zagan
2012-02-23, 09:12 AM
Hello all.
I'm currently designing a base class similar to the summoner from pathfinder but instead of spells he get multiple (6 max I think) powerful creature but only one at times.
My problem is that I want to find a way to heal those creature without spending too much ressource from the party. After that it's not fair to be forced to ask the healer in the party to spend all his ressource at healing your minion in addition to yourtself. (in that case the healer can be anything from a cleric to a rogue with UMD.)
My first idea was make a heal check to heal your own minion (result divided by 5) and it would take something like 10 minutes per check. So in theory unlimited out of combat healing but limited by time available. The problem is that the class does not have any other use for heal and it seem out of place.
My second idea was cure light wound as SLA only usable on your minion, but again it seem a little out of place.
My last idea is my favorite, it would be shared healing. Any time you receive some healing all your minion recover the same amount of healt. Seem a little strong but with the limitation on the minion I think it can work. I run into a few problem like the fact that you have less hp than your minion, but it's doable.
So my question to you the playground, is do you have any better idea ? Do you see any other problem with my various idea ? Suggestion on how to improve any of them ?
Thanks in advance for any response.
I'm currently designing a base class similar to the summoner from pathfinder but instead of spells he get multiple (6 max I think) powerful creature but only one at times.
My problem is that I want to find a way to heal those creature without spending too much ressource from the party. After that it's not fair to be forced to ask the healer in the party to spend all his ressource at healing your minion in addition to yourtself. (in that case the healer can be anything from a cleric to a rogue with UMD.)
My first idea was make a heal check to heal your own minion (result divided by 5) and it would take something like 10 minutes per check. So in theory unlimited out of combat healing but limited by time available. The problem is that the class does not have any other use for heal and it seem out of place.
My second idea was cure light wound as SLA only usable on your minion, but again it seem a little out of place.
My last idea is my favorite, it would be shared healing. Any time you receive some healing all your minion recover the same amount of healt. Seem a little strong but with the limitation on the minion I think it can work. I run into a few problem like the fact that you have less hp than your minion, but it's doable.
So my question to you the playground, is do you have any better idea ? Do you see any other problem with my various idea ? Suggestion on how to improve any of them ?
Thanks in advance for any response.