PDA

View Full Version : help summon armor



Kurtmuran
2012-02-28, 02:34 AM
how i can summon armor/weapon/gear ?

i want a base class who can summon his own battle gear ( some gear who buy or get some where like in a tesure hunt or store)

how i can make that possible?

bobthe6th
2012-02-28, 08:30 AM
could make a feat... like

Mind Armory(General):
A character can store equipment in his mind. A character does this by taking the equipment and meditating for 8 hours, and spending one XP per 100 gp of the items cost. From then on, the character can summon the item back as a free acion, or return it as a full round action.

Idhan
2012-02-28, 12:43 PM
The simplest approach is to play a psychic warrior (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/psionicPsychicWarrior.html) with call weaponry, (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/psionicPowersAtoC.html#call-weaponry), inertial armor (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/psionicPowersGtoP.html#inertial-armor), perhaps force screen (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/psionicPowersDtoF.html#force-screen), and maybe the soulbound weapon (http://www.wizards.com/default.asp?x=dnd/psm/20070214a) variant of the psychic warrior.

However, while the call weapon ability is a good fit, inertial armor is more like mage armor than summoned armor. Perhaps a power could be created that would allow you to summon armor, which would start off summoning a breastplate or somesuch, and could be augmented to summon full plate, mithral full plate, etc, and could also gain enhancements with increase PP expenditure?

Togath
2012-02-28, 06:44 PM
There is also the "called" weapon, shield and armour enchantment in MIC, it is a +1 equivalent though. I think there may also be a weapon crystal in MIC that grants the same ability(though I'm not 100% sure about that one, I haven't read through MIC in a few months), if there is a weapon crystal it would probably be the easiest and cheapest solution, if not then a combo of "called" armour/weapons and the techinques mentioned by others would probably work fairly well as well.

Knaight
2012-02-28, 07:44 PM
An alternative method is the Soulknife. However, the Soulknife is pretty terrible, so you basically have to go Soulbow, take Zen Archer, and abuse SAD Wisdom for all it is worth.

Kurtmuran
2012-02-29, 12:42 PM
i think in something like this

Summon Item (Least 2nd): You place a magical symbol on an amount of items equal to ¼ your warlock level. You may summon one of these items to your hand as a move-equivalent action. These items may be no larger than 1 cubic foot per 5 warlock levels. Also, the magic involved makes the item appear so malevolent that no creature would buy it unless they fail an appraise check DC 10 + your Cha mod.

but not only mundane items, i want something like take on gear from a dimentional space and use it (like esra from fary tail )

Psionic Dog
2012-02-29, 02:57 PM
Dimension Pocket and Call Armor from the Complete Psionics source book are two 1st level powers similar to what you want.

For homebrew, maybe brew up a magic armor special ability.
Perhaps Something like:

Self-Storing
The wearer of this kind of armor can will the armor away into an extradimensional space or retrieve it with a 1-round mental action.

Moderate psychoportation; ML 6th; Craft Psionic Arms and Armor, Call Armor; Price: +2 bonus

Thomar_of_Uointer
2012-03-01, 02:22 AM
The simplest approach is to play a psychic warrior (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/psionicPsychicWarrior.html) with call weaponry, (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/psionicPowersAtoC.html#call-weaponry), inertial armor (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/psionicPowersGtoP.html#inertial-armor), perhaps force screen (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/psionicPowersDtoF.html#force-screen), and maybe the soulbound weapon (http://www.wizards.com/default.asp?x=dnd/psm/20070214a) variant of the psychic warrior.

However, while the call weapon ability is a good fit, inertial armor is more like mage armor than summoned armor. Perhaps a power could be created that would allow you to summon armor, which would start off summoning a breastplate or somesuch, and could be augmented to summon full plate, mithral full plate, etc, and could also gain enhancements with increase PP expenditure?

I agree with this. Psychic warrior is one of the best classes to do what you're trying to do.

What system are you using? What sourcebooks do you have access to?

Kurtmuran
2012-03-01, 10:18 PM
im using pathfinder / d&d 3.5

all boocks. i want to homebrew the class

Thomar_of_Uointer
2012-03-02, 05:21 AM
Okay, in that case you should probably base it off of the soulknife.

http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife

The soulknife is entirely based around making your own weapon. It uses the psionics rules, which you may want to read up on.

The only armor- or shield-related ability the soulknife has is Mind Shield. At an even-numbered level, the mindblade can gain this skill, granting a +2 shield bonus to AC. You could design additional skills based around that to get the results you want.

Caliruth
2012-03-02, 02:23 PM
Puff of Smoke
Conjuration
Level: Bard 2, Sor/Wiz 2
Component: V,S
Casting Time: 1 Minute
Range: Gear Equip on your person
Target: Gear on your person
Duration: 1 hour/Level
Saving Throw: None
Spell Resistance: No

Once this spell is cast, all the gear on your is attuned to your person for the duration of the spell. As long as the equipment is not in the direct ownership of another creature, when you utter the command word all your gear comes fully equip on you in a brilliant puff of smoke.

Thomar_of_Uointer
2012-03-02, 03:04 PM
Puff of Smoke
Conjuration
Level: Bard 2, Sor/Wiz 2
Component: V,S
Casting Time: 1 Minute
Range: Gear Equip on your person
Target: Gear on your person
Duration: 1 hour/Level
Saving Throw: None
Spell Resistance: No

Once this spell is cast, all the gear on your is attuned to your person for the duration of the spell. As long as the equipment is not in the direct ownership of another creature, when you utter the command word all your gear comes fully equip on you in a brilliant puff of smoke.

This is very similar to retrieve item, which is a level 2 spell that only works on one item and it does not allow armor to be worn immediately. I would make this at least 3rd level, and maybe include a costly spell focus worth 300 gp.