Ziegander
2012-02-25, 10:08 PM
Holy Fire
Prerequisites: Cha 13, Aura of Courage, Smite Evil 1/day
Benefit: At the start of your turn, each enemy within the radius of your Aura of Courage is dealt 1d6 fire damage. Furthermore, whenever you or an ally in the radius is attacked with a melee attack, the attacker suffers fire damage equal to your character level.
Holy Frost
Prerequisites: Cha 15, Holy Fire, Aura of Courage, Smite Evil 2/day
Benefit: At the start of your turn, each enemy within the radius of your Aura of Courage is dealt 2d6 cold damage. Furthermore, each enemy in the radius suffers a -1 penalty to attack rolls, to AC, and to Reflex saves, and must succeed at a Balance check DC 10 + 1/2 your character level to move more than half speed. Failing by 5 or more causes a creature to fall prone.
Holy Shock
Prerequisites: Cha 17, Holy Fire, Holy Frost, Aura of Courage, Smite Evil 3/day
Benefit: At the start of your turn, choose an enemy within the radius of your Aura of Courage at random. That foe is struck by a bolt of lightning, suffering 6d6 electricity damage, while all other foes in the radius are dealt 3d6 electricity damage. Furthermore, whenever you or an ally within the radius makes a melee attack, the attacking character deals extra electricity damage equal to your character level.
Special: A character may only benefit from one of the above feats at a time, but may switch the feat they gain the benefit of as a swift action. This choice remains in effect until the character spends another swift action to change it.
Prerequisites: Cha 13, Aura of Courage, Smite Evil 1/day
Benefit: At the start of your turn, each enemy within the radius of your Aura of Courage is dealt 1d6 fire damage. Furthermore, whenever you or an ally in the radius is attacked with a melee attack, the attacker suffers fire damage equal to your character level.
Holy Frost
Prerequisites: Cha 15, Holy Fire, Aura of Courage, Smite Evil 2/day
Benefit: At the start of your turn, each enemy within the radius of your Aura of Courage is dealt 2d6 cold damage. Furthermore, each enemy in the radius suffers a -1 penalty to attack rolls, to AC, and to Reflex saves, and must succeed at a Balance check DC 10 + 1/2 your character level to move more than half speed. Failing by 5 or more causes a creature to fall prone.
Holy Shock
Prerequisites: Cha 17, Holy Fire, Holy Frost, Aura of Courage, Smite Evil 3/day
Benefit: At the start of your turn, choose an enemy within the radius of your Aura of Courage at random. That foe is struck by a bolt of lightning, suffering 6d6 electricity damage, while all other foes in the radius are dealt 3d6 electricity damage. Furthermore, whenever you or an ally within the radius makes a melee attack, the attacking character deals extra electricity damage equal to your character level.
Special: A character may only benefit from one of the above feats at a time, but may switch the feat they gain the benefit of as a swift action. This choice remains in effect until the character spends another swift action to change it.