Cravix
2012-02-27, 12:35 PM
So im working on a all psionic campaign with no arcane or divine magic. I wanted to give my players a different way to heal.
Cleansing Mind (Psychometabolism) Discipline Powers
1. Mind over Flesh I: Target heals d4 damage
Thicken Skin A: Gain +1 enhancement bonus to your AC for 10 min./level.
2. Lifeforce Infuse I: Target gains 1 hp regen for 1 min/level
3. Mind Over Flesh II Target Heals 1d10 damage
Hustle: Instantly gain a move action.
4. Life Pulse: Sends out healing pulse that heals 1d8 damage to all friendly targets.
Lifeforce Infuse II: Target gains 3hp regen for 1 min/level
5. Psionic Revivify A X: Return the dead to life before the psyche leaves the corpse.
Restore Extremity: Return a lost digit, limb, or other appendage to subject.
6. Mind over Flesh III: Target heals 2d8 damage
Restoration, Psionic: Restores level and ability score drains.
7. Lifeforce Infuse III: Target gains 5hp regen 1 min/level
Mind over matter: Target is healed of all diseases and mental conditions
8. Life Pulse II: Send out healing pulse that heals 3d10 to all friendly targets
9. Life Bomb: Sacrifice yourself to heal all friendly targets of all damage, conditions and negative scores.
A few of these or existing powers while others are new. I havnt wrote up the fine detail of the new powers yet but powers like Mind Over flesh you can spend power points equal to the power level to heal that much again. IE 2 power points spent on Mind over flesh would heal 2d4 damage. Life Bomb completely disintegrates the manifester. Please ask questions and critique.
Cleansing Mind (Psychometabolism) Discipline Powers
1. Mind over Flesh I: Target heals d4 damage
Thicken Skin A: Gain +1 enhancement bonus to your AC for 10 min./level.
2. Lifeforce Infuse I: Target gains 1 hp regen for 1 min/level
3. Mind Over Flesh II Target Heals 1d10 damage
Hustle: Instantly gain a move action.
4. Life Pulse: Sends out healing pulse that heals 1d8 damage to all friendly targets.
Lifeforce Infuse II: Target gains 3hp regen for 1 min/level
5. Psionic Revivify A X: Return the dead to life before the psyche leaves the corpse.
Restore Extremity: Return a lost digit, limb, or other appendage to subject.
6. Mind over Flesh III: Target heals 2d8 damage
Restoration, Psionic: Restores level and ability score drains.
7. Lifeforce Infuse III: Target gains 5hp regen 1 min/level
Mind over matter: Target is healed of all diseases and mental conditions
8. Life Pulse II: Send out healing pulse that heals 3d10 to all friendly targets
9. Life Bomb: Sacrifice yourself to heal all friendly targets of all damage, conditions and negative scores.
A few of these or existing powers while others are new. I havnt wrote up the fine detail of the new powers yet but powers like Mind Over flesh you can spend power points equal to the power level to heal that much again. IE 2 power points spent on Mind over flesh would heal 2d4 damage. Life Bomb completely disintegrates the manifester. Please ask questions and critique.