Noctis Vigil
2012-02-26, 06:22 PM
I've always wished that Magic Missile had non-Force versions. Which means as a homebrewer, it was my job to make them. I even made two versions for Clerics. I have a feeling I probably did something wrong here, so please PEACH.
Flaming Missile
Evocation [Fire]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt deals 1d6+1 fire damage instead of 1d4+1 force damage.
Freezing Missile
Evocation [Cold]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt deals 1d6+1 cold damage instead of 1d4+1 force damage.
Static Missile
Evocation [Electricity]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt deals 1d6+1 electricity damage instead of 1d4+1 force damage.
Acidic Missile
Evocation [Acid]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt deals 1d6+1 acid damage instead of 1d4+1 force damage.
Sonic Missile
Evocation [Sonic]
Level: Brd 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt deals 1d4+1 sonic damage instead of 1d4+1 force damage.
Healing Missile
Evocation [Healing]
Level: Clr 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt heals 1d4+1 damage instead of dealing 1d4+1 force damage. This is positive energy, so undead instead take 1d6+1 damage.
Holy Missile
Evocation
Level: Clr 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt deals 1d4+1 untyped divine damage instead of 1d4+1 force damage.
Necrotic Missile
Evocation [Negative]
Level: Clr 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt deals 1d4+1 negative energy damage instead of 1d4+1 force damage. This is negative energy damage, so it heals undead instead.
Flaming Missile
Evocation [Fire]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt deals 1d6+1 fire damage instead of 1d4+1 force damage.
Freezing Missile
Evocation [Cold]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt deals 1d6+1 cold damage instead of 1d4+1 force damage.
Static Missile
Evocation [Electricity]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt deals 1d6+1 electricity damage instead of 1d4+1 force damage.
Acidic Missile
Evocation [Acid]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt deals 1d6+1 acid damage instead of 1d4+1 force damage.
Sonic Missile
Evocation [Sonic]
Level: Brd 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt deals 1d4+1 sonic damage instead of 1d4+1 force damage.
Healing Missile
Evocation [Healing]
Level: Clr 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt heals 1d4+1 damage instead of dealing 1d4+1 force damage. This is positive energy, so undead instead take 1d6+1 damage.
Holy Missile
Evocation
Level: Clr 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt deals 1d4+1 untyped divine damage instead of 1d4+1 force damage.
Necrotic Missile
Evocation [Negative]
Level: Clr 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as the spell Magic Missile, except each bolt deals 1d4+1 negative energy damage instead of 1d4+1 force damage. This is negative energy damage, so it heals undead instead.