Brauron
2012-02-25, 07:31 PM
In a session or two, the PCs in my current game are going to reach their current destination; a secluded monastic-fortress on an icy island in the far north, built over 500 years ago by the greatest champion of Pelor (I've ported the D&D gods I'm familiar with over to Pathfinder) to ever live. Somewhere inside this dungeon-crawl is something called "The Fire of Life," which the PCs have learned will give them an edge over the BBEG -- a lovestruck Marilith determined to spill enough blood to attract the romantic (or at least the carnal) attentions of Erythnul.
The party will all be level 9 by the time they reach this dungeon-crawl.
The problem, for me at least, is stocking this dungeon with challenges. As Pelor is a fairly peaceful god, I feel like the challenges should be more along the lines of puzzles and encounters that need to be thought through rather than hacked-and-slashed at. Things should be in place 1) to keep undesirable intruders out and 2) to make those questing to reach the Fire of Life prove their worthiness.
Obviously, the resting place of the Holy Grail from Indiana Jones and the Last Crusade is a big inspiration. But if I use those challenges, it becomes too simple for the players, and simply a matter of "who remembers the movie."
So I'm looking for ideas for challenges. As the fortress/monastery has been essentially abandoned for the last half-millennium, any non-puzzle/trap guardians would probably have to be either Constructs or Good Outsiders summoned into the fortress as the PCs explore. Here's what I have so far:
Before they even reach the fortress/monastery itself, they have to cross a narrow bridge of carved ice bridging a deep chasm from which howling winds billow out, threatening to knock the PCs off the bridge and freeze them on the way down. Not a huge challenge, as most of the party will have access to some means of flight or be too stable (Dwarves) to be blown around. The main idea here is to keep the cowardly out.
A locked door that can only be opened by casting a spell with the Light descriptor on it; a riddle carved on the lintel above the door contains a clue.
A locked door, or else a door blocked by a guardian such as a Stone Golem, which can only be bypassed by reciting a verse from the Pelorian Book of Common Prayer (the party does have a Paladin of Pelor with them).
Any more suggestions?
The party will all be level 9 by the time they reach this dungeon-crawl.
The problem, for me at least, is stocking this dungeon with challenges. As Pelor is a fairly peaceful god, I feel like the challenges should be more along the lines of puzzles and encounters that need to be thought through rather than hacked-and-slashed at. Things should be in place 1) to keep undesirable intruders out and 2) to make those questing to reach the Fire of Life prove their worthiness.
Obviously, the resting place of the Holy Grail from Indiana Jones and the Last Crusade is a big inspiration. But if I use those challenges, it becomes too simple for the players, and simply a matter of "who remembers the movie."
So I'm looking for ideas for challenges. As the fortress/monastery has been essentially abandoned for the last half-millennium, any non-puzzle/trap guardians would probably have to be either Constructs or Good Outsiders summoned into the fortress as the PCs explore. Here's what I have so far:
Before they even reach the fortress/monastery itself, they have to cross a narrow bridge of carved ice bridging a deep chasm from which howling winds billow out, threatening to knock the PCs off the bridge and freeze them on the way down. Not a huge challenge, as most of the party will have access to some means of flight or be too stable (Dwarves) to be blown around. The main idea here is to keep the cowardly out.
A locked door that can only be opened by casting a spell with the Light descriptor on it; a riddle carved on the lintel above the door contains a clue.
A locked door, or else a door blocked by a guardian such as a Stone Golem, which can only be bypassed by reciting a verse from the Pelorian Book of Common Prayer (the party does have a Paladin of Pelor with them).
Any more suggestions?