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ExemplarofAvg
2012-02-20, 11:10 PM
Lately my Players have been loving to cause chaos in my bars/inns/taverns. Well I'd like to play around with them a bit, this time the staff is going to fight back. So on that note, what would be a good class, or classes be for
*waiter/waitress
*bartenders
*chefs
*maids
*other bar/inn/tavern staff
Bouncers will be barbarians, for obvious reasons. We're starting a new campaign this week so I'm just looking for ideas, not builds.

Coidzor
2012-02-20, 11:26 PM
Dungeoncrasher(Dungeonscape) Fighters are always fun for moving people around.

Zhentarim Soldier Fighters and Complete Warrior Samurai are always scary, scary people.

There's an actual PrC for Drunk Monks, Drunken Master.

I'd say something like Zhentarim Soldier (http://www.wizards.com/default.asp?x=dnd/we/20060327a) combined with Thug (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#fighterVariantThug)for bartenders. Possibly Rogues or Urban Rangers (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rangerVariantUrbanRang er), depending.

Barmaids I'd say would probably have evasion, due to all of the pinching they have to negotiate. Rogues are fairly handy about taking advantage of openings when people are distracted. Feinting could be refluffed as to becoming innocuous so that they can get in a free hit.

Regular maids I'm less sure of. Maybe ninja?

Waiters I'd say would probably be ninja, scouts, or daring outlaw swashbuckler/rogues(or, if possible, the equivalent of daring outlaw for scout/swashbuckler), due to their focus on moving quickly.

If you're willing to throw in Pathfinder content, I'd say make a fair number of chefs into Alchemists (http://www.d20pfsrd.com/classes/base-classes/alchemist). If you want them to be having concoctions to toss at people that isn't a refluffed alchemist's fire, at any rate. Well, actually Alchemists can do that too with their bombs, come to think of it...

ExemplarofAvg
2012-02-20, 11:47 PM
Dungeoncrasher(Dungeonscape) Fighters are always fun for moving people around.

Zhentarim Soldier Fighters and Complete Warrior Samurai are always scary, scary people.

There's an actual PrC for Drunk Monks, Drunken Master.

I'd say something like Zhentarim Soldier (http://www.wizards.com/default.asp?x=dnd/we/20060327a) combined with Thug (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#fighterVariantThug)for bartenders. Possibly Rogues or Urban Rangers (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rangerVariantUrbanRang er), depending.

Barmaids I'd say would probably have evasion, due to all of the pinching they have to negotiate. Rogues are fairly handy about taking advantage of openings when people are distracted. Feinting could be refluffed as to becoming innocuous so that they can get in a free hit.

Regular maids I'm less sure of. Maybe ninja?

Waiters I'd say would probably be ninja, scouts, or daring outlaw swashbuckler/rogues(or, if possible, the equivalent of daring outlaw for scout/swashbuckler), due to their focus on moving quickly.

If you're willing to throw in Pathfinder content, I'd say make a fair number of chefs into Alchemists (http://www.d20pfsrd.com/classes/base-classes/alchemist). If you want them to be having concoctions to toss at people that isn't a refluffed alchemist's fire, at any rate. Well, actually Alchemists can do that too with their bombs, come to think of it...

Actually I'm almost exclusively Pathfinder now. Which I left out because it seems to garner more results and most of the 3.5 material can be turned into Pathfinder.

FMArthur
2012-02-20, 11:56 PM
Dungeoncrasher(Dungeonscape) Fighters are always fun for moving people around.

What! Who would hire a DUNGEON CRASHER to keep their bar intact! That's ridiculous! I hope you mean a tripper or just some Goliath with the Knockback feat. Someone whose purpose in life is to break things and heave people into things as a combat strategy should be on all bartenders' blacklists, and their mere existence employs wizard researchers year-round so that one day they might come up with a ward to automatically detect them to keep out beforehand.