Red_Dog
2012-02-20, 11:00 AM
So... After reading about Shadowcasters, re-reading ToM 3 times, reading web enchantment for Shadowcasters and re-reading few guides... I started to experiment came up with a weird concept that somewhat circumvents an average Master of Unseen hand... Without further due.. =>
*BIG disclaimer, as I am writing this, I think that Dungeon Crusher's attack might need Actual Str to deal bonus STR dmg. If a DM that runs a campaign agrees to add INT instead of STR, or in addition to, than large STR mod is not that necessary, otherwise boosting STR for dmg might be necessary. However, they key idea of hurling people with "forcepush" remains regardless of this compromise, it will just happen with less impact dmg. Technically speaking since Mystery directly makes a substitution of STR with INT, one can try to argue that it substitutes it into all the results of such attack, but again, DM has a last word as usual here.*
*Build for level 10, everything is in "playable" order to minimize patchy progression*
Factotum Shadow Jedi
lvl10 Human
Stats=> Max Int & potentially STR, rest is w/e.
Factotum+1/Fighter+1/Shadowcaster+1/Factotum+2/Shadowcaster+4/Fighter+1[Dungeon Crasher]
Feats[4+1Human+1Fighter+1Shadowcaster]=>Able Learner, Combat Expertise, Improved Bulrush, Improved Trip, Favored Mystery[Quicker than the Eye], Improved Disarm, Favored Mystery[Umbral Fist],
*Option 1=> Replace some Combat Maneuvers with Font of Inspiration*
*Option 2=> Practiced Spellcaster could be interpreted of giving +4CL to shadow casting, especially since every caster and their mother has this feat. However it is up to interpretation since book does not explicitly state this*
Skillz=> Sleight of Hand, and than, anything you might want. There will be plenty of skill points to go around, so really anything from UMD(obvious choice), social skills[Jedi Mind Tricks anyone? ^^] & etc.
Mysteries
Fundamentals=> Umbral Handx2, Sight Obscurredx2, than any other one.
Apprentice=> Quicker than the Eye, Carpet of Shadows, Trail of Haze, Quicker than the Eye, Umbral Fist.
================================================== =>
So there you have it ^^. Rather silly, however, you can steal a LOT of things [+15 sleight of hand and using Umbral Hand at range], and when it comes to pushing folks around, at rather long range (150ft without potential Practiced Spellcaster) you can perform Trip, bullrush & disarms with having your Int modifier count twice (Brains over Brawn) for pushing them. All while still being one of the top skill users in your party and probably the best thief [adding your Int to Sleight of Hand thru factotum on TOP of +15 Mystery accumulated bonus^^]. Advancing this can go in few different directions such as getting 2nd Dungeoncrusher ability, or getting more Mysteries and being a PseudoGish.
*Edit! potential Mystery Swap could be from Carpet of Shadows to Bend Perspective. This trick can let you do w/e it is you want to while being in entirely different room hehe ^^. This takes away some versatility and adds it to uses of a primary focus [stealing/force tricks]*
All and all, I really liked Shadowcasters, shame I won't get to play one in any foreseeable future, but hopefully some people liked this silly build ^^.
P.S. I think similar idea can be accomplished with using Marshal instead of Factotum and upping Charisma instead of Int. This way, the party will enjoy some boosts. The issue however will be in lack of sweet sweet skills.
*BIG disclaimer, as I am writing this, I think that Dungeon Crusher's attack might need Actual Str to deal bonus STR dmg. If a DM that runs a campaign agrees to add INT instead of STR, or in addition to, than large STR mod is not that necessary, otherwise boosting STR for dmg might be necessary. However, they key idea of hurling people with "forcepush" remains regardless of this compromise, it will just happen with less impact dmg. Technically speaking since Mystery directly makes a substitution of STR with INT, one can try to argue that it substitutes it into all the results of such attack, but again, DM has a last word as usual here.*
*Build for level 10, everything is in "playable" order to minimize patchy progression*
Factotum Shadow Jedi
lvl10 Human
Stats=> Max Int & potentially STR, rest is w/e.
Factotum+1/Fighter+1/Shadowcaster+1/Factotum+2/Shadowcaster+4/Fighter+1[Dungeon Crasher]
Feats[4+1Human+1Fighter+1Shadowcaster]=>Able Learner, Combat Expertise, Improved Bulrush, Improved Trip, Favored Mystery[Quicker than the Eye], Improved Disarm, Favored Mystery[Umbral Fist],
*Option 1=> Replace some Combat Maneuvers with Font of Inspiration*
*Option 2=> Practiced Spellcaster could be interpreted of giving +4CL to shadow casting, especially since every caster and their mother has this feat. However it is up to interpretation since book does not explicitly state this*
Skillz=> Sleight of Hand, and than, anything you might want. There will be plenty of skill points to go around, so really anything from UMD(obvious choice), social skills[Jedi Mind Tricks anyone? ^^] & etc.
Mysteries
Fundamentals=> Umbral Handx2, Sight Obscurredx2, than any other one.
Apprentice=> Quicker than the Eye, Carpet of Shadows, Trail of Haze, Quicker than the Eye, Umbral Fist.
================================================== =>
So there you have it ^^. Rather silly, however, you can steal a LOT of things [+15 sleight of hand and using Umbral Hand at range], and when it comes to pushing folks around, at rather long range (150ft without potential Practiced Spellcaster) you can perform Trip, bullrush & disarms with having your Int modifier count twice (Brains over Brawn) for pushing them. All while still being one of the top skill users in your party and probably the best thief [adding your Int to Sleight of Hand thru factotum on TOP of +15 Mystery accumulated bonus^^]. Advancing this can go in few different directions such as getting 2nd Dungeoncrusher ability, or getting more Mysteries and being a PseudoGish.
*Edit! potential Mystery Swap could be from Carpet of Shadows to Bend Perspective. This trick can let you do w/e it is you want to while being in entirely different room hehe ^^. This takes away some versatility and adds it to uses of a primary focus [stealing/force tricks]*
All and all, I really liked Shadowcasters, shame I won't get to play one in any foreseeable future, but hopefully some people liked this silly build ^^.
P.S. I think similar idea can be accomplished with using Marshal instead of Factotum and upping Charisma instead of Int. This way, the party will enjoy some boosts. The issue however will be in lack of sweet sweet skills.