ngilop
2012-02-20, 04:22 PM
The Quolian (Blademaster)
Level
BAB
Fort
Ref
Will
Special
1st
+1
+3
+0
+0
Precise strike
2nd
+2
+4
+1
+1
Bonus feat
3rd
+3
+4
+2
+2
Mind over body
4th
+4
+5
+2
+2
Greater Precise strike
5th
+5
+5
+3
+3
Self healing
Alignment: Any
Hit Die: 1d10
Requirements:
Race: Saurial
Base Attack Bonus: +8
Feats: Weapon Focus, Weapon Specialization, Combat Reflexes, Power Attack
Class Skills:
Class Skills
Balance (Dex), Climb(Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), and Swim (Str).
Skill Points at Each Level: 4 + Int modifier
Precise Strike: When a quolian exceeds the AC of his target by 5 or more he deals an additional 3 points of damage per quolian level. At 4th level this increases to 5 points per level and if the attacks exceeds the target's AC by 10 or more they must make a fortitude save at DC 10+ quolian Level+1/2 damage dealt or be instantly reduce to 0 Hit Points
Bonus Feat: The quolian gains a bonus feat for which he meets the prerequisites of.
Mind Over Body: At 3rd level the quolian adds his Wisdom Modifier (if any) to his Fortitude and reflex saves.
Self Healing: At 5th level a quolian gains the ability to heal damage his body has suffered in combat. Once per day, he can heal a number of hit points equal to Double his Constitution ability score times his quolian level.
Levels in Quolian stack with levels of Fighter for detererming qualification of feats.
Hey again guys, this is a Racial specific PrC from my campagin world, Saurials being the standard 3.5 'lizardfolk' minus the racial Hit die and such. The Quolians (or blademasters as translated into Common) while not very well known in the vast majority of Human, dwarven and such lore and histories are well documented by the Elves with tales of their deadly style and grace, to which the elves copied and modified to form their OWN martial art style.
Level
BAB
Fort
Ref
Will
Special
1st
+1
+3
+0
+0
Precise strike
2nd
+2
+4
+1
+1
Bonus feat
3rd
+3
+4
+2
+2
Mind over body
4th
+4
+5
+2
+2
Greater Precise strike
5th
+5
+5
+3
+3
Self healing
Alignment: Any
Hit Die: 1d10
Requirements:
Race: Saurial
Base Attack Bonus: +8
Feats: Weapon Focus, Weapon Specialization, Combat Reflexes, Power Attack
Class Skills:
Class Skills
Balance (Dex), Climb(Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), and Swim (Str).
Skill Points at Each Level: 4 + Int modifier
Precise Strike: When a quolian exceeds the AC of his target by 5 or more he deals an additional 3 points of damage per quolian level. At 4th level this increases to 5 points per level and if the attacks exceeds the target's AC by 10 or more they must make a fortitude save at DC 10+ quolian Level+1/2 damage dealt or be instantly reduce to 0 Hit Points
Bonus Feat: The quolian gains a bonus feat for which he meets the prerequisites of.
Mind Over Body: At 3rd level the quolian adds his Wisdom Modifier (if any) to his Fortitude and reflex saves.
Self Healing: At 5th level a quolian gains the ability to heal damage his body has suffered in combat. Once per day, he can heal a number of hit points equal to Double his Constitution ability score times his quolian level.
Levels in Quolian stack with levels of Fighter for detererming qualification of feats.
Hey again guys, this is a Racial specific PrC from my campagin world, Saurials being the standard 3.5 'lizardfolk' minus the racial Hit die and such. The Quolians (or blademasters as translated into Common) while not very well known in the vast majority of Human, dwarven and such lore and histories are well documented by the Elves with tales of their deadly style and grace, to which the elves copied and modified to form their OWN martial art style.