Phosphate
2012-02-22, 07:06 AM
Here's a spell that can be cast at a spell level chosen by the caster.
To clear up any misunderstanding about spells known: all sorcerers know this spell by level 1 (WITHOUT it counting towards spells known), and wizards can prepare it from memory.
Arcane Blast
Evocation
Level: See Text
Components: S
Casting Time: 1 standard action
Range: See Text
Effect: A blue ball of radiant arcane energy
Duration: instant
Saving Throw: See Text
Spell Resistance: Yes
This spell can be prepared in a slot of any level or spontaneously cast using a slot of any level. You throw a ball of pure arcane power towards an opponent, making a ranged touch attack. If you succeed, you deal dx*class level/2 (limited to 5dx for levels 1-3, 8dx for levels 4-6 and unlimited for the rest) damage. The dice used depends on the level of this spell: it is d4 for 1-2, d6 for 3-4, d8 for 5-6, d10 for 7-8 and d12 for 9+.
The type of damage also depends on spell level: at level 1-3 it deals electric damage, at level 4-6 you can choose between electric and fire damage, at level 7-8 you can choose any type of energy damage and at level 9 you can choose any type of energy damage or you can choose to deal untyped damage.
As for range: it is Close for levels 1-2, Medium for 3-5, Large for 6-8 and line of sight for level 9.
As an additional effect, beyond level 5 the spell will also engulf everyone in a 5 feet*spell level spread around the target, dealing half the damage sustained by the target. This effect can be avoided entirely by passing a Ref save.
This spell cannot be modified with metamagic, nor can it be counterspelled.
To clear up any misunderstanding about spells known: all sorcerers know this spell by level 1 (WITHOUT it counting towards spells known), and wizards can prepare it from memory.
Arcane Blast
Evocation
Level: See Text
Components: S
Casting Time: 1 standard action
Range: See Text
Effect: A blue ball of radiant arcane energy
Duration: instant
Saving Throw: See Text
Spell Resistance: Yes
This spell can be prepared in a slot of any level or spontaneously cast using a slot of any level. You throw a ball of pure arcane power towards an opponent, making a ranged touch attack. If you succeed, you deal dx*class level/2 (limited to 5dx for levels 1-3, 8dx for levels 4-6 and unlimited for the rest) damage. The dice used depends on the level of this spell: it is d4 for 1-2, d6 for 3-4, d8 for 5-6, d10 for 7-8 and d12 for 9+.
The type of damage also depends on spell level: at level 1-3 it deals electric damage, at level 4-6 you can choose between electric and fire damage, at level 7-8 you can choose any type of energy damage and at level 9 you can choose any type of energy damage or you can choose to deal untyped damage.
As for range: it is Close for levels 1-2, Medium for 3-5, Large for 6-8 and line of sight for level 9.
As an additional effect, beyond level 5 the spell will also engulf everyone in a 5 feet*spell level spread around the target, dealing half the damage sustained by the target. This effect can be avoided entirely by passing a Ref save.
This spell cannot be modified with metamagic, nor can it be counterspelled.