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View Full Version : Where do Eidolons go when not summoned?



ursineoddity
2012-02-24, 12:00 AM
I've searched extensively, and found no answer to this question. They are outsiders, but this barely narrows down possible home planes. I understand that the answer might have no real bearing in game terms, but for role playing purposes it is a question any summoner should be able to answer. Do all eidolons come from the same plane? What do they do when unsummoned? Is their form the same when they are "home?" What do they do? Ultimately I guess this up to player/DM, I was just wondering if this subject had been discussed before and was curious what people thought. I also wouldn't mind sharing my thoughts, if anyone was interested.

Novawurmson
2012-02-24, 12:21 AM
The way I've handled it in my games is that they are from the plane matching the eidolon (and summoner's) alignment. For example, a summoner from in my campaign is CG, so his home plane is Elysium (the CG plane).

Grinner
2012-02-24, 01:45 AM
Have you considered the possibility that the designers simply didn't give them one?

Flickerdart
2012-02-24, 01:47 AM
They go to eidolon heaven of course!

<aside>No they don't.</aside>

Averis Vol
2012-02-24, 01:48 AM
it could also be that the character chooses who they call. i mean, a LG eidalon from say celestia wouldn't come to a CE summoner and vice versa. that could be a whole other RP situation.

ursineoddity
2012-02-24, 02:09 AM
Nova: that's a really good idea. So if the summoner changes alignment, the eidolon's home plane is changed...interesting.

I was thinking it might be a pocket dimension, as in the spell Create Demiplane, something formed by the subconscious of the summoner and his eidolon. That would explain why the eidolon was never effected by anything in whatever plane they were unsummoned to, although that sounds pretty lonely.

Coidzor
2012-02-24, 02:10 AM
I figure they come from either *Above* or *Below* (http://wiki.uqm.stack.nl/*Below*) to make *parties* (http://wiki.uqm.stack.nl/Orz) with *happy campers* (http://wiki.uqm.stack.nl/Orz_communications) and *dance* (http://www.youtube.com/watch?v=gIbVYXHnaBU&feature=related) with *silly cows*.

Other place is *frumple*. Here is *happy town*.

Far Realms would be more like *next door*.

Killer Angel
2012-02-24, 03:37 AM
I understand that the answer might have no real bearing in game terms, but for role playing purposes it is a question any summoner should be able to answer.

This is the answer. You can (and should) develope the thing with the DM, given that, as an outsider, the Eidolon can come basically from a lot of places
(a lot... Alot! yeah, that'll be the name of my new Eidolon!)

Cieyrin
2012-02-24, 10:59 AM
I imagine Eidolons come from the Astral or Ethereal, since they're shaped by the whims of the Summoner and those planes are mutable enough to allow such a thing to really work decently.

Novawurmson
2012-02-24, 12:05 PM
@Cieyrin - Not a bad idea, especially for Eidolons that are supposed to be the souls of the dead (a common idea, I've noticed) or a dream-creature brought into reality.

I should further explain my character's situation...he's an Aasimar who's spent most of his life on the run from kidnappers hoping to capture him and sell him for a tidy profit, protected by an angel-like suit of armor (his eidolon). Now that he is powerful enough to protect himself, he's been trying to find other Aasimar to ally with. I recently had him discover that his eidolon is an azata, an amalgamation of the souls of his ancestors (http://www.d20pfsrd.com/bestiary/monster-listings/templates/petitioner-cr-1), watching over him.

For other Summoners, it might be different. For example, a CE Summoner who is trying to bring in the most powerful monstrosities possible to murder and destroy a town might have just made a pact with a demonic eidolon that he has now bonded his soul to. No family relation required.

Crasical
2012-02-24, 12:35 PM
I RP'd my Synthesist as summoning a Lightning Elemental into Frankenstein-esque implants in his body, so I guess the answer would be 'The Elemental Plane of Air' in that case? I wouldn't think it's really a problem to let the player decide where their Eidolon is from, it's not even until 9th level that their cleric buddies can cast Plane Shift, and the synthesist would have to be level 13 to travel there himself.

Jack Zander
2012-02-24, 02:52 PM
They go to hell.

http://i682.photobucket.com/albums/vv181/HolioArtillery/53.jpg

NinjaStylerobot
2012-02-24, 03:00 PM
They go the same place a Pokemon goes into his Pokeball.

Necroticplague
2012-02-24, 03:11 PM
I always assumed that they didn't exist when they weren't summoned. An eidalon is a construct created by the essence of magic, thus causing them to simply wink out of existence when not summoned (like what happens to ghosts or summoned monsters in an AMF)

Jack Zander
2012-02-24, 03:15 PM
I always assumed that they didn't exist when they weren't summoned. An eidalon is a construct created by the essence of magic, thus causing them to simply wink out of existence when not summoned (like what happens to ghosts or summoned monsters in an AMF)

That makes a lot of sense considering they don't heal damage while unsummoned.

Crasical
2012-02-24, 08:02 PM
I always assumed that they didn't exist when they weren't summoned. An eidalon is a construct created by the essence of magic, thus causing them to simply wink out of existence when not summoned (like what happens to ghosts or summoned monsters in an AMF)

Erm, what? Eidolons and Summoned creatures don't really work that way. They're both explicitly real creatures from elsewhere that you conjure to your side.

grarrrg
2012-02-24, 08:51 PM
They go to Candy Mountain


Psst, anyone want to buy a slightly used kidney?

Necroticplague
2012-02-24, 09:49 PM
Erm, what? Eidolons and Summoned creatures don't really work that way. They're both explicitly real creatures from elsewhere that you conjure to your side.

If the eidolon is is a real creature, then why can you customize it? I'm aware summoned creatures come from somewhere but the rules for AMF (http://plothook.net/d20/prd/spells/antimagicField.html) say that they simply wink out when an AMF goes over it. My idea is that eidolons exist in a state like when unsummoned. Plus, some things seem to support a construct-like nature. They don't heal naturally at all . What other creatures have this trait? 2 types:mindless undead (which and eidolon is definitely not), and constructs.How do you heal it?By using up magical energy on it, through spells like Rejuvenate Eidolon and Purified Calling. My logic is that these spells are simply patching them up by re-adding magic energy to them, like how undead or constructs are patched up by specific spells that restore the energy that creates them. The reason it is an outsider is that it is made out of the essence of something, in this case arcane energy. Also note that it normally takes much longer to summon an eidolon than a normal summon. This is because you are essentially making it from scratch again. The reason they have the same health and evolutions is because summoners summon them the same way. When slain, the have to basically do a "do-over", thus why they have half-health. Using the same summoning formulas also explains why they have the same evolutions most of the time (unless you use extra arcane energy to re-make them through the use of Transmorgrify, or know specials rituals that can change it (a.k.a, are an Evolutionist), or have studied more and made changes to the summoning formula (went up a level)). In addition, their forms can be temporarily made more complex with the use of additional, temporarily bound magic energy (Evolution Surge line).

sonofzeal
2012-02-24, 09:54 PM
I figure they come from either *Above* or *Below* (http://wiki.uqm.stack.nl/*Below*) to make *parties* (http://wiki.uqm.stack.nl/Orz) with *happy campers* (http://wiki.uqm.stack.nl/Orz_communications) and *dance* (http://www.youtube.com/watch?v=gIbVYXHnaBU&feature=related) with *silly cows*.

Other place is *frumple*. Here is *happy town*.

Far Realms would be more like *next door*.
......but only if elves don't change your smell......

Crasical
2012-02-24, 10:32 PM
If the eidolon is is a real creature, then why can you customize it? I'm aware summoned creatures come from somewhere but the rules for AMF (http://plothook.net/d20/prd/spells/antimagicField.html) say that they simply wink out when an AMF goes over it. My idea is that eidolons exist in a state like when unsummoned. Plus, some things seem to support a construct-like nature. They don't heal naturally at all . What other creatures have this trait? 2 types:mindless undead (which and eidolon is definitely not), and constructs.How do you heal it?By using up magical energy on it, through spells like Rejuvenate Eidolon and Purified Calling. My logic is that these spells are simply patching them up by re-adding magic energy to them, like how undead or constructs are patched up by specific spells that restore the energy that creates them. The reason it is an outsider is that it is made out of the essence of something, in this case arcane energy. Also note that it normally takes much longer to summon an eidolon than a normal summon. This is because you are essentially making it from scratch again. The reason they have the same health and evolutions is because summoners summon them the same way. When slain, the have to basically do a "do-over", thus why they have half-health. Using the same summoning formulas also explains why they have the same evolutions most of the time (unless you use extra arcane energy to re-make them through the use of Transmorgrify, or know specials rituals that can change it (a.k.a, are an Evolutionist), or have studied more and made changes to the summoning formula (went up a level)). In addition, their forms can be temporarily made more complex with the use of additional, temporarily bound magic energy (Evolution Surge line).

The rules imply that the reason your eidolon changes forms is that you are summoning different aspects of the same powerful creature, and specifically say that a defeated or unsummoned eidolon returns to it's home plane. I'm willing to accept that the fact that Eidolon's don't heal is just a quirk of their unique nature.

Pokonic
2012-02-24, 10:35 PM
There pokeball little corner on the Astral Plane.

Leon
2012-02-25, 12:39 AM
The Green Room

Tetsubo 57
2012-02-25, 09:19 AM
I like to think that there is an Eidolon Green Room. A place where they all get to hang out between summonings and snack.

NinjaWithAStick
2014-06-14, 01:28 PM
To quote a very useful bit from this thread (http://www.giantitp.com/forums/showthread.php?305765-Is-the-PF-Summoner-s-Eidolon-Sentient#10), I believe it was intentionally left open for fluffy purposes. These are quotes from the Ultimate Campaign book:


Eidolon

An eidolon has the same mystery as a cohort, except its origins are far weirder. It might have been linked to another summoner before its bond with you. It might be a natural creature altered by planar energies and banished to a far realm, or a former adventurer lost in a disastrous mission to an unknown plane. If it resembles a more conventional planar monster (such as an archon, a dretch, or an elemental), it might have been accidentally summoned or called by a sloppy spellcaster and could have some familiarity with other people in the world. Though an eidolon's soul is strongly tied to its summoner, it has an existence in another world when it is away, and in that world it might be a bully, champion, or slave. How it reacts to things during its limited time on the Material Plane is influenced by its unknown past and secret life.

An eidolon always has the appearance of a fantastical creature, and attracts as much attention as any unfamiliar animal would. Fortunately for you, you can send the eidolon away to its extraplanar home, allowing you to do business in town and move about normally without drawing unwanted attention. However, if you call the eidolon in an emergency without warning the local authorities, townsfolk might assume it is a marauding monster bent on tearing them limb from limb, requiring hasty explanations and diplomacy to prevent panic.


Eidolons: Outside the linear obedience and intelligence
scale of sentient and nonsentient companions are eidolons:
intelligent entities magically bound to you. Whether you
wish to roleplay this relationship as friendly or coerced, the
eidolon is inclined to obey you unless you give a command
only to spite it. An eidolon would obey a cruel summoner’s
order to save a child from a burning building, knowing that
at worst the f ire damage would temporarily banish it, but it wouldn’t stand in a bonf ire just because the summoner said
to. An eidolon is normally a player-controlled companion,
but the GM can have the eidolon refuse extreme orders that
would cause it to suffer needlessly.

My summoner's Eidolon is a red Draconal Agathian (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/agathion/agathion-draconal) from the plane Nirvana.

ArqArturo
2014-06-14, 01:40 PM
They go to a hidden location where they help the Blackblades with their plans.