Kane0
2012-02-25, 10:09 PM
The Castle Crasher makes a habit of arguing with walls, doors and other large pieces of permanent structures and winning, usually with a show of force. The Castle crusher knows little of subtlety but when a dungeon needs to be curbstomped or a fort knocked in there are few you would rather have doing it for you.
Prerequisites:
- Intelligence 13+
- BAB +7
- Improved Sunder feat
- Know (Engineering/Architecture) 5 ranks
- Special: Must have destroyed a suitable piece of architecture in the presence of a Castle Crasher. Bonus points for using your bare damn hands. :smallamused:
Hit Dice: d10
Skills Per level: 4+Int
Skills: Climb, Craft, Escape Artist, Intimidate, Jump, Know (Engineering/Architecture, Dungeoneering), Profession, Spot, Swim
Proficiencies: All simple and Martial bludgeoning weapons.
{table=head] Level | BAB | Fort | Ref | Will | Special
1st| +1 | +2 | +0 | +0 | Demolish, Break
2nd| +2 | +3 | +0 | +0 | Tear, Create Pit
3rd| +3 | +3 | +1 | +1 | Breach, Shatter
4th| +4 | +4 | +1 | +1 | Dismantle, Burrow
5th| +5 | +4 | +1 | +2 | Raze, Stone Shape
[/table]
SLAs
The Castle crasher gains a limited use of magic to aid him in annihilating any obstacles to his destination. His caster level is equal to his character level.
At level 1 he can cast Break once a day.
At level 2 he can cast Create Pit once a day (Except there is no extradimensional space; the material is either displaced or destroyed.)
At level 3 he can cast Shatter once a day.
At level 4 he can cast Burrow once a day.
At level 5 he can cast Stone Shape once a day.
Demolish
The Castle Crasher gains a +2 on all rolls to break, destroy or otherwise damage things using blunt weapons. This also applies to Sunder attempts.
Note: A Castle Crasher's unarmed strike counts as a blunt weapon for the purposes of his abilities, but he still takes penalties associated with unarmed fighting if he does not have improved unarmed strike or a similar ability.
Tear
The Castle Crasher no longer takes penalties to sunder attempts, and on a successful sunder attempt can choose whether the sundered object is repairable or totally destroyed and irreparable (ie. FUBAR).
In addition all blunt weapons damage are increased by one step when used by the Castle Crasher.
Breach
All attacks the Castle Crasher makes bypass hardness when using blunt weapons.
Dismantle
The Castle Crasher will not set off traps by attempting to break the object it is attached to. Other collateral damage or consequences may still occur.
In addition all blunt weapons threat range are doubled when used by the Castle Crasher. This does not stack with improved critical but does stack with the Impact magical property and similar effects.
Raze
The Castle Crasher can choose to break any object without affecting the contents or what is immediately on the other side. Other collateral damage or consequences may still occur.
In addition all blunt weapons critical multiplier is increased by x1 when wielded by the Castle Crasher. This does not stack with any other multiplier increase granted by feats or class abilities but does with magical properties and effects.
Alright, all done. I tried not to make him too OP when breaking or using blunt weapons, and to give him some uses outside of that if he gets creative. Tell me what you think!
Prerequisites:
- Intelligence 13+
- BAB +7
- Improved Sunder feat
- Know (Engineering/Architecture) 5 ranks
- Special: Must have destroyed a suitable piece of architecture in the presence of a Castle Crasher. Bonus points for using your bare damn hands. :smallamused:
Hit Dice: d10
Skills Per level: 4+Int
Skills: Climb, Craft, Escape Artist, Intimidate, Jump, Know (Engineering/Architecture, Dungeoneering), Profession, Spot, Swim
Proficiencies: All simple and Martial bludgeoning weapons.
{table=head] Level | BAB | Fort | Ref | Will | Special
1st| +1 | +2 | +0 | +0 | Demolish, Break
2nd| +2 | +3 | +0 | +0 | Tear, Create Pit
3rd| +3 | +3 | +1 | +1 | Breach, Shatter
4th| +4 | +4 | +1 | +1 | Dismantle, Burrow
5th| +5 | +4 | +1 | +2 | Raze, Stone Shape
[/table]
SLAs
The Castle crasher gains a limited use of magic to aid him in annihilating any obstacles to his destination. His caster level is equal to his character level.
At level 1 he can cast Break once a day.
At level 2 he can cast Create Pit once a day (Except there is no extradimensional space; the material is either displaced or destroyed.)
At level 3 he can cast Shatter once a day.
At level 4 he can cast Burrow once a day.
At level 5 he can cast Stone Shape once a day.
Demolish
The Castle Crasher gains a +2 on all rolls to break, destroy or otherwise damage things using blunt weapons. This also applies to Sunder attempts.
Note: A Castle Crasher's unarmed strike counts as a blunt weapon for the purposes of his abilities, but he still takes penalties associated with unarmed fighting if he does not have improved unarmed strike or a similar ability.
Tear
The Castle Crasher no longer takes penalties to sunder attempts, and on a successful sunder attempt can choose whether the sundered object is repairable or totally destroyed and irreparable (ie. FUBAR).
In addition all blunt weapons damage are increased by one step when used by the Castle Crasher.
Breach
All attacks the Castle Crasher makes bypass hardness when using blunt weapons.
Dismantle
The Castle Crasher will not set off traps by attempting to break the object it is attached to. Other collateral damage or consequences may still occur.
In addition all blunt weapons threat range are doubled when used by the Castle Crasher. This does not stack with improved critical but does stack with the Impact magical property and similar effects.
Raze
The Castle Crasher can choose to break any object without affecting the contents or what is immediately on the other side. Other collateral damage or consequences may still occur.
In addition all blunt weapons critical multiplier is increased by x1 when wielded by the Castle Crasher. This does not stack with any other multiplier increase granted by feats or class abilities but does with magical properties and effects.
Alright, all done. I tried not to make him too OP when breaking or using blunt weapons, and to give him some uses outside of that if he gets creative. Tell me what you think!