Birstel
2012-02-28, 03:18 PM
Hello,
I'm running a D&D 3.5 game based in the forgotten realms and am introducing the twelve swords from Fred Saberhagen's Book of Swords series.
http://en.wikipedia.org/wiki/Twelve_Swords_of_Power
I'm still working on adapting most of them but here is what I've come up with so far:
Townsaver- +25 to hit and damage when defending innocents, +1 longsword otherwise
Opponents must make will save (DC 35) to do anything other than attack you.
While sword abilities active, lose Dex to AC, cannot fight defensively or use combat expertise, cannot do anything
but attack.
Cannot die due to hit point damage while abilities are active, once fight is over immediately die if -10 or below.
Soulcutter- When drawn wielder must immediatly make DC 35 will save every round or be unable to act, anyone within 5 feet must make DC 34 will save.
If saved, still effected as by Crushing Despair Spell
Sword does 1 point of Wisdom damage each round to everyone in area of effect. When it hits 0, subject loses the will to live
and dies.
Area of effect increases by 20 feet each round, save against affect is DC 35, -1 for every five feet you are away from the sword.
No immunities can protect subject from ability damage, damage can only be restored by making a DC 25 caster level check when casting appropriate spell.
Wielder ages 1% of their lifespan per round, minimum 1 year, if immune to ageing subject loses 2 points of Wisdom instead of 1 per round.
I'm trying to make them extremely powerful without being instant death artifacts. Does anyone know of any other 3.5 adaptations out there I might be able to work with?
Thanks!
I'm running a D&D 3.5 game based in the forgotten realms and am introducing the twelve swords from Fred Saberhagen's Book of Swords series.
http://en.wikipedia.org/wiki/Twelve_Swords_of_Power
I'm still working on adapting most of them but here is what I've come up with so far:
Townsaver- +25 to hit and damage when defending innocents, +1 longsword otherwise
Opponents must make will save (DC 35) to do anything other than attack you.
While sword abilities active, lose Dex to AC, cannot fight defensively or use combat expertise, cannot do anything
but attack.
Cannot die due to hit point damage while abilities are active, once fight is over immediately die if -10 or below.
Soulcutter- When drawn wielder must immediatly make DC 35 will save every round or be unable to act, anyone within 5 feet must make DC 34 will save.
If saved, still effected as by Crushing Despair Spell
Sword does 1 point of Wisdom damage each round to everyone in area of effect. When it hits 0, subject loses the will to live
and dies.
Area of effect increases by 20 feet each round, save against affect is DC 35, -1 for every five feet you are away from the sword.
No immunities can protect subject from ability damage, damage can only be restored by making a DC 25 caster level check when casting appropriate spell.
Wielder ages 1% of their lifespan per round, minimum 1 year, if immune to ageing subject loses 2 points of Wisdom instead of 1 per round.
I'm trying to make them extremely powerful without being instant death artifacts. Does anyone know of any other 3.5 adaptations out there I might be able to work with?
Thanks!