SI?

Given this class's requirements that is likely a net gain.

They could, but that doesn't necessarily mean that they would. Reminds me of an appetizer edition where the Secret Ingredient was monk and one of the entries tried to gain every monk class feature they could without taking a single level of monk.


Aw, was hoping you would go option 1 & 2 both.

Ah, if only. The bygone days where I had the time to submit two entries...


Well, however sad it makes me that you won't compete, my chances at winning just rose (slightly, mind you). You will share your (proposed) build(s?) with us on Sunday, right?

You think I'll be merciful :smallamused:? This round, I probably will be. Kudos to anyone who can carve a worthwhile build out of this SI :smallbiggrin:. And you'll get my proposed build ideas by Monday morning.

Venger
2012-02-29, 07:27 PM
It is. However, using setting-specific material risks an Elegance hit (unless, for example, the IC is setting-specific).

having read all the previous IC entries and judgings, I haven't really found this to be true. what gets people penalised is mixing campaign specific material (mixing levels in an eberron only class with an FR only class) because it ignores the in-universe logic that a character can only populate 1 game setting in favor of more favorable stats.

deuxhero
2012-02-29, 09:18 PM
What about

http://ecx.images-amazon.com/images/I/71NQ595F54L._SL500_AA300_.gif

Amphetryon
2012-02-29, 09:37 PM
What about

http://ecx.images-amazon.com/images/I/71NQ595F54L._SL500_AA300_.gif

No WotC label on it, from the image. It looks to be from TSR, which indicates it predates 3.0's release unless my memory of the timeline is messed up considerably.

Cieyrin
2012-02-29, 10:30 PM
No WotC label on it, from the image. It looks to be from TSR, which indicates it predates 3.0's release unless my memory of the timeline is messed up considerably.

It's AD&D 2nd Ed, so it's mechanically irrelevant. Fluff-wise, I don't think it matters, as I've never seen a judge take points off for using fluff from a previous edition.

deuxhero
2012-02-29, 11:55 PM
I wasn't suggesting the actual book, it's just the best image for D&D Planewalkers.

I meant "fluff that makes the character a Planeswalker" for mixing setting stuff.

Thurbane
2012-03-01, 02:01 AM
What about

http://ecx.images-amazon.com/images/I/71NQ595F54L._SL500_AA300_.gif
The only official WotC Planescape 3.X material that I'm aware of is the Expedition to the Demonweb Pits adventure, that includes areas set in Sigil, and has the monster entry for the Dabus.

True. Especially since at first glance, you can't even finish the PrC pre-epic...
I won't go into speculation, but there is definitely a way to finish the PrC pre-epic. It's all about what sources you have access to...

Feytalist
2012-03-01, 02:46 AM
I wasn't suggesting the actual book, it's just the best image for D&D Planewalkers.

I meant "fluff that makes the character a Planeswalker" for mixing setting stuff.

My understanding is that this would still be frowned upon, and result in an elegance hit.

The only possible exception is for a SI like Ardent Dilletante, who had to reach Sigil as part of the class background.

Man, I loved the Planescape setting.

FyreByrd
2012-03-01, 03:40 AM
Got the build done, but unsure I can get it all put together and submitted in time, depends if I get some time tomorrow. :smallconfused:

Aeryr
2012-03-01, 06:18 AM
I had the build, but... just decided to change some stuff. Working against time :smallcool:

Cieyrin
2012-03-01, 10:01 AM
My understanding is that this would still be frowned upon, and result in an elegance hit.

The only possible exception is for a SI like Ardent Dilletante, who had to reach Sigil as part of the class background.

Man, I loved the Planescape setting.

It just means you must Spelljam for your campaign spanning builds! :smallcool:

Though making reference to the World Serpent Inn would get some cool points from me, at least. :smallwink:

Kuulvheysoon
2012-03-01, 12:11 PM
You think I'll be merciful :smallamused:? This round, I probably will be. Kudos to anyone who can carve a worthwhile build out of this SI :smallbiggrin:. And you'll get my proposed build ideas by Monday morning.

No, I was just talking purely about a reduced pool of entries, actually. I know that my entry's (probably) less than mediocre, so lowering the amount of competition automatically 'improves' my build (relatively).


I won't go into speculation, but there is definitely a way to finish the PrC pre-epic. It's all about what sources you have access to...

Notice how I added At first glance... [/End speculation]

gbprime
2012-03-01, 01:08 PM
Notice how I added At first glance...

This is Iron Chef. Those of us putting in builds are glancing more than once. :smallamused:

OMG PONIES
2012-03-01, 01:29 PM
I won't go into speculation, but there is definitely a way to finish the PrC pre-epic. It's all about what sources you have access to...

There's more than one way, some of which don't require a wealth of sourcebooks :smallamused:.

Xodion
2012-03-01, 02:52 PM
There's more than one way, some of which don't require a wealth of sourcebooks :smallamused:.

You will have to share after the builds go up, as I can only find one way :smallannoyed:

I'm finalising and writing up my build now, just hope it doesn't cross over too much with the other entries, and I can get a decent backstory together in time *frantic typing*.

Hunter Killer
2012-03-01, 09:21 PM
I have the build together and think it's awesome, but I'm having a hard time with the story. :smallconfused:

Amphetryon
2012-03-01, 09:26 PM
End of page glitch was eating Hunter Killer's post. I know of 3 ways, off the top of my head, to enter this PrC.

TroubleBrewing
2012-03-01, 11:51 PM
3 is all I could think of as well.

I had a build for two of them, but both were exceedingly bland and tasteless. Not at all suited for an IC submission.

Gotterdammerung
2012-03-02, 03:01 AM
i found 2 ways besides the obvious straight monk, so i guess that makes 3 total.

And I finished the outline of my build. But after seeing the judging criteria comboed with my general disdain for writing this type of do-gooder ascetic character story, I decided not to continue with my entry.

I might judge instead. I am going to go ahead and post my criteria just in case i do decide to judge.



First of all, i would say one of the big differences in my judging style, is that I judge all the builds comparatively instead of on a case by case basis. As I judge a category or sub-category I will line up all the entries from best to worst and then award points. For instance when judging originality of race choice or when judging power, I will award the highest points to the most original race and the highest points to the most powerful build, respectively.
Ties in scores are likely and possible.

Originality- This is a rough category for this round of IC. So I won't be to harsh. If someone pulls out a creative and imaginative build they will get high points from me. If someone copies the example in the book and doesn't do anything at all with the build they will get a low score from me. The rest will get average scores here.

Power- This category again is comparative. I will take into account defensive power and utilitarian power, not just offensive power. But I will be comparing your entry to every other entry.

Elegance- Basically for me this category is all about fluff matching mechanics. As long as the build comes together smoothly and nothing in your build conflicts, then you will get a decent to high score from me. I feel this category can be in contention with the power category sometimes. For instance, if you are a human with giant, fey and dragon ancestry you might have a better power score but you will not likely to have a good elegance score from me.

Use of SI-
I will be looking at a few different things for this category.

Did you make the prerequs?

How many levels did you take?
Given the difficulty of entry into this class I will not dock points if you can at least get 7 lvls of the SI. If you get more than 7, I will give bonus points.

What did you do with the SI?
I will be looking at how you keyed in the SI to your build.

Did the rest of your build work with the SI or did it OVERSHADOW the SI?
If it looks like you took the SI "just because the contest told me too" or if your build works "in spite of" the SI then you likely won't score high in this category.

I will not compare the SI to other prestige classes that do it better and then hold you accountable. I feel that is an unfair and unnecessary criteria for the competition.

Hunter Killer
2012-03-02, 03:38 AM
Got my story in the bag. I will have this bad-boy in by tomorrow. :smallbiggrin:

Feytalist
2012-03-02, 03:53 AM
Got my story in the bag. I will have this bad-boy in by tomorrow. :smallbiggrin:

Cutting it close, huh? :smalltongue: Don't worry, I do too. I'm a compulsive tweaker. Especially when it comes to skill point assignment.


I found one entry other than the obvious. I'd quite like to see what I missed.

Aeryr
2012-03-02, 03:59 AM
Okay build rebuilded (it might be less original but it has less cheesy shenanigans and everything feels right with it now) reworking the fluff. I might post the earlier build on sunday/monday though just to get people's opinion, or maybe I'll go with that one if I don't have enough time to rework the new one.

Probably not going with both, they share a lot of things and competing against each other would hit them on originality.

Thurbane
2012-03-02, 08:45 AM
Just back from the Soundwave music festival...sunburnt, and queasy from too much vodka and junk food. Definitely not getting a build in.

I might have a go at judging, if we're running low this time around.

Hunter Killer
2012-03-02, 11:53 AM
The read through of my story draft has tought me the the impotence of poofeating. :smallwink:

Cieyrin
2012-03-02, 12:25 PM
Just back from the Soundwave music festival...sunburnt, and queasy from too much vodka and junk food. Definitely not getting a build in.

I might have a go at judging, if we're running low this time around.

Sounds like a day well spent, though. May want to bring a parasol or sunblock next time, though. :smallcool:

Venger
2012-03-02, 01:13 PM
The read through of my story draft has tought me the the impotence of poofeating. :smallwink:

can I sig this?

Hunter Killer
2012-03-02, 01:56 PM
can I sig this?
Certainly.

Thurbane
2012-03-02, 06:39 PM
Sounds like a day well spent, though. May want to bring a parasol or sunblock next time, though. :smallcool:
Yeah, very good day - Black Label Society, Trivium, Gojira, Bad Religion, Mastodon, Kittie....awesome. It was one of those deceptively cloudy days, where the sun was still enough to burn, but not very noticeable.

gbprime
2012-03-02, 09:30 PM
I'm just finishing the poofeating myself. :smalltongue: Submission incoming!

kestrel404
2012-03-03, 09:16 AM
Build submitted. Been a while, but for this one I just HAD to...

Piggy Knowles
2012-03-03, 02:06 PM
...and, done! Build is submitted, and I'm pretty happy with it. Regardless of where I place, this was a fun (albeit frustrating) competition, and easily the most challenging Iron Chef I've competed in.

Can't wait to see what everyone has done with this! I'm also curious to see everyone's entry methods. I was able to come up with three fairly straightforward entries, plus one entry that was way too cheesy to really be considered (although consider it I did). I wonder if anyone here had the chutzpah to use it, though ;)

Hunter Killer
2012-03-03, 05:22 PM
Submitted. Good luck to everyone involved, and I can't wait for the reveal! :smallbiggrin:

Aeryr
2012-03-03, 05:31 PM
I obliterated my new build, I saved my Cthulu game chronicles over it so I'm going to go with the old one. ****. :smallfurious:

Amechra
2012-03-03, 06:28 PM
I submitted a build... that I started 3 hours ago.

Damn procrastination; thank you, my going through a monk-love phase last year, so I had all my notes at hand...

Venger
2012-03-03, 07:09 PM
I submitted a build... that I started 3 hours ago.

Damn procrastination; thank you, my going through a monk-love phase last year, so I had all my notes at hand...

Oh my god I just sent mine in, I was so close to the last minute it wasn't even funny. this took so much longer than I thought it would. I can't wait to see what everybody else came up with. good luck all around!

I feel the same way, but I started mine on wednesday. still, there's just so much html coding at a time you can take until your eyes start to bleed.

Amphetryon
2012-03-03, 07:11 PM
Now it's time for the reveal (forum glitches allowing, mumble mutter). Please refrain from posting in this thread until after I've given the all-clear. I'll come back to this post later and edit in a link to the builds. Thanks.

The Wanderer (http://www.giantitp.com/forums/showpost.php?p=12833183&postcount=202).
Grandmaster Thrask Goldfang (http://www.giantitp.com/forums/showpost.php?p=12833191&postcount=203).
Candle, the Lantern of Pistis Sophia (http://www.giantitp.com/forums/showpost.php?p=12833201&postcount=204).
Koko (http://www.giantitp.com/forums/showpost.php?p=12833223&postcount=205).
Guang Pho Sung (http://www.giantitp.com/forums/showpost.php?p=12833235&postcount=206).
Naye, Pariah of Aralith (http://www.giantitp.com/forums/showpost.php?p=12833244&postcount=207).
Jael Filius (http://www.giantitp.com/forums/showpost.php?p=12833252&postcount=208).
Trishna Bodhi (http://www.giantitp.com/forums/showpost.php?p=12833273&postcount=209).
Zool (http://www.giantitp.com/forums/showpost.php?p=12833285&postcount=210).
Shui Cho (http://www.giantitp.com/forums/showpost.php?p=12833307&postcount=211).

Amphetryon
2012-03-03, 07:15 PM
He's never in one place. He roams from town to town. . . .

http://ui01.gamespot.com/286/3-48768_2.jpg

The Wanderer

What the ancients called a clever fighter is one who not only wins, but excels in winning with ease.
His age is hard to pin, his eyes are strong, old, like those of one who has lived much but his body moves with the fluidity of purpose and practice. His skin is battered and darkened by the sun and the elements. His clothes adorned with the stains of pasts experiences. In his hands there is a long staff carved with a winged feminine figure and long inscriptions. That image guides his steps.
The first record of its existence is his little body dumped in front of the church of the Holy Heavens. Wrapped with a stained cloth, bloody, and dirty he was found. As a kid he was nothing special, was not nor strong nor dexterous. He never was considered witty or especially intelligent. But he was a good boy, with a strong memory and a stronger perseverance.
There were only two things that he loved, stories and the wilderness.

Secret ingredient discussion

He who knows when he can fight and when he cannot will be victorious.
At first I was a bit shocked by the class but after reading it a couple of times I believe it has potential. It's a monk prc and requires sanctify ki strike (which you can get at lvl 10 if you have VoP as a bonus feat) and keeps advancing most of your monk abilities. It has also some aura of paladin without the code of conduct :smallfurious: (I hate the code of conduct) detect evil can be a very powerful ability indeed specially in this kind of guy. Sanctify ki strike and smite evil only works against bad guys. Unluckily detect evil doesn't assure you that you will find evil and reading the fluff, specially the fluff of Pistis Sofia, it is quite easy to se the Initiate going out of its way searching for evil. Nor gather information, nor survival are class skills for him so how the hell does he search for evil? Oh Pistis Sofia send me evil guys so I can get XP punching their faces? That doesn't work, you need to throw some bones at the DM. Also Pistis Sofia seems to be the kind of girl more interested in stoping combat than actually fighting it so the initiate also needs to be good at it.
With superior unarmed strike you can multiclass 4 lvls as a monk without losing its unarmed strike progression so I feel comfortable tweaking up to 4 lvls (if it's a monk PRC keep your unarmed strike to the fullest). Of course you would end loosing lawful strike, wich is a prerequisite for the class, luckily there is another class that offers that. Monk of the enabled hand so I am going to tweak into getting there and play with up to four levels to solve most of the monk problems in general and help with the evil searching part of the initiate. Let's see how everything works out.

VoP discussion

Pretend inferiority and encourage his arrogance.
The wanderer is kind of a VoP bitch. Initiate of Pistis Sofia asks for 3 exalted feats for entering it also benefits greatly from at least two other feats (Intuitive attacks and Holy ki strike). VoP costs 2 feats, that's one less than the entry for the Initiate, and will potentially give 11 (3 of wich are taken) feats so I feel that the rate of return is potentially good enough also considering that VoP is the only way of getting sanctify ki strike at a monk lvl 10 I fear that it's even more justified. I'll just need to be more careful while tweaking the free levels to compensate for the lack of magic items.

Setting (due to 1 feat) discussion

Subtle and insubstantial, the expert leaves no trace; divinely mysterious, he is inaudible. Thus he is master of his enemy's fate.
I do prefer to leave the setting as open as possible so it can fit anyone's setting or anyone's way of playing but in this specific case...

This build has a feat that is from Faerun (Knight of Tyr's Merciful Sword from Champions of Valor) at the beginning I was extremely against using any specific setting feats but that feat fits my concept of the character really well. The problem is that the feat gave me some headaches, it requires to be a Knight of the Merciful Sword, but under the description of a Knight of the Merciful Sword there is no description on how to become one. It just says that they can multiclass freely as fighters and divine champions, that's all the rule info there is to see. But doesn't say anything about penalties. Doesn't mention even worshipping Tyr. (Wich the Wanderer would worship in case he is in a Faerunian setting since Pistis Sofia doesn't seem to be a God so it can't grant spells in a Faerunian setting). It's just weird, but it fits my concept of the character. So it is going to be setted at Faerun, if you want to use him in another setting just refluff the feat (I am going to try to keep it as setting free as possible) or give him another exalted feat.

Story build progression by lvl

The more you read and learn, the less your adversary will know.
-Read me another one.
The young boy reopened the book and searched with his fingers for another story. It was like a ritual he would feel the scroll with his hands and somehow he would know which one was the story that she wanted. At first he had told her about the Holy Heavens and its people but she had found it dull and boring, hard to relate to. She had pleaded for him to read about more mundane affairs, stories of heroes, knights and wizards, sword and sorcery, dungeons and dragons…
-Come on, read me another one. Please!
She always grew insistent, she always wanted more stories and he was happy to oblige.
After each story he would ask for a payment, a petty payment, perhaps a flower, perhaps a word of her language, but this time he asked for another thing, a kiss.
-A kiss? You are brave, like a courageous little knight in its shinny armor and white horse. But a kiss is too much. What would you give me to even the scales?
And he discovered then that he would give her anything, everything. He would give her his armor or his white horse if he had one. He would give her the sun and the moon if they were his to give. He would give her everything that he had.
-And you will tell me another story. It’s a promise then.
And the deal was sealed with a kiss.

Human Paragon 2
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features |VoP Features

1st|Human Paragon 1 (UA)|
+0|
+0|
+0|
+2|Autohypnosis (4), Bluff (4), Disguise (4), Gather information (4), Knowledge (local) (4), Spellcraft (4), Tumble (4)|Sacred vow, Able learner (human extra feat, RoD)|Adaptive learning (Autohypnosis)|

2nd|Human Paragon 2|
+1|
+0|
+0|
+3|Autohypnosis (1), Bluff (1), Concentration (1), Diplomacy (1), Disguise (1), Gather information (1), Knowledge (local) (1), Tumble (1)|Vow of poverty, Nymph Kiss|Bonus feat|Bonus exalted feat, AC bonus +4[/table]

First two levels
He is a young boy for now. He is mostly gathering information about the world and exploring the surroundings of the church. From time to time he does some errands for the Holy Heavens church but his specific circumstances are left open enough so he can fit in mostly any plot hook.
Always try to plan for combat, the social skills can make wonders in getting just enough info to triumph on a fight, or there is even the possibility of evading the combat just choosing the right sentences. The wanderer is not necessarily a pacifist, even if he is an opportunist and knows that he is not really good at melee, for a weapon he is supposed to be using a crossbow (or a bow, human paragon gives him a martial weapon proficiency) with some sort of secondary melee weapon, keeping himself out of melee as much as possible.


-Repeat, again, slowly.

The voice was firm and steady. He did as he was told. At the beginning it had hurt. All that exercise was extenuating. He had never been strong and he would never bee but at some point he had got better. It was like it was becoming more intuitive. All that repetition had somehow gotten him better at it. It was still extenuating as hell but it had its rewards.

Rewards, or more precisely her naked body by the lake, that distracted him making fall.

-Repeat, again, slowly.

The face of the master was uneventful. He was such an old man, a friend from the Holy Heavens church who had taken him under his wing for a formal training. Of course he had never needed formal training in the first place. He had enough with the stories on books and the embraces on water.

...

-Again! Again! Harder, harder. Yes, oh, yes!

He laid by her side while she regained her breath looking at her naked body and grinning about how hilariously enabled he found his hand. Since joining the order he had built his body and with her help he had trained it in so many other aspects. He was grateful.

-Would you tell me a story?

That was not normal, she would normally get a book and ask him to read. She knew that the only stories that he got memorized were about his Holy Heavens. He searched his mind for a story that could relate to her and talked about Pistis Sofia wandering solving problems, like a knight with shining armor on a white horse. Time elapsed and he lost track, he might had talked for a minute or for a year but when he finished talking he shut his mouth.

-That's a good story. I hope that the next story you tell me is yours, and it better be as good as that one.

She leaned to kiss him one last time and jumped into the lake. He searched for her without success. He waited for her but his patience grew dim. From that day onward he would train by the lake. He would carve her messages of his progression in the fallen branches and let them drift into the lake but there was never a response. His final message was his swearing of servitude to the heavens but also his promise of returning. After that he left and strived for perfection.


human paragon 2, monk 4, monk of the enabled hand 2
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features |VoP Features
3rd|Monk 1 (PHB)|
+1|
+2|
+2|
+5|Autohypnosis (1), Bluff (1), Concentration (2), Diplomacy (1), Disguise (1), Gather information (1), Tumble (1)|Combat Expertise, Stunning Fist|Improved unarmed strike, flurry of blows, Bonus feat, AC Bonus|AC bonus +5, endure elements

4th|Monk 2|
+2|
+3|
+3|
+6|Bluff (1), Concentration (3), Diplomacy (1), Disguise (1), Gather information (1), Tumble (1)|Intuitive attack, Deflect arrows|Evasion, Bonus feat|Bonus exalted feat, Exalted strike +1 (magic)

5th|Monk 3|
+3|
+3|
+3|
+6|Balance (1), Bluff (1), Concentration (2), Diplomacy (1), Disguise (1), Gather information (1), Tumble (1)|-|Prayerful meditation (ACF: CC)|Sustenance

6th|Monk 4|
+4|
+4|
+4|
+7|Autohypnosis (1), Balance (1), Diplomacy (1), Gather information (1), Listen (1), Sense motive (1), Spot (1), Tumble (1)|Improved disarm, Servant of the heavens|Slow fall (10ft), Holy strike (ACF: CC)|Bonus exalted feat, AC bonus +6, deflection +1

7th|Monk of the Enabled Hand 1(DMC)|
+4|
+7|
+7|
+10|Autohypnosis (1), Balance (1), Concentration (1), Diplomacy (1), Listen (1), Sense Motive (1), Survival (1), Tumble (1)|-|Monk abilities; shim soo "Mind over hand"|Resistance +1, ability score enhancement +2

8th|Monk of the Enabled Hand 2|
+5|
+8|
+8|
+11|Balance (2), Craft (woodworking) (2), Diplomacy (1), Listen (1), Sense motive (1), Tumble (1)|Sanctify ki strike|Ki strike (lawful)|Bonus exalted feat, Natural armor +1, mind shielding[/table]

Level 3-8

The wanderer is maturing and coming of age. In character he is focusing himself a little training martial arts under the patronage of a master Monk of the Enabled hand, even if at the beginning he is only training as a monk.
Lvl 3 is mostly like the first two levels but having unarmed strike would mean that he is not completely defenseless whenever someone reaches him, also combat expertise increases his defenses if need be just run and fight another day. Lvl 4 nets him intuitive attack making so much better at hitting things with his fists. Also deflect arrow would buff his chances of surviving at range, so he can just shoot them till they are at charge distance and then go into melee. The next levels just add tricks to the repertoire, stunning fist + mind over hand is a really nice combo. Also Holy strike should stack with Sanctify ki strike for a nice damage against evil people.
Don't ever remember the social skills choosing its fights wisely the wanderer can get as much advantage as he needs. Expending some time gathering information with some books on possible enemies and then making an autohypnosis check to memorize the info will be helpful. Learn about monster, search book with info or cleric/wizard/plotdude expert on the matter and then memorize it, it becomes really handy. Most of the information of monsters that can be acquired with a knowledge check should be available for research on libraries.
Mind shielding with the disguise ranks might just be a nice push to get near evildoers. Of course the wanderer is probably not going to be really diplomatic with devils or demons but anything that allows him to get closer before the **** hits the fan is welcomed. It also works on avoiding suspicion on social encounters.



It had been so many days. Days wandering, walking the land without more purpose than being of help. Whenever he was need wherever he was needed he would help. And help was needed for many evils plagued the land. Human arguments and discussions stirred strife and caused pain and suffering to the people.

He walked the line, little by little, step by step, trying to improve the world or at least lessen the burden of those who were close. He searched evil for in its punishment he believed that he did good. But that was far from truth. There was plenty of evil and he was only a man.

Whenever he doubted he would grab a branch and carve it in the resemblance of his fears, his anguish and his doubt, letting his mind wander remembering better times by the water of a lake or by the pages of a book.

Soon the weight of the wood became too hard to bear by himself and the wanderer expended one day and one night burying it. He hided his fears underground, blessing them with the gentle repose of those forgiven. That night with his wits his own once more he forbade violence and sweared to bring peace.

human paragon 2, monk 4, monk of the enabled hand 2, initiate of Pistis Sofia 4
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features |VoP Features
9th|Initiate of Pistis Sofia 1 (BoED)|
+5|
+10|
+10|
+13|Autohypnosis (1), Diplomacy (2), Gather information (1), Jump (1), Spot (1), Survival (1), Tumble (1)|Superior unarmed strike (ToB)|Fist of the heavens, monk abilities|AC bonus +7

10th|Initiate of Pistis Sofia 2|
+6/+1|
+11|
+11|
+14|Autohypnosis (1), Diplomacy (3), Jump (1), Sense motive (1), Survival (1), Tumble (1)|Holy ki strike|Detect evil, smite evil 1/day|Bonus exalted feat, exalted strike +2 (good), damage reduction 5/magic

11th|Initiate of Pistis Sofia 3|
+7/+2|
+11|
+11|
+14|Autohypnosis (1), Diplomacy (2), Jump (1), Sense motive (1), Spot (1), Survival (1), Tumble (1)|-|Uncanny dodge|Ability score enhancement +4/+2

12th|Initiate of Pistis Sofia 4|
+8/+3|
+12|
+12|
+15|Autohypnosis (1), Gather information (1), Jump (1), Listen (1), Sense motive (1), Spot (1), Survival (1), Tumble (1)|Vow of Nonviolence, Vow of Peace, Improved natural attack (unarmed strike)|Electricity resistance 5, sacred vow|Bonus exalted feat, AC bonus +8, deflection +2, greater sustenance[/table]

level 9-12 SWEETSPOT
Everything builds up to lvl 12
Detect evil, such a nice ability to have when you are searching for evil, all those ranks on social skills just got a huge buff. Now the wanderer can gather information, searching for wrongdoers and once he finds them, and he will, eventually, he doesn't even needs to breath, he won't stop, he is like a terminator he will be able to confirm without doubt if they are evil or not. Whatever they are diplomacy could make wonders to help, either helping the good guys or redeeming bad guys.
Of course the wanderer is not specifically a diplomancer and combat will arise, there is no redemption for the undead, nor constructs, nor demons, nor devils, nor cereal killers, nor really wicked people (really wicked people that get over the calm emotions while the Wanderer is just running around them so they enter the calm emotions one time after another, with 60ft speed they will fail at some point). If not combat arises and is in combat when this guy really shines.
With three attacks a round and 3d6 base damage plus 3d6 extra damage against evil guys (from holy strike and holy ki strike) this guy can deal 18d6 damage per round without breaking a sweat.
And that is not even using its special attacks. Mind over hand will help into making sure that they don't go wasted and smite evil is always nice extra damage and stunning fist... oh... stunning fist DC went high as hell (10+6+5+4+2=27 for save or suck for two rounds, or more if the bad guy was carrying weapons)
He is not even a glass canon it has a high AC, DR 5/magic, electricity resistance 5 (okay there are not many things that are going to do electricity damage) and a good chance of destroying any manufactured weapon that hits him.


-Be careful, this manor is cursed.

The manor was indeed cursed but he didn't care anymore. He just thought to himself how nice was to have travel companions. To be able to have a conversation, share a meal or even explore a haunted house. Of course he had known there were other people following his objectives but he had never considered himself a knight in shining armor. He had made a promise long ago, by the lake in exchange of a kiss. Those knights, thought, didn't seem to care. They had meet while hunting demons many moons ago and since then they had stayed together. There were four of them. The witty scout who went ahead tracking and searching for marks of evil. The old wizard who would always point out some obscure lore or pet its raven. The regal priest who discussed with him the nature of their God trying to convert him to his believes but never failing to heal him when it was needed. The valorous knight who even when ambushed had charged head on without fear nor restrain.

-Be careful, this manor is cursed.

The raven's voice was dull. Rusted, tired, outdone but he kept repeating it. "Be careful, this manor is cursed" those words the lasts of its master had been burned into the bird’s brain. The foul undead had outnumbered them but they did not falter, they kept pressing fighting for their lives, their souls and their faith. At the end, when the necromancer's body had touched the ground there were only two left standing. Him who had wandered through his live and had found at last a moment of sojourn with those companions and the old cleric whose companions rested at his feet while he breathed through his last moment.

With that last breath came a blessing and a vow. He was to carry those knights’ will, hunt evil with renewed vigor. Wooden gravestones mark the entrance of the manor and a crow informs the lost visitant that it is in fact cursed.

human paragon 2, monk 4, monk of the enabled hand 2, initiate of Pistis Sofia 4, Chameleon 2

{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features |VoP Features
13th|Chameleon 1 (RoD)|
+8/+3|
+13|
+13|
+16|Autohypnosis (1), Gather information (1), Jump (1), Listen (1), Spot (1), Survival (2), Tumble (1)|-|Aptitude focus 1/day (+2)|Resistance +2, energy resistance 5

14th|Chameleon 2|
+9/+4|
+13|
+13|
+16|Autohypnosis (1), Gather information (1), Jump (1), Listen (1), Spot (1), Survival (2), Tumble (1)|Knight of Tyr's Merciful sword (CoV)|New Class Abilities|Bonus exalted feat, Exalted strike +3, freedom of movement[/table]

level 13-14
At level 12 the wanderer was good at melee, was good at calming people and was good at checking if people were evil but it lacked some stuff.

-Tracking / Urban Tracking (in the floating chameleon bonus feat) REALLY help on locating evil, detect evil is good but it has a limited range, with the tracking feats he can now where the evildoers are and hunt them down. Knight of Tyr's Merciful sword adds on that, first he will pinpoint the direction to the greatest evil around and stumble in that direction (with freedom of movement there are not a lot of things that are going to stop him).

-Chameleon's spellcasting is nice especially for two things it progresses fast and if it's divine it can use any divine spell (or if it's arcane it can use any arcane spell). Regarding spell books and holy symbols, the wanderer has been carving wood for a few levels, and he is probably going to carve his own holy symbol (or his own holy symbols, one for Pistis Sofia and if he specifically needs another deity to provide spells for him Tyr seems like a nice guy). He is also going to carve his own staff and some branches/wood statues with spells instead of using a normal spell book (rules on complete arcane) the cost of adding spells to the spell book will probably be covered with his own XP (ruling on the vow of poverty) or foraged. Also in order to understand spells and copy them later on he can use read magic which a wizard can prepare even without a spell book. For the purposes of this build and this character arcane spells might be ignored (although the wanderer would greatly benefit from some spells like spymaster's coin [CS], circle dance [spell compendium] or friendly face [RoD])

-The divine spell casting though is greatly beneficial and doesn't incur in shady ruling. Spells like marked object, lay of the land, living prints or know greater enemy (all from spell compendium) enhance greatly the wanderer's capacity to locate evil. Other spells like master air / swim (Spell Compendium) or winged watcher / aquatic scape (CS) increase the wanderer's movement capacity. Also there are some nice "offensive" spells (the wanderer won't do damage due to his vows) Lastai's caress (BoED), Binding winds (Spell Compendium), Metal fang (CC) would fall on this category. The spell casting can be further improved by taking practiced spellcaster (that would make the caster lvl go up to 8)

-Other useful feats for the bonus feat can be feats like enduring life
(libris mortis) or font of life (heroes of horror) that can greatly increase its survivability against fearsome negative levels or other kind of enemies. Gather information, as always will help on choosing the encounters wisely and prepared for what might come
Many days had passed since he had sweared servitude to the heavens. His steps were no longer his own he was guided to fight injustice but he yearned peace. While he was fighting demons he would remember those knights. While he was feeding the children on the streets he would remember his childhood. While he was traveling the world he would remember the stories that he used to read. But his heart would always be calm, like a mass of water, like a lake.

He dreamed of returning to that lake not out of passion but just to be able to rest, once again. But he kept going sure that when he finally brought peace to the world his steps would guide him back to her embrace.

human paragon 2, monk 4, monk of the enabled hand 2, initiate of Pistis Sofia 4, chameleon 2, initiate of Pistis Sofia 4

{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features |VoP Features
15th|Initiate of Pistis Sofia 5|
+9/+4|
+13|
+13|
+16|Autohypnosis (1), Diplomacy (1), Gather information (1), Listen (1), Sense motive (1), Spot (1), Survival (1), Tumble (1)|Two weapon fighting|Smite evil 2/day|AC bonus +9, ability score enhancement +6/+4/+2, damage reduction 5/evil

16th|Initiate of Pistis Sofia 6|
+10/+5|
+14|
+14|
+17|Autohypnosis (1), Diplomacy (1), Gather information (1), Listen (1), Sense motive (1), Spot (1), Survival (1), Tumble (1)|Nimbus of Light|Improved uncanny dodge|Bonus exalted feat, Natural armor +2

17th|Initiate of Pistis Sofia 7|
+11/+6/+1|
+15|
+15|
+18|Autohypnosis (1), Diplomacy (1), Gather information (1), Listen (1), Sense motive (2), Survival (1), Tumble (1)|Vow of chastity|Electricity resistance, sacred vow|Exalted strike +4, resistance +3, regeneration

18th|Initiate of Pistis Sofia 8|
+12/+7/+2|
+16|
+16|
+19|Autohypnosis (1), Diplomacy (1), Gather information (1), Sense motive (2), Spot (1), Survival (1), Tumble (1)|Holy radiance, Improved two weapon fighting|Smite evil 3/day|Bonus exalted feat, AC bonus +10, deflection +3, true seeing

19th|Initiate of Pistis Sofia 9|
+12/+7/+2|
+16|
+16|
+19|Autohypnosis (1), Diplomacy (2), Gather information (1), Sense motive (1), Spot (1), Survival (2), Tumble (1)|-|Improved evasion|Ability score enhancement +8/+6/+4/+2, damage reduction 10/evil

20th|Initiate of Pistis Sofia 10|
+13/+8/+3|
+17|
+17|
+20|Autohypnosis (1), Diplomacy (2), Gather information (2), Listen (1), Sense motive (1), Survival (1), Tumble (1)|Words of creation, vow of purity|Celestial transformation, sacred vow|Bonus exalted feat, Exalted strike +5, energy resistance 15[/table]

level 15 - 20
The wanderer is much more composed in his ways now.
As always a good use of the Knight's of the Merciful Sword, Track, Urban Tracking, detect evil and gather information ensure that he is going to be able to locate the biggest potential evil around and fight him whenever he wants wherever he wants being fully prepared.
Diplomacy and calming emotions make him really good at stopping conflict before fighting, if it's possible.
If it's not in a full attack he has seven attacks (from flurry of blows and two weapon fighting, they do stack it has been addressed in Q&A) each hitting like a truck. It's smite and stunning fist have gotten quite a lot more awesome for more damage and more suckability. His attacks already count as magic, lawful and good but if need be they can also count as metals using spells.
He has a huge mobility 80ft speed with the option of getting travel devotion as his bonus feat and the ability to gain other movement speeds with spells.
Defensively speaking has a humongous AC considering that he is unarmored (he also has improved uncanny dodge, so flanking him becomes really difficult),an almost unbeatable DR (10/unholy), he also keeps destroying manufactured weapons that hit him and ER 15. He has really good save bonus, being the lower one reflex, but having improved evasion is not such a big concern. He also has mindshield and doesn't need to breath which gets some will saves and fortitude saves out of the spectrum of worries.
Being an outsider might lead to alter self shenanigans but it's not the intent of this build.
Stats

If you know others and know yourself, you will not be imperiled in a hundred battles; if you do not know others but know yourself, you win one and lose one; if you do not know others and do not know yourself, you will be imperiled in every single battle.
{table=head]Level|STR|DEX|CON|INT|WIS|CHA

1st|10|12|12|14|16|14

4th|10|12|12|14|16|15

7th|10|12|12|14|18|15

8th|10|12|13|14|18|15

11th|10|12|15|14|20|15

12th|10|12|16|14|20|15

15th|10|14|18|14|22|15

15th|10|15|18|14|22|15

19th|10|17|20|16|24|15

20th|10|18|20|16|24|15[/table]
The build

Now the reason the enlightened prince and the wise general conquer the enemy whenever they move and their achievements surpass those of ordinary men is foreknowledge.
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features |VoP Features

1st|Human Paragon 1 (UA)|
+0|
+0|
+0|
+2|Autohypnosis (4), Bluff (4), Disguise (4), Gather information (4), Knowledge (local) (4), Spellcraft (4), Tumble (4)|Sacred vow, Able learner (human extra feat, RoD)|Adaptive learning (Autohypnosis)|

2nd|Human Paragon 2|
+1|
+0|
+0|
+3|Autohypnosis (1), Bluff (1), Concentration (1), Diplomacy (1), Disguise (1), Gather information (1), Knowledge (local) (1), Tumble (1)|Vow of poverty, Nymph Kiss|Bonus feat|Bonus exalted feat, AC bonus +4

3rd|Monk 1 (PHB)|
+1|
+2|
+2|
+5|Autohypnosis (1), Bluff (1), Concentration (2), Diplomacy (1), Disguise (1), Gather information (1), Tumble (1)|Combat Expertise, Stunning Fist|Improved unarmed strike, flurry of blows, Bonus feat, AC Bonus|AC bonus +5, endure elements

4th|Monk 2|
+2|
+3|
+3|
+6|Bluff (1), Concentration (3), Diplomacy (1), Disguise (1), Gather information (1), Tumble (1)|Intuitive attack, Deflect arrows|Evasion, Bonus feat|Bonus exalted feat, Exalted strike +1 (magic)

5th|Monk 3|
+3|
+3|
+3|
+6|Balance (1), Bluff (1), Concentration (2), Diplomacy (1), Disguise (1), Gather information (1), Tumble (1)|-|Prayerful meditation (ACF: CC)|Sustenance

6th|Monk 4|
+4|
+4|
+4|
+7|Autohypnosis (1), Balance (1), Diplomacy (1), Gather information (1), Listen (1), Sense motive (1), Spot (1), Tumble (1)|Improved disarm, Servant of the heavens|Slow fall (10ft), Holy strike (ACF: CC)|Bonus exalted feat, AC bonus +6, deflection +1

7th|Monk of the Enabled Hand 1(DMC)|
+4|
+7|
+7|
+10|Autohypnosis (1), Balance (1), Concentration (1), Diplomacy (1), Listen (1), Sense Motive (1), Survival (1), Tumble (1)|-|Monk abilities; shim soo "Mind over hand"|Resistance +1, ability score enhancement +2

8th|Monk of the Enabled Hand 2|
+5|
+8|
+8|
+11|Balance (2), Craft (woodworking) (2), Diplomacy (1), Listen (1), Sense motive (1), Tumble (1)|Sanctify ki strike|Ki strike (lawful)|Bonus exalted feat, Natural armor +1, mind shielding

9th|Initiate of Pistis Sofia 1 (BoED)|
+5|
+10|
+10|
+13|Autohypnosis (1), Diplomacy (2), Gather information (1), Jump (1), Spot (1), Survival (1), Tumble (1)|Superior unarmed strike (ToB)|Fist of the heavens, monk abilities|AC bonus +7

10th|Initiate of Pistis Sofia 2|
+6/+1|
+11|
+11|
+14|Autohypnosis (1), Diplomacy (3), Jump (1), Sense motive (1), Survival (1), Tumble (1)|Holy ki strike|Detect evil, smite evil 1/day|Bonus exalted feat, exalted strike +2 (good), damage reduction 5/magic

11th|Initiate of Pistis Sofia 3|
+7/+2|
+11|
+11|
+14|Autohypnosis (1), Diplomacy (2), Jump (1), Sense motive (1), Spot (1), Survival (1), Tumble (1)|-|Uncanny dodge|Ability score enhancement +4/+2

12th|Initiate of Pistis Sofia 4|
+8/+3|
+12|
+12|
+15|Autohypnosis (1), Gather information (1), Jump (1), Listen (1), Sense motive (1), Spot (1), Survival (1), Tumble (1)|Vow of Nonviolence, Vow of Peace, Improved natural attack (unarmed strike)|Electricity resistance 5, sacred vow|Bonus exalted feat, AC bonus +8, deflection +2, greater sustenance

13th|Chameleon 1 (RoD)|
+8/+3|
+13|
+13|
+16|Autohypnosis (1), Gather information (1), Jump (1), Listen (1), Spot (1), Survival (2), Tumble (1)|-|Aptitude focus 1/day (+2)|Resistance +2, energy resistance 5

14th|Chameleon 2|
+9/+4|
+13|
+13|
+16|Autohypnosis (1), Gather information (1), Jump (1), Listen (1), Spot (1), Survival (2), Tumble (1)|Knight of Tyr's Merciful sword (CoV)|New Class Abilities|Bonus exalted feat, Exalted strike +3, freedom of movement

15th|Initiate of Pistis Sofia 5|
+9/+4|
+13|
+13|
+16|Autohypnosis (1), Diplomacy (1), Gather information (1), Listen (1), Sense motive (1), Spot (1), Survival (1), Tumble (1)|Two weapon fighting|Smite evil 2/day|AC bonus +9, ability score enhancement +6/+4/+2, damage reduction 5/evil

16th|Initiate of Pistis Sofia 6|
+10/+5|
+14|
+14|
+17|Autohypnosis (1), Diplomacy (1), Gather information (1), Listen (1), Sense motive (1), Spot (1), Survival (1), Tumble (1)|Nimbus of Light|Improved uncanny dodge|Bonus exalted feat, Natural armor +2

17th|Initiate of Pistis Sofia 7|
+11/+6/+1|
+15|
+15|
+18|Autohypnosis (1), Diplomacy (1), Gather information (1), Listen (1), Sense motive (2), Survival (1), Tumble (1)|Vow of chastity|Electricity resistance, sacred vow|Exalted strike +4, resistance +3, regeneration

18th|Initiate of Pistis Sofia 8|
+12/+7/+2|
+16|
+16|
+19|Autohypnosis (1), Diplomacy (1), Gather information (1), Sense motive (2), Spot (1), Survival (1), Tumble (1)|Holy radiance, Improved two weapon fighting|Smite evil 3/day|Bonus exalted feat, AC bonus +10, deflection +3, true seeing

19th|Initiate of Pistis Sofia 9|
+12/+7/+2|
+16|
+16|
+19|Autohypnosis (1), Diplomacy (2), Gather information (1), Sense motive (1), Spot (1), Survival (2), Tumble (1)|-|Improved evasion|Ability score enhancement +8/+6/+4/+2, damage reduction 10/evil

20th|Initiate of Pistis Sofia 10|
+13/+8/+3|
+17|
+17|
+20|Autohypnosis (1), Diplomacy (2), Gather information (2), Listen (1), Sense motive (1), Survival (1), Tumble (1)|Words of creation, vow of purity|Celestial transformation, sacred vow|Bonus exalted feat, Exalted strike +5, energy resistance 15[/table]
Spells per day (Arcane)
{table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

1st|-|-|-|-|-|-|-|-|-|-

2nd|-|-|-|-|-|-|-|-|-|-

3rd|-|-|-|-|-|-|-|-|-|-

4th|-|-|-|-|-|-|-|-|-|-

5th|-|-|-|-|-|-|-|-|-|-

6th|-|-|-|-|-|-|-|-|-|-

7th|-|-|-|-|-|-|-|-|-|-

8th|-|-|-|-|-|-|-|-|-|-

9th|-|-|-|-|-|-|-|-|-|-

10th|-|-|-|-|-|-|-|-|-|-

11th|-|-|-|-|-|-|-|-|-|-

12th|-|-|-|-|-|-|-|-|-|-

13th|4|3|1|-|-|-|-|-|-|-

14th|4|4|2|-|-|-|-|-|-|-

15th|4|4|2|-|-|-|-|-|-|-

16th|4|4|2|-|-|-|-|-|-|-

17th|4|4|2|-|-|-|-|-|-|-

18th|4|4|2|-|-|-|-|-|-|-

19th|4|4|2|-|-|-|-|-|-|-

20th|4|4|2|-|-|-|-|-|-|-[/table]

Spells per day (Divine)
{table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

1st|-|-|-|-|-|-|-|-|-|-

2nd|-|-|-|-|-|-|-|-|-|-

3rd|-|-|-|-|-|-|-|-|-|-

4th|-|-|-|-|-|-|-|-|-|-

5th|-|-|-|-|-|-|-|-|-|-

6th|-|-|-|-|-|-|-|-|-|-

7th|-|-|-|-|-|-|-|-|-|-

8th|-|-|-|-|-|-|-|-|-|-

9th|-|-|-|-|-|-|-|-|-|-

10th|-|-|-|-|-|-|-|-|-|-

11th|-|-|-|-|-|-|-|-|-|-

12th|-|-|-|-|-|-|-|-|-|-

13th|4|4|1|-|-|-|-|-|-|-

14th|4|5|2|-|-|-|-|-|-|-

15th|4|5|3|-|-|-|-|-|-|-

16th|4|5|3|-|-|-|-|-|-|-

17th|4|5|3|-|-|-|-|-|-|-

18th|4|5|3|-|-|-|-|-|-|-

19th|4|5|3|-|-|-|-|-|-|-

20th|4|5|3|-|-|-|-|-|-|-[/table]

Strategy discussion and tactics

Can you imagine what I would do if I could do all I can?
The Wanderer won’t wait for evil to get him in the contrary he will actively go after the wicked. Combining the effect of Knight of Tyr’s Merciful sword (pointing to the greatest evil around), Track/Urban Track (from his bonus feat of a Chameleon) his good ranks on gather information / survival, his access to divination spells and his detect evil capability he will actively search for evil and prepare for a confrontation.
Against normal human enemies the wanderer will walk around them forcing them to make saves one time after another against his calm emotions and then use diplomacy to avoid the fight if possible.
If the enemy seems beyond redemption the wanderer will devise an strategy based on the enemies vulnerabilities trying to get them from moving and making sure that he is able to bypass its damage reductions (or at least the damage reductions that he expects to find).
Once in combat he will fight head on tenderizing everything with his fists. If there exists a chance that the enemy might still be saved he will resort to non-lethal damage if not he is going with normal damage. He will try to keep his spells under control, not using them unless it is extremely necessary. His stunning fists (he has 8 uses per day) are used with less care. If the enemy is truly evil he will use his smite evil combined with a mind over hand strike to be as sure as possible that he will hit.
If his enemy attacks from afar with a manufactured weapon he would trust to destroy it on contact. If he is attacked with magic ammunition he will actively try to deflect it using his deflect arrows feat.
If the enemy is using a weapon (and only one) he will actively use his stunning fist in order to make him drop it or try a disarm attack (his unarmed strike is one category larger than normal, it should negate the penalty from trying to disarm with a light weapon).
Depending on the enemies AC The Wanderer might stop making off hand attacks concentrating on his flurry without penalty. If the enemy is able to hit him repeatedly he might consider using combat expertise to increase it.
Other considerations

Opportunities multiply as they are seized.
If flaws are allowed you might want to get some, advancing the VoP to the first lvl would net you 4 more skill points (if you also advance nymph kiss) and would let you get Touch of Golden Ice which doesn’t scale well with level (although eventually someone is going to fail a save) but is really good at low level.
Silverbrow humans would also work well with the build at the end you would have less skill points and you should replace the slow fall of the monk, which ceases to be useful, water walking from Stormwrack sounds nice. It has less skill points though, and those can be hard to get.
Karsite’s are not a good Idea to use except if you are using LA buyoff and flaws. You can replace Chameleon with Binder and get improved vestige binding Dahlver Nar. I feel that even if this build is stronger defensively speaking (higher AC, Spell resistance, Spell healing and Spell suppression, immunity to WIS dam) is weaker overall since it lacks a lot of mobility and variability of the original build.
Changeling could be used, with changeling rogue instead of human paragon if you are using flaws since VoP would be need early. This gives a social character that is better than the original build (those take 10 are really strong).
Recommended flaws: Shaky, Murky eyed.
Recommended trait: Aggressive
Cheesing out chameleon is possible, but it is not intended nor the spirit of this build, it was the fastest progression spellcasting available with spells that could solve this build potential problems.
Sources

All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.
Unearthed Arcana (human paragon) PHB (monk), Complete Champion (monk alternate class features) Dragon Magazine Compendium (monk of the enabled hand), BoED (initiate of pistis sofia), Races of destiny (chameleon), Tome of Battle (Superior unarmed strike) Champions of valor (knight of tyr’s merciful sword). Spell compendium / Completes used as reference for spells.

Amphetryon
2012-03-03, 07:17 PM
Aww, look at the cute little kittyyyargh!

Grandmaster Thrask Goldfang
http://www.deviantart.com/download/145887360/Ajani_by_chichapie.jpg

The Build


Build: LG Catfolk LA1/Monk 6/Monk of the Enabled Hand 2/Saint LA2/Initiate of Pistis Sophia 9

Thrask Goldfang
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|Catfolk LA 1|
+x|
+x|
+x|
+x|---|---|Catfolk Racial Modifiers.

2nd|Monk 1|
+0|
+2|
+2|
+2|Balance 4, Concentration 4, Jump 4, Tumble 4|Sacred Vow, *Improved Unarmed Strike, *Stunning Fist|Bonus feat, flurry of blows, unarmed strike

3rd|Monk 2|
+1|
+3|
+3|
+3|Balance 5, Concentration 5, Jump 5, Tumble 5|*Deflect Arrows| Bonus feat, evasion

4th|Monk 3|
+2|
+3|
+3|
+3|Balance 6, Concentration 6, Jump 6, Tumble 6|Combat Expertise|Still Mind

5th|Monk 4|
+3|
+4|
+4|
+4|Balance 7, Concentration 7, Jump 7, Tumble 7|---|Ki strike (magic), slow fall 20 ft.

6th|Monk 5|
+3|
+4|
+4|
+4|Balance 8, Concentration 8, Jump 8, Tumble 8|---|Purity of Body

7th|Monk 6|
+4|
+5|
+5|
+5|Balance 9, Concentration 9, Jump 9, Tumble 9|*Improved Disarm, Vow of Poverty, **Sanctify Ki Strike|Bonus feat, slow fall 30 ft.

8th|Monk of the Enabled Hand 1|
+4|
+7|
+7|
+7|Balance 10, Concentration 10, Jump 10, Tumble 10|---|Monk abilities; shim soo, "mind over hand"

9th|Monk of the Enabled Hand 2|
+5|
+8|
+8|
+8|Balance 11, Concentration 11, Jump 11, Tumble 11|**Servant of the Heavens|Ki strike (lawful)

10th|Saint LA 1|
+5|
+8|
+8|
+8|Balance 11, Concentration 11, Jump 11, Tumble 11|---|Saint Racial Abilities

11th|Saint LA 2|
+5|
+8|
+8|
+8|Balance 11, Concentration 11, Jump 11, Tumble 11|---|---

12th|Initiate of Pistis Sophia 1|
+5|
+10|
+10|
+10|Balance 12, Concentration 12, Jump 12, Tumble 12|***Fist of the Heavens, Intuitive Strike|Fist of the Heavens, monk abilities

13th|Initiate of Pistis Sophia 2|
+6|
+11|
+11|
+11|Balance 13, Concentration 13, Jump 13, Tumble 13|**Touch of Golden Ice|Detect evil, smite evil 1/day

14th|Initiate of Pistis Sophia 3|
+7|
+11|
+11|
+11|Balance 14, Concentration 14, Jump 14, Tumble 14|---|Uncanny dodge

15th|Initiate of Pistis Sophia 4|
+8|
+12|
+12|
+12|Balance 15, Concentration 15, Jump 15, Tumble 15| Pharaoh's Fist, **Nimbus of Light, ***Vow of Abstinence|Electricity resistance 5, sacred vow

16th|Initiate of Pistis Sophia 5|
+8|
+12|
+12|
+12|Balance 16, Concentration 16, Jump 16, Tumble 16|---|Smite evil 2/day

17th|Initiate of Pistis Sophia 6|
+9|
+13|
+13|
+13|Balance 17, Concentration 17, Jump 17, Tumble 17|**Gift of Discernment|Improved uncanny dodge

18th|Initiate of Pistis Sophia 7|
+10|
+13|
+13|
+13|Balance 18, Concentration 18, Jump 18, Tumble 18|Catfolk Pounce|Electricity resistance 10, sacred vow

19th|Initiate of Pistis Sophia 8|
+11|
+14|
+14|
+14|Balance 19, Concentration 19, Jump 19, Tumble 19|**Gift of Faith|Smite evil 3/day

20th|Initiate of Pistis Sophia 9|
+11|
+14|
+14|
+14|Balance 20, Concentration 20, Jump 20, Tumble 20|---|Improved evasion[/table]

Starting stats (original, then without racial modifiers);
Str 14 (14)
Dex 16 (12)
Con 14 (14)
Int 14 (14)
Wis 16 (16)
Cha 10 (8)

Stat Increases:
6th - Con +1
13th - Wis +1
18th - Wis +1

VoP Increases:
7th - Wis +2
11th - Wis +2, Con +2
15th - Wis +2, Con +2, Dex +2
19th - Wis +2, Con +2, Dex +2, Str +2

Feats with an * are Monk bonus feats.
Feats with a ** are VoP bonus feats.
Feats with a *** are IoPS bonus feats.

Sources: SRD, BoED, Sandstorm, PGtF, RotW, DragMagComp

Backstory:

Grandmaster of the Holy Fang temple in Solania since anyone can remember, Thrask Goldfang is the head of the largest monk monasteries in Celestia. He originally was an orphan left after a great tribal war in a far-away material plane. As with most orphans from that war, he was dropped off at the Order of the Enabled Hand. Thrask was a pious monk, and slowly became one of the most exalted monks ever to be a part of the order. He would even try to turn the other monks to his way of life, with great success. This soon grated on the more morally dubious members of the monk to a point where a massive brawl broke out, and Thrask died in the brawl. Even to the end, he refused to try and "downgrade" his ideals to fit in with the crowd, and so died for it. But when he went to Celestia, Pistis Sophia herself took note of the Martyr and gave him an offer. If he would take head of a new order of monks, Pistis Sophia herself would bless him with Sainthood and raise him to once again fight. if not, then he would be allowed to pass on to the afterlife proper. He accepted, and so Thrask the Monk became Thrask Goldfang, Grandmaster of the Holy Fang temple, energized with the power of Saitnhood and the powers granted by his new holy patron.

Notes and Overview:
Thrask tries to compose the worst of a bad lot into a best. He takes his monk abilities and for a while, plays as a normal monk. Move in, punch faces, move out. MotEH allows Thrask to punch people so hard that said people lose all ability to use their armour. And Thrask's punch IS THE LAAAAAAAW.
The holiness comes down heavy mid-level, with Sainthood and VoP turning Thrask into some kind of holy lion man. Which is cool, no doubt about it.
Then the Feral Monk fully becomes an IoPS, and gains all such abilities that entails. Punching evil people so hard they burn or something, making a few more vows, and gaining the ability to dodge things so hard the effect he's dodging does nothing. WOAH. And all throughout? He does the same thing from 1st to 20th. SUPER LION PUNCH!!!!!!

Equipment:
VoP'er. NEXT!

Amphetryon
2012-03-03, 07:19 PM
Please don't invoke this character's name, for Pun-Pun's sake.

Candle, the Lantern of Pistis Sophia

Story

...And mighty Torm fought the dread Bane in the city of Tantras, locked in the struggle for supremacy. It was then, in the darkest hour, that the Just God asked his servitors to make the ultimate sacrifice. As their souls departed their mortal vessels, certain children where touched by the vestiges of Torm’s power, infusing them with the power of Law itself.

1358 DR, The Year of Shadows

Candle never knew his parents.

His parents were among the thousands to give up their lives to help Torm defeat Bane during the Godswar. As the few remaining clerics searched out the children of the sacrificed, they encountered a purple skinned babe in a cradle. It was agreed that this child, who would never have a chance at a normal life, be taken in by the church and raised for... special duties in service to Torm. So he was inducted into the Order of the Lantern.

The Order specialised in hunting down the servitors of the dark gods and expunging them. To this end, they raised a cadre of warriors and avengers, armed only with their own bodies, to enact Torm’s will on the Material Plane. Trained equally well in the martial as well as the shadowy arts, they were the warriors elite of Torm’s holy warriors.

Levelling Information

Candle, Monk (Cobra Strike School) 6/Ninja 5/Shadowdancer 2/Initiate of Pistis Sophia 7
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features
1st| Monk (Cobra Strike School) 1 |
+0|
+2|
+2|
+2|Perform (dance) 4, Escape Artist 4, Hide 4, Move Silently 4|Combat Reflexes, Dodge (B)|Unarmed Strike, WIS to AC, Unarmoured speed bonus, School Bonus (+2 to Escape Artist)
2nd| Monk (Cobra Strike School) 2 |
+1|
+3|
+3|
+3|Perform (dance) 1, Escape Artist 1, Hide 1, Move Silently 1|Mobility (B) |Invisibility(Invisible Fist substitution level, EoE)
3rd| Monk (Cobra Strike School) 3 |
+2|
+3|
+3|
+3| Concentration 1, Escape Artist 1, Hide 1, Move Silently 1|Sacred Vow|Still Mind
4th| Monk (Cobra Strike School) 4|
+3|
+4|
+4|
+4| Concentration 1, Escape Artist 1, Hide 1, Move Silently 1||Ki Strike (Magic), Wall Walk 20ft
5th|Ninja 1 |
+3|
+4|
+6|
+4| Balance 4, Concentration 1, Escape Artist 1, Hide 1, Move Silently 1||[Ki] Power, Sudden Strike +1d6, trapfinding
6th|Ninja 2|
+4|
+5|
+7|
+5| Tumble 4, Concentration 1, Escape Artist 1, Hide 1, Move Silently 1|Ascetic Stalker|Ghost Step (Invisible)
7th| Monk (Cobra Strike School) 5|
+4|
+4|
+7|
+4| Tumble 2, Hide 1, Escape Artist 1| |Purity of Body
8th| Monk (Cobra Strike School) 6 |
+5|
+5|
+8|
+5| Tumble 2, Hide 1, Escape Artist 1|Spring Attack (B)|Wall Walk 30ft
9th|Shadowdancer 1 |
+5|
+5|
+10|
+5| Tumble 2, Hide 1, Move Silently 3|Servant of the Heavens|Hide in Plain Sight
10th|Shadowdancer 2|
+6|
+5|
+11|
+5|Tumble 2, Hide 1, Move Silently 1, Acrobatic Backstab (skill trick, 2 points)||Evasion, Uncanny Dodge, darkvision
11th|Ninja 3|
+7|
+6|
+11|
+6| Search 4, Concentration 4||Sudden Strike +2d6, poison use
12th|Ninja 4|
+7|
+6|
+12|
+6| Search 4, Concentration 1, Disable Device 3|Sanctify Ki Strike|Great Leap
13th|Ninja 5|
+8|
+6|
+12|
+6| Search 4, Disable Device 4||Sudden Strike +3d6
14th|Initiate of Pistis Sophia 1 |
+8|
+8|
+14|
+8| Hide 2, Move Silently 1, Tumble 1| Fist of the Heavens (B)|Monk abilities (stacking)
15th| Initiate of Pistis Sophia 2 |
+9|
+9|
+15|
+9| Hide 2, Move Silently 1, Tumble 1|Darkstalker|Detect Evil, Smite Evil 1/day
16th| Initiate of Pistis Sophia 3|
+10|
+9|
+15|
+9| Hide 2, Move Silently 1, Tumble 1| |Uncanny Dodge
17th| Initiate of Pistis Sophia 4|
+11|
+10|
+16|
+10| Move Silently 2, Hide 1, Tumble 1|Vow of Abstinence (B)|Electricity Resistance 5
18th| Initiate of Pistis Sophia 5|
+11|
+10|
+16|
+10| Move Silently 2, Hide 1, Tumble 1|Craven|Improved Uncanny Dodge
19th| Initiate of Pistis Sophia 6|
+12|
+11|
+17|
+11| Move Silently 2, Hide 1, Tumble 1||Smite Evil 2/day
20th| Initiate of Pistis Sophia 7|
+13|
+11|
+17|
+11| Move Silently 1, Hide 1, Tumble 2|Vow of Chastity (B)|Electricity Resistance 10[/table]


General Information

Candle, LG male Zenythri
Levels: Monk 4/Ninja 2/Monk 2/Shadowdancer 2/Ninja 3/Initiate of Pistis Sophia 7

Stats at 1st level (32 PB)

Str: 10->12 (+2 racial) (+1 bonus)
Dex: 14->16 (+2 racial) (+3 bonus)
Con: 14->14 (+2 bonus)
Int: 10->10 (+0 bonus)
Wis: 14->16(+2 racial) (+3 bonus)
Cha: 16->14 (-2 racial) (+2 bonus)
*4th, 8th, 16th and 20th level ability points go into Dexterity, 12th level goes into Charisma

Racial Traits: resistance 5 to fire/sonic/electricity, Skill bonus (+2 to survival and Balance), true strike 1/day (CL=ECL). Favoured Class: Monk

Final stats (naked)
Candle
Monk (Cobra School) 6/Ninja 5/Shadowdancer 2/Initiate of Pistis Sophia 7
Medium Outsider (Native)
HD: 15d8+5d6+40 (115hp, assuming 1/2HD+1 per level)
Initiative: +5
Speed: 70ft, 30ft up walls
AC: 20 (+5 dex, +3 wis, +2 armour bonus) +2 against declared Dodge target
Special Actions: True Strike 1/day (CL=ECL), Ki power 5/day
Special Qualities: Resistance to Electricity 10, Fire 5, Sonic 5
Base Attack/Grapple: +13/+14
Attack: Unarmed Strike +14, damage (per hit): 2d8+1 (+1 if the opponent is evil, or +1d4 to evil outsiders/undead) (+3d6 if opponent is caught flat-footed)
Full Attack: Unarmed Strike +14/+9/+4 or Flurry +14/+14/+9/+4
Saves: +13 Fort, +22 Reflex, +14* Will (*+16 to Will, assuming at least 1 point in Candle’s ki pool)
Stats: Str 12, Dex 20, Con 14, Int 10, Wis 16, Cha 15
Feats: Combat Reflexes (1st), Dodge (Bonus at 1st), Mobility (Bonus at 2nd), Sacred Vow (3rd), Ascetic Stalker (6th), Spring Attack (Bonus at 8th), Servant of the Heavens (9th), Sanctify Ki Strike (12th), Fist of the Heavens (Bonus at 14th), Darkstalker (15th), Vow of Obedience (Bonus at 17th), Craven (18th), Vow of Chastity (Bonus at 20th)
Skills: Balance 4 ranks (+13), Concentration 9 ranks (+11), Disable Device 7 ranks (+7), Escape Artist 9 ranks (+16), Hide 23 ranks (+28, +48 if invisible and mobile, +68 if invisible and immobile), Move Silently 23 ranks (+28), Perform (dance) 5 ranks (+7), Search 12 ranks (+12), Tumble 20 ranks (+25)
*Note: Candle’s unarmed strikes count as Good, Lawful and Magic to overcome DR


Initiate of Pistis Sophia and Candle

PrC Abilities

Monk abilities (stacking): Unarmed combat remains his preferred method of combat, and adding the SI’s levels to the monk levels insures that there’s no penalty on his Flurry of Blows.

Detect Evil: Lets Candle know firstly when to use his Smite Evil ability, and secondly to determine who he can trust (not who to distrust, mind you).

Bonus Feats: Fist of the Heavens is wasted on Candle (though see Adaptations), while the Vow feats give bonuses to specific effects on top of already good saves (Fort/Will are nearly the equal of straight monk, while Ref is noticeable higher), they’re mainly used for roleplaying purposes.

Smite Evil: Bonuses to hit/damage the bad guys fits in perfectly with new mission as part of Pistis Sophia’s elite agents to safeguard serenity and expose the truth.

Uncanny Dodge/Improved uncanny Dodge: Uncanny Dodge by itself is, unfortunately, wasted here (due to Shadowdancer 2 giving the same thing, with no way to trade either of them out), but the Improved version lets him be effectively immune to flanking (needing a 24th level rogue/ninja)

Resistances: At 17th level the electricity resistance is ignored in favour of the Zethyri’s racial resistances, but the 7th level of the PrC stacks it on top, giving Candle a barely relevant 10/5/5 resistance to electricity/sonic/fire.


What Candle misses out on

Smite Evil 3/day: While regrettable to lose the third smite/day, it’s entirely possible to make it up by either adding a flaw to grab Extra Smite (CW) or to drop Craven (non suggested).

Improved Evasion: With Reflex saves at a base +17 (with evasion) before applying ability modifiers/items, Improved evasion isn’t really necessary, as he isn’t likely to be falling prey to many reflex saves.

Bonus Sacred Vow: Honestly, boo hoo. Bonuses to a very specific type of save. The only interesting part of this would be the additional roleplaying requirement.

Celestial Transformation: Of all the features to lose, this one hurts the most. Not the Outsider typing – as a Zenythri, Candle is already an Outsider (native). It’s the DR 10/unholy, a type almost never seen in 3.5. This isn’t as great a loss as it seems, however, since Candle’s goal is to not get hit in the first place. Still, it would have made an excellent safety cushion.


Tactics

Selected excerpts from the journal of Overknight Zelazny, Leader of the Order of the Lantern, Holy Paladin in Torm’s service


Level 1
Training at the Illuminated Abbey was harsh. The bleak mountain that the citadel sat upon was used in the daily training exercises, and the cave systems below the abbey were continually restocked with goblins and kobolds rising from the Underdark. One of the students, the lavender-skinned boy named Candle by the Prelate Nanatar, showed a remarkable affinity for the shadows.

Your basic first level monk with a notable focus on sneaking. Sneak up to the opponent, (hopefully) hit their flat footed AC, then let your Combat Reflexes feat tag nearby enemies for some extra damage.

Level 5
One of the school graduates has taken Candle underneath his wing. While Gideon’s predilection for staying to the shadows is near-obsessive, his services to the Order cannot be mistaken. Young Candle has taken to emulating his mentor, practicing methods to disappear from sight entirely.

Things have gotten interesting. With the Invisibility ACF from Exemplars of Evil (which curiously has NO pre-req for alignment), you can now not only go invisible 1/3 rounds, but you’ve replaced your slow fall with another ACF, letting you walk up walls (as long as you end your movement on a surface that can support you) and Sudden Strike +1d6 as well for a bit of bonus damage. You’re still focused mainly on stealth/scouting, but you’ve picked up some trapfinding to work as an emergency trapmonkey.

Level 10
Candle has returned successfully from his first mission! After meditating and fasting for three days, he selected most holy Pistis Sophia as his divine patron to watch over him. I am sure that it was through her patronage alone that he survived his task; there were many more supporters of Bane’s cleric than we thought possible in Tantras. The cleric, Razd, refused to be brought into the light of Torm’s might and lashed out savagely with his foul spells – Candle will bear those scars through to the end of his days.

You’ve finished both levels of Shadowdancer, so now darkness is your friend. In between HiPS and your good hide modifier, Invisibility, Acrobatic Backstab and ghost step, you’ve got more than enough chances to hit your opponents with a Sudden Strike. Since Candle has the requisite skill ranks, his Dodge feat now provides a +2 bonus to its target instead of a +1 bonus, thanks to Cobra Strike School.

Level 15
Candle has exceeded all of our expectations. A servitor of Pistis Sophia herself, Drusulai, came down from the Crystal Heaven itself to ordain my student as a fellow servitor of the Ascetic. He briefly pulled him aside, and, as he left, pressed a number of small sealed containers into Candle’s hands, and a white leather bound book into Prelate Nanatar’s hands. They appear to be ravages, rare spiritual concoctions that supernaturally punish the wicked, and a book containing instructions on how to distil more.

Now you’ve finally started on our SI, but you’ve also picked up a few goodies (such as poison use and actual skill points in Disable Device to function as an emergency trapmonkey), which means that now you can go crazy with ravages. Same strategies as before, really. Use your various methods to make your opponents flat-footed, then go to town with your shiny new +3d6 Sudden Strike.

Level 20
In my last official act as Leader of the Order of the Lantern, I hereby place it’s guidance in the hands of its most proficient member, Candle. Since he was ordained as a champion of the Divine nearly twenty year ago, he has served Mighty Torm and Pistis Sophia with strength, grace, and most importantly, conviction. All who seek to undermine the efforts of the just on the Dragon Coast know to fear his name.

Your capabilities have hit their peak, especially since you’ve picked up Craven and Darkstalker. Smite Evil gets you some (minor) bonuses to hit/damage, while detect evil makes sure that you aren’t wasting your 2 smites per day.


Equipment:

Regular CO gear is, of course, appreciated. Bonuses to Dexterity and Hide/Move Silently are especially useful.

Eggshell grenades are amazing, leaving the targets blinded (and thus vulnerable to Sudden Strike).

Candles’ real issue, though is Damage Reduction. His unarmed strikes trike as Good, Lawful and Magic. I’d recommend a +1 Shadowstriking (+3 weapon property from ToM) non-blunt monk weapon to overcome damage reduction.


Adaptations

-If flaws are allowed, take Servant of the Heavens as your flaw feat and GRAB WEAPON FINESSE. A possible second feat would be to grab Stunning Fist, to actually take advantage of Fist of the Heavens.

-LA Buyoff is assumed here; if it’s not available, all Candle really loses is his second Vow feat, 5 points of electricity resistance and d8+2 hit points.

-Expanded Ki Pool (and, to a lesser degree, Enduring Ki) could find their uses here, especially adding to the size of your (meagre) ki pool.



Books used

Primary books used: Core, Complete Adventurer, Book of Exalted Deeds

Secondary: Complete Scoundrel (Ascetic Hunter, skill tricks), Exemplars of Evil (Invisible Fist sub level), Unearthed Arcana (Cobra Strike School monk), Monster Manual 2 (Zenythri)

Amphetryon
2012-03-03, 07:23 PM
A whale of a build.

The curious and sad tale of Koko the fish faced boy

It is perhaps not entirely an exaggeration to call him an 'idiot savant', but it would be a cruel statement to make about such a pure and gentle soul. While none knew precisely where he came from, or what language he spoke, or why he went on epic adventures with violent maniacs who couldn't understand him, or even why he insisted on carrying 400 gallons of water with him wherever he went, none can argue with the fact that his passage changed people. And nearly all of them survived the experience to spread his message of peace and love through brutal beatings.

While his tale is as large and ponderous as he is, perhaps the most telling portion is from his introduction to the world of men. He arrived in the tiny port town of Lesser Snot-on-the-white-beard, simply walking out of the surf at the edge of the town. Everyone who witnessed the strange nearly-naked behemoth swore he must be some monstrous creature of the depths rising up to wipe the town from the map - every able-bodied man in the village was roused and brought with them weaponry, and a small band of adventuerers was summoned from the midst of a bar fight in the town's only inn to deal with the creature. It was fortunate that they were still mostly drunk, because it gave Koko enough time to approach the orphanage on the far side of town and offer them the gift he brought with him from the depths of the sea - the sunken treasure of Whitebeard the Half-dead.

When the band of adventurers went to take the treasure from the orphans, Koko did what he became famous for - he beat the everloving stuffing out of the wayward adventurers until they swore to be good. And so Koko was given his name by a young girl from the orphanage who thought the dragon-whale-man looked funny. And from there, his legend only grew!

http://cdn.wolfire.com/legacy/whalemanthumb.jpg


Playing tips:
I have not optimised this character for power - I have determined through the scientific process of observation and laughing my rear end off that the secret ingredient makes that impossible - there is ABSOLUTELY nothing unique about this class, except possibly "DR 10/unholy", which I just couldn't concieve of a way to actually exploit. However, the recommendation in the flavor text that a 'monk/paladin' multiclass character was the ideal entry simply 'inspired' me. The fact that you're basically forced to take 3 extra sacred vows after entry sealed the deal.
With that in mind, I have done what the author of this class most obviously intended and I optimized for acquiring as many arbitrary and nearly-useless rules a character has to follow!
As such, Koko the fish-faced boy suffers from extreme obsessive-compulsive-disorder. His obsession is acquiring new rules to follow. His compulsion is following them! In a vague attempt at power optimization, I chose the most obviously broken race possible and applied a useful template. It almost makes up for the prestige class. Almost. On to the build!


The Build!
Race: Dragonborn (Wings) Anthropomorphic Baleen Whale
Stats: S 22 D 16 Co 18 I 14 W 16 C 14
Final Stats: S 34 D 20 Co 20 I 14 W 22 C 15
Alignment: Lawful Good
Flaw: Shaky (Yes, he has 1 flaw. Yes, I know this costs me a point of elegance.)

{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features
1|Racial HD 1|1|0|0|2|Climb 1, Listen 4, Survival 4, Swim 4, Move Silent 4|Sacred Vow, Vow of Poverty, Nymph's Kiss|
2|Racial HD 2|2|0|0|3|Climb 2, Listen 5, Survival 5, Swim 5, Move Silent 5|Vow of Non-violence|
3|Racial HD 3|3|1|1|3|Climb 3, Listen 6, Survival 6, Swim 6, Move Silent 6|Combat Expertise|
4|Paladin 1|4|3|1|3|Diplomacy 5|Improved Disarm, Vow of Peace|Aura of Good, Smite Evil 1/day, Detect Evil
5|Monk 1|4|5|3|5|Balance 5, Concentration 3, Tumble 1|Stunning Fist|Flurry, Wis to AC,
6|Monk 2|5|6|4|6|Diplomancy 8, Concentration 6, Tumble 4|Deflect Arrows, Touch of Golden Ice|Evasion
7|Monk of the Enabled Hand 1|3|1|1|3|Tumble 10, Move Silent 7||Monk abilities, "Mind over Hand"
8|MotEH 2|3|1|1|3|Tumble 11, Move Silent 11, Diplomacy 10|Sanctify Ki Strike|Ki Strike (Lawful)
9|MotEH 3|3|1|1|3|Tumble 12, Move Silent 12, Diplomacy 12, Concentration 9|Combat Reflexes|"Reverse Hand"
10|MotEH 4|3|1|1|3|Tumble 13, Move Silent 13, Diplomacy 13, Listen 10|Servant of the Heavens|"Empty Hand"
11|Initiate of Pistis Sophia 1|3|1|1|3|Tumble 14, Move Silent 14, Diplomacy 14, Listen 14|Fist of the Heavens|Monk abilities
12|IoPS 2|3|1|1|3|Tumble 15, Move Silent 15, Diplomacy 15, Listen 15, Know(religion) 3|Improved Trip|Smite Evil 2/day
13|IoPS 3|3|1|1|3|Tumble 16, Move Silent 16, Diplomacy 16, Listen 16, Know(religion) 6||Uncanny Dodge
14|IoPS 4|3|1|1|3|Tumble 17, Move Silent 17, Diplomacy 17, Listen 17, Know(religion) 9|Vow of Chastity, Vow of Obedience|Electricity Resist 5
15|IoPS 5|3|1|1|3|Tumble 18, Move Silent 18, Diplomacy 18, Listen 18, Know(religion) 12|Pain Touch|Smite Evil 3/day
16|IoPS 6|3|1|1|3|Tumble 19, Move Silent 19, Diplomacy 19, Listen 19, Know(religion) 15|Nimbus of Light|Improved Uncanny Dodge
17|IoPS 7|3|1|1|3|Tumble 20, Move Silent 20, Diplomacy 20, Listen 20, Know(religion) 18|Vow of Abstinence|Electricity Resist 10
18|IoPS 8|3|1|1|3|Tumble 21, Move Silent 21, Diplomacy 21, Listen 21, Know(religion) 21|Weakening Touch, Stigmata|Smite Evil 4/day
19|IoPS 9|3|1|1|3|Tumble 22, Move Silent 22, Diplomacy 22, Listen 22, Know(religion) 22, Survival 8||Improved Evasion
20|IoPS 10|3|1|1|3|Tumble 23, Move Silent 23, Diplomacy 23, Listen 23, Know(religion) 23, Survival 10|Vow of Purity, Holy Light|Celestial Transformation[/table]


Tacitcs and ability by level:
Level 3-5 - While level 3 is technically the earliest playable level of this build, level 5 is really the intended starting point. Once you get a level of monk, dealing non-lethal damage becomes much simpler. And really, this class is built around dealing non-lethal damage, grappling, disarming, tripping, and in all other ways forcing your enemies to deal with you on your own terms. Being naturally large, with an extreme strength and a positively ridiculous AC (27 at level 5) while virtually naked, this makes for a fairly dangerous character despite the severe limitations placed on their actions. And of course, while they are limited to being strictly GOOD in D&D terms, this does not in any way prevent creative solutions to problems, including Diplomacy (enhanced by the calming aura from Vow of Peace), stealth, approaching problems from unexpected directions (flight, swimming, climbing, etc.), or beating it into submission (peacefully, with non-lethal blows, stunning fists, etc.)
Level 6-10 - Monk of the Enabled Hand provides two important things: Ki Strike (Lawful), which lets us get into the secret ingredient, and Reverse Hand which means that anyone striking the monk in melee gets an attack of opportunity (at -5 to hit) in return. This makes Combat Reflexes (gained at the same time) very nice for dealing retributive attacks against your enemies - especially since "empty hand" does not limit the number of attacks you can turn back in this way! You also get the ability to turn your hand into effectively a bright energy weapon for 1 attack, 5/day ("Mind over hand", not an action), as well as a +8 on Disarm checks ("Empty Hand").
Level 11-20 - The secret ingredient. What does it do? Well, it advances everything you've gotten before. You get more smite evil, more Monk bonuses, more exalted feats and higher saves. Uncanny dodge is quite useful, if a bit late, and the improved versions of it and evasion are somewhat helpful. The electricity resistence does not stack with the VoP version, which is higher. As a capstone, you gain the Native Outsider type and DR 10/unholy, which is at least rare enough to be hard to bypass. The primary benefit of the prestige class is in roleplaying purposes - as an Initiate of Pistis Sophia, you are literally taking on ever more stringent and limiting rules that don't measurably benefit or usually even suit you particularly well, which is the entire point of the character, really.


Equipment
As you're allowed to carry one day's food, you at all times have on you a waterproof sack containing 400 gallons of seawater full of krill and plankton. Your vow of peace prevents you from eating this. But you have it anyway. Just because.

Sources:
Dragonborn template: Races of the Dragon
Anthropomorphic Baleen Whale: Savage Species
Monk of the Enabled Hand: Dragon Compendium
Weakening Touch, Pain Touch: Complete Warrior
Flaw:Shaky: Unearthed Arcana
Everything else: Core or Book of Exalted Deeds (mostly the latter)

Amphetryon
2012-03-03, 07:27 PM
And he will keep me safe. And he will keep me warm. And rain will make the flowers grow. -Cosette, Les Miserables


He was 15 when the rains came and washed away his village.
http://upload.wikimedia.org/wikipedia/commons/thumb/e/e0/Southern_Leyte_mudslide_2006_pic02.jpg/397px-Southern_Leyte_mudslide_2006_pic02.jpg


Taken in by the monks of the Sun Shun Monestary

http://cchauloong18.files.wordpress.com/2009/05/5688-chinese-calligraphy-tattoo.jpg?w=497


Guang



Pho



Sung



STARS IN…



The Initiate of Pistis Sophia

http://fc00.deviantart.net/fs36/f/2008/242/a/5/shaolin_monk_by_tincan21.jpg




Trained in the art of Shim Soo, he defends the monestary against the demonic army of Jan Kuan.
http://media.natgeotv.com/POD/20.jpg


Guang Pho Sung Build

Guang Pho Sung -- Goliath -- Passive Way, Decisive Strike Monk 2/ Fighter 5 / Monk of the Enabled Hand 2 / Fighter 1 / Initiate of Pistis Sophia 10
{table=head]Level|Class|
BAB|
Fort Save|
Ref Save|
Will Save|Skills|Feats|
1st|Monk (Passive Way, Decisive Strike)|
+0|
+2|
+2|
+2|Balance 4, Consentration 4, Tumble 4, Jump 4|Improved Unarmed Strike(B), Combat Expertise(B), Improved Disarm|Decisive Strike (ACF), Passive Way (ACF)
2nd|Monk|
+1|
+3|
+3|
+3|Balance 5, Consentration 5, Tumble 5, Jump 5|Improved Trip(B)|Evasion
3rd|Fighter|
+2|
+5|
+3|
+3|Consentration 5.5, Tumble 5.5|Stunning Fist(B), Sacred Vow|
4th|Fighter|
+3|
+6|
+3|
+3|Consentration 6, Tumble 6|Deflect Arrows(B)|
5th|Fighter|
+4|
+6|
+4|
+4|Consentration 6.5, Tumble 6.5||
6th|Fighter|
+5|
+7|
+4|
+4|Consentration 7, Tumble 7|Weapon Focus(Guisarme)(B), Servant of the Heavens|
7th|Fighter|
+6|
+7|
+4|
+4|Consentration 7.5, Tumble 7.5||
8th|The monk of the Enabled Hand|
+6|
+9|
+6|
+6|Consentration 8.5, Tumble 10.5||Monk abilities; shim soo, "mind over hand"
9th|The monk of the Enabled Hand|
+7|
+10|
+7|
+7|Tumble 11.5, Spot 1, Skill Trick (Back on Your Feet)|Sanctify Ki Strike|Ki strike (lawful)
10th|Fighter|
+8|
+11|
+8|
+8|Consentration 9, Tumble 12|Pole Fighter(B)|
11th|Initiate of Pistis Sophia|
+8|
+13|
+10|
+10|Tumble 13, Spot 2, Skill Trick (Up the Hill)||Fist of the Heavens, monk abilities
12th|Initiate of Pistis Sophia|
+9|
+14|
+11|
+11|Tumble 14, Spot 3, Skill Trick (Twisted Charge)|Combat Reflexes|Detect evil, smite evil 1/day, Ki Strike (Magic)
13th|Initiate of Pistis Sophia|
+10|
+14|
+11|
+11|Tumble 15, Spot 4, Climb 2||Uncanny dodge
14th|Initiate of Pistis Sophia|
+11|
+15|
+12|
+12|Tumble 16, Spot 5, Climb 4|Vow of Chastity(B)|Electricity resistance 5, sacred vow
15th|Initiate of Pistis Sophia|
+11|
+15|
+12|
+12|Tumble 17, Spot 6, Climb 6|Robilar's Gambit|Smite evil 2/day
16th|Initiate of Pistis Sophia|
+12|
+16|
+13|
+13|Tumble 18, Spot 7, Climb 8||Improved uncanny dodge
17th|Initiate of Pistis Sophia|
+13|
+16|
+13|
+13|Tumble 19, Spot 8, Climb 10|Vow of Purity(B)|Electricity resistance 10, sacred vow
18th|Initiate of Pistis Sophia|
+14|
+17|
+14|
+14|Tumble 20, Spot 9, Climb 12|Stunning Master|Smite evil 3/day
19th|Initiate of Pistis Sophia|
+14|
+17|
+14|
+14|Tumble 21, Spot 10, Climb 14||Improved evasion
20th|Initiate of Pistis Sophia|
+15|
+18|
+15|
+15|Tumble 22, Spot 11, Climb 16|Vow of Abstinence(B)|Celestial transformation, sacred vow[/table]


Ability Scores

{table=head]|Str|Dex|Con|Int|Wis|Cha
Starting|13|15|14|9|14|14
Racial|4|-2|2|||
Increased at Level|4|12|||16, 20|8
Final|18|14|16|9|16|15[/table]


Monk Abilities

{table=head]Level|BAB|
Flurry|
AC Bonus|
Unarmored Speed Bonus|Unarmed Damage
1st|0|
0|
0|
0|1d6
2nd|1|
0|
0|
0|1d6
3rd|2|
0|
0|
0|1d6
4th|3|
0|
0|
0|1d6
5th|4|
0|
0|
0|1d6
6th|5|
0|
0|
0|1d6
7th|6|
0|
0|
0|1d6
8th|6|
+4/+4/-1|
0|
10|1d6
9th|7|
+5/+5/+0|
0|
10|1d8
10th|8|
+6/+6/+1|
0|
10|1d8
11th|8|
+6/+6/+1|
1|
10|1d8
12th|9|
+7/+7/+2|
1|
20|1d8
13th|10|
+9/+9/+6|
1|
20|1d8
14th|11|
+10/+10/+5/+0|
1|
20|1d10
15th|11|
+10/+10/+5/+0|
1|
30|1d10
16th|12|
+11/+11/+6/+1|
2|
30|1d10
17th|13|
+13/+13/+8/+3|
2|
30|1d10
18th|14|
+14/+14/+9/+4|
2|
40|2d6
19th|14|
+14/+14/+14/+9/+4|
2|
40|2d6
20th|15|
+15/+15/+15/+10/+5|
2|
40|2d6[/table]


Playability

Level 1-5
Guang Pho Sung starts off as a decisive strike and passive way monk. The Decisive strike increases his damage output early on before he gains additional attacks. Passive way helps him become a (bit) less MAD by reducing the need to have a 13 INT for Combat Expertise. His general tactic is to use his feats to disarm, trip, and stunning to control his enemies. Being a Goliath, he has very good modifiers to complete these maneuvers (thank you powerful build). His defense is decent with Deflect Arrows and Combat Expertise and Evasion.
Level 6-10
This is where Guang’s offense starts to take off a bit. He gains weapon focus with a Guisarme and the Pole Fighter feat with opens up his ability to attack, and trip with reach. This is also the level range where he gains back Flurry of Blows via the Monk of the Enabled Hand prestige class. He generally uses his Guisarme at this point in his career for his primary damage due to it doing 2d6 as a large weapon (thank you powerful build again!) But he still threatens adjacent squares with his unarmed strike. Shim Soo twice a day makes it very easy to hit an opponent since he can treat his attacks as touch attacks. Back On Your Feet skill trick helps stand if every knocked down. Servant of the Heavens helps for those moments
Level 11-15
These levels are where options really open up. Guang can go defensive and do a decent amount of damage with AOOs via Combat Reflexes and Robilar’s Gambit. He gains additional damage from his Smiting ability, and the ability to bypass magic DR with unarmed strikes now. If he wants to go more offensive, he now has 3-4 attacks per round (with reach) from his growing flurry of blows. Again, Guang Pho Sung’s defenses grow with Uncanny Dodge and Electricity Resistance and Vow of Chastity.
Level 16-20
Guang Pho Sung can now stun (with a bonus from Sanctify Ki Strike) with reach for even more battlefield control. This is where his defenses really start to shine and where the sweet spot of the build is. The addition of Improved Uncanny Dodge, Improved Evasion, increased Resistance, and transforming into Celestial make damaging Guang even more difficult (Yay DR 10/unholy). His offense reaches its peak with full Flurry of Blows Progression at level 19. His Unarmed Strike now deals as much damage as his large Guisarme.

Item Wish List


http://fc00.deviantart.net/fs71/i/2010/352/9/7/dnd_character___monk_by_regocreations-d355rzz.jpg
Aside from the normal equipment a Monk would want (Ability enhancers forSTR/DEX/CON/WIS, Monk’s Belt, Bracers of Armor, Necklace of Natural Attacks, Guang would also need Large Magical Guisarme.

Sources

Unearthed Arcana - Passive way ACF
PH2 - Decisive Strike, Robilar's Gambit
CS - Skill Tricks
BoED - Secret Ingredient and exalted feats
Dragon Compendium - Monk of the Enabled Hand, Pole Fighter Feat
Secrets of Sarlona - Stunning Master
PHB - Fighter, Monk, Feats

Amphetryon
2012-03-03, 07:29 PM
All in favor, say 'Aye.' All opposed. . . .

Naye, Pariah of Aralith

Equiceph – Lawful Good – Monk 2 / Monk of the Enabled Hand 4 / Initiate of Pistis Sophia 10

Image
http://greywolf.critter.net/images/ironclaw/jadeclaw/ma-black-tortoise.gif
Backstory

The equicephs are long-lost remnants of a distant, peaceful civilization. This ancient society maintained the peace by exiling it’s worst criminals to a land across the sea. The equicephs are the descendants of these cruel lawbreakers. They retain the superior intellect and insight of their ancestors, though they apply their gifts to villainy rather than to harmony. Whether the peaceful equiceph society still survives somewhere over the horizon or has long ago fallen is a disputed matter of legend.

All his young life, Naye had heard tales of the raiders. Twisted shadows of his people’s ancient past, wreaking their vengeance upon the faithful, generations after their forefathers had fallen to sin. Thieves. Slavers. Murderers. The legends say that his people were once mighty. But Naye knew only the remote mountain valley where his small clan tended their fields.

That changed the night the equiceph slavers came. Surging out of the night, the brutal raiders crushed the clan militia and executed all the adult males who had not died in the fighting. They knocked over the clan’s shrine and made a pyre of the bodies, burning like a beacon in the night atop the piles of harvested wheat and hay. The females and children (of which Naye was still one) were clapped in irons and dragged off into the night.

The dawn brought no hope and no respite, only a long journey to the sea and the waiting ship. Those that were still healthy enough were chained to the oars so that they might speed their journey into darkness. The few that resisted still were beaten, and those that did not survive were dumped overboard without ceremony. Naye spoke not a word to his captors, but never averted his eyes. How he survived the beatings he was never sure, but it sapped the very strength from him and he was ages in recovering.

His new home, if it could be called that, was the island of Aralith, the seat of the new Equiceph realm. A vast, forested land, his captor’s towns clung to the shoreline like stains on the rim of a tankard. The farming and net fishing that supported the place was done entirely by a large population of slave labor of many races, though the captive females of their own people were taken as “house slaves” and suffered an equally unkind existence. Here too, hope was not to be found, and any slave who weakened, or worse showed tendency to resist, was dropped as bait in exhibition matches against carnivorous beasts of all types.

So Naye resolved to become that hope, but he had to do it by quietly helping others. He worked his nets diligently, stashing away what edibles he could so he could provide better food for the wounded and the sick. He made a solemn vow every day when only the waters could hear him, never to stop helping, never to rest until he had done all he could for these captives and anyone else he could help.

But his acts of kindness attracted unwanted attention. His dark cousins began to notice the way the other slaves regarded Naye, how they smiled at him, how Naye gave them a shred of confidence. So they gathered the slaves and made an example of Nay. One hundred and one lashings they gave him, before they dropped his lifeless body in the bay for all to witness.

Only somehow… Naye survived. Invigorated by the cold water, he managed to slip his bonds and swim under the shadow of a slaver galley. He hauled himself aboard unseen to tend his wounds as best he could and to sleep like he had not slept in weeks. While he lay there he dreamed a dream of a monastery of stone and light, of warriors dedicated to serenity and justice, and of a great winged woman bidding him welcome.

Naye knew he couldn’t help the people here any longer, not like this. He had to get out of here, to become a warrior, or an aesthetic, or maybe both, and come back to liberate the slaves when he had more options. So he slipped over the side before dawn with a spare beam and waited in the water in the long shadows under the stern. The ship was leaving the harbor, bound for who knew where and another cargo of slaves. Naye hid beneath it for several hours until the ship entered a fog bank and then just let go and began paddling his wooden plank in the direction he thought might be land.

He barely made it, washing up on a beach the next day, exhausted and hungry. He kept to the woods and the shadows, avoiding the native folk until he was well inland, figuring that one of his breed would not be a welcome sight on any shore near here. Weeks went by before he happened upon a travelling monk. Moved by Naye’s tale, the monk guided him to the monastery he sought.

The elders of the monastery too had had a dream about Naye, and they accepted him in with no hesitation. They told him that the Vow Naye had made many times over had somehow carried along the waters all the way to the shores of Celestia, where pilgrims to Solania had heard him. They affirmed his beliefs and continued his education in matters of religion and meditation, healing his body and attempting to mend his wounded soul.

But his Vow had been made in the presence of slavers, and while they still roamed Naye could not rest. So the elders of the Monastery taught Naye the arts of defense as well as of the spirit. Meditation and motion, contemplation and combat, he learned to live with the dichotomy of harmony and vengeance. The doubt that he might become like his captors, full of hatred and revenge, drove Naye ever higher in pursuit of piety and the abandonment of needs.

Finally, Naye was ready to continue. He would find a group of good souls who, like him, had a score to settle with the slavers of Aralith. Naye would free those that still lived under their heel, and would make them pay for each one that no longer did.
The Build

{table=head]STR|DEX|CON|INT|WIS|CHA|-|Description
14|14|12|14|14|12|-|32 point buy
22|14|14|14|16|14|-|after racial bonuses +1 CHA at 6th, +1 WIS at 10th, 13th, 16th, 20th [/table]
{table=head]Level|Class|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Bonus Exalted Feats|Class Features

6th|Equiceph|
+4|
+1|
+4|
+4|Swim 5, Survival 7, Concentration (cc) 3, Escape Artist (cc) 2, Kno (Religion) (cc) 3|Combat Expertise, Sacred Vow, Vow of Poverty|Gift of Discernment| Size Large, Darkvision, Low Light Vision, 40’ move, +5 NA, Monstrous Humanoid
7th|Monk 1|
+4|
+3|
+6|
+6|Swim 5, Survival 7, Concentration 6, Escape Artist 2, Kno (Religion) 6|Stunning Fist|-|Improved Unarmed Strike, Flurry of Blows, WIS to AC
8th|Monk 2|
+5|
+4|
+7|
+7|Swim 5, Survival 7, Concentration 9, Escape Artist 2, Kno (Religion) 9|Deflect Arrows, Improved Disarm|Touch of Golden Ice|Evasion
9th|MEH 1|
+5|
+6|
+9|
+9|Diplomacy 3, Swim 5, Survival 7, Concentration 9, Escape Artist 2, Kno (Religion) 9, Tumble 3|-|-|Shim Soo (Mind over Hand), Monk Abilities

10th|MEH 2|
+6|
+7|
+10|
+10|Diplomacy 6, Swim 5, Survival 7, Concentration 9, Escape Artist 2, Kno (Religion) 9, Tumble 6|-|Servant of the Heavens|Ki Strike (Lawful)

11th|MEH 3|
+7|
+7|
+10|
+10|Diplomacy 9, Swim 5, Survival 7, Concentration 9, Escape Artist 2, Kno (Religion) 9, Tumble 9|Combat Reflexes|-|Kai Soo (Reverse Hand)

12th|MEH 4|
+8|
+8|
+11|
+11|Diplomacy 12, Swim 5, Survival 7, Concentration 9, Escape Artist 2, Kno (Religion) 9, Tumble 12|-|Sanctify Ki Strike|Lung Soo (Empty Hand)
-|LA Buyoff|-|-|-|-|-|-|-|-

12th|IPS 1|
+8|
+10|
+13|
+13|Diplomacy 12, Swim 5, Survival 7, Concentration 9, Escape Artist 2, Kno (Religion) 9, Tumble 12, Spot 3, Listen 3|-|Fist of the Heavens|Monk Abilities

13th|IPS 2|
+9|
+11|
+14|
+14|Diplomacy 12, Swim 5, Survival 7, Concentration 9, Escape Artist 2, Kno (Religion) 9, Tumble 12, Spot 6, Listen 6|Improved Natural Attack|Holy Ki Strike|Detect Evil, Smite Evil (1/day)
14th|IPS 3|
+10|
+11|
+14|
+14|Diplomacy 12, Swim 5, Survival 7, Concentration 9, Escape Artist 2, Kno (Religion) 9, Tumble 12, Spot 9, Listen 9|-|-|Uncanny Dodge
-|LA Buyoff|-|-|-|-|-|-|-|-

14th|IPS 4|
+11|
+12|
+15|
+15|Diplomacy 12, Swim 5, Survival 7, Concentration 9, Escape Artist 2, Kno (Religion) 9, Tumble 12, Spot 12, Listen 12|-|Nimbus of Light, Sacred Vow (Obedience)|Resist Electric 5

15th|IPS 5|
+11|
+12|
+15|
+15|Diplomacy 18, Swim 5, Survival 7, Concentration 9, Escape Artist 2, Kno (Religion) 9, Tumble 12, Spot 12, Listen 12|Law Devotion|-|Smite Evil (2/day)

16th|IPS 6|
+12|
+13|
+16|
+16|Diplomacy 18, Swim 5, Survival 7, Concentration 9, Escape Artist 2, Kno (Religion) 9, Tumble 12, Spot 18, Listen 12|-|Holy Radiance|Improved Uncanny Dodge

17th|IPS 7|
+13|
+13|
+16|
+16|Diplomacy 18, Swim 5, Survival 7, Concentration 9, Escape Artist 2, Kno (Religion) 9, Tumble 12, Spot 18, Listen 18|-|Sacred Vow (Abstinence)|Resist Electric 10
18th|IPS 8|
+14|
+14|
+17|
+17|Diplomacy 21, Swim 5, Survival 7, Concentration 9, Escape Artist 2, Kno (Religion) 9, Tumble 15, Spot 18, Listen 18|Law Devotion|Sanctify Natural Attack|Smite Evil (3/day)
19th|IPS 9|
+14|
+14|
+17|
+17|Diplomacy 21, Swim 5, Survival 7, Concentration 9, Escape Artist 2, Kno (Religion) 9, Tumble 15, Spot 21, Listen 21|-|-|Improved Evasion
20th|IPS 10|
+15|
+15|
+18|
+18|Diplomacy 23, Swim 5, Survival 7, Concentration 9, Escape Artist 2, Kno (Religion) 9, Tumble 15, Spot 23, Listen 23|-|Stigmata, Sacred Vow (Chastity)|Celestial Transformation [/table]
Monk and Vow of Poverty Abilities
{table=head]Level|Stats (incl levels + poverty)|Damage|Dmg Bonuses|AC|Other

6th|s22 d14 c14 i14 w16 ch15|2d6+9|+1 Magic|21ac|large spear, Endure Elements

7th|-|1d8+6 (2 attacks)|-|24ac|Stunning Fist, Sustenance
8th|-|-|Golden Ice|26ac|Improved Disarm (Large)
9th|s24 d14 c14 i14 w16 ch15|1d8+7 (2)|Mind Over Hand|-|Resist +1, 50’ move
10th|s24 d14 c14 i14 w17 ch15|2d6+7 (3)|+1 Magic Lawful|27ac|Mind Shielding
11th|-|-|Reverse Hand|29ac|Combat Reflexes
12th|-|-|+2 Magic Lawful Good, +1(1d4)|-|Empty Hand (Huge Disarm), DR 5/magic, 60’ Move
LA|-|-|-|-|-
12th|s26 d14 c14 i14 w19 ch15|2d6+8 (3)|Fist of the Heavens|28ac|-
13th|s26 d14 c14 i14 w20 ch15|3d8+8 (3)|+2d6 Holy, Smite|31ac|Greater Sustenance
14th|-|-|-|-|Resist +2, 70’ Move, Energy Resist 5
LA|-|-|-|-|-
14th|-|3d8+8 (4)|+3 Magic Lawful Good|-|Freedom of Movement
15th|s28 d16 c14 i14 w22 ch15|3d8+9 (5)|-|35ac|DR 5/evil, Law Devotion
16th|s28 d16 c14 i14 w23 ch15|4d6+9 (5)|-|36ac|80’ move
17th|-|-|+4 Magic Lawful Good|-|Resist +3, Regeneration
18th|-|-|+2(2d4)|38ac|Law Devotion (x2), True Seeing
19th|s30 d18 c16 i14 w25 ch15|4d6+10 (5)|-|41ac|DR 10/evil, 90’ move

20th|s30 d18 c16 i14 w26 ch15|4d8+10 (5)|+5 magic lawful good, +2(2d4) sanctified, +2d6 holy|42ac|DR 10/Unholy, Energy Resist 15, [/table]
Level Highlights

Level 7 – Nay has escaped his captors and found refuge in a monastery where he is being trained. He’s a high strength, size large monk with a decent AC, but his best attack is with a simple spear at this point. Nay has also taken advantage of Feat Retraining at this point to retrain his bonus Endurance feat into Combat Expertise as part of pursuing the way of the Enabled Hand.

Level 12 – This is Nay as he is right before he jumps into Initiate of Pistis Sophia, representing significant time as an adventurer. His monk training is complete, and he can dish out 3 attacks a round at 2d6+9 (or more) damage. More importantly, Monk of the Enabled Hand allows him to strike as a touch attack several times per day, to use attacks of opportunity on any opponent who strikes him, and to disarm opponants as if wielding a size Huge Weapon with an extra +4 bonus due to Improved Disarm. Those last two in particular combine to make sure that melee opponents lose their primary weapon, especially any weapon capable of getting through his humble DR 5/magic.

Level 15 – Sweet Spot – The last several levels have been very kind to Nay. He has five attacks a round now (+23/+23/+23/+18/+13) that hit for 3d8+12 (plus more dice vs evil opponents). He can boost those to-hit rolls (or his AC) by +7 with Law Devotion , by +4 for single strikes with Smite, and even hit against touch AC instead. And lets’ not ignore saving throws of +17 / +21 / +24 plus Evasion, some Immunities, and Freedom of Movement.

Level 20 – Levels 16 to 20 are all just raw power. He regenerates, has DR 10 that is nigh impossible to get around, and is stacking lots of untyped damage bonuses onto his attacks. Five attacks a round (+30/+30/+30/+25/+20, boostable by +7 with two shots of Law Devotion per day) with 10’ reach, hitting for 4d8+15+2d6+2(or 2d4) (boostable by +10 for smites) and against touch AC if needed. And if he REALLY doesn’t want to be hit, Law Devotion, and Combat Expertise stack together to boost his normal 42 AC up to 54 (or 60 if he uses Full Defense action). Saving throws top out at +21/+25/+29 with Freedom of Movement, Improved Evasion, True Seeing, and some immunities.

Rhyme and Reason

Why Equiceph? – Because monks need more zing, and I like the concept of a good society having been hunted to extinction by it’s own outcasts as an origin for an exalted hero. This provides an exotic component to set the build apart, as well as size large and a significant strength boost to add power to the otherwise lackluster offensive ability of the monk. Combining level adjustment buyoff and the “early entry” option afforded by Monk of the Enabled Hand allows me to get all 10 levels of the special ingredient even after throwing in 4 HD of monstrous humanoid.
Monk of the Enabled Hand – It’s in the build because Ki Strike (lawful) is amazingly hard to get in an early entry build. But it also gets optimized in the process. It allows Nay to hit people in melee as touch attacks, it synergizes its Disarm bonuses with his large size, and I’ve hooked up Combat Reflexes to the 3rd level Reverse Hand ability, which allows Nay to make attacks of opportunity (at -5 to hit) against anyone who strikes him in melee, and with 10’ reach.

Source Books
{table=head]Sourcebook|Class/Race|Feats
Book of Exalted Deeds|Initiate of Pistis Sophia|Exalted Feats
Complete Champion|-|Law Devotion
Dragon Magazine Compendium|Monk of the Enabled Hand|-
Miniatures Handbook|Equiceph|-
Monster Manual|-|Improved Natural Attack
Player’s Guide to Faerun|-|Gift of Discernment
Player’s Handbook|Monk|Combat Expertise, Combat Reflexes, Deflect Arrows, Improved Disarm, Stunning Fist
Player’s Handbook 2|-|Feat Retraining
Unearthed Arcana|LA Buyoff|-[/table]

Amphetryon
2012-03-03, 07:31 PM
This episode 3 is so much more entertaining than. . . that other one.

http://www.vizzed.com/Uploads/0ohc8isa.jpg


CHAPTER 3, continued
The Transformation of Jael


3:4 Jael grew old, and her sons grew old and died, and their sons grew old and died, and still Jael stood, guarding the Sacred Land even as it too grew old and began to die.
3:5 And she cried tears of sorrow, as she saw her lands fade away, but still she stood vigil.
3:6 And the tears of Jael shone with a brightness visible even to the House of the Triad, and upon the Mountain of Martyrdom, Ilmater saw her tears and was moved.
3:7 And he turned Jael into a great tree with deep roots, so that she may continue her vigil forever more.

CHAPTER 4
The Great Tree


4:1 For seven centuries, the great tree that was Jael stood, and watched as seven kingdoms rose and fell.
4:2 And the tree grew tall, so that by the seventh century, her branches brushed Celestia, and her roots grew deep, so that they nearly pierced the ventral planes.
4:3 The demons of those Infernal planes sought to climb Jael, so they could reach the home of their immortal enemies. They clawed and scrabbled their way up, and Jael shuddered, though her heart was naught but wood.
4:4 The gods of Celestia called upon the Celestial Hebdomad to cut down Jael, so that she could not be used for such a foul purpose.
4:5 And the Celestial Hebdomad did, but when the great tree lay there, they too were sad, sad to see such a proud and noble tree struck down, and sad to see Jael’s long vigil be put to an end.
4:6 Zaphkiel, the leader of the Hebdomad, said, “Let us each take up the bones of this great tree, and with them we will build tools that will protect Jael’s sacred lands for all time.”
4:7 And so Zaphkiel, the Watcher, whom none could look upon without perishing, picked up the seeds that had fallen from Jael’s boughs, and transformed them into a set of eyes, which he placed in the center of Jael’s lands, and which would watch over them for him.
4:8 Barachiel, the Messenger, carved a large branch into a great horn, which could be sound from Lunia should Jael’s lands ever be threatened.
4:9 Erathaol, the Seer, gathered the leaves from the tree and pressed them together to form a book, which would contain all the secrets Jael had seen and heard in her centuries-long vigil.
4:10 Sealtiel, the Defender, fashioned a great shield from her bark, which would defend against any attack on Jael’s lands.
4:11 Domiel, the Mercy-Bringer, took the great furrow in the land where Jael fell, and poured into it the water from his cup, whereupon it turned into a rushing river whose waters would enrich the land and all who walked upon it.
4:12 Raziel, the Crusader, dug deep into the ground and pulled out a great root, and forged it into a spear which would strike down Jael’s enemies.
4:13 Pistis Sophia, the Ascetic, took the heart of the wood, which had hardened like stone or steel, and from it she forged a man who could wander Jael’s ancient lands protecting them.
4:14 And Pistis Sophia breathed life into this man, and told him that he was forged from wood sacred to Ilmater the Broken One, and tasked to wander the land and keep it in his care.
4:15 And Pistis Sophia named this wandering guardian Jal Filius, son of Jael, and so Jal Filius began down the unhindered path.

The Man Made of Wood Shall Walk the Land (Build)

Jal Filius, the Wooden Guardian, is an ageless living construct, a warforged made not of metal but of the living wood of Jael, hardened to become like steel.

He will wander these sacred lands for eternity, in honor of Jael's noble vigil.

Warforged, Fighter 2/Monk 3/Landforged Walker 5/Monk of the Enabled Hand 2/Initiate of Pistis Sophia 8

As a worshipper of Ilmater, the Broken God who immortalized Jael's struggle by transforming her into the great tree, Jal Filius is a member of the Broken One Monastic Order, and has taken the Broken One monk substitution level at level 3.

Ability Scores:
(Includes racial adjustments)
Level 1: Str 10/Dex 8/Con 16/Int 14/Wis 14/Cha 13
Level 4: Str 10/Dex 8/Con 16/Int 14/Wis 15/Cha 13
Level 7: Str 10/Dex 8/Con 16/Int 14/Wis 17/Cha 13
Level 8: Str 10/Dex 8/Con 16/Int 14/Wis 18/Cha 13
Level 11: Str 10/Dex 8/Con 16/Int 14/Wis 20/Cha 15
Level 12: Str 10/Dex 8/Con 16/Int 14/Wis 20/Cha 16
Level 15: Str 10/Dex 8/Con 18/Int 14/Wis 22/Cha 18
Level 16: Str 10/Dex 8/Con 19/Int 14/Wis 22/Cha 18
Level 19: Str 10/Dex 10/Con 21/Int 14/Wis 24/Cha 20
Level 20: Str 10/Dex 10/Con 22/Int 14/Wis 24/Cha 20

Build:
JAL FILIUS
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features|VoP Bonus

1st|Fighter 1|
+1|
+2|
+0|
+0|Handle animal 4 ranks, jump 4 ranks, knowledge (nature) 2 ranks, survival 2 ranks|Intuitive Attack, Ironwood Body||

2nd|Fighter 2|
+2|
+3|
+0|
+0|Handle animal 5 ranks, jump 5 ranks, knowledge (geography) 1 rank|Combat Expertise||

3rd|Monk 1|
+2|
+5|
+2|
+2|Concentration 2 ranks, knowledge (religion) 2 ranks, knowledge (geography) 1.5 ranks, diplomacy 1 rank|Sacred Vow, Improved Unarmed Strike, Stunning Fist|Flurry of blows, unarmed strike|

4th|Monk 2|
+3|
+6|
+3|
+3|Concentration 3 ranks, knowledge (religion) 3 ranks, knowledge (geography) 2 ranks, diplomacy 2 ranks, handle animal 6 ranks|Deflect Arrows|Evasion|

5th|Monk 3 (Broken One sub level)|
+4|
+6|
+3|
+3|Survival 8 ranks||Lay on hands|

6th|Landforged Walker 1|
+4|
+8|
+3|
+3|Concentration 4 ranks, knowledge (nature) 3 ranks, knowledge (geography) 3 ranks, spellcraft 1 rank, survival 9 ranks, handle animal 7 ranks|Vow of Poverty|Body of nature (Hide +4, divine focus)|AC bonus +6, endure elements, sustenance, exalted strike +1 (magic), deflection +1

7th|Landforged Walker 2|
+5|
+9|
+3|
+3|Concentration 5 ranks, knowledge (religion) 4 ranks, spellcraft 2 ranks, survival 10 ranks, handle animal 8 ranks||Body of nature (resistance 5, natural armor +1), green mind|Resistance +1, ability score enhancement +2

8th|Landforged Walker 3|
+6/+1|
+9|
+4|
+4|Concentration 6 ranks, knowledge (nature) 4 ranks, knowledge (geography) 4 ranks, knowledge (religion) 4.5 ranks, survival 11 ranks, handle animal 9 ranks|Touch of Golden Ice|Body of nature (healing herbs), speak with plants|Natural armor +1, mind shielding

9th|Landforged Walker 4|
+7/+2|
+10|
+4|
+4|Concentration 7 ranks, knowledge (nature) 5 ranks, knowledge (geography) ranks, knowledge (religion) 5 ranks, survival 12 ranks, handle animal 10 ranks|Improved Disarm|Body of nature (resistance 10, natural armor +2)|AC bonus +7

10th|Landforged Walker 5|
+7/+2|
+10|
+4|
+4|Concentration 8 ranks, knowledge (nature) 6 ranks, knowledge (geography) 6 ranks, knowledge (religion) 5.5 ranks, survival 13 ranks, handle animal 11 ranks|Servant of the Heavens|Body of nature (immune to polymorph, fortification 50%), plant shape, voice of nature|Exalted strike +2 (good), DR 5/magic

11th|Monk of the Enabled Hand 1|
+7/+2|
+12|
+6|
+6|Concentration 9 ranks, knowledge (religion) 6 ranks, diplomacy 6 ranks||Monk abilities, shim soo “mind over hand”|Ability score +4/+2

12th|Monk of the Enabled Hand 2|
+8/+3|
+13|
+7|
+7|Diplomacy 12 ranks|Sanctify Ki Strike, Mage Slayer|Ki strike (lawful)|AC bonus +8, deflection +2, greater sustenance

13th|Initiate of Pistis Sophia 1|
+8/+3|
+15|
+9|
+9|Knowledge (religion) 8 ranks, diplomacy 16 ranks|Fist of the Heavens|Monk abilities|Resistance +2, energy resistance 5

14th|Initiate of Pistis Sophia 2|
+9/+4|
+16|
+10|
+10|Knowledge (religion) 9 ranks, knowledge (nature) 7 ranks, knowledge (geography) 7 ranks, diplomacy 17 ranks|Exalted Wild Shape|Detect evil, smite evil 1/day|Exalted strike +3, freedom of movement

15th|Initiate of Pistis Sophia 3|
+10/+5|
+16|
+10|
+10|Knowledge (religion) 10 ranks, knowledge (nature) 8 ranks, knowledge (geography) 8 ranks, diplomacy 18 ranks|Pierce Magical Protection|Uncanny dodge|AC bonus +9, ability score +6/+4/+2, DR 5/evil

16th|Initiate of Pistis Sophia 4|
+11/+6/+1|
+17|
+11|
+11|Knowledge (religion) 11 ranks, knowledge (nature) 9 ranks, knowledge (geography) 9 ranks, diplomacy 19 ranks|Vow of Obedience, Holy Ki Strike|Electricity resistance 5|Natural armor +2

17th|Initiate of Pistis Sophia 5|
+11/+6/+1|
+17|
+11|
+11|Knowledge (religion) 12 ranks, knowledge (nature) 10 ranks, knowledge (geography) 10 ranks, diplomacy 20 ranks||Smite evil 2/day|Exalted strike +4, resistance +3, regeneration

18th|Initiate of Pistis Sophia 6|
+12/+7/+2|
+18|
+12|
+12|Knowledge (religion) 13 ranks, knowledge (nature) 11 ranks, knowledge (geography) 11 ranks, diplomacy 21 ranks|Superior Unarmed Strike, Gift of Discernment|Improved Uncanny Dodge|AC bonus +10, deflection +3, true seeing

19th|Initiate of Pistis Sophia 7|
+13/+8/+3|
+18|
+12|
+12|Knowledge (religion) 14 ranks, knowledge (nature) 12 ranks, knowledge (geography) 12 ranks, diplomacy 22 ranks|Vow of Chastity|Electricity resistance 10|Ability score +8/+6/+4/+2, DR 10/evil

20th|Initiate of Pistis Sophia 8|
+14/+9/+4|
+19|
+13|
+13|Knowledge (religion) 15 ranks, knowledge (nature) 13 ranks, knowledge (geography) 13 ranks, diplomacy 23 ranks|Words of Creation|Improved Evasion|Exalted strike +5, energy resistance 15[/table]


The Great Tree That Watches Over Us (Build Notes)

He appears suddenly, and you realize he was there all along, his form hidden among the vines and shadows. As he steps forward, you see he is not, as you first thought, a human. He moves with a mechanical steadiness, though he appears to have been forged not of metal, but of rough-hewn wood. Vines and leaves grow off of him, almost obscuring his mechanical body.

“You are injured,” he says, and pinches a few berries and a sprig of herbs from his body. He is old, old as the trees, but his wooden face shows - compassion? It is hard to say. He crushes the herbs together and hands them to you. “Eat these,” he says, with a voice like creaking boughs.

You tell him what has happened, tell him of the cruel, spider-like ettercaps that attacked your campground. He shakes his head, more sad than angry, and asks you where they came from. And with that he strides off, gone as quick as he arrived, and as he strides through the trees he grows and sprouts, until you can no longer distinguish him from the trees themselves...

Jal Filius was tasked to wander the sacred lands and defend them from intrusion three times: first by Pistis Sophia, the archon who forged him from living wood; second by Jael, his Mother, whose heart was used in his construction; and lastly by Ilmater, the One Who Endures, patron of the oppressed and martyred.

If Jael is his mother, than perhaps Pistis Sophia is Jal Filius' godmother, and it is his desire to follow in the likeness of Pistis Sophia that encouraged Jal Filius to become an ascetic, although she originally forged him as a warrior and a fighter. Still, looking to Pistis Sophia's example, and thinking of the compassion of Ilmater, Jal Filius give up worldly possessions and walked down the unhindered path as a monk.

Jal Filius is first and foremost a defender and a healer, and as a follower of Ilmater he seeks to lessen the pain of others, and endure it on their behalf. He has sacrificed the ability to repair his own wounds so that he may heal others, and the herbs and berries that grow from him can become a potent healing draught as well.

His kindness and wisdom do not go amiss when dealing with others, and his connection with the natural world allows him to speak with the trees and the land.

But this is not to say that Jal Filius is not a warrior. Pistis Sophia created him to fight, and to defend the lands of Jael. Though his wooden frame is small, he is powerful and sturdy, and incredibly resilient. He has the wisdom to always strike unerringly, and the skill to disarm opponents, pierce through their magical protections, stun and disable them, and more. Most dangerous of all, Jal Filius can transform himself to become like a tree himself. He turns himself into a powerful treant, tall and mighty, and it is in this form that he normally remains. The strength and power of a treant, combined with the abilities of a powerful monk and his supernatural resilience, make Jal Filius a terrifying sentinel of his lands.

Level by level breakdown:
At level 5, Jal Filius is reasonably powerful, but his true strength lies in his defenses. His natural damage reduction and high armor class keeps him safe. He is not a great damage dealer at this point, but he can help disable opponents via stunning fist, and provide some limited healing.

By level 10, though, Jal Filius is far more of a threat. By this point, he has sworn away all worldly items, instead relying on the land and his own body. His defenses improve considerably, he gains more healing and new utility with his ability to speak with plants or commune with the land, and he adds some more combat tricks to his repertoire. His most powerful ability, though, is his plant shape. He can transform into huge plants as a druid (in fact, he can do this even better than a druid, who would be restricted to large creatures), allowing him to spend his time as a great treant.

Level 15, Jal Filius' "sweet spot", shows him using these abilities to the fullest. His plant shape ability is both utility and power in one, and shows great synergy with his monk and Initiate levels. His defenses grow even greater, his offense becomes much more powerful as his unarmed strike improves, and he gains more ways of dealing with difficult enemies. His final levels, up through level 20, show this continuing to improve in much the same way.

All in all, Jal Filius is an effective character from the beginning, gaining abilities at every level and growing consistently better throughout his career.

Plant Shape Information and Concerns

Much of Jal Filius' build relies on the natural synergy between monk abilities and the landforged walker's plant shape.

Jal Filius prefers the form of a treant, which allows him to remain in a form similar to his own, retain speech, and more. It is a powerful form, certainly, but not his only option.

If his goal is to become more of a grappler, the tendriculos and red sundew (MMII) both provide excellent options, giving him improved grab and swallow whole. A myconid sovereign gives him a range of (Ex) spore attacks with interesting effects (and also grant him some ranged attacks). If he needs to remain stealthy and cannot take advantage of the treant's +16 bonus to hide among trees, he can turn into something less conspicuous, such as an assassin vine.

The plant shape ability also is listed as being otherwise identical to the druid wild shape class feature. If your DM rules that this lets you take Exalted Wild Shape, do so - this gives you several new forms that can grant flight, teleportation, and more. This build includes it, but if your DM rules against it, replace the feat with Nymph's Kiss.


Why Initiate of Pistis Sophia?
In attempting to come up with an effective build for the Initiate of Pistis Sophia, I came across several stumbling blocks. The flavor was perfect for Jal Filius, but there were several problems with the class as a whole.

The first, and biggest, was how incredibly MAD this class makes you. A monk always has issues with needing multiple ability scores, and the IoPS is even worse. The Charisma requirements of Sanctify Ki Strike are in many ways even more arduous than the ki strike (lawful) pre-req. The build also discourages dumping Wisdom, because you need stunning fist to take advantage of all of its features.

Plant Shape allows Jal Filius to eliminate the MADness. He can focus on Wisdom, to improve his monk abilities, and Charisma, which improves his healing and diplomacy.

IoPS also practically forces Vow of Poverty on you, but that feat is a notorious trap. All of its bonuses could be reproduced with magic items, and then some. However, Jal Filius circumvents this, first as a warforged (granting him some inherent armor bonuses), and second with his Plant Shape abilities. Between deflection bonuses, natural armor (which is explicitly improved by both VoP and landforged walker), and exalted bonuses, his AC will remain competitive throughout his career, and he does not have the disadvantage of needing to switch items every time he changes form.

In generally, IoPS is Monk+. It offers no unique abilities, but it improves everything Jal Filius cares about. He gains new and powerful defenses, he improves his stunning, flurry of blows, speed, AC and damage, he gains new smite attacks and detection abilities. He gets everything a crazy ascetic kung fu tree could want.


The Sacred Lands (Sources and Settings)

"The trees are my sisters, those sacred guardians that sprouted from Jael's fallen seeds, and I am their servant, their voice, their hands. I am the voice of the stones, the ruined walls that once formed a proud kingdom. I am the voice of the land, of the water, of the sky.

"You dare to intrude upon these lands, upon my sisters the trees and brothers the stones? You dare to sully this sacred river with your impure ways? Then you will learn, I am not merely their voice, but also their fist. Leave this place, now, while you still have legs to walk upon."

A note about settings:
As a worshiper of Ilmater, the flavor behind this build places Jal Filius squarely within the Forgotten Realms. I intentionally left the "Sacred Lands" vague, so that they could be fit into nearly any campaign. In general, any old fallen kingdom in a forest-heavy area could be substituted.

Warforged are traditionally thought of as being Eberron-specific, and both Ironwood Body and Landforged Walker are found in books that reference Eberron. However, the warforged are also located in Monster Manual III, and neither Ironwood Body nor Landforged Walker have anything Eberron-specific about them, even in the flavor text.

That being said, if your DM does not approve of Faerun gods, or you are playing a campaign solely in Eberron, simply change all references to Ilmater to another god, preferably one focused on compassion and mercy. The Celestial Hebdomad, which includes Pistis Sophia, also has some connections with Faerun, but these archons could just as easily serve any good god, rather than the House of the Triad. The only truly setting-specific element in the whole build is the Broken One monk substitution level, and this can easily be swapped out for a level in ranger or totemist while keeping the build much the same.

Sources:
Warforged are detailed in Monster Manual III, Eberron Campaign Setting, and Races of Eberron.

The Broken One monastic order and associated substition level is found in Champions of Valor. Gift of Discernment is found in PGF.

Book of Exalted Deeds is home to Intuitive Attack, Sacred Vow, Vow of Poverty, Touch of Golden Ice, Servant of the Heavens, Sanctify Ki Strike, Fist of the Heavens, Exalted Wild Shape, Vow of Obedience, Holy Ki Strike, Vow of Chastity and Words of Creation, as well as the Initiate of Pistis Sophia prestige class.

Monk of the Enabled Hand is found in the Dragon Magazine Compendium.

Superior Unarmed Strike is a feat from Tome of Battle. Mage Slayer and Pierce Magical Protection are both in Complete Arcane.

Ironwood Body is found in Races of Eberron, and Landforged Walker is from Secrets of Xen'drik.

Adaptations:
In the notes on settings, I included how this build can be transported to other settings. Also, the notes on plant shape include some other options if your DM decides that Plant Shape does not count as wild shape for the Exalted Wild Shape feat.

Other interesting and flavorful feats include Nimbus of Light and Stigmata, which fit the flavor quite well, and could be subbed out for Gift of Discernment and Words of Creation. Improved Trip, Ability Focus (Stunning Fist), and Pain Touch would also be nice additions, any one of which could be swapped in over Superior Unarmed Strike.

Amphetryon
2012-03-03, 07:36 PM
Martial arts are often Mind over Bodhi.



http://img.photobucket.com/albums/v56/Xeven/asceticmonk-1.png

Trishna Bodhi, the Seeker of Knowledge
Always keep your mind as bright and clear as the vast sky, the great ocean, and the highest peak, empty of all thoughts. Always keep your body filled with light and heat. Fill yourself with the power of wisdom and enlightenment.

The Build...

Lawful Good Human Male

Racial Features:
Human - Bonus Feat, 4 Extra Skill Points at 1st + 1 Every Level Thereafter

Ability Scores By Level:
{table=head]Level|Str|Dex|Con|Int|Wis|Cha|Increase Amounts|From What

1st|
10|
13|
12|
13|
16|
14||32 Point Buy

4th|
10|
13|
13|
13|
16|
14|+1 Con|Level Increase

7th|
10|
13|
13|
13|
18|
14|+2 Wis|Vow of Poverty

8th|
10|
13|
13|
13|
18|
15|+1 Cha|Level Increase

11th|
10|
13|
13|
13|
20|
17|+2 Wis, +2 Cha|Vow of Poverty

12th|
10|
14|
13|
13|
20|
17|+1 Dex|Level Increase

15th|
10|
16|
13|
13|
22|
19|+2 Wis, +2 Cha, +2 Dex|Vow of Poverty

16th|
10|
16|
13|
13|
22|
20|+1 Cha|Level Increase

19th|
10|
18|
15|
13|
24|
22|+2 Wis, +2 Cha, +2 Dex, +2 Con|Vow of Poverty

20th|
10|
18|
16|
13|
24|
22|+1 Con|Level Increase[/table]

Alternate Class Features:
Invisible Fist, Exemplars of Evil -- Page 21; Hand and Foot Monk, Unearthed Arcana -- Page 52
Hit and Run Fighter, Drow of the Underdark -- Page 58; Cloistered Cleric, Unearthed Arcana -- Page 50
Worshiping a Pantheon, Complete Divine -- Page 6 (Pantheon is Greyhawk from Complete Divine)
Tumble as Fighter Class Skill -- Wizards Website (http://www.wizards.com/default.asp?x=dnd/we/20070228a)

{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|Hand and Foot Monk|
+0|
+2|
+2|
+2|Balance 4, Concentration 1, Hide 4, Knowledge (Arcana) 4, Knowledge (Local) 2, Knowledge (Religion) 4, Tumble 4|Stunning Fist (Monk Bonus Feat), Improved Unarmed Strike (Monk Bonus Feat), Sacred Vow, Vow of Poverty (Human Bonus Feat), Nymph's Kiss (Exalted Bonus Feat)|Bonus Feats, Flurry of Blows, Skill Bonus (Balance +2), Wisdom to Armor Class, Unarmed Strike 1d6

2nd|Hand and Foot Monk|
+1|
+3|
+3|
+3|Balance +1 [5], Hide +1 [5], Knowledge (Arcana) +1 [5], Knowledge (Nature) 1, Knowledge (Religion) +1 [5], Tumble +1 [5]|Deflect Arrows (Monk Bonus Feat), Intuitive Strike (Exalted Bonus Feat)|Bonus Feat, Invisible Fist

3rd|Hit and Run Fighter|
+2|
+5|
+3|
+3|Hide +1 [6], Tumble +1 [6], Skill Trick -- Collector of Stories|Avenging Strike, Improved Disarm (Fighter Bonus Feat)|Bonus Feat, Initiative +2, Dexterity to Damage vs. Flat-Footed Opponents


4th|Hit and Run Fighter|
+3|
+6|
+3|
+3|Hide +1 [7], Knowledge (Nature) +1 [2], Tumble +1 [7]|Combat Expertise (Fighter Bonus Feat), Touch of Golden Ice (Exalted Bonus Feat)|Bonus Feat

5th|Cloistered Cleric|
+3|
+8|
+3|
+5|Concentration +1 [2], Hide +1 [8], Knowledge (Arcana) +3 [8], Knowledge (Religion) +3 [8]|Animal Devotion (Domain Trade), Knowledge Devotion (Domain Trade; Knowledge (Local) as Class Skill), Weapon Focus [Longsword] (War Domain Bonus Feat)|Domains (Animal [Ehlonna], Knowledge , War [Heironeous]), Lore, Turn Undead

6th|Ordained Champion|
+4|
+10|
+3|
+7|Hide +1 [9], Knowledge (Dungeoneering) 1, Knowledge (The Planes) 1|Grappling Block, Combat Reflexes (Ordained Champion Bonus Feat), Travel Devotion (Domain Trade), Servant of the Heavens (Exalted Bonus Feat)|Bonus Feat, Bonus Domain (Travel [Fharlanghn]), Continued Advancement, Modified Spontaneous Casting


7th|Monk of the Enabled Hand|
+4|
+12|
+5|
+9|Concentration +2 [4], Hide +1 [10], Knowledge (Local) +2 [4], Tumble +2 [9]||Monk Abilities (+10ft), Shim Soo "Mind Over Hand"

8th|Monk of the Enabled Hand|
+5|
+13|
+6|
+10|Concentration +1 [5], Hide +1 [11], Knowledge (Local) +3 [7], Tumble +2 [11]|Sanctify Ki Strike (Bonus Exalted Feat)|Monk Abilities (Unarmed Strike 1d8), Ki Strike (Lawful)

9th|Monk of the Enabled Hand|
+6/+1|
+13|
+6|
+10|Concentration +3 [8], Hide +1 [12], Knowledge (Local) +2 [9], Tumble +1 [12]|Evasive Reflexes|Monk Abilities (Armor Class Bonus +1, Flurry of Blows), Kol Soo "Reverse Hand"


10th|Monk of the Enabled Hand|
+7/+2|
+14|
+7|
+11|Concentration +1 [9], Hide +1 [13], Knowledge (Local) +1 [10], Knowledge (Nature) +1 [3], Skill Trick -- Acrobatic Backstab|Holy Ki Strike (Bonus Exalted Feat)|Monk Abilities (+20ft), Kong Soo "Empty Hand"

11th|Initiate of Pistis Sophia|
+7/+2|
+16|
+9|
+13|Hide +1 [14], Knowledge (Local) +1 [11], Knowledge (Nature) +2 [5], Knowledge (Religion) +1 [9]|Fist of the Heavens (Pistis Sophia Bonus Feat)|Bonus Feat, Monk Abilities

12th|Initiate of Pistis Sophia|
+8/+3|
+17|
+10|
+14|Hide +1 [15], Knowledge (Local) +1 [12], Knowledge (Nature) +2 [7], Knowledge (Religion) +1 [10]|Weapon Focus [Unarmed Strike], Sanctify Martial Strike (Exalted Bonus Feat)|Monk Abilities (Unarmed Strike 1d10, Ki Strike (Magic)), Detect Evil, Smite Evil 1/Day

13th|Initiate of Pistis Sophia|
+9/+4|
+17|
+10|
+14|Hide +1 [16], Knowledge (Local) +1 [13], Knowledge (Nature) +1 [8], Knowledge (Religion) +2 [12]||Monk Abilities (+30ft, Flurry of Blows), Uncanny Dodge

14th|Initiate of Pistis Sophia|
+10/+5|
+18|
+11|
+15|Hide +1 [17], Knowledge (Local) +1 [14], Knowledge (The Planes) +2 [3], Knowledge (Religion) +1 [13]|Sanctify Natural Strike (Exalted Bonus Feat), Vow of Obedience (Sacred Vow)|Monk Abilities (Armor Class Bonus +2), Energy Resistance 5, Sacred Vow

15th|Initiate of Pistis Sophia|
+10/+5|
+18|
+11|
+15|Hide +1 [18], Knowledge (Local) +1 [15], Knowledge (Nature) +1 [9], Knowledge (The Planes) +2 [5], Knowledge (Religion) +1 [13]|Fiery Fist|Monk Abilities, Smite Evil 2/Day

16th|Initiate of Pistis Sophia|
+11/+6/+1|
+19|
+12|
+16|Hide +1 [19], Knowledge (Arcana) +2 [10], Knowledge (The Planes) +1 [6] Knowledge (Religion) +1 [13]|Gift of Faith (Exalted Bonus Feat)|Monk Abilities (+40ft, Unarmed Strike 2d6), Improved Uncanny Dodge


17th|Initiate of Pistis Sophia|
+12/+7/+2|
+19|
+12|
+16|Hide +1 [20], Knowledge (Arcana) +2 [12], Knowledge (Nature) +1 [10]|Vow of Chastity (Sacred Vow)|Monk Abilities, Energy Resistance 10, Sacred Vow

18th|Initiate of Pistis Sophia|
+13/+8/+3|
+20|
+13|
+17|Hide +1 [21], Knowledge (Arcana) +2 [14], Knowledge (Religion) + 2 [15]|Ki Blast, Ranged Smite Evil (Exalted Bonus Feat)|Monk Abilities, Smite Evil 3/Day

19th|Initiate of Pistis Sophia|
+13/+8/+3|
+20|
+13|
+17|Hide +1 [22], Knowledge (Arcana) +1 [15], Knowledge (Nature) +1 [11], Knowledge (The Planes) +2 [8]||Monk Abilities (+50ft, Armored Class Bonus +3), Improved Evasion

20th|Initiate of Pistis Sophia|
+14/+9/+4|
+21|
+14|
+18|Hide +1 [23], Knowledge (The Planes) +6 [14]|Vow of Purity (Exalted Bonus Feat), Vow of Abstinence (Sacred Vow)|Monk Abilities (Unarmed Strike 2d8), Celestial Transformation, Sacred Vow
[/table]

Vow of Poverty Math and Stunning Fist/Turning Progression
(This does not include additional bonuses from the Exalted Feats that this character possesses. This is straight Vow of Poverty, Ability Scores, and any 'always on' Armor Class or To-Hit Feats and Abilities that he has.)

{table=head]Level|[B]Turning|Stunning|Armor Class|To-Hit|Extras

1st|
-|
1|18 (+1 Dex, +3 Wis, +4 Exalted)|+0|Exalted Bonus Feat

2nd|
-|
2|18|+4 (+1 Base Attack, + 3 Wis)|Exalted Bonus Feat

3rd|
-|
2|19 (+1 Dex, +3 Wis, +5 Exalted)|+5 (+2 Base Attack, + 3 Wis)|Endure Elements

4th|
-|
2|19|+7 (+3 Base Attack, + 3 Wis, +1 Enhancement)|Exalted Bonus Feat, Bypass (Magic) Damage Reduction

5th|
5|
2|19|+7|Sustenance

6th|
5|
3|21 (+1 Dex, +3 Wis, +6 Exalted, +1 Deflection)|+8 (+4 Base Attack, + 3 Wis, +1 Enhancement)|Exalted Bonus Feat

7th|
5|
3|22 (+1 Dex, +4 Wis, +6 Exalted, +1 Deflection)|+9 (+4 Base Attack, + 4 Wis, +1 Enhancement)|Ability Score Increase +2 (Wis), Resistance +1 (Bonus to All Saves)

8th|
5|
3|23 (+1 Dex, +4 Wis, +6 Exalted, +1 Deflection, +1 Natural)|+10 (+5 Base Attack, + 4 Wis, +1 Enhancement)|Exalted Bonus Feat, Mind Shielding

9th|
5|
3|25 (+1 Dex, +4 Wis, +7 Exalted, +1 Deflection, +1 Natural, +1 Monk)|+11/+6 (+6/+1 Base Attack, + 4 Wis, +1 Enhancement)|

10th|
5|
4|25|+13/+8 (+7/+2 Base Attack, + 4 Wis, +2 Enhancement)|Exalted Bonus Feat, Damage Reduction 5/Magic, Bypass (Good) Damage Reduction

11th|
6|
4|26 (+1 Dex, +5 Wis, +7 Exalted, +1 Deflection, +1 Natural, +1 Monk)|+14/+9 (+7/+2 Base Attack, + 5 Wis, +2 Enhancement)|Ability Score Increase +4/+2 (Wis/Cha)

12th|
6|
4|29 (+2 Dex, +5 Wis, +8 Exalted, +2 Deflection, +1 Natural, +1 Monk)|+16/+11 (+8/+3 Base Attack, + 5 Wis, +2 Enhancement, +1 Weapon Focus)|Exalted Bonus Feat, Greater Sustenance

13th|
6|
4|29|+17/+12 (+9/+4 Base Attack, + 5 Wis, +2 Enhancement, +1 Weapon Focus)|Resistance +2 (Bonus to All Saves), Energy Resistance 5

14th|
6|
5|30 (+2 Dex, +5 Wis, +8 Exalted, +2 Deflection, +1 Natural, +2 Monk)|+19/+14 (+10/+5 Base Attack, + 5 Wis, +3 Enhancement, +1 Weapon Focus)|Exalted Bonus Feat, Freedom of Movement

15th|
7|
5|33 (+3 Dex, +6 Wis, +9 Exalted, +2 Deflection, +1 Natural, +2 Monk)|+20/+15 (+10/+5 Base Attack, + 6 Wis, +3 Enhancement, +1 Weapon Focus)|Ability Score Increase +6/+4/+2 (Wis/Cha/Dex), Damage Reduction 5/Evil

16th|
8|
5|34 (+3 Dex, +6 Wis, +9 Exalted, +2 Deflection, +2 Natural, +2 Monk)|+21/+16/+11 (+11/+6/+1 Base Attack, + 6 Wis, +3 Enhancement, +1 Weapon Focus)|Exalted Bonus Feat


17th|
8|
5|34 (+3 Dex, +6 Wis, +9 Exalted, +1 Deflection, +2 Natural, +2 Monk)|+23/+18/+13 (+12/+7/+2 Base Attack, + 6 Wis, +4 Enhancement, +1 Weapon Focus)|Resistance +3 (Bonus to All Saves), Regeneration

18th|
8|
6|36 (+3 Dex, +6 Wis, +10 Exalted, +3 Deflection, +2 Natural, +2 Monk)|+24/+19/+14 (+13/+8/+3 Base Attack, + 6 Wis, +4 Enhancement, +1 Weapon Focus)|Exalted Bonus Feat, True Seeing

19th|
9|
6|39 (+4 Dex, +7 Wis, +10 Exalted, +3 Deflection, +2 Natural, +3 Monk)|+25/+20/+15 (+13/+8/+3 Base Attack, + 7 Wis, +4 Enhancement, +1 Weapon Focus)|Ability Score Increase +8/+6/+4/+2, Damaged Reduction 10/Evil

20th|
9|
6|39|+27/+22/+17 (+14/+7/+4 Base Attack, + 7 Wis, +5 Enhancement, +1 Weapon Focus)|Exalted Bonus Feat, Energy Resistance 15[/table]

Spells Per Day (Pfffft... Seriously?)
(Noted purely for completeness' sake. Honestly, these are nice but really give you no more or less combat effectiveness. This notes when you get them [5th], when you get a bonus one [11th], and what we're going to prepare. There's really no reason to pick other spells since we get so little and it's not a major part of the character...)

{table=head]Level|0th|1st|What We'll Prepare
5th|3|1+1|0th - Create Water, Detect Magic, Read Magic / 1st - Bless Water, Magic Weapon (Domain)
11th|3|2+1|0th - Create Water, Detect Magic, Read Magic / 1st - Comprehend Languages, Bless Water, Magic Weapon (Domain)[/table]

As different streams having different sources all mingle their waters in the sea, so different tendencies, various though they appear, crooked or straight, all lead to the Gods.

The Sources...
Book of Exalted Deeds - Initiate of Pistis Sophia, Exalted Feats, Vow of Poverty
Complete Champion - Devotion Feats, Ordained Champion
Complete Divine - Pantheon Worship
Complete Scoundrel - Skill Tricks
Dragon Compendium - Monk of the Enabled Hand
Drow of the Underdark - Hit-and-Run Fighter
Exemplars of Evil - Invisible Fist
Oriental Adventures - Grappling Block
Player's Handbook - Cleric, Monk, Fighter, Combat Expertise, Combat Reflexes
Player's Handbook II - Fiery Fist, Ki Blast
Tome of Battle - Avenging Strike, Evasive Reflexes
Unearthed Arcana - Hand and Foot Monk, Cloistered Cleric
Wizards Website (http://www.wizards.com/default.asp?x=dnd/we/20070228a) - Tumble as a Fighter Class Skill
Everyone has a spirit that can be refined, a body that can be trained in some manner, a suitable path to follow. You are here to realize your inner divinity and manifest your innate enlightenment.

The Tactics...
Overall:
This build was horribly, horribly complex and has about three hundred different aspects to it. I will probably miss a lot in the explanation of it's abilities, but everything should be noted on the charts in The Build. Refer back to that if you have any questions.

This character was supposed to represent a burgeoning ascetic who has plenty of faith, but some trouble deciding on who (or what) he wants to give his allegiance to. Side aspects of the character were a love of learning, quiet contemplation, and lively discussion.

Another Note: I will not be discussing the Vow of Poverty bonuses in this section as they are fairly static and already spelled out in The Build. Go read that if you're unsure of what it does.

1st-5th
We start life as a standard Monk, but grab ourselves an extra little bonus to Balance by using the Fighting Styles in Unearthed Arcana.These two levels give us access to Stunning[ly Bad] Fist and Deflect Arrows, as well as Invisible Fist for Hide goodness (My favorite Alternate Class Feature for non-magic stealth characters; If we were to able to use Flaws in Iron Chef, I would take Darkstalker to complement it).

1st and 2nd level also give us what I like to call the Trifecta of Awesomeness, which include Vow of Poverty, Nymph's Kiss, and Intuitive Strike. Each of these will be a boon through all 20 levels, because they will give us lots of bonuses (Vow), Skill Points (Kiss), and Wisdom on To-Hit (Strike).

We dip into Hit-and-Run Fighter after our two levels of Monk. We're doing this for more Base Attack, and so that we can get the Bonus Feats, Dexterity to Damage (Invisible Fist may help accomplish this), and Initiative bonus.

Avenging Strike and Combat Expertise work well together at these levels, if we're facing Evil Outsiders. This combo allows us to boost our Armor Class without loosing too much on To-Hit. This continues to be a valid tactic as we advance, but will be less desirable as we get iteratives (Though both feats will remain useful for separate uses).

Collector of Stories is a handy Skill Trick we pick up at 3rd for use with Knowledge Devotion (When we get it at 5th, that is). Gotta love a free +5 to a Knowledge check when you need it!

Touch of Golden Ice will add some oomphf to our strikes by dealing Dexterity damage if our opponent fails a save (Acts like a poison), but it's a cool little bonus rather than a major tactic (It's not like we can take anything better for Exalted Feats anyways...).

Cloistered Cleric rounds out these levels, and will allow us to do a lot of things the build may otherwise lack. Turn Undead comes online to provide fuel for Animal Devotion and future Devotions we will get. Animal Devotion will be used mostly for a substitute for Fly, but has other good bonuses. Knowledge Devotion crawls in to give us some nice To-Hit, which allows us to give Combat Expertise some love when we aren't fighting Evil Outsiders (And when Avenging Strike starts to combo less well with it).

The spells that we get from Cleric really do not matter, since we get so few. I picked ones that mostly are for flavor. Go check out The Build to see what they are, because they don't bear much of a breakdown style explanation. Lore is gimped and useless for the same reasons as our spells and similarly is not worth expanding on.

Also, if you're wondering how I got the domains that I did, see the bit about worshiping pantheons in Complete Divine -- Page 6. Some cheese for you, but this is completely following the rules. Hell, if I didn't do it this way, I could have just said I was a Cleric that worshiped an ideal (Which is explicitly allowed in the Player's Handbook entry for Cleric).

6th-10th
We begin these levels with Ordained Champion, which we're technically in compliance by taking because we do technically worship Heironeous. See the bit about worshiping pantheons in Complete Divine -- Page 6. We use the Bonus Domain to snag a domain from one of the other gods we worship too, and exchange that bad-boy for Travel Devotion.

The above is much stinkier cheese that cherry-picking domains, so I expect a deduction here. :smalltongue:

The feats we get to start us off will help solidify future tactics: Grappling Block gives us a free Disarm attempt when we would otherwise be hit, and denies the opponent bonuses to Disarm attempts based on weapon size. Combat Reflexes will give us more Attacks of Opportunity to play with. Travel Devotion is essentially a replacement for Pounce. Servant of the Heavens is semi-useless, but it's a Pistis required feat.

Continued Advancement is in the same boat as Lore and our spells: It increases effective Cleric Level for Turning. So we're 2 instead of 1. Yay? Modified Spontaneous Casting isn't useless, but it's not particularly useful either. It lets us drop our prepared 1st level spell for the 1st level War Domain spell. Again... Yay?

Where things really start to kick into high gear are the Monk of the Enabled Hand levels. This is what leads us into Pistis, and it has some damn good benefits too:

The first thing is that Monk stacks with Monk of the Enabled Hand for Armor Class Bonus, Speed Bonus, Flurry of Blows improvements, and Unarmed Damage. Delicious, and very nice considering where we're headed.

Shim Soo "Mind Over Hand" allows us to use our opponent's Touch Armor Class on an attack roll a number of times per day equal to 1+Enabled Hand Class Levels. Makes a great pairing with Combat Expertise.

Ki Strike (Lawful) is our key to Pistis Sophia

Evasive Reflexes and Kol Soo "Reverse Hand" will pair nicely together to make sure that we don't take a Full Attack to the face unless we really want to (Kol Soo basically gives us an Attack of Opportunity any time the opponent would hit us in battle, and our Evasive Reflexes lets us take a 5ft step instead of the attack. Not a bad combo!).

Finally, Kong Soo "Empty Hand" pairs with our Grappling Block and Improved Disarm so that we: 1. Make a Disarm attempt when the opponent would otherwise hit us, 2. Get to ignore the opponent's bonuses to Disarm attempts because of weapon Size, 3. Get +4 to Disarm attempts, 4. Get to treat our fists as Large for Disarm attempts (A further +4). This all makes Disarming a nice tactic against humanoids and whomever else uses weapons as their main method of attack.

The Exalted feats gained these levels are pretty straight forward and unremarkable: Sanctify Ki Strike and Holy Ki Strike. This first is a requirement for Pistis, and the second is +2d6 damage against Evil. Not bad; Just not exciting.

The Skill Trick we get, Aerobatic Backstab, is useful for getting a bit more mileage out of out Dexterity to Damage from Hit-and-Run Fighter. Gotta love more options!

11th-20th
I lumped these levels together because Pistis is one of those classes that gets a lot up front and just gets to use that stuff more as it progresses. There's nothing tactically that changes much in these levels. There's a lot of reasons to enter Pistis for this character, so don't take this as an admission that I'm just building around the class rather than with it!

Flavor-wise, this represents the final realization of the force our character wants to channel his faith into, and the ideals he wants to live his life by: The dogma of Pistis Sophia. Mechanics-wise, we get more Exalted Feats in for form of Vows, more Monk-stacking goodness, Smite Evil, and some random defensive abilities.

Smite Evil, particularly, works well with the Ki Blast and Ranged Smite feats we're picking up at 18th for a mildly potent ranged attack we can use in a pinch. It also pairs with Combat Expertise to give us even more options with that feat (Have I pushed that feat enough? Again, if Flaws were on the table, we'd be getting Improved Combat Expertise somewhere along the way).

The Monk Abilities gets us to the point where we're doing 2d8 per strike, eventually makes the extra attack with Flurry of Blows penalty free, and increases our Monk Armor Class Bonus (I assumed in The Build that these stack with the Monk of the Enabled Hand stacking).

Improved Evasion covers our weakest Save (Which is still, admittedly, freaking amazing due to Vow of Poverty, a high Dexterity, and multiclassed Save-stacking).

More Damage Reduction is nice, and can really be pretty amazing if our enemies can't bypass all the other Damage Reduction and Energy Resistance that we have stacked all over us.

I'm not sure what becoming an Outsider really does for us, and most of our Exalted Feats (Including the additional Vows we get) are small bonuses that don't mean a whole lot. One note on Vows: We can use Create Water / Bless Water from our Cleric level to wash ourselves after touching undead so as not to break the Vow of Purity.

Sweet Spot(s)
I would argue that this build has a full three "Sweet Spots": 10th, 15th, and 19th.

10th level is wonderful because our Disarm sexiness is online, as well as our Evasive Reflexes combo. We've got a nice damage output, many wonderful To-Hit options, and some Pounce-style action with Travel Devotion and +20ft speed.

15th is good because we're no longer getting penalized for Flurry of Blows, we have extra damage and To-Hit from Smite, Fiery Fist is finally giving us a use for Stunning Fist other than using Stunning Fist, and we're getting some damned decent returns from Knowledge Devotion right about now.

19th would probably be the least 'sweet' of these, but it's still got some goodies... A shiny new ranged attack that's not game breaking but works good in a pinch, Improved Evasion goodness, and +50ft to speed, Knowledges almost fully online. All-in-all, not bad.



Knowledge will forever govern ignorance; and a people who mean to be their own governors must arm themselves with the power which knowledge gives.

The Story...

http://img.photobucket.com/albums/v56/Xeven/wanderer.jpg

Rezekial couldn't say what drew him to the man... Perhaps it was the lines and scars on his face, which were sure to have a myriad of stories to go along with them. Then again, it could have been the intensity with which the man studied a dusty old tome he gripped in his wizened old hands. Either one told him that there was a lot more to this man than there seemed.

He strode across the smoke filled, piss-smelling tavern floor towards where the man was seated. It was one of the far, dark corners way out of the way of the normal patrons. The table the fellow was seated that looked like it'd seen better days, and the chairs around it were bowing with age.

"Old man, would you like an ale?" Rezekiel said, taking a seat on the other end of the table.

Without looking up from his tome, the man replied in a friendly tone "Why, yes, me boy. But make sure the wench brings two cups; One of them empty, if you please."

Rezekial flagged down a serving wench and placed the order. He looked back at the old man when she left, and notice he had not moved an inch. He waited for the man to put the book down and say something, but that didn't happen. The silence made him somewhat uncomfortable, so he began to speak:

"So, old man, what is your name? I'm Rezekial the Bold: Teller of Tales, Singer of S--"

The man raised his hand as if to silence Rezekial and, strangely enough, he felt obliged to comply. Except for the the hand, the fellow's face and body had still not moved and his grip on the tome was strong as ever. His expression was blank, and his voice compassionate but emotionless as he said:

"In due time. Wait for the ale, lad. Conversation is a blessing that deserves a greater reason than merely breaking silence."

Rezekial nodded, though he was not sure the man saw it. Waiting in silence with his head down and staring at his hands, he felt a child, but he was afraid to do anything that might be perceived as disrespectful.

The wench arrived quickly with the ales after that. As soon as she'd set them down, the man closed his book, set it on the table, and grabbed his drink. He swigged, gargled, grabbed the empty cup, and spat.

Puzzlement must have shown on Rezerkial's face, because the man laughed a hearty laugh and said "You seem vexed, boy. Have I offended you?"

"No, no. It's quite alright. It's your ale to do with what you please. I'm just perplexed as to why one would spit out good ale."

"I'm not sure if 'good' is the word I'd use to describe the dreck this place serves, me lad. But, that's not why I spat it out. 'Twas the fact that I've Vowed to the Lords on High that I would not consume alcohol."

A frown played across Rezekial's face. He sighed a confused sigh and said "Wouldn't you have just borken your Vow, then?"

"No," the man replied "When I took my Vow I told the Gods that I would not 'consume' alcohol. I never told them that I wouldn't 'taste' it." He chortled, took another swig of ale, then spat it in the cup as he'd done before.

"That seems a mite pedantic to me," Rezekial stated. He sipped at his own ale, and made a point of swallowing it. He didn't get the get the reaction he was looking for. In point of fact, he didn't get any reaction at all, though he was quite sure the man noticed.

"The Gods rules the lives of men and decide the fates of all based on pedantry, me boy. To them, the minute details make all the difference. I should know; I was a servant of more than one of them once upon a time."

"Oh really," Rezekial began while shifting forward in his seat, "And who might have you served, sir? From the look of you, you've been through a lot."

The man chortled again, performed his ritual with the ale, and replied "Aye. That I have, boy. That I have. Would you like to listen to an old man reminisce?"

"Most definitely." Razekial stated. He was hoping to have a conversation, but if the man wanted to pontificate, then that would be alright with him as well. He'd sat down with the intention of hearing something interesting in any case...

The life of Trishna is complicated. He started his path in the city of Lulika, a small village set upon by goblins frequently.

His parents were killed while he was young, but he was saved and adopted by the Shadow Hand and Silent Foot monastery, who raised and trained him. He took his first Vows as a way to show his deep devotion to the Order.

During these years in the order, he met Chiss, a girl that he fell deeply in love with and spent most of his free time talking too.
"...Chiss was a young lass who'd been orphaned when she was wee, just like me. She, unlike me, was not part of the order per say. They didn't allow women in. Instead, they made use of her as a washer, cook, water wench, and anything else they could think of to make her earn her meals."

"Me and her hit it off right quick. Like peas and carrots, we were. When I was grief stricken because of the loss of a comrade, she was there. When I was injured, she nurse me back to health. When I needed conversation, she provided it. Me sun and stars, she was. As intelligent as she was beautiful."

"She sounds wonderful," Rezekial interjected.

"She was, boy, she was," said the man, his eyes sparkling as he spoke of his beloved, "Me and her used to spend our free time by this tranquil lake close to the monastery, speaking on matters of arcane magics or religious doctrine. Dry though those subjects may seem to you, there was nothing like those conversations in all of this world."

"Me years were happy then. The life I had at the monastery was everything I ever wanted and more. But, it was something that was never meant to last..."

The even that Trishna is alluding to is the appearance of a soldier at the steps of the monastery. He was a young man named Klaus with orders to round up as many men as he could to fight in the Emperor's army.

Trishna joined the army, seeing it as his duty and a cause worth fighting for. He spend two years fighting along side Klaus against a scourge of undead that threatened the realm. His one regret in swearing his service to the Emperor was leaving Chiss behind...
"...I didn't like Klaus at first, to be honest with you. While he was certainly a man of the Emperor, and he believe in the cause, he didn't seem to have an issue with ignoring the rules and laws we were meant to live by. Still, his intentions were always good and he led his men well."

"The man grew on me as we traveled. He was always quick to show me new fighting tricks, and even knew quite a few stories that were interesting to listen to. There was a hidden intelligence to the man that didn't show on the surface, and a knowledge you don't get form just study."

"For two years, I fought with the Emperor's army. In the final battle to turn the tide of the war, I fought right beside Klaus. We smashed hundreds of the living dead together, but he was eventually felled by a bolt of energy from some foul necromancer."

"It was one of the few times in my life that I've lost control of my emotions. I killed that necromancer very violently, and felt him shudder in me hands as he drew his last breath. Though his death was quick enough, it wasn't easy, and I actually regret that."

"So," Rezekial inturrupted, "Klaus was a dear friend by that time, then?"

"He was," The old man confirmed. His voice showed the briefest quiver as he continued, "By that time, he was probably the closest thing I had to a brother. We taught each other things, told each other stories, watched out for one another, and confided our fears in each other. It was as hard a loss as leaving Chiss."

"You said that was the final battle," Rezekial stated, "What was it that you did afterwards?..."

After the death of Klaus and the end of the war against the undead, Trishna decided that it was time for something new: He joined the Church of One Thousand Prayers.

This church was dedicated to several Gods, not just one, although it did have several sects that tended to praise certain Gods more than others. One of these was the Champions of Heironeous, who Ordained Thrishna as part of their sect after he agreed to accept the honor.

Trishna learned much while he was there, though it was only a short time. He gained the command of divine abilities that allowed him to run faster, gain tremendous strength, strike like a snake, and even fly!
"...You left?" Rezekial was incredulous, "Right after accepting an honor from a sect of the clergy?"

"That's the thing, boy. It was a hollow honor. They were willing to give it to anyone in order to increase their power within the Church. I went along with it for awhile but, once I figured that out, continuing down that path felt wrong."

"What's more than that, I discovered that despite the large libraries I had available to me and the prayers I studied, life as a priest was more about blustery speeches and mass worship rather than quiet contemplation and enlightenment..."

Thrishna spent years after his time at the Church looking for a suitable place for training, learning, and quiet contemplation.

By happenstance, he met a man named Yoshiro at a tavern in a small village. The two drank, conversed, and agreed to leave the town together. The idea was that they would go their separate ways when their paths parted.

This did not happen, as they were ambushed by bandits and had to defend themselves. After the fight, Yoshiro revealed he was a Monk of the Enabled Hand and asked Thrishna to join his order.
"...I trained with the Hand for decades. Me fists were honed to physical perfection, me mind was sharp as any blade, and me heart held within it the hopes and dreams of the youngins from all small villages we helped in various ways."

"Our work wasn't glamorous by any means, boy, but it was necessary. Feeding the mouths that couldn't feed themselves, building shelter for those without homes, and giving a number of resources to the less fortunate that they would otherwise not have had. They were all good works."

"That's not to say I didn't have me fair few combats, or that they weren't loads of fun," the man chuckled, a bemused grin on his face, "In point of fact, the Hand took great pride in the fact that we honed mere fists and hands to perform feats that matched even the mightiest blades; It's just that we tended to try and avoid those things if we could."

"To tell you the truth, me hands back in the day could cut through the greatest armor as if it wasn't there, initiate furious counter-strikes, and disarm even the largest blades from the biggest warriors in the land. Not bragging here, boy, just stating facts..."

After nearly two decades of proving himself within the Enabled Hand, Trishna was approached by a small inner-circle of the coven that called themselves the Initiates of Pistis Sophia.

Due to his religious training, Trishna knew exactly who Pistis Sophia was. In fact, he'd prayed to the Tome Archons as his patron saints while at the Church of One Thousand Prayers, so the idea of fealty to them was nothing new to him.

They wanted him to join the secret sect and deepen his relationship with the Archon. Trishna contemplated this for 10 days before agreeing, and swore his allegiance to Pistis Sophia on the morning of the 11th day.
"... And, you see, boy, that's why I took a Vow of Chastity."

"So you swore off women entirely?" Rezekial asked, "That sounds like it'd be a tough thing to do."

"I don't know if I'd say that I swore off women," the old man protested. He began to say more on precisely that subject, but then stopped. His eyes darted away from Rezekial, and said instead, "One moment, lad. We'll continue soon."

The man stood and waved. A tall, beautiful, woman walked towards their table. When she got close, the old fellow grabbed her around the waist and said, "Rezekial, I'd like you to meet me wife: Chiss."

Rezekial's jaw dropped, and he couldn't find the words to voice what he was thinking. Both the the husband and the wife laughed a hearty laugh, then, as if reading his thoughts, the man spoke up, "I know. When I swore that Vow to Pistis Sophia, I simply said I wouldn't 'bugger' any woman. Never said I wouldn't 'marry' any woman..."

[CENTER]{{scrubbed}}

Amphetryon
2012-03-03, 07:38 PM
There is no Dana, only Zool. -Ghostbusters

http://ninjamonkeyproductions.webs.com/NinjaMonkey_CL.jpg (http://ninjamonkeyproductions.webs.com/NinjaMonkey_CL.jpg)
Zool, Ape of the Heavens
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features|Vow of Poverty Benefits

2 HD|Brood Monkey|
+2|
+0|
+3|
+3|Concentration 2.5, Spot 2.5, Listen 2.5|Alertness, Sacred Vow|+2 LA, Flurry of Blows, Immune to Enchantment, 3/day--Cure Minor Wounds, Doom, 1/day--Cause Fear, Cure Light Wounds, Shield of Faith|-

3rd|Monk|
+2|
+2|
+5|
+5|Concentration 6, Spot 3, Listen 3.5|Vow of Poverty, Stunning Fist, Improved Unarmed Strike|Decisive Strike, Unarmed Strike 1d4|AC Bonus +6, Endure Elements, Exalted Strike +1 (Magic), Sustenance

4th|Monk|
+3|
+3|
+6|
+6|Concentration 7, Spot 5, Listen 5.5|Deflect Arrows, Intuative Strike|Evasion|AC Bonus +6, Deflection +1

5th|Fighter|
+4|
+5|
+6|
+6|Concentration 8, Spot 5, Listen 6|Combat Expertise||Resistance +1, Ability Score Bonus +2

6th|Fighter|
+5|
+6|
+6|
+6|Concentration 9, Spot 5.5, Listen 6|Improved Disarm, Servant of the Heavens||Natural Armor +1, Mind Shielding

7th|Master of the Enabled Hand|
+5|
+8|
+8|
+8|Concentration 10, Spot 8, Listen 7.5||Monk Special Abilities, Shim Soo, Unarmored Speed Bonus +10'|AC Bonus +7

8th|Master of the Enabled Hand|
+6/+1|
+9|
+9|
+9|Concentration 11, Spot 10, Listen 9.5|Sanctified Ki Strike|Unarmed Strike 1d6, Ki Strike (Lawful)|Exalted Strike +2 (Good), DR 5/Magic

9th|Initiate of Pistis Sophia|
+6/+1|
+11|
+11|
+11|Concentration 12, Spot 12, Listen 11.5|Fist of the Heavens, Superior Unarmed Strike|Monk Abilities, AC Bonus +1, Unarmed Strike 1d8|Ability Score Enhancement +4/+2

10th|Initiate of Pistis Sophia|
+7/+2|
+12|
+12|
+12|Concentration 13, Spot 13, Listen 13, Autohypnosis .5|Touch of Golden Ice|Detect Evil at-Will, Smite Evil 1/Day, Unarmored Speed Bonus +20'|AC Bonus +8, Deflection +2, Greater Sustenance

11th|Initiate of Pistis Sophia|
+8/+3|
+12|
+12|
+12|Concentration 14, Spot 14, Listen 14, Autohypnosis 1.5||Uncanny Dodge|Resistance +2, Energy Resistance 5

12th|Initiate of Pistis Sophia|
+9/+4|
+13|
+13|
+13|Concentration 15, Spot 15, Listen 15, Autohypnosis 2.5|Rapid Stunning, Holy Ki Strike, Vow of Abstinence|Unarmed Strike 1d10, Electricity Resistance 5|Exalted Strike +3, Freedom of Movement

13th|Initiate of Pistis Sophia|
+9/+4|
+13|
+13|
+13|Concentration 16, Spot 16, Listen 16, Autohypnosis 3.5||Unarmored Speed Bonus +30', Smite Evil 2/Day|AC Bonus +9, Ability Score Enhancement +6/+4/+2, DR 5/Evil

14th|Initiate of Pistis Sophia|
+10/+5|
+14|
+14|
+14|Concentration 17, Spot 17, Listen 17, Autohypnosis 4.5|Nimbus of Light|AC Bonus +2, Improved Uncanny Dodge|Natural Armor +2

15th|Initiate of Pistis Sophia|
+11/+6/+1|
+14|
+14|
+14|Concentration 18, Spot 18, Listen 18, Autohypnosis 5.5|Extra Stunning, Vow of Chastity|Electricity Resistance 10|Exalted Strike +4, Resistance +3, Regeneration

16th|Initiate of Pistis Sophia|
+12/+7/+2|
+15|
+15|
+15|Concentration 19, Spot 19, Listen 19, Autohypnosis 6.5|Stigmata|Unarmed Strike 2d6, Unarmored Speed Bonus +40', Smite Evil 3/Day|AC Bonus +10, Deflection +3, True Seeing

17th|Initiate of Pistis Sophia|
+12/+7/+2|
+15|
+15|
+15|Concentration 20, Spot 20, Listen 20, Autohypnosis 7.5||Improved Evasion|Ability Score Adjustment +8/+6/+4/+2, DR 10/Evil

18th|Initiate of Pistis Sophia|
+13/+8/+3|
+16|
+16|
+16|Concentration 21, Spot 21, Listen 21, Autohypnosis 8.5|Extra Stunning, Holy Radiance, Vow of Obedience|Celestial Transformation|Exalted Strike +5, Energy Resistance 15[/table]

Point Buy (2):
Str 8 (PB 10, -2 Racial)
Dex 14 (PB 8, +4 Racial, +2 VoP)
Con 18 (PB 10, Racial +4, +4 VoP)
Int 13 (PB 18, +1 Leveling, -6 Racial)
Wis 28 (PB 16, +4 Racial, +2 Leveling, +6 VoP)
Cha 19 (PB 10, +2 Racial, +1 Leveling, +8 VoP)

Backstory
Goodness can sprout from the most unforseen places; consider Zool, a Champion of the great Pistis Sophia, who began as a degenerate savage, scrounging through the ruins of a once-great city.

One day, he happened to run into some looters; now, Zool, being a genius among his own kind (which is to say that he was slightly more intelligent than a human.), he hung back and watched them. Unfortunately, he was discovered, and almost killed, until a voice appeared in his head.

"What do you want?"

And Zool muttered a response, in his own gutteral language, "I want to live."

"Very well. For survival, take my strength!"

Zool rose from the ground, recovering from the beating that the looters had inflicted on him, and looked at the club in his hands; he didn't need it anymore.

The first blow he struck caused the one struck to fall unconscious at his feet; he grinned at the other looters, who beat a hasty retreat.

Level 3

There is no Pistis Sophia, only ZOOL! Sorry, had to get that out of the way.

Anyway, Zool isn't off to a bad start; he may be a 5th-level character (at 3rd level), but he has some pluck!

And by pluck, I mean that he has both Flurry of Blows (which works with all Simple weapons, and allows him to make a free Bite attack at -5, without the penalty to hit from Flurry of Blows. Sweetness.) and Decisive Strike, meaning that he can vary strategies as he sees fit. A couple of other awesome bits are the fact that he has some SLAs that can heal himself or weaken his enemies, and that he adds his Wisdom Bonus to AC. Wait, did I forget to mention immunity to ALL ENCHANTMENT EFFECTS? Heck, Paladins of Freedom get immunity to Compulsions, and that's considered good!

From his VoP, he gets a +5 to AC, a +1 to Attack/Damage, Magic Fists!, Protection from Elements, and he does not need to eat or drink.

You know what? This kind of sounds like a monkey that has just received a weak version of Exaltation...

Yes, we're going for the Exalted type of Exalted.

Zool found that he didn't want anything at all; he no longer felt hunger or thirst, and his fists could match any weapon he could find in the ruins. And then there were the reflexes; he merely had to reach out to deflect an arrow from a hunter, and attacks slid off his pelt.

He had since learned the identity of his Patron; it was Pistis Sophia, a Celestial of great power that appreciated poverty and prowess. He learned what the Patron accepted of him, and chose to on the restrictions; after all, why not serve one who will grant such wonders, if all that it requires is to be kind, just, and ordered in your life?

His life was wonderful, aiding others, not only of his people but those lost within the ruins, or under attack from looters. Until one day, Pistis Sophia gave a desire into his heart to study under a proper master, and so he bade farewell to the ruins that he loved so much.

Level 6

Zool is doing well; he has his first ability bonus (which has been placed in Charisma), and has since gone down to a -1 on his Flurry of Blows. His AC has skyrocketed, and he now is immune to all magical attempts to read his mind, his alignment, or to see if he lies (which he never would do, being good). He also now has a bunch of combat feats (needed for the PrC that he's going to enter soon.) More or less, this point is kinda boring.

Zool arrived years later to a monastery, and requested entry; his wisdom was apparent to the monks inside, and so they accepted him into their ranks, and taught him the ways of Shim Soo, until one day his hands were seen to shine with both lawfulness and goodness, their very touch bringing pain to the wicked; his eyes were even said to be able to see the hearts within man and beast. And so he bade farewell to the monastery, and found a mountain top, and sat upon it to meditate.

Level 12

The Monkey HAS THE POWER! Through the Shim Soo class feature, he can, 1/round, attack as a touch attack... 3/day. Which combines exceedingly well with Decisive Strike. And by this point, his Stunning Fists are PAINFUL; he stuns for one round, then the enemy is nauseated the round after that (AND staggered if the enemy is Evil.) And he can whip out 2/round.

Besides that, he now has a bit of DR and Energy Resistance, and can Smite Evil! (for +4 to hit and Damage, but you take what you can get.) He also has Holy Ki Strike, and a wondrous little thing called... Touch of Golden Ice. Yes, he is quite frankly a pain to fight if you are evil (I know, I know, a bad pun.)

Zool meditated for years upon years, fighting whatever malfeasant being who came to fight him, and enlightening all who came to seek his wisdom. He slowly cast away desires from his mind, whether they be for objects or for personal pleasure.

And lo, his skin began to shine with holy light, people went away from him healed, and, one day, he arose from the mountaintop, his face shining with the purity of his life, and walked into the world, his nature transformed from a base mortal into a Celestial. And so, he did good around the world, until Pistis Sophia called him to her side. He went, faithfully, and vowed to never falter in his service.

Level 18

Zool really is just getting more of the same old, same old; however, he has gained a few new tricks, most notably constant True Seeing, much faster healing, immunity to breathing, no need to sleep, DR 10/Unholy (which is a very, very uncommon type of damage... I think that, what, 5 things in the entire game deal it? I may be overestimating that amount.), and immunity to Electricity, which is very Celestial. Oh, and constant Freedom of Movement. All the time.

A Single Smite Attack at 18th level, against an Evil Creature
4d6+14*2 (AVG 56 damage); Fort Save DC 32 or be Stunned (drops everything held, can’t take actions, takes a –2 penalty to AC, and loses his Dexterity bonus to AC (if any)) for one round, Nauseated (unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn) and Staggered (has Nonlethal damage equal to HP; only can take one action per round) the next. Additionally, a DC 14 Fort Save or take 1d6 Dex damage; 2d6 Dex damage 10 rounds later.

Strategy
If you are facing an evil character, try to hit them with one big strike to begin with (a la the above.); if you do this, you can lightly tap them next round (make a nonlethal attack), and they will fall unconscious for a couple of hours (staggered is pretty explicit in what it is; their HP and their Nonlethal HP are equal for 1 round due to Fist of the Heavens.)

You can also soften up the enemy with Doom and Cause Fear, both of which have a DC of 23 by 18th level; they may be weak, but they are at least something.

You have an equal amount of Shim Soo and Smite Evil uses; this is not a coincidence. Go ahead, smite their Touch AC!

Your AC is incredibly high; you have an AC of 38 (Touch 35/Flatfooted 38), and Rogues of less than 15th level can't flank you. Combine with excellent saves (your Will Save at 20th level is +28), Improved Evasion, and DR 10/Unholy, you are quite the tough puppy. Consider trying to draw the attention of evil creatures; your attacks will always have a chance to deal Dex damage, and you can kick ass with your Stunning attacks.

Leave the enemies immune to critical hits alone; you are less effective against them, and the rest of the party needs something to do.

Amphetryon
2012-03-03, 07:43 PM
Be water. - Bruce Lee


holy strike (CC) good ki strike +1d6 damage / ki strike magic
prayerful meditation (CC) bonus against chaotic and evil/ still mind
invisible fist (EoE) invisible/ethereal / evasions
decisive strike (phb2) double damage / flurry of blows
water step (storm) walk water /slow fall


pain touch (CWAR)
snap kick (tob)
superior unarmed strike (ton)
intuitive strike (bode)


Shui Cho
Starting Ability Scores
Str 12 Dex 14 Con 12 Int 8 Wis 16 Cha 15
Final Ability Scores
Str 16 (VoP) Dex 20 (VoP) Con 14 (VoP) Int 8 Wis 28 (VoP, level ups), Cha 15
The Build
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|Monk 1|
+0|
+2|
+2|
+2|Balance 4 , Concentration 4 Jump 4 Tumble 4 |Sacred Vow, Vow of Poverty, Stunning Fist (Monk)|Decisive Strike, Unarmed Strike

2nd|Monk 2|
+1|
+3|
+3|
+3|Balance 5, concentration 5, jump 5, tumble 5|Combat Reflexes (Monk) Intuitive Attack (Poverty)|Invisible Fist (invisible)

3rd|Monk 3|
+2|
+3|
+3|
+3|balance 6 concentration 6 tumble 6 swim 1|Travel Devotion|Prayerful Meditation

4th|Monk 4|
+3|
+4|
+4|
+4|balance 7 concentration 7 tumble 7 swim 2|Nimbus of Light(Poverty)|Holy Strike, Water Step 20ft

5th|Monk 5|
+3|
+4|
+4|
+4|balance 8 concentration 8 tumble 8 swim 3||Purity of Body

6th|Monk 6|
+4|
+5|
+5|
+5|balance 9 concentration 9 tumble 9 swim 4|Superior Unarmed Strike, Improved Trip (Monk), Holy Radiance(Poverty)|Water Step 30ft

7th|Monk 7|
+5|
+5|
+5|
+5|balance 10 concentration 10 tumble 10 swim 5||Wholeness of Body

8th|Monk 8|
+6/+1|
+6|
+6|
+6|balance 11 concentration 11 tumble 11 swim 6|Servant of the Heavens(Poverty)|Water Step 40ft

9th|Monk 9|
+6/+1|
+6|
+6|
+6|balance 12 concentration 9 tumble 12 swim 6|Snap Kick|Invisible Fist (ethereal)

10th|Monk 10|
+7/+2|
+7|
+7|
+7|balance 13 concentration 9 tumble 13 swim 8|Sanctify Ki Strike (Poverty)|Water Step 50ft, Ki Strike (lawful)

11th|Initiate of Pistis Sophia 1|
+7/+2|
+9|
+9|
+9|balance 14 concentration 9 tumble 14 swim 10||Fist of the Heavens, monk abilities

12th|Initiate of Pistis Sophia 2|
+8/+3|
+10|
+10|
+10|balance 15 concentration 9 tumble 15 swim 12|Combat Acrobat, Holy Ki Strike(Poverty)|Detect evil, smite evil 1/day

13th|Initiate of Pistis Sophia 3|
+9/+4|
+10|
+10|
+10|balance 16 concentration 9 tumble 16 swim 14||Uncanny Dodge

14th|Initiate of Pistis Sophia 4|
+10/+5|
+11|
+11|
+11|balance 17 concentration 9 tumble 17 swim 16|vow of peace(Poverty)|Electricity resistance 5, sacred vow (vow of nonviolence

15th|Initiate of Pistis Sophia 5|
+10/+5|
+11|
+11|
+11|balance 18 concentration 9 tumble 18 swim 18|Freezing the Lifeblood|Smite evil 2/day

16th|Initiate of Pistis Sophia 6|
+11/+6/+1|
+12|
+12|
+12|balance 19 concentration 9 jump 5 tumble 19 swim 19|Stigmata(Poverty)|Improved Uncanny dodge, Ki Strike (adamantine)

17th|Initiate of Pistis Sophia 7|
+12/+7/+2|
+12|
+12|
+12|balance 20 concentration 9 jump 6 tumble 20 swim 20||Electricity resistance 10, sacred vow (vow of purity)

18th|Initiate of Pistis Sophia 8|
+13/+8/+3|
+13|
+13|
+13|balance 21 concentration 9 jump 7 tumble 21 swim 21|Robilar's Gambit, Favored of the Companions(Poverty)|Smite evil 3/day

19th|Initiate of Pistis Sophia 9|
+13/+8/+3|
+13|
+13|
+13|balance 22 concentration 9 jump 8 tumble 22 swim 22||Improved evasion

20th|Initiate of Pistis Sophia 10|
+14/+9/+4|
+14|
+14|
+14|balance 23 concentration 9 jump 9 tumble 23 swim 23|Gift of Faith(Poverty)|Celestial transformation, sacred vow (vow of obedience)[/table]

Vow of Poverty
{table=head]Level|AC Bonus|Feats|Ability score boost|Misc|Deflection |Resistance|Natural Armor
1st |+4| | | | | |
2nd|+4| Intuitive Attack | |
3rd |+5| | | Endure Elements
4th |+5| Nimbus of Light| | Exalted Strike +1 (Magic)
5th |+5| | |Sustenance |
6th|+6| Holy Radiance | | | +1
7th |+6| |Wis +2 | | |+1
8th |+6|Servant of the Heavens | |Mind Shielding | ||+1
9th|+7| | | |
10th |+7|Sanctify Ki Strike | |Exalted Strike +2 (Good), DR 5/magic |
11th|+7| | Wis +4, Dex +2| |
12th |+8| Holy Ki Strike | | Greater Sustenance | +2|
13th |+8| | |Energy Resistance 5 | | +2|
14th|+8| Vow of Peace| |Exalted Strike +3, Freedom of Movement |
15th|+9| |Wis +6/ Dex +4/ Str+2, |DR 5/evil |
16th|+9|Stigmata | | | | | +2|
17th |+9| | | Exalted Strike +4| | +3|
18th |+10| Favored of the Companions | |True Seeing | +3|
19th|+10| |Wis +8/ Dex +6/ Str +4/Con +2 |DR 10/evil |
20th |+10| Gift of Faith | |Exalted Strike +5, Energy Resistance 15 |
[/table]

Total AC by Level
{table=head]Level|Exalted AC Bonus|Wis|Dex|Monk|Deflection|Natural Armor|Total AC
1st |+4| +3| +2 |+0 | +0| +0 | 19
2nd|+4| +3 | +2 | +0|+0|+0|19
3rd |+5| +3 |+2 | +0|+0|+0|20
4th |+5| +3 |+2 |+0|+0|+0|20
5th |+5| +3 | +2 |+1 |+0 |+0|21
6th|+6| +3 | +2 | +1 | +1|+0|23
7th |+6| +4 |+2 | +1| +1|+0|24
8th |+6|+4 | +2|+1| +1 |+1|25
9th|+7|+4 | +2 | +1| +1 |+1|26
10th |+7|+4 | +2 |+2| +1 |+1|27
11th|+7| +5 | +3| +2 |+1 |+1|29
12th |+8|+5| +3 |+2 | +2| +1|31
13th |+8| +5 | +3 |+2 |+2 |+1 | 31
14th|+8| +5| +3 |+2 | +2 |+1|31
15th|+9| +6|+4 |+3 | +2 |+1|34
16th|+9|+6 | +4|+3 |+2 | +2|35 |
17th |+9|+6 | +4 | +3| +2|+2 | 35
18th |+10| +6 | +4 |+3 | +3| +2|37
19th|+10| +7 |+5|+3 | +3 |+2|39
20th |+10| +7| +5 |+4 | +3|+2|40
[/table]

Monk Abilities
{table=head]Level|Unarmed Damage|Speed Boost| AC Bonus
1st |1d6| +0| +0
2nd|1d6| +0|+0|
3rd |1d6| +10|+0|
4th |1d8|+10|+0|
5th |1d8| +10 |+0|
6th|1d10| +20|+0|
7th |1d10|+20|+0|
8th |2d6| +20 |+1|
9th|2d6| +30 |+1|
10th |2d6|+30| +1 |
11th|2d6|+30 |+1 |
12th |2d8|+40| +1|
13th |2d8| +40 |+1 |
14th|2d8| +40| +1|
15th|2d8| +50|+3 |
16th|2d10|+50 |+3 |
17th |2d10|+50 |+3|
18th |2d10| +60 | +3|
19th|2d10| +60 |+3 |
20th |2d10| +60| +4[/table]

The Tale of Shui
[spoiler]

A baby was born
A monastery his home
Water his spirit

The child bore a distinctive mark atop his brow. The nine symmetrical dots heralded the birth of the monastery's fabled protector. The monk took the child into the temple's vault and began making preparations. Eventually, the child would grow old enough to understand his role in the temple's welfare. The monk was, whether he wanted to admit it or not, growing older. As much as he would have wished otherwise, he would not be around to protect the relics under his watch forever.
He sighed as he shed his cloak to wrap the child up. He did not feel it right to foist these responsibilities on a child, but he had little choice. If the child of light was being brought forth, then at this very moment, elsewhere, his dark twin was taking form. The monk may have to deliver this uncomfortable truth to the boy sooner than he had hoped. He had aspired for him to have something of a childhood, something he himself had never lived through since he too had taken up his duties as sentinel of the forbidden city, delivered from the ether to his predecessor just as the child had been delivered to him.
The mark began to fade from view as the baby shut his eyes. The temple was returned to its dim glow of flickering candlelight. The monk dismissed the light with a gesture of his hand, the tiny fires obeying his command. He gingerly picked the baby up and found somewhere for him to sleep. The baby gurgled a few scant sounds, "Shui" being the closest approximation in the monk's native tongue. That would be the boy's name. Little Shui.
As the years passed, Shui grew much more quickly than his master had anticipated. When the time came to explain his sacred duties to the temple, Shui took it much better than expected, eager to prove himself worthy of guarding the treasures that lay within Pistis Sophia's temple.
During their martial training, Shui displayed an affinity not for the short, brisk strokes that characterized the kung fu of his master, but rather for the flowing motions of tai chi. While this was a minor setback, Shui was teaching his master just as much as he himself was learning with each passing day.
The time came for Shui's ultimate role to be revealed, and his master told him of his dark twin lurking somewhere at the opposite end of the earth. Shui laughed it off. After all, it had only been the two of them at this temple for the duration of his young life. Who was to say the outside world wasn't as tranquil as the hills and streams around the temple? Discouraged, his master sent him to bed, and Shui wasn't sure how, but he was sure he had disappointed him. He did his best to get some sleep. He could always make things right in the morning.
Before long, a crash awoke Shui. He leapt from his bed and flung the door to his cell aside. He saw from across the hall an Shuinous shadow being cast, holding what looked like the key to the vault in its hand. There was something… wrong about the silhouette, though. It had far too many hard lines and sharp angles to be any creature from the natural world. There was a lump beneath the shadowy figure that looked far too much like his master. Shui could never forget the pivotal importance that guarding the vault from the forces of evil and without another thought, burst through the paper door. If he was unduly worried, he would much rather repair the door in the morning than risk losing his only friend.
The darkness of the room bled around him as Shui called forth the halo to his brow. The light showed his master, lying too still in his bed to have been sleeping. A boy Shui's age hovered in the air, a pair of steel wings, fluttering like a hummingbird's jutting from a pack on his back. The key caught the light from Shui's brow as the boy stuffed it into his pocket. As Shui called out for him to stop, his enemy spoke a word in a language Shui did not understand, raising a hand sheathed in metal towards him, a small, crooked twig clasped in it, confusing runes etched into its surface. There was a flash of blinding brightness and Shui felt his head hit the floor. The last thing he saw before unconsciousness claimed him was the shadow of the boy as he tore down the hall.
While he may have been wounded, Shui knew that it would take far more to kill him than whatever it was he had just underwent. For a moment, he hoped it had all been a horrible dream, but his master's stony silence told him all he needed to know. Proper burial practices were part of his training, and he remembered asking when he was going to use it in his mission to protect the temple. He wished he hadn't gotten an answer so soon.
The pond in the center of the courtyard looked cool and inviting, especially after Shui had just buried the closest thing he had to a father, the unusual circumstances surrounding his existence having been explained to him long ago. He walked to the edge and slowly submerged himself, his light flashing as darkness swum around the edges of his vision. He shut his eyes and ignored it, waiting.
He felt a pull. Not a physical one, but one inside him, his element speaking to him. It was telling him to remember the reason for his existence, to see his mission was fulfilled. If not him, who?
The pond spat him out, his feet finding purchase on its surface as though it were solid ground. He ran to the vault and saw that it was empty but for a note. He read it, the drops of water on his skin rolling from his fingertips as he willed them away from the parchment.

"Catch me if you can"

He could. And he would. While Shui remembered the vow he had sworn not to leave Pistis Sophia's artifacts undefended, there was nothing more here for him to defend. He had to reclaim what was rightfully hers before he could be expected to resume his life at the temple. He prayed for council and found no objections. With that, he set off to find what had been wrongfully stolen and to take it back. He prayed for his baser instincts not to take advantage of him and drive him to seek revenge beyond what was owed.
The currents of the ocean guided him to a small island, a fortress. There was but one building atop its shores, a castle that looked much like the temple of Pistis Sophia, but where the temple's courtyard was open, this was surrounded by stone walls topped with loops of jagged metal that looked like winding vines. Beams of light swept the jagged rocks of the beach. Shui traced them to huge, black towers, catwalks joining them at the four corners where the walls met, little black dots like silhouetted men flickering in front of them.
The mists of the ocean were thick around the castle. Shui said a prayer to his element and asked it to guide his hand and his foot. He took a step from the ocean and his leg met resistance atop the thick mist that hung wet in the air. He clambered up over the wall of the castle, looking to both sides to see if any of his enemy's soldiers had spotted him, remembering his vow to spill no blood.
Fortunately, the one nearest him was facing the other way. As Shui was contemplating how to get down, its head turned round to face him and revealed it was no man, but a man-shaped thing of metal. It flexed its pincer fingers and advanced towards him.
Shui swept his leg below its feet and drove it to the ground with his shoulder. It grabbed for his head with its vice-like fingers, but they cracked and fell to pieces upon touching his skin. Shui leapt through the berth where more of the mechanical men were spilling forth and made his way to the palace at this fortress's center. There waited his enemy, bedecked in more of Pistis Sophia's relics than Shui could count or even name. He greeted Shui with an insouciant smirk and bade him to come forth with a wiggle of his fingers, clutching one of Pistis Sophia's sacred gauntlets around his opposite hand.
Shui charged recklessly forward and was caught off guard when the gauntlet swung loosely at his head. He caught it in his arm and prepared himself for a throw when the arm came off in his hand at the shoulder, a wooden dummy. His enemy's lip curled up in a laugh as Shui felt white hot pain shoot through his stomach and out the small of his back. He looked down and saw his enemy's real arm tucked under his coat with that same stick from the night his master died jutting from his stomach, smoke from his muscles rising up to his nostrils as he fell to his knees.
Shui drew on the guardianship of Pistis Sophia and drew the stick from his body, crushing it in his fist. He swung a fist that would have leveled the foundations of this fortress at his enemy's skull and laid him flat to the ground, the punch being pulled at the last minute.
Shui took back what belonged to the temple and dipped his fingers into the wound in his own stomach, making the sign of Pistis Sophia on his enemy's forehead. In it was a reminder and a warning never again to take what was not his.
The ocean was inviting once more as Shui left the fortress. His arms full, he lay back and let the current carry him to his temple, finally feeling a sense of peace.

Play tips
At level 5, Shui functions as a basic melee fighter but with a much better AC than normal. Make use of combat reflexes as often as possible. Travel devotion becomes more useful as his speed goes up which the SI fortunately helps all the way up to 20. While movie 30 feet as a swift action inspires a hearty "meh" sometimes, there is very little you can't do ultimately moving 70 feet in one turn and still getting to pull off a decisive strike for double damage.

At level 10, Snap kick is online, allowing an extra attack when using decisive strike, dealing double damage each time. Since your BA is a little on the low side, you ordinarily wouldn't be able to use this too much, but Insightful attack adds wis onto attack rolls, so it should balance out the penalty somewhat, especially since decisive strike's penalty is lessened at this point

at level 15, freezing the lifeblood comes online and since most foes that one will fight are humanoid, this can be quite a boon, especially since it only uses up one turn attempt

level 20 has all of your VoP feats up and running and robilar's gambit is up. your AC is astronomical, so provoke plenty of AoOs. Decisive strike lasts until your next turn, so make sure that you always use it so thet in the time intervening (AoO time) you can make attacks at double damage. Sources

BoED- sacred vow, VoP, intuitive attack, nimbus of light, holy radiance, servant of the heavens, sanctify ki strike, vow of nonviolence/peace/obedience/purity, stigmata, favored of the companions, gift of faith
PHB2- decisive strike, combat acrobat, robilar's gambit
EoE-invisible fist
CC-travel devotion, prayerful meditation, holy strike
stormwrack- water step
ToB- superior unarmed strike, snap kick
CW-freezing the lifeblood

Amphetryon
2012-03-03, 07:49 PM
That should be the last of them, unless I missed some in the inbox. On your mark, get set, JUDGE!

flabort
2012-03-03, 07:52 PM
Triple post and forum-post-eater errors. This should fix the second. :smalltongue:

Hunter Killer
2012-03-03, 07:57 PM
Wow. Tons of Monk of the Enabled Hand. I should have gone with my Monk/Ninja Vow of Peace and Non-Violence plan. That would have made it stand out from the crowd a little more. :smallsigh:

Amphetryon
2012-03-03, 07:57 PM
Triple post and forum-post-eater errors. This should fix the second. :smalltongue:

I cannot wait for the income from the forum ads to be sufficient to allow the Giant to upgrade the servers to fix those issues. :smallsigh:

Cieyrin
2012-03-03, 08:19 PM
Is Shui Cho the only build that didn't use Monk of the Enabled Hand? :smallconfused: I...I think it is...

I'm incorrect, Candle didn't, either.

kestrel404
2012-03-03, 08:24 PM
Wow. Tons of Monk of the Enabled Hand. I should have gone with my Monk/Ninja Vow of Peace and Non-Violence plan. That would have made it stand out from the crowd a little more. :smallsigh:

Does dipping ninja qualify you in some way for Sanctified Ki Strike? Because the only build that did not use either Monk of the Enabled Hand or Monk 10 (to get Ki Strike (Lawful)) dipped ninja as well. But I'm not seeing a connection.

Cieyrin
2012-03-03, 08:26 PM
Does dipping ninja qualify you in some way for Sanctified Ki Strike? Because the only build that did not use either Monk of the Enabled Hand or Monk 10 (to get Ki Strike (Lawful)) dipped ninja as well. But I'm not seeing a connection.

Ascetic Stalker stacks Monk and Ninja levels for advancing several features, Ki Strike being one of them.

Amphetryon
2012-03-03, 08:54 PM
I was looking for a Tashalatora/Wonderworker build, myself. . . .

Venger
2012-03-03, 09:09 PM
I was looking for a Tashalatora/Wonderworker build, myself. . . .

I think that since tashalatora was mentioned early on, no one wanted to use for fear everyone else would use it. thus, no one used it. plus, since it only allows monk lvls and one manifesting class levels to stack for the purposes of manifesting, levels in the SI wouldn't've helped to progress manifesting. plus the problem of finding a manifesting class that doesn't make MAD worse. I think an ardent really could've cleaned up here. I was tempted to try a build with zerth cenobite but ultimately didn't have time for a second entry.

dextercorvia
2012-03-03, 09:16 PM
Does Tash progress Ki Strike, as well?

Venger
2012-03-03, 09:36 PM
Does Tash progress Ki Strike, as well?

No, no it does not.

on an unrelated note, was anyone else constantly trying to remind themselves that this SI was the initiate of pistis sophia and not princess sophia?

http://www.youtube.com/watch?v=Mg7RrLU3Uq8

dextercorvia
2012-03-03, 09:38 PM
No, no it does not.

I didn't think so. Then, I'm afraid I don't catch Amph's suggestion.

Amphetryon
2012-03-03, 09:40 PM
I didn't think so. Then, I'm afraid I don't catch Amph's suggestion.

A generous reading of Wonderworker may allow for Sanctify Ki Strike. Given how much else the IoPS gives *cough*, some might have tried to slide in that way.

Thurbane
2012-03-03, 09:44 PM
The Wanderer Human Paragon 2/Monk 4/MotEH 2/IoPS 10/Chameleon 2
Tharask Goldfang Catfolk Saint Monk 6/MotEH 2/IoPS 9
Candle Zenythri Monk (Cobra Strike School) 6/Ninja 5/Shadowdancer 2/IoPS 7
Koko Dragonborn Anthro Baleen Whale Paladin 1/Monk 2/MotEH 4/IoPS 10
Guang Pho Sung Goliath Passive Way, Decisive Strike Monk 2/Fighter 6/ MotEH 2/IoPS 10
Naye Equiceph Monk 2/MotEH 4/IoPS 10
Jael Filius Warforged Fighter 2/Monk 3/Landforged Walker 5/MotEH 2/IoPS 8
Trishna Bodhi Human Hand and Foot Monk 2/Hit and Run Fighter 2/Cloistered Cleric 1/Ordained Champion 1/MotEH 4/IoPS 10
Zool Brood Monkey (http://www.wizards.com/default.asp?x=dnd/fw/20041126a) Monk 2/Fighter 2/MotEH 2/IoPS 10
Shui Cho Human Monk 10/IoPS 10

dextercorvia
2012-03-03, 09:49 PM
A generous reading of Wonderworker may allow for Sanctify Ki Strike. Given how much else the IoPS gives *cough*, some might have tried to slide in that way.

Ye olde bonus feat need not meet yon prerequisites argument?

Amphetryon
2012-03-03, 09:51 PM
Ye olde bonus feat need not meet yon prerequisites argument?

Yea, verily.

Aeryr
2012-03-03, 09:58 PM
Wow so many MotEh my alternative build, the one that just disappeared was Monk 6 / MotEH 2 / IoPS 10 / Apostle of Peace 2 (just in case anyone wonders).

I actually was going to go with tashalatora at first, but doesn't stack ki strike and I ended using psychic warrior to get hustle and enough feats for monk of the enabled hand.

I also considered a changeling rogue with feats getting into MotEh but overall I felt that it was weaker than anything else.

The builds seem really similar in many ways thanks God I am not judging.

Good luck everyone!

Gotterdammerung
2012-03-03, 10:03 PM
I don't have the book tashalarawhateva feat is in. But pretty much the 3 ways I found were used. straight monk, Aescetic ninja thingy, and monk of the enabled hand.

My build was going to be half-giant 1 cloistered cleric with the smiting alternate class feature and the travel domain subbed for travel devotion, and the destruction domain,/ then 1 pld/4fighter with the dungeon crasher/ 5 enabled hand/ 8 pistus sophia.

The gimick was to use sapphire smite in combination with psycarnum infusion to give me 4 extra smites of 4 different sources of smites every round. Then use those smites to fuel smiting power which lets u add the bonus to attack from smiting to your bull rush roll and then add in the smite damage.

So round 1 expend psionic focus move up to them and attack with a quad smite and a full power attack against a touch AC then activate dragon tail slap and use another quad smite on the bullrush roll to get around a +60ish bull rush roll. They take damage from the first 4 smites and the original hit and the second quad smite + 16 damage from sapphire smite + damage = to the distance they were pushed back.

Their turn when they hit you use monk of the enabled hands counterstrike and touch attack tricks with another quad smite then activate another dragon tail slap with a quad smite and knock them across the room as a counter.


All in all, i didn't enter it because it had a lot of base classes and it didn't take the 2 levels of the SI and I knew everyone would do MotEH so I didn't think it was worth doing all the effort it was going to take to squeeze in the feats. I thought i would mention it basically because I think the idea of knocking someone back 50-60 feet or more is fun.

Venger
2012-03-03, 10:04 PM
Wow so many MotEh my alternative build, the one that just disappeared was Monk 6 / MotEH 2 / IoPS 10 / Apostle of Peace 2 (just in case anyone wonders).

I actually was going to go with tashalatora at first, but doesn't stack ki strike and I ended using psychic warrior to get hustle and enough feats for monk of the enabled hand.

I also considered a changeling rogue with feats getting into MotEh but overall I felt that it was weaker than anything else.

The builds seem really similar in many ways thanks God I am not judging.

Good luck everyone!
well, changeling going into warshaper might be good for this SI, but that's cutting into precious SI time and risks overshadowing it which is (ahem) a bit easier to do with this SI

Thurbane
2012-03-03, 10:08 PM
Nice to see three of my favourite "oddball" non-core races here - Catfolk, Zenythri and Equiceph! :smallsmile:

Build I was working on was Human Monk 2/Fighter 2/Feat Rogue 2/MotEH 3/Sword of Righteousness 1/IoPS 10...got a bucketload of bonus feats, but a huge chunk of these went to PrC reqs...

Before I found MotEH, I was looking at Aasimar Monk 10/Sword of Righteousness 1/IoPS 9 (with level buyoff).

The Gilded Duke
2012-03-03, 10:15 PM
I had a Monk of the Empty Hand build planned out, but realized that it would be so much better with more empty hand, less pistis sophia so I dropped it. I did find another method of entry though, Gloves of the Talon from Complete Divine/MIC give I think +5 to your monk level for unarmed strike, ac and ki strike. The best part would have been that after a few levels you would no longer need the gloves of the talon as Initiate gives a boost to your monk ki strike.

Had some ideas to work it with a follower of the Thir, somewhat styled after Morrowind's Vivec... but it just got too messy, and again pistis sophia actually held the build back.

Amechra
2012-03-03, 10:19 PM
Yeah, given that there are only 3~4 different ways to meet the Prereqs, when you get down to it, I think Originality is shot in this one...

Piggy Knowles
2012-03-03, 10:30 PM
My original build idea was a skarn, with the skarn monk ACFs, vow of poverty, and three levels of Kensai to give my spines throwing and returning. The idea would be to throw my spines like a porcupine, then take things like Ranged Pin.

Unfortunately, I got most of the way through the build before noticing that I failed to actually qualify for Sanctify Ki Strike, which required Improved Unarmed Strike... and while the skarn monk ACF let me sub in my natural attack for any monk features, I knew I couldn't just omit it. But the build was way too tight on feats to fit an extra one in.

My next build revision was to take the same concept, but make it a lumi, going Fighter 2/Monk2/MotEH 2/Kensai 3/IoPS 8. The idea would be that I would focus on headbutting, and throw my head at people. Instead of Ranged Pin, it would use the Awesome Smite tactical feat to knock opponents prone - I'd basically be bowling with my head. It was neat, but I couldn't figure out a way to get flurry to work with it, and I really wanted to avoid Decisive Strike, since IoPS stacks with flurry but not Decisive Strike. Also, I couldn't quite get the story to come together.

Both of those builds would have taken advantage of the fact that the IoPS' smite ability doesn't say it is melee only, but rather that it's unarmed only. Since they would both be making "ranged" unarmed attacks, they could smite at range. (Hence the whole throw the head, smite evil, use Awesome Smite to "bowl" and knock enemies down.)

I also briefly considered doing a ranged Monk 2/Ninja 10/IoPS 8 that would focus on ravages, but it didn't even evolve into a full build, just a brief thought...

Thurbane
2012-03-03, 10:36 PM
Can anyone help me pin down the race for Zool and Shui Cho?

I assume Shui is human from the bonus feat at first level and no racial ability mods.

Zool is harder - it appears to be Brood Monkey (2RHD, +2 LA), but I can't find that creature anywhere? I looked at the WotC monster index, but it was a bust...

Venger
2012-03-03, 10:36 PM
I had a Monk of the Empty Hand build planned out, but realized that it would be so much better with more empty hand, less pistis sophia so I dropped it. I did find another method of entry though, Gloves of the Talon from Complete Divine/MIC give I think +5 to your monk level for unarmed strike, ac and ki strike. The best part would have been that after a few levels you would no longer need the gloves of the talon as Initiate gives a boost to your monk ki strike.

Had some ideas to work it with a follower of the Thir, somewhat styled after Morrowind's Vivec... but it just got too messy, and again pistis sophia actually held the build back.

I don't see those gloves in either of those sources. might they have been called something else? interesting idea, it might be helpful for future ICs.



My original build idea was a skarn, with the skarn monk ACFs, vow of poverty, and three levels of Kensai to give my spines throwing and returning. The idea would be to throw my spines like a porcupine, then take things like Ranged Pin.

Unfortunately, I got most of the way through the build before noticing that I failed to actually qualify for Sanctify Ki Strike, which required Improved Unarmed Strike... and while the skarn monk ACF let me sub in my natural attack for any monk features, I knew I couldn't just omit it. But the build was way too tight on feats to fit an extra one in.

My next build revision was to take the same concept, but make it a lumi, going Fighter 2/Monk2/MotEH 2/Kensai 3/IoPS 8. The idea would be that I would focus on headbutting, and throw my head at people. Instead of Ranged Pin, it would use the Awesome Smite tactical feat to knock opponents prone - I'd basically be bowling with my head. It was neat, but I couldn't figure out a way to get flurry to work with it, and I really wanted to avoid Decisive Strike, since IoPS stacks with flurry but not Decisive Strike. Also, I couldn't quite get the story to come together.

Both of those builds would have taken advantage of the fact that the IoPS' smite ability doesn't say it is melee only, but rather that it's unarmed only. Since they would both be making "ranged" unarmed attacks, they could smite at range. (Hence the whole throw the head, smite evil, use Awesome Smite to "bowl" and knock enemies down.)

I also briefly considered doing a ranged Monk 2/Ninja 10/IoPS 8 that would focus on ravages, but it didn't even evolve into a full build, just a brief thought...
that is an unbearably awesome idea. remember though, decisive strike does key itself off your unarmed damage, the only thing you'd be stuck with is the penalty to attack, depending on how many actual monk levels you took, but that's largely irrelevant midgame anyway

Amphetryon
2012-03-03, 10:51 PM
Can anyone help me pin down the race for Zool and Shui Cho?

I assume Shui is human from the bonus feat at first level and no racial ability mods.

Zool is harder - it appears to be Brood Monkey (2RHD, +2 LA), but I can't find that creature anywhere? I looked at the WotC monster index, but it was a bust...

Shui is human. Looking in my inbox to see if I cut off part of Zool's entry now.

WAK
2012-03-03, 11:13 PM
Brood Monkey appears to come from http://www.wizards.com/default.asp?x=dnd/fw/20041126a.

I love how the brutality of the entry requirements drove so many of the contestants to truly bizarre races in search of what little originality could be found. An anthropomorphic whale carting about 400 gallons of water for no particular reason is my kind of monk.

The Gilded Duke
2012-03-03, 11:15 PM
Gauntlets of the Talon. Page 97 of Complete Divine, I forget which page in Magic Item Compendium, needs True Believer. Reason for going for the Thir, to count as a follower of the entire Thir pantheon would include all the draconic gods, and all the ebberron gods, and Eberryon, Siberys and whatever the third was named

OMG PONIES
2012-03-03, 11:57 PM
Khyber? I think that's it. I was planning on three different entry routes, all dropped for one reason or another.


Monk 1/Ninja 9 with Ascetic Stalker and VoP. You explicitly don't have to meet requirements for monk bonus feats, so we snag Ascetic Stalker at 1 and get the heck out of monk. Dropped because I figured VoP was the easy way in.
Wizard 5/Wonderworker 1, dropped because of the hotly contested question of when you do/don't need to qualify for bonus feats.
Ninja 10/Duskblade 3/Enlightened Fist 2 with Ascetic Stalker. My closest non-cheesy attempt to enter without any monk, this hinged on an argument that 0 monk levels + 10 ninja levels + ki strike (magic) + Ascetic Stalker got you ki strike (lawful). However, since EF's ki strike never progresses to that, I couldn't hang my hat on it. Well, that and the fact that it only left you with 5 levels of the SI.


As you can see, I had no amazing plans beyond "qualify for the PrC in a funkyfresh way," so I bailed. Mad props to those who stuck it out.

Piggy Knowles
2012-03-04, 12:17 AM
that is an unbearably awesome idea.

Thanks! I still really like the idea, and it uses one of IoPS' features in a unique way. But it's just so feat intensive, and really MAD to boot. In every revision I tried, the absolute earliest I could fit in Awesome Smite was level 15, which is just way too late for a driving feature of a build. I'm still bummed I couldn't quite make it work, though...

T.G. Oskar
2012-03-04, 12:17 AM
Revelation is here, so I'll feel tempted to ask: the Chairman mentioned at least three methods to get Ki Strike (lawful) in order to get Sanctify Ki Strike and thus enter the class. A few mentioned four or even five.

Besides core Monk and Dragon Compendium's Monk of the Enabled Hand (by goodness, is the Chairman dead set in shooting Originality in the foot?), which other ways allow you to get Ki Strike (lawful)? That's two, so far. One is the obvious, the other was the real obscure option but the one that suddenly got popular. Then there's Ascetic Stalker (which I heard around, and needs Ninja levels), which isn't as obscure but still counts as pretty darn obscure.

Even if it wasn't delivered, I would have liked to see the Skarn Monk enter play. It's a shame it'll come to bite me on the back if for some reason there's an IC competition using a specific ingredient, but it would have been a hilarious, if insistently debatable, way to get Sanctify Ki Strike, eons earlier than expected. Too bad it's not actually Ki Strike, or else it would have been another option.

I was close to considering judging (haven't done that for a while, right?), but you'd loathe waiting so much for a through dissection of each build, no? I'd have to consider how to work with Originality, because the class was pretty darned specific. I mean, had it been...I dunno, something else I can't say just yet, it would have been a better font of builds.

Piggy Knowles
2012-03-04, 12:36 AM
Besides core Monk and Dragon Compendium's Monk of the Enabled Hand (by goodness, is the Chairman dead set in shooting Originality in the foot?), which other ways allow you to get Ki Strike (lawful)?

I saw the following as legit ways of qualifying:

1. Straight monk, qualifies by level 12. (Ki Strike ability comes in at level 10, but level 12 is the first time you get an available feat.)
2. VoP, giving you a bonus feat at level 10, with straight monk.
3. Ascetic Stalker combined with monk levels, allowing you to qualify as a ninja.
4. Monk of the Enabled Hand, from Dragon Mag.
5. Illithid Savant's ability to duplicate any class feature.

For less legitimate ways of qualifying, there's Wonderworker, which gives you bonus exalted feats, but doesn't have the explicit "even if you don't qualify" phrase that other similar abilities do. One could also place the same argument on Vow of Poverty itself.

So, three straightforward ways to complete the PrC pre-epic (VoP, Ascetic Stalker, Monk of the Enabled Hand), plus one super-cheesy way (Illithid Savant could do it, but you need incredible cheese to get into Illithid Savant early enough to give you ten levels of IoPS pre-epic).

dextercorvia
2012-03-04, 01:22 AM
Ascetic Stalker still requires VoP to get in early enough. I thought about that, but it didn't seem different enough from straight VoP Monk to worry about.

T.G. Oskar
2012-03-04, 01:26 AM
I saw the following as legit ways of qualifying:

1. Straight monk, qualifies by level 12. (Ki Strike ability comes in at level 10, but level 12 is the first time you get an available feat.)
2. VoP, giving you a bonus feat at level 10, with straight monk.
3. Ascetic Stalker combined with monk levels, allowing you to qualify as a ninja.
4. Monk of the Enabled Hand, from Dragon Mag.
5. Illithid Savant's ability to duplicate any class feature.

I consider VoP as an early-entry method, but dependent of the first method. Technically you could skip two of the Monk levels by means of Human Paragon (which I saw around), Uncanny Trickster and Legacy Champion (the latter netting a few more levels, but incompatible with VoP), but it all depends on getting Monk to the right level and then getting the feat. MotEH is really the one way you could enter without levels in Monk (the requirements are harsh, but a Fighter with Dex 13 and Int 13 could get them by 6th level). Ascetic Stalker is pretty distinctive enough, if only because you can pretty much get there with more Ninja levels than Monk levels (making it pretty Ninja-centric).

Good catch on Illithid Savant, but I also agree that's cheese. Doesn't stop anyone from trying, though (I still remember the entry that used Wraith monster class and Emancipated Spawn to enter Ardent Dilettante, netting 17 other levels worth of skills by then). Boggles me that you missed Sword of Righteousness, since it's the martial counterpart to Wonderworker (with full BAB!); reduces it to 11 levels only.

That also reminds me: there is a semi-legitimate way to get Holy Ki Strike...

Venger
2012-03-04, 01:50 AM
Good catch on Illithid Savant, but I also agree that's cheese. Doesn't stop anyone from trying, though (I still remember the entry that used Wraith monster class and Emancipated Spawn to enter Ardent Dilettante, netting 17 other levels worth of skills by then). Boggles me that you missed Sword of Righteousness, since it's the martial counterpart to Wonderworker (with full BAB!); reduces it to 11 levels only.

That also reminds me: there is a semi-legitimate way to get Holy Ki Strike...

I did notice Sword of Righteousness back in the brainstorming phase but ultimately decided not to go with it because it was (somehow) even blander than the SI and didn't fit into my backstory properly. besides, as most of us have used the 3 methods delineated earlier in the thread, they are faster and allow one to finish the class, which sword of righteousness doesnt

Amechra
2012-03-04, 02:25 AM
I consider VoP as an early-entry method, but dependent of the first method. Technically you could skip two of the Monk levels by means of Human Paragon (which I saw around), Uncanny Trickster and Legacy Champion (the latter netting a few more levels, but incompatible with VoP), but it all depends on getting Monk to the right level and then getting the feat. MotEH is really the one way you could enter without levels in Monk (the requirements are harsh, but a Fighter with Dex 13 and Int 13 could get them by 6th level). Ascetic Stalker is pretty distinctive enough, if only because you can pretty much get there with more Ninja levels than Monk levels (making it pretty Ninja-centric).

Good catch on Illithid Savant, but I also agree that's cheese. Doesn't stop anyone from trying, though (I still remember the entry that used Wraith monster class and Emancipated Spawn to enter Ardent Dilettante, netting 17 other levels worth of skills by then). Boggles me that you missed Sword of Righteousness, since it's the martial counterpart to Wonderworker (with full BAB!); reduces it to 11 levels only.

That also reminds me: there is a semi-legitimate way to get Holy Ki Strike...

My build; I can't remember why I thought that was a good idea...

And I have a vote for an SI to be done at some point later... you know, when you feel like you hate us a lot.

Risen Martyr.

Jeriah
2012-03-04, 03:03 AM
@Thurbane: I watched the several threads where you were asking for help, and those guys were TOTALLY worthless. They kept telling you things that didn't work and were completely not what you were asking, despite you telling them repeatedly what you wanted. It was hilarious.

Thurbane
2012-03-04, 03:09 AM
@Thurbane: I watched the several threads where you were asking for help, and those guys were TOTALLY worthless. They kept telling you things that didn't work and were completely not what you were asking, despite you telling them repeatedly what you wanted. It was hilarious.
Yeah...one person pointed me in the direction Dragon Compendium, and one actually PMd me about Monk of the Enabled Hand, but in general, I wasn't getting a lot of help there.

DeAnno
2012-03-04, 03:23 AM
Enabled Hands everywhere! I'm a little disappointed that only one person tried the Ninja route, but the fear was probably that it was too obvious (resulting in everyone slamming into each other with the "obscure" option). Has IC ever run into a weird originality-poker situation like this before, where most everyone dodged in the same direction?