Sidmen
2012-02-22, 10:34 PM
Hello Playgrounders, though I've been lurking for a long while and have thrown out a few posts here and there, this is my first thread - so please be gentle :smalleek:. In the highly unlikely event that one of my players is reading - please stop (I'm Sidney, I doubt there are others with that name).
I've been running a game for the past few months (in the Dragon-Age system, with stupid levels of home-brewing) and have reached a point that I'm not too schooled on. So far we've gone dungeon-delving for lost relics, explored a haunted forest to recover some keys to a vault, and battled tons of ghosts who have been hopping out of nowhere to hassle the players. But now, I'm going to be running a Tourney being held by one of the players' noble houses (they literally bankrupted themselves to hold it), which will be drawing contestants from the entire region. Hes decided the tourney will host 4 major games, a Joust, a Grand Melee, a Marathon, and a Marksmanship contest.
The reason I'm making this thread is because I have precious little knowledge and inspiration on how to play something like this out. I could, of course, just run a couple mock battles, mounted combats, opposed running tests, and archery rolls - but I want it to be better than that. I'd like there to be some intrigue, some notable characters, and maybe even some cheating going on.
So far, my mind is blanking on all that - I know one notable character, the scion from a rival noble house (whom will likely end up at war with the players) is going to be impersonated, to push them even more into hating that rival house. But everything else is just... not coming to me.
I could really use some good hooks, ways of presenting the tourney, and even some characters. Anything and everything can happen in my game world (it is based largely around the Exalted Setting, which features powerful magics, mythic arms and armor, and even gods walking the earth) so if you can think of something - please share it.
I'd like to thank you all in advance for any help you can give, the game is being hosted Sunday so I know there won't be a ton of time to concoct stuff.
I've been running a game for the past few months (in the Dragon-Age system, with stupid levels of home-brewing) and have reached a point that I'm not too schooled on. So far we've gone dungeon-delving for lost relics, explored a haunted forest to recover some keys to a vault, and battled tons of ghosts who have been hopping out of nowhere to hassle the players. But now, I'm going to be running a Tourney being held by one of the players' noble houses (they literally bankrupted themselves to hold it), which will be drawing contestants from the entire region. Hes decided the tourney will host 4 major games, a Joust, a Grand Melee, a Marathon, and a Marksmanship contest.
The reason I'm making this thread is because I have precious little knowledge and inspiration on how to play something like this out. I could, of course, just run a couple mock battles, mounted combats, opposed running tests, and archery rolls - but I want it to be better than that. I'd like there to be some intrigue, some notable characters, and maybe even some cheating going on.
So far, my mind is blanking on all that - I know one notable character, the scion from a rival noble house (whom will likely end up at war with the players) is going to be impersonated, to push them even more into hating that rival house. But everything else is just... not coming to me.
I could really use some good hooks, ways of presenting the tourney, and even some characters. Anything and everything can happen in my game world (it is based largely around the Exalted Setting, which features powerful magics, mythic arms and armor, and even gods walking the earth) so if you can think of something - please share it.
I'd like to thank you all in advance for any help you can give, the game is being hosted Sunday so I know there won't be a ton of time to concoct stuff.