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Garryl
2012-02-29, 11:25 PM
Fire Emblem: Weapons of War

Freeport is under siege. Its militia, in conjunction with several contingents from Eldrath and its allies, is stretched to its limits. The Thrann army is amassed outside its walls, waiting for the moment to strike.

Currently, there is a lull in the fighting. Stationed at a stretch of the western wall, Simon surveys the few defenders under his command.

Simon the Brave

The dreams have been getting stronger. They started shortly after you arrived in Freeport. Always the same, you see a shard of ruby, half-buried in rock deep underground, the darkness pushed back only by the gem's torch-like glow. It hums a haunting tone, as if echoing within your soul. When you listen closely, it sounds almost like words, but you can never make them out. With each passing night, the sound seems ever clearer, but never understandable.

Today, the dream lingers with you, despite your wakefulness. You can hear the mysterious tone in the back of your mind. When you focus on it, you can almost make out the words. But still they elude you.


Recruitment Thread (http://www.giantitp.com/forums/showthread.php?t=233699)
OOC Thread (http://www.giantitp.com/forums/showthread.php?t=234144)
Rules thread (http://www.giantitp.com/forums/showthread.php?t=231733)

hunt11
2012-02-29, 11:35 PM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png
Karl leaned against the wall and ran a finger over the fresh scar. How on earth had it come to this? Snarling slightly he slammed his hand against the wall and sighed as he was forced to watch what was his home burn to the ground.

Illven
2012-03-01, 12:14 AM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

Simon sighed. He hated the dreams, they were pointless. He wanted dreams of battle. Dreams of conquest. It was worse now, now he couldn't stop thinking about it. He couldn't let his men and women see him like this. Besides maybe some formation practice would get his mind off the dream.


Okay, so there's the Dark magic user, Aega. The axe wielder Karl. The guy that fights with his fists Axel. But where's my staff user? Palla? Where are you?


OOC Yeah I figured Simon doesn't know Palla's a kid.

Also crap Simon and Karl have the same face.

Water_and_Wind
2012-03-01, 12:33 AM
(yeah, just assume that all Simon knows is her name and that she's a cleric, she's not enlisted)

hunt11
2012-03-01, 12:35 AM
I can always just use my old Corvis sprite.

WhiteTiger1221
2012-03-01, 12:35 AM
Axel ran towards the remaining militia. A grimace on his face as he looked at the oncoming army. He had only been in Freeport a few days but the town and its inhabitants have been kind to him and he would rather die than let it be taken.

http://img812.imageshack.us/img812/6607/spriteaxelportrait.png
Axel stopped his sprint right in front of his current commander. He had yet to introduce himself and well, he may not get another chance to before the battle began. "Pleased to meet you Sir. Name's Axel, soldier from the town of Herran and currently enlisted as a member of the Freeport Militia. Although, I guess you probably knew that last part already. " Axel said the words somewhat awkwardly as if unsure of how he was supposed to introduce himself. "Sorry, sorry. I guess what I should be saying is, Orders Sir." He said the last two words a bit louder than he had wished and he hoped that the introduction did not go as bad as he thought it had.

Water_and_Wind
2012-03-01, 12:55 AM
A young girl wandered the deserted streets of Freeport. Her attire, white robes now soiled with mud and dirt, marked her as a follower of the teachings of Iber. Yet, there were no signs of her comrades who by all accounts had already boarded a ship back to their homeland. During the evacuation, Palla was knocked out by a frantic Freeport citizen, and when she came to, the only ones left were the soldiers barely holding their ground against an unknown, extremely powerful enemy.

Which way to go? To the empty docks, where there was no hope of returning to Antares, or in the opposition direction, towards the battlefield? While her mind had not come to a conclusion, her feet were already heading towards the latter destination. Some of the Freeport soldiers hailed her, they were confused but one asked, "We have many injured and are short on healers, even if you're a brat, we need all the help we can get." And so a frightened Palla became the newest member of the Freeport militia.

http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaTear1.png

She was brought towards the militia's leader, a certain "Simon the Brave", exactly the opposite of how she was feeling. "M-my name is Palla and I know how to use a staff, and some Li-light magic." The truth was she had never used them in a serious confrontation, only in training. Her fingers trembled as she gripped her staff a bit stronger than she should have, and tears started to well up in her eyes.

Illven
2012-03-01, 01:23 AM
Simon did take notice of Axel's greeting and fully intended to respond until he was distracted by a child claiming to be Palla.

http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

Wait. Your name is Palla? What in the gods name is a child doing on the battle field?

WhiteTiger1221
2012-03-01, 02:04 AM
As soon as Axel finished his greeting he noticed a young girl in healer's attire introducing herself to the captain as well. Saying that her name was Palla and that she planned to fight. What in the world? Axel thought in disbelief How could anybody let a child onto the battlefield. This girl couldn't be any older than 12. Axel was relieved when his captain expressed shock at this. The girl looked so scared, how could we even think about letting her fight.

http://img812.imageshack.us/img812/6607/spriteaxelportrait.png
Axel lowered himself down to the girl's height and kindly said "Palla if you want to help you should probably just stay back i'm sure that there are some medical tents where you can be of help without having to get involved with the battle. " As Axel spoke he noticed that she was close to tears. What dastard would have the heart to make her fight. Axel thought angrily as he continued to speak to her. "I'm also fairly certain that you can still evacuate if you wish it. I'm sure the captain here would be able to find a supply boat that you could travel with if all the evacuee boats are gone." Axel looked at his captain after he spoke the last words. Almost as if to say that they couldn't let her fight.

Water_and_Wind
2012-03-01, 07:17 AM
http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaTear1.png
Palla looked at the barefisted soldier. His words made sense; what use could a small girl have on the battlefield? But those words stung. She knew that right now she was useless, even though she bore a stigmata on her body, even though the Angelic Triad had once summoned her personally, even though she could produce the biggest ball of light at the contest last week. She hated this feeling and tried to work up her small amount of resolve.

"I-if I stay behind you, I should be s-safe? If you don't have a healer, then you might get killed..." Palla murmured barely audible at the end.

(To me, the most likely recruitment scenario for Palla is one where she stays behind but gets attacked anyway so it is decided that it is safest to stick with the party. So don't feel pressured to go OOC at any time.)

Blisstake
2012-03-01, 12:06 PM
http://img839.imageshack.us/img839/9729/aega.png

A slim woman slowly makes her way over to Simon, burdened by a handful of heavy tomes clumsily stacked on top of eachother. "Excuse me, Sir Simon?" she interrupts, either oblivious that he is already in a conversation or uncaring of the fact. "You are in possession of a convoy, are you not? I have a number of books that I wish to deposit." Assuming he allows this, she returns with only a single thick book strapped under her arm.

"Well, then, your orders? I am not accustomed to a battle field setting, but I assure you my magic is quite capable of tearing enemies to shreds."

Illven
2012-03-01, 04:12 PM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

Simon crouches down to meet the young girl at her eyes.

Listen Palla. We may die, but we know the risks. We chose to defend Freeport. But you're just a little girl. You don't know the risks. Even if you were behind me, someone could sneak past me and gut you. I agree with my fellow soldiers idea. If you still wish to help, you should stay with the medical tents. You can put your staff to good work there.

Simon turns to Aega.

I'm not sure if we have a convoy, but any books that are too heavy for you you can put in one of my saddlebags.

hunt11
2012-03-01, 04:44 PM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png

Standing up Karl walked towards the rest of the group before speaking up. "Sir, I think you might want to reconsider her offer. For now she might be safer back at the tents, but if the enemy breaks through the first place they will attack will be the medical tents, and the few guards they have will not be able to protect them. However, if she stays with us then we can personally ensure her safety, and if it looks like she is in danger I should be able to carry her to safety."

WhiteTiger1221
2012-03-02, 01:13 AM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png
Axel considered the options. Having a healer could be useful and if the medical tents were attacked she would be in trouble. However it couldn't be any more dangerous than actually being on the battlefield, and it was their job to stop the soldiers from reaching the medical tents in the first place. Axel sighed and finally spoke up directing his words at the soldier who had just appeared.
"Our job is to stop the Thrann soldiers from getting into the city and by extension to stop them from getting to the medical tents. So if we do our job's right then we will be able to protect her without her even being on the battlefield."

Axel then crouched down and directed his next words to Palla. "Palla, I'm sure you can be of just as much help working in the medical tents than you would be fighting on the battlefield, perhaps even more so." Axel tried to say these words as kindly as possible. Trying hard to not sound insulting.

Water_and_Wind
2012-03-02, 06:52 AM
http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaSigh.png
Palla sighed, expressing relief and discontent simultaneously.

http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaMug.png
"I understand, I'll stay in the tents. Please return safely, um, Sir Axel and Sir, er, I mean..." looking at the other soldiers whose names she had not gleaned.

WhiteTiger1221
2012-03-02, 09:32 PM
http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaMug.png
"I understand, I'll stay in the tents. Please return safely, um, Sir Axel and Sir, er, I mean..." looking at the other soldiers whose names she had not gleaned.

http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

Hey just call me Axel, theres no titles amongst friends. Oh, and don't worry about us, we don't plan on losing.

Blisstake
2012-03-02, 10:36 PM
http://img839.imageshack.us/img839/9729/aega.png

"Oh, well what a relief, I was worried our current plan was to charge straight for their spears until they are too heavy for them to carry with all the impaled corpses. Wonderful."

WhiteTiger1221
2012-03-02, 10:45 PM
http://img839.imageshack.us/img839/9729/aega.png

"Oh, well what a relief, I was worried our current plan was to charge straight for their spears until they are too heavy for them to carry with all the impaled corpses. Wonderful."

http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

Please, impaled bodies do not actually stick to the spears. Look I'll give you some advice, sarcasm works better when it has at least some basis in facts.

OOC: I can see this is going to be the start of a beautiful relationship. :smalltongue:

Blisstake
2012-03-02, 11:11 PM
http://img839.imageshack.us/img839/9729/aega.png

Aega's cheeks flush as she turns toward Axel. "You don't think I know that? That was the whole point of the st- oh! Forget it! Just get it front of me and take the hits since you obviously know more about their weapons than I do."

((Yup))

WhiteTiger1221
2012-03-02, 11:29 PM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

"Sorry princess. There's no need for you to get so worked up about it. I hear its bad for your complexion."

Water_and_Wind
2012-03-03, 03:48 AM
http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaSmile1.png
"You guys are really funny." Although they seemed to be talking about rather horrible things, the scary lady and the kind man Axel seemed to have fun, and Palla couldn't help but loosen up and smile.

hunt11
2012-03-03, 04:25 AM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png Karl kneeled down next to Palla and smiled at her. "My name is Karl, and don't worry we can take care of ourselves."

Water_and_Wind
2012-03-03, 05:30 AM
http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaMug.png
Palla recoiled slightly from the armoured axeman, because of his prominent scar. "Y-yes, please be safe, Karl. And, um, you don't need to bend down for me, I can see you clearly."

Garryl
2012-03-03, 11:39 AM
A young man comes running up to the fortifications. A blue tome peeks out from under his robes. He hesitantly addresses Simon.

"Sir? Private Anders reporting for duty, um, sir. I've got my water magic and I know a few small healing spells, sir, and I'm here to fight for my home. Um, sir!"

Illven
2012-03-03, 01:11 PM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

Simon's face lights up at the man's appearance

Private Anders. I want you to be Palla's personal bodyguard. Escort her to the medical tents. And then protect her for the duration of the conflict.

Garryl
2012-03-03, 02:44 PM
"Sir? But, um, I have my orders, and I was supposed to report here to held defend the walls, and now you're asking me to run away and, and some of my friends and the people I grew up with are fighting, too, and it's my home, too, and I'm not going to just hide where it's safe because I'm going to fight with them, too, one way or another, because it's the right thing to do and I'm not going to let them down! I'm staying right here!"

As he speaks, his confidence grows. A few moments after he finishes, Anders realizes what he just said and who he said it to. Sheepishly, he adds:

"Er, with all due respect, sir."

hunt11
2012-03-03, 06:55 PM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png "Its just a personal belief of mine that when discussing something important you should always look that person in the eyes."

Water_and_Wind
2012-03-03, 11:40 PM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png "Its just a personal belief of mine that when discussing something important you should always look that person in the eyes."

((Is that directed to Palla or Anders?))

hunt11
2012-03-04, 12:47 AM
Its directed at Palla

Water_and_Wind
2012-03-04, 01:55 AM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png "Its just a personal belief of mine that when discussing something important you should always look that person in the eyes."

http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaMug.png
"Is that so... wait, is that scar fresh? Is it disinfected properly? I can help with that."

hunt11
2012-03-04, 08:36 AM
http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaMug.png
"Is that so... wait, is that scar fresh? Is it disinfected properly? I can help with that."

http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png Karl briefly touched the scar before responding. "Don't worry about it, I have had this scar for a month now, and while there is some residual pain, for the most part it no longer bothers me."

Water_and_Wind
2012-03-04, 10:20 AM
In this moment, Palla came to a clearer understanding of the sacrifices a soldier must make when he takes up the sword. Her previous encounters with military men were town guards and gaudy parades, and so to her a soldier was just someone who walked around with a cool-looking weapon. Palla had never seen this side of them, their faces caked with sweat and mud and blood, but yet smiling and grinning as if in defiance of their deaths. She realized how silly her attempts to help them must appear, like a child who understood nothing, but was being humoured. Her ignorant "assistance" would be a blemish upon their selflessness.

http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaMug.png
"I-I've been silly haven't I. To think that it is so easy to help others." Palla instinctively touched Karl's scar. "But, come back safe, okay?

Garryl
2012-03-04, 11:26 AM
((I'm going to post this now. In character, you have about 5-10 minutes to finish up whatever you have to do before the attack on your part of the wall commences.))

Loud blasts from a horn ring out, signaling Thrann's attack. A minute later, you hear the sounds of battle from the fortifications to the south, followed shortly thereafter by the same to the north. More enemy soldiers are advancing on your position, and you will be locked in battle shortly.


Map 1, Haven's Fall
http://img441.imageshack.us/img441/9284/sfallinit.gif

Objectives: Survive the siege.
- (Optional) Hold the line for 6 turns. 6 turns remaining.
- ???
- Simon must survive.

Combat Tables


Supports
{table=head]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Simon (Dark) |Aega (Heaven) |-- | 0/50 | | | |
Simon (Dark) |Karl (Light) |-- | 0/50 | | | |
Simon (Dark) |Axel (Fire) |-- | 0/50 | | | |
Simon (Dark) |Palla (Earth) |-- | 0/50 | | | |
Aega (Heaven) |Karl (Light) |-- | 0/50 | | | |
Aega (Heaven) |Axel (Fire) |-- | 0/50 | | | |
Aega (Heaven) |Palla (Earth) |-- | 0/50 | | | |
Karl (Light) |Axel (Fire) |-- | 0/50 | | | |
Karl (Light) |Palla (Earth) |-- | 0/50 | | | |
Axel (Fire) |Palla (Earth) |-- | 0/50 | | | |[/table]


Players

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Simon the Brave | |1 (00) |22/22 |Iron Sword (45/45) |7 |12 |101 |2.5 |15 |1 |3 |8 |6 (Mounted)
Simon the Brave | | | |Vulnerary (3/3) | | | | | | | | |
Aega Sivathas | |1 (00) |16/16 |Flux (40/40) |6 |13 |99 |4.0 |15 |3 |4 |6 |5 (Normal)
Aega Sivathas | | | |Vulnerary (3/3) | | | | | | | | |
Karl Sincio | |1 (00) |24/24 |Iron Axe (45/45) |5 |15 |93 |2.5 |13 |3 |6 |3 |5 (Armored)
Karl Sincio | | | |Vulnerary (3/3) | | | | | | | | |
Axel | |1 (00) |19/19 |Unarmed D (--/--) |9 |10 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Iron Gauntlet (35/35) |9 |11 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Vulnerary (3/3) | | | | | | | | |
Palla Marbell | |1 (00) |15/15 |Heal (40/40) |9 |0 (19) |114 |1.5 |26 |8 |2 |4 |5 (Normal)
Palla Marbell | | | |Light (40/40) |9 |11 |114 |1.5 |26 |8 |2 |4 |5 (Normal)
Private Anders | |1 |18/18 |Water (40/40) |7 |11 (6*2) |109 |2.5 |18 |4 |3 |5 |5 (Normal, Swim)
Private Anders | | | |Vulnerary (3/3) | | | | | | | | |[/table]


Thrann Army

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Soldier 1 | |1 |21/21 |Bronze Lance (40/40) |3 |9 |103 |-- |9 |3 |5 |1 |5 (Normal)
Soldier 2 | |1 |22/22 |Bronze Lance (40/40) |2 |9 |103 |-- |7 |3 |5 |2 |5 (Normal)
Fighter 1 | |1 |22/22 |Bronze Axe (40/40) |4 |12 |95 |-- |10 |2 |5 |0 |5 (Normal)
Fighter 2 | |1 |20/20 |Bronze Axe (40/40) |3 |13 |97 |-- |8 |2 |4 |1 |5 (Normal)
Archer 1 | |1 |18/18 |Bronze Bow (40/40) |3 |10 |105 |-- |7 |1 |2 |3 |5 (Normal)[/table]


Environment

{table=head]Name|Location|HP/Max|Combat Speed|Avoid|Evade|Def|Res
Weakened Wall 1 |I9 |30/30 |-- |-- |-- |0 |0
Barrel 1 |I3 |20/20 |-- |-- |-- |0 |0
Barrel 2 |J6 |20/20 |-- |-- |-- |0 |0[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Simon the Brave
Player: Illven
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png
Position:
Level 1 Crusader
Exp: 0/100
HP: 22/22
Str: 7
Mag: 0
Skl: 5
Spd: 7
Lck: 1
Def: 3
Res: 8
Constitution: 8
Movement: 6
Movement Type: Mounted
Combat Type: Mounted
Capacity: 10/10
Skills: None
Talents: Strike of Righteous Vitality (Bloodthirst)
Inventory:
(E) Iron Sword 45/45
Vulnerary 3/3
Weapon Levels:
Sword (D) 0/30
Affinity: Dark

Aega Sivathas
Player: Blisstake
http://img28.imageshack.us/img28/4888/sophiaim.jpg
Position:
Level 1 Witch
Exp: 0/100
HP: 16/16
Str: 0
Mag: 7
Skl: 8
Spd: 6
Lck: 3
Def: 4
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Siphon Life, Night-Sighted
Inventory:
(E) Flux 40/40
Vulnerary 3/3
Weapon Levels:
Dark (D) 0/30
Affinity: Heaven

Karl Sincio
Player: hunt11
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png
Position:
Level 1 Slayer
Exp: 0/100
HP: 24/24
Str: 7
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 3
Constitution: 8
Movement: 5
Movement Type: Armored
Combat Type: Armored
Capacity: 10/10
Skills: None
Talents: Bravery, Diehard
Inventory:
Iron Axe 45/45
Vulnerary 3/3
Weapon Levels:
Axe (D) 0/30
Affinity: Light

Axel
Player: WhiteTiger1221

Position:
Level 1 Street Fighter
Exp: 0/100
HP: 19/19
Str: 7
Mag: 0
Skl: 8
Spd: 9
Lck: 4
Def: 3
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Distract, Thievery, Wanderer's Gait
Inventory:
Unarmed D --/--
(E) Iron Gauntlet 35/35
Vulnerary 3/3
Weapon Levels:
Unarmed (D) 0/30
Affinity: Fire

Palla Marbell
Player: Water_and_Wind
http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaBattleSprite.png
Position:
Level 1 Acolyte
Exp: 0/100
HP: 15/15
Str: 0
Mag: 9
Skl: 3
Spd: 9
Lck: 8
Def: 2
Res: 4
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Fervour, Autocoagulate
Inventory:
(E) Heal 40/40
Light 40/40
Weapon Levels:
Staff (D) 0/30
Light (E) 0/20
Affinity: Earth

Private Anders
Position:
Level 1 Water Mage
Exp: 0/100
HP: 18/18
Str: 0
Mag: 9
Skl: 5
Spd: 7
Lck: 4
Def: 3
Res: 5
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Talents: Quick Recovery, Swimmer
Inventory:
(E) Water 40/40
Vulverary 3/3




Thrann Army


Soldier 1
Position:
Level 1 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 3
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 2
Position:
Level 1 Soldier
HP: 22/22
Str: 4
Mag: 0
Skl: 5
Spd: 2
Lck: 3
Def: 5
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 1
Position:
Level 1 Fighter
HP: 22/22
Str: 6
Mag: 0
Skl: 4
Spd: 4
Lck: 2
Def: 5
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 2
Position:
Level 1 Fighter
HP: 20/20
Str: 7
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 4
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 1
Position:
Level 1 Archer
HP: 18/18
Str: 5
Mag: 0
Skl: 7
Spd: 3
Lck: 1
Def: 2
Res: 3
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

hunt11
2012-03-04, 11:59 AM
http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaMug.png
"I-I've been silly haven't I. To think that it is so easy to help others." Palla instinctively touched Karl's scar. "But, come back safe, okay?

http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png Karl chuckled as he heard Pall admonish herself. "You are right, often it is not easy to help others, but that should never hold you back from trying your hardest. I am touched that you so willingly tried to help me without really thinking about it." Karl gently holds Palla's hand before continuing. "I promise that I will come back safely, and I expect you to be safe as well." Upon hearing the trumpets blare he turned around and saw the incoming attack."Palla I have to go now, and don't worry, I will keep my promise." Standing up slowly Karl grabbed his axe and began to march to the frontline, determined to keep the incoming army away from all the innocents of Freeport.

hunt11
2012-03-04, 12:41 PM
Suggested set up:
Karl: L4
Simon: M5
Palla or if she will not be fighting this map Anders: M3
Axel: K6
Aega: M7

Plan of attack:
Karl to I4 and attacks Soldier 1
Palla or Anders to J4 and finishes Soldier 1
Simon to H5 and attacks Fighter 1, then canto to I5
Axel to I6 and finishes Fighter 1
Aega to J8

Blisstake
2012-03-04, 01:17 PM
Aega clutches her tome tightly as the Thrann troops begin closing on their location, making sure to provide the heavy hitting magic while Simon, Axel, and Karl hold the front.

((Agreed on hunt's proposed moves))

Illven
2012-03-04, 01:37 PM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

Everyone to arms, the enemy is charging the wall.

Agree with hunt's moves.

Water_and_Wind
2012-03-04, 10:06 PM
"I'll stop all you Thrann bastards from entering!" Anders yelled as he prepared his Water tome.

((go with the plan))

WhiteTiger1221
2012-03-05, 12:23 AM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

"5 men, is that all they're starting with? You know, I really expected more considering their previous victories." A thought suddenly came to Axel and he swerved to face his commander "Sorry sir, I knows not the time but I don't think I've gotten your name."


Agree with the plan. Also I've changed my speech to red, so as to differentiate it from Karl's.

hunt11
2012-03-05, 06:05 PM
(As long as you use your character portrait then there should be no issue in sharing speech colours)

http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png"This should be only the first wave, there will be a lot more then this pathetic lot."

Garryl
2012-03-05, 07:41 PM
Karl deploys to L4.
Simon deploys to M5.
Anders deploys to M3.
Axel deploys to L6.
Aega deploys to M7.

Turn 1, Player Phase

Karl moves to I4 and attacks Soldier 1.
{table]http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png|HP: 24/24Dmg: 11Hit: 99[br]Crit: 0|Karl attacks with an Iron Axe and deals 11 damage.|Soldier 1 counterattacks with a Bronze Lance and deals 2 damage.|HP: 21/21[br]Dmg: 2[br]Hit: 75[br]Crit: --[/table]
Karl gains 10 experience.

Anders moves to J4 and attacks Soldier 1.
{table]HP: 18/18[br]Dmg: 10x2[br]Hit: 100[br]Crit: 0|Anders attacks with Water and deals 10 damage. Soldier 1 is slain.|HP: 10/21[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Anders gains 30 experience.

Simon moves to H5 and attacks Fighter 1.
{table]http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png|HP: 22/22[br]Dmg: 8[br]Hit: 106[br]Crit: 0|Simon attacks with an Iron Sword and deals 8 damage.|Fighter 1 counterattacks with a Bronze Axe and misses.|HP: 22/22[br]Dmg: 8[br]Hit: 65[br]Crit: --[/table]
Simon gains 10 experience.
Simon cantos to I5.

Axel moves to I6 and attacks Fighter 1.
{table]No image.|HP: 19/19[br]Dmg: 6x2[br]Hit: 95[br]Crit: 2|Axel attacks with an Iron Gauntlet and deals 6 damage.[br]Distract!|Fighter 1 counterattacks with a Bronze Axe and misses.|Axel attacks again and misses.[br]Distract!|HP: 14/22[br]Dmg: 9[br]Hit: 73[br]Crit: --[/table]
Axel gains 10 experience.
+1 support with Simon.

Aega moves to J8.


[b]Turn 1, Enemy Phase

Fighter 1 attacks Axel.
{table]HP: 8/22Dmg: 9[br]Hit: 73[br]Crit: --|Fighter 1 attacks with a Bronze Axe and deals 9 damage.|Axel counterattacks with an Iron Gauntlet and deals 6 damage.[br]Distract!|Axel attacks again and deals 2 damage. Fighter 1 is slain.|HP: 19/19[br]Dmg: 6x2[br]Hit: 95[br]Crit: 2|No image.[/table]
Axel gains 30 experience.
+1 support with Simon.

Soldier 2 moves to H9 and breaks Weakened Wall 1.
{table]HP: 22/22[br]Dmg: 9|Soldier 2 breaks Weakened Wall 1 with a Bronze Lance and deals 9 damage.|HP: 30/30[br]Dmg: --[/table]

Archer 1 moves to G3 and breaks Barrel 1.
{table]HP: 18/18[br]Dmg: 10|Archer 1 breaks Barrel 1 with a Bronze Bow and deals 10 damage.|HP: 20/20[br]Dmg: --[/table]

Fighter 2 moves to F5.

[b]Reinforcements
Fighter 3 arrives at A5.
Mage 1 arrives at A4.


Map 1, Haven's Fall, Turn 2
http://img560.imageshack.us/img560/1715/sfallturn2.gif

Objectives: Survive the siege.
- (Optional) Hold the line for 6 turns. 5 turns remaining.
- ???
- Simon must survive.

Combat Tables


Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Simon (Dark) |Aega (Heaven) |-- | 5/50 | | | |
Simon (Dark) |Karl (Light) |-- | 5/50 | | | |
Simon (Dark) |Axel (Fire) |-- | 7/50 | | | |
Simon (Dark) |Palla (Earth) |-- | 0/50 | | | |
Aega (Heaven) |Karl (Light) |-- | 0/50 | | | |
Aega (Heaven) |Axel (Fire) |-- | 5/50 | | | |
Aega (Heaven) |Palla (Earth) |-- | 0/50 | | | |
Karl (Light) |Axel (Fire) |-- | 5/50 | | | |
Karl (Light) |Palla (Earth) |-- | 0/50 | | | |
Axel (Fire) |Palla (Earth) |-- | 0/50 | | | |[/table]


Players

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Simon the Brave | |1 (10) |22/22 |Iron Sword (44/45) |7 |12 |101 |2.5 |15 |1 |3 |8 |6 (Mounted)
Simon the Brave | | | |Vulnerary (3/3) | | | | | | | | |
Aega Sivathas | |1 (00) |16/16 |Flux (40/40) |6 |13 |99 |4.0 |15 |3 |4 |6 |5 (Normal)
Aega Sivathas | | | |Vulnerary (3/3) | | | | | | | | |
Karl Sincio | |1 (10) |22/24 |Iron Axe (44/45) |5 |15 |93 |2.5 |13 |3 |6 |3 |5 (Armored)
Karl Sincio | | | |Vulnerary (3/3) | | | | | | | | |
Axel | |1 (40) |10/19 |Unarmed D (--/--) |9 |10 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Iron Gauntlet (32/35) |9 |11 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Vulnerary (3/3) | | | | | | | | |
Private Anders | |1 (30) |18/18 |Water (39/40) |7 |11 (6*2) |109 |2.5 |18 |4 |3 |5 |5 (Normal, Swim)
Private Anders | | | |Vulnerary (3/3) | | | | | | | | |[/table]


Thrann Army

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Soldier 2 | |1 |22/22 |Bronze Lance (40/40) |2 |9 |103 |-- |7 |3 |5 |2 |5 (Normal)
Fighter 2 | |1 |20/20 |Bronze Axe (39/40) |3 |13 |97 |-- |8 |2 |4 |1 |5 (Normal)
Fighter 3 | |1 |21/21 |Bronze Axe (40/40) |2 |13 |95 |-- |6 |2 |4 |2 |5 (Normal)
Archer 1 | |1 |18/18 |Bronze Bow (39/40) |3 |10 |105 |-- |7 |1 |2 |3 |5 (Normal)
Mage 1 | |1 |15/15 |Thunder (40/40) |5 |11 |92 |7.5 |12 |2 |0 |5 |5 (Normal)[/table]


Environment

{table=head]Name|Location|HP/Max|Combat Speed|Avoid|Evade|Def|Res
Weakened Wall 1 |I9 |21/30 |-- |-- |-- |0 |0
Barrel 1 |I3 |10/20 |-- |-- |-- |0 |0
Barrel 2 |J6 |20/20 |-- |-- |-- |0 |0[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Simon the Brave
Player: Illven
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png
Position:
Level 1 Crusader
Exp: 10/100
HP: 22/22
Str: 7
Mag: 0
Skl: 5
Spd: 7
Lck: 1
Def: 3
Res: 8
Constitution: 8
Movement: 6
Movement Type: Mounted
Combat Type: Mounted
Capacity: 10/10
Skills: None
Talents: Strike of Righteous Vitality (Bloodthirst)
Inventory:
(E) Iron Sword 44/45
Vulnerary 3/3
Weapon Levels:
Sword (D) 1/30
Affinity: Dark

Aega Sivathas
Player: Blisstake
http://img28.imageshack.us/img28/4888/sophiaim.jpg
Position:
Level 1 Witch
Exp: 0/100
HP: 16/16
Str: 0
Mag: 7
Skl: 8
Spd: 6
Lck: 3
Def: 4
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Siphon Life, Night-Sighted
Inventory:
(E) Flux 40/40
Vulnerary 3/3
Weapon Levels:
Dark (D) 0/30
Affinity: Heaven

Karl Sincio
Player: hunt11
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png
Position:
Level 1 Slayer
Exp: 10/100
HP: 22/24
Str: 7
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 3
Constitution: 8
Movement: 5
Movement Type: Armored
Combat Type: Armored
Capacity: 10/10
Skills: None
Talents: Bravery, Diehard
Inventory:
Iron Axe 44/45
Vulnerary 3/3
Weapon Levels:
Axe (D) 1/30
Affinity: Light

Axel
Player: WhiteTiger1221

Position:
Level 1 Street Fighter
Exp: 40/100
HP: 10/19
Str: 7
Mag: 0
Skl: 8
Spd: 9
Lck: 4
Def: 3
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Distract, Thievery, Wanderer's Gait
Inventory:
Unarmed D --/--
(E) Iron Gauntlet 32/35
Vulnerary 3/3
Weapon Levels:
Unarmed (D) 4/30
Affinity: Fire

Private Anders
Position:
Level 1 Water Mage
Exp: 30/100
HP: 18/18
Str: 0
Mag: 9
Skl: 5
Spd: 7
Lck: 4
Def: 3
Res: 5
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Talents: Quick Recovery, Swimmer
Inventory:
(E) Water 39/40
Vulverary 3/3




Thrann Army


Soldier 2
Position:
Level 1 Soldier
HP: 22/22
Str: 4
Mag: 0
Skl: 5
Spd: 2
Lck: 3
Def: 5
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 2
Position:
Level 1 Fighter
HP: 20/20
Str: 7
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 4
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 3
Position:
Level 1 Fighter
HP: 21/21
Str: 7
Mag: 0
Skl: 4
Spd: 2
Lck: 2
Def: 4
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 1
Position:
Level 1 Archer
HP: 18/18
Str: 5
Mag: 0
Skl: 7
Spd: 3
Lck: 1
Def: 2
Res: 3
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 1
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 5
Spd: 5
Lck: 2
Def: 0
Res: 5
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal
Inventory:
(E) Thunder 40/40

hunt11
2012-03-05, 08:00 PM
Aega to J9 and kill soldier 2
Simon to G4 and kill archer 1, then cantos back to I5

After this I am unsure what we should do. Axel needs to fall back and be healed , but then the question becomes, do we take the bold or conservative strategy. The safe strategy would have Karl stay still, Axel fall back two spaces behind the front and have Anders heal him. The bold strategy would be Axel uses a vulnerary, and have Anders attack fighter 2, and if the fighter survives have Karl finish him off. Personally I prefer the safer strategy.

Blisstake
2012-03-05, 08:10 PM
http://img839.imageshack.us/img839/9729/aega.png

"Ah... Sir Simon! I believe they are attempting to breach the wall. Allow me to stop them!"

Dark tendrils of energy leak out of her tome and seep into the ground below her, only to reappear on the opposite side of the wall, damaging the enemy soldier

((Going to J9 to attack Soldier 2, hopefully killing him))

Water_and_Wind
2012-03-05, 09:49 PM
If both Aega and Simon fail to kill their targets, pause the update. Otherwise, go with the safe strategy (Axel to K5, Anders heals him).

Illven
2012-03-05, 09:52 PM
Two questions.

A Does Water give xp for healing? If so how much?

B Will Palla get Ander's xp?

Garryl
2012-03-05, 10:28 PM
Water does give xp for healing (10 xp, to be exact). It's all in the weapon descriptions. I'm thinking of increasing the xp for the higher-end water tomes a bit, actually. Also note that water tomes can heal at the same range they can attack at (1-2 for most of them). I'm not sure how much of an advantage this is, but I'd like to see how it plays for the time being.

Palla won't get Anders's xp exactly (in the sense that he has his own xp total that will stay the same), but she will start with roughly the same amount as he's earned by the time she shows up.

Edit: Palla and Simon both reduce their targets to a fine pulp. Simon also triggered an utterly irrelevant Strike of Righteous Vitality on the killing blow.

hunt11
2012-03-05, 10:54 PM
Well, there is no kill like overkill. So on that note just go with the safe plan, and we can adapt if anything weird happens.
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png Karl smiles as he sees the incoming enemies "This is going to get very interesting."

WhiteTiger1221
2012-03-06, 12:18 AM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

Axel was feeling pretty good about the battle. Well he was, up until the point an axe-wielder slashed him square across the chest. The blow was not deep but that axe hurt, and the fact that he killed the man for his troubles did little to alleviate the pain.
"Arrgh. Medic, I need a little help here."


OOC: I can't believe I missed on a 95% chance. Oh well first of many I suppose. :smallsigh::smalltongue:

I suggest Axel move to J5 instead of K5. I don't think that there is a reason for moving him back that far.

Also Garryl, will any enemies have items that can be stolen? Only asking because I just remembered I gave Axel Thievery.

Edit: I think it goes without saying but other than Axel's movement I agree with the plan

hunt11
2012-03-06, 12:23 AM
Your right, the only reason you moved that far back is that I originally had Simon going for the fighter which would leave the archer alive, but with the archer dead it makes no sense to move Axel back that much.

WhiteTiger1221
2012-03-06, 12:30 AM
Your right, the only reason you moved that far back is that I originally had Simon going for the fighter which would leave the archer alive, but with the archer dead it makes no sense to move Axel back that much.

Thanks for the confirmation

Water_and_Wind
2012-03-06, 09:28 AM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

Axel was feeling pretty good about the battle. Well he was, up until the point an axe-wielder slashed him square across the chest. The blow was not deep but that axe hurt, and the fact that he killed the man for his troubles did little to alleviate the pain.
"Arrgh. Medic, I need a little help here."

This blessed water may sting a little, but it'll patch you right up. Gotta let it soak in though.

Garryl
2012-03-06, 08:40 PM
Turn 2, Player Phase

Simon and Karl gain +2 support.
Simon and Axel gain +2 support.

Aega moves to J9 and attacks Soldier 2.
{table]http://img28.imageshack.us/img28/4888/sophiaim.jpg|HP: 16/16Dmg: 11x2Hit: 92[br]Crit: 1|Aega attacks with Flux and deals 1 damage.|Soldier 2 cannot counter.|Aega attacks again and deals 11 damage. Soldier 2 is slain.|HP: 22/22[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Aega gains 30 experience.

Simon moves to G4 and attacks Archer 1.
{table]http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png|HP: 22/22[br]Dmg: 9x2[br]Hit: 94[br]Crit: 1|Simon attacks with an Iron Sword and deals 9 damage.|Archer 1 cannot counter.|Strike of Righteous Vitality![br]Simon attacks again and deals 9 damage. Simon heals 0 hp. Archer 1 is slain.|HP: 18/18[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Simon gains 30 experience.
Simon cantos to I5.

Axel moves to J5.

Anders heals Axel.
{table]|HP: 18/18[br]Pwr: 6x2|Anders uses Water. Axel heals 6 hp. Axel is mending.|HP: 10/19[br]Pwr: --|No image.[/table]
Anders gains 10 experience.


[b]Turn 2, Enemy Phase

Fighter 2 moves to H4 and attacks Karl.
{table]HP: 20/20Dmg: 7[br]Hit: 84[br]Crit: --|Fighter 2 attacks with an Bronze Axe and deals 7 damage.|Bravery +1![br]Karl counterattacks with an Iron Axe and deals 12 damage.|HP: 22/24[br]Dmg: 11[br]Hit: 85[br]Crit: 0|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png[/table]
Karl gains 10 experience.
+1 support with Simon.

Fighter 3 moves to F5.
Mage 1 moves to E5.

[b]Reinforcements
Mercenary 1 arrives at A3.
Mage 2 arrives at A5.
Soldier 3 arrives at A6.


Map 1, Haven's Fall, Turn 3
http://img341.imageshack.us/img341/7011/sfallturn3.gif

Objectives: Survive the siege.
- (Optional) Hold the line for 6 turns. 4 turns remaining.
- ???
- Simon must survive.

Combat Tables


Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Simon (Dark) |Aega (Heaven) |-- | 5/50 | | | |
Simon (Dark) |Karl (Light) |-- | 8/50 | | | |
Simon (Dark) |Axel (Fire) |-- | 9/50 | | | |
Simon (Dark) |Palla (Earth) |-- | 0/50 | | | |
Aega (Heaven) |Karl (Light) |-- | 0/50 | | | |
Aega (Heaven) |Axel (Fire) |-- | 5/50 | | | |
Aega (Heaven) |Palla (Earth) |-- | 0/50 | | | |
Karl (Light) |Axel (Fire) |-- | 5/50 | | | |
Karl (Light) |Palla (Earth) |-- | 0/50 | | | |
Axel (Fire) |Palla (Earth) |-- | 0/50 | | | |[/table]


Players

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Simon the Brave | |1 (40) |22/22 |Iron Sword (42/45) |7 |12 |101 |2.5 |15 |1 |3 |8 |6 (Mounted)
Simon the Brave | | | |Vulnerary (3/3) | | | | | | | | |
Aega Sivathas | |1 (30) |16/16 |Flux (38/40) |6 |13 |99 |4.0 |15 |3 |4 |6 |5 (Normal)
Aega Sivathas | | | |Vulnerary (3/3) | | | | | | | | |
Karl Sincio | |1 (20) |15/24 |Iron Axe (43/45) |5 |15+1 |93 |2.5 |13 |3 |6 |3 |5 (Armored)
Karl Sincio | | | |Vulnerary (3/3) | | | | | | | | |
Axel |Mending 6 (1) |1 (40) |16/19 |Unarmed D (--/--) |9 |10 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Iron Gauntlet (32/35) |9 |11 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Vulnerary (3/3) | | | | | | | | |
Private Anders | |1 (40) |18/18 |Water (38/40) |7 |11 (6*2) |109 |2.5 |18 |4 |3 |5 |5 (Normal, Swim)
Private Anders | | | |Vulnerary (3/3) | | | | | | | | |[/table]


Thrann Army

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Soldier 3 | |1 |21/21 |Bronze Lance (40/40) |4 |9 |103 |-- |11 |3 |5 |1 |5 (Normal)
Soldier 3 | | | |Vulnerary (3/3) | | | | | | | | |
Mercenary 1 | |1 |20/20 |Bronze Sword (40/40) |5 |9 |110 |-- |11 |1 |3 |0 |5 (Normal)
Fighter 2 | |1 | 8/20 |Bronze Axe (38/40) |3 |13 |97 |-- |8 |2 |4 |1 |5 (Normal)
Fighter 3 | |1 |21/21 |Bronze Axe (40/40) |2 |13 |95 |-- |6 |2 |4 |2 |5 (Normal)
Mage 1 | |1 |15/15 |Thunder (40/40) |5 |11 |92 |7.5 |12 |2 |0 |5 |5 (Normal)
Mage 2 | |1 |16/16 |Wind (40/40) |4 |10 |108 |2.5 |11 |3 |1 |6 |5 (Normal)[/table]


Environment

{table=head]Name|Location|HP/Max|Combat Speed|Avoid|Evade|Def|Res
Weakened Wall 1 |I9 |21/30 |-- |-- |-- |0 |0
Barrel 1 |I3 |10/20 |-- |-- |-- |0 |0
Barrel 2 |J6 |20/20 |-- |-- |-- |0 |0[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Simon the Brave
Player: Illven
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png
Position:
Level 1 Crusader
Exp: 40/100
HP: 22/22
Str: 7
Mag: 0
Skl: 5
Spd: 7
Lck: 1
Def: 3
Res: 8
Constitution: 8
Movement: 6
Movement Type: Mounted
Combat Type: Mounted
Capacity: 10/10
Skills: None
Talents: Strike of Righteous Vitality (Bloodthirst)
Inventory:
(E) Iron Sword 42/45
Vulnerary 3/3
Weapon Levels:
Sword (D) 3/30
Affinity: Dark

Aega Sivathas
Player: Blisstake
http://img28.imageshack.us/img28/4888/sophiaim.jpg
Position:
Level 1 Witch
Exp: 30/100
HP: 16/16
Str: 0
Mag: 7
Skl: 8
Spd: 6
Lck: 3
Def: 4
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Siphon Life, Night-Sighted
Inventory:
(E) Flux 38/40
Vulnerary 3/3
Weapon Levels:
Dark (D) 2/30
Affinity: Heaven

Karl Sincio
Player: hunt11
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png
Position:
Level 1 Slayer
Exp: 20/100
HP: 15/24
Str: 7
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 3
Constitution: 8
Movement: 5
Movement Type: Armored
Combat Type: Armored
Capacity: 10/10
Skills: None
Talents: Bravery, Diehard
Inventory:
Iron Axe 43/45
Vulnerary 3/3
Weapon Levels:
Axe (D) 2/30
Affinity: Light

Axel
Player: WhiteTiger1221

Position:
Level 1 Street Fighter
Exp: 40/100
HP: 16/19
Str: 7
Mag: 0
Skl: 8
Spd: 9
Lck: 4
Def: 3
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Distract, Thievery, Wanderer's Gait
Inventory:
Unarmed D --/--
(E) Iron Gauntlet 32/35
Vulnerary 3/3
Weapon Levels:
Unarmed (D) 4/30
Affinity: Fire

Private Anders
Position:
Level 1 Water Mage
Exp: 40/100
HP: 18/18
Str: 0
Mag: 9
Skl: 5
Spd: 7
Lck: 4
Def: 3
Res: 5
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Talents: Quick Recovery, Swimmer
Inventory:
(E) Water 38/40
Vulverary 3/3




Thrann Army


Soldier 3
Position:
Level 1 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 1
Position:
Level 1 Mercenary
HP: 20/20
Str: 6
Mag: 0
Skl: 7
Spd: 5
Lck: 1
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 2
Position:
Level 1 Fighter
HP: 8/20
Str: 7
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 4
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 3
Position:
Level 1 Fighter
HP: 21/21
Str: 7
Mag: 0
Skl: 4
Spd: 2
Lck: 2
Def: 4
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 1
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 5
Spd: 5
Lck: 2
Def: 0
Res: 5
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 1 Mage
HP: 16/16
Str: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

hunt11
2012-03-06, 08:53 PM
Aega to K5
Anders heals Karl
Simon to G5 attack fighter3 and cantos back
Karl kills fighter 2
Axel to K4
This is the safer plan, the more aggressive plan would look the same except
Axel to G5 and finish of Fighter 3
Anders kills fighter 2
Karl kills Mage 1
As long as everybody hits this should be an issue as Karl would be able to survive all the enemies attacking him, the issue though is that if Karl misses then unless we get lucky Karl is dead.

Water_and_Wind
2012-03-06, 09:56 PM
I'm in favour of a tactical retreat, because Mage 1 can kill anybody except Simon and Aega in one crit, as Karl's not at full health. Even if he was, he couldn't take a hit from the fighter and a crit from the mage.

Simon moves to H5, kills Fighter 2, cantos to M5. (An alternative is L5. He can take a crit from the mage and a hit from the fighter, and do some damage on the counterattack.)
Karl moves to L4.
Aega moves to J7.
Axel moves to L6.
Anders moves to K3, heals Karl.

While there's no immediate risk, if the mage and fighter don't charge right in through the vacant gap, the next turn will be problematic. Hopefully Aega will draw the mage. If not, Simon to L5 should almost definitely draw the mage since he can't counter.

Blisstake
2012-03-06, 10:47 PM
Simon moves to H5, kills Fighter 2, cantos to M5. (An alternative is L5. He can take a crit from the mage and a hit from the fighter, and do some damage on the counterattack.)
Karl moves to L4.
Aega moves to J7.
Axel moves to L6.
Anders moves to K3, heals Karl.

While there's no immediate risk, if the mage and fighter don't charge right in through the vacant gap, the next turn will be problematic. Hopefully Aega will draw the mage. If not, Simon to L5 should almost definitely draw the mage since he can't counter.

We should probably have Simon move to M5, since that will probably result in the least amount of total damage on our side. Aega would only take 4 damage, while moving Simon to L5 could cause him to take a total of 12 damage, or 18 if the mage gets a critical. Of course if the thunder mage attacks a barrel instead of attacking Aega, it will be more difficult to kill him on the next turn. But that's a risk no matter which strategy we use, I think.

WhiteTiger1221
2012-03-07, 12:35 AM
I'm in favour of a tactical retreat, because Mage 1 can kill anybody except Simon and Aega in one crit, as Karl's not at full health. Even if he was, he couldn't take a hit from the fighter and a crit from the mage.

Simon moves to H5, kills Fighter 2, cantos to M5. (An alternative is L5. He can take a crit from the mage and a hit from the fighter, and do some damage on the counterattack.)
Karl moves to L4.
Aega moves to J7.
Axel moves to L6.
Anders moves to K3, heals Karl.

While there's no immediate risk, if the mage and fighter don't charge right in through the vacant gap, the next turn will be problematic. Hopefully Aega will draw the mage. If not, Simon to L5 should almost definitely draw the mage since he can't counter.

Agree with the plan with simon at K5.

Also there's no problem if Aega does not bait the mage, Axel has enough speed to double it and if he's in danger simon and Karl can rescue and drop him a safe distance away.

Edit: Meant Simon at M5 sorry.

Water_and_Wind
2012-03-07, 02:22 AM
K5?

Agreed Axel can kill the mage, but I'd rather not risk the small chance of being critted.

Illven
2012-03-07, 03:33 AM
I agree with Water_and_Wind's plan. With Simon going to M5

hunt11
2012-03-07, 03:53 AM
Water and Wind's plan seems a lot more safe then either of mine, so I see no issue with going through with it.

http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png Karl let out a low grunt as he felt the axe cleave into him. As Karl smashed his axe into the opposing soldier he felt something deep within him growl. Taking a quick breath to calm himself down Karl looked out to see the Thrann soldier continue to rush towards the wall. "This is going to turn ugly fast unless we do something quickly."

WhiteTiger1221
2012-03-07, 05:31 AM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

Axel hated waiting but unfortunately there was little else he could do in the current situation. He knew his place on a battlefield and in front of his enemies spears was not it.

Axel took notice of Karl as the man attacked the axe-weilder in front of him. The armoured man seemed a bit eager to continue the fight.
"Oy. It might be the best idea to fall back for now. Your armour won't be effective against that mage."

hunt11
2012-03-07, 06:11 AM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png Karl sighs before responding. "As long as I strike first I should be able to turn him into paste, but you have a point. I need to focus on what really matters right now."

Blisstake
2012-03-07, 02:56 PM
http://img839.imageshack.us/img839/9729/aega.png

"The Elder magics are quite effective against the anima school. Allow me to deal with this threat.

Garryl
2012-03-08, 08:53 PM
Turn 3, Player Phase

Simon and Karl gain +2 support.
Simon and Axel gain +2 support.

Axel heals 3 hp. Axel is no longer mending.

Simon moves to H5 and attacks Fighter 2.
{table]http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png|HP: 22/22Dmg: 9x2Hit: 108[br]Crit: 0|Simon attacks with an Iron Sword and deals 8 damage. Fighter 2 is slain.|HP: 8/20[br]Dmg: 9[br]Hit: 67[br]Crit: --[/table]
Simon gains 30 experience.
Simon cantos to L5.

Karl moves to L4.

Aega moves to J7.

Axel moves to L6.

Anders moves to K3 and heals Karl.
{table]HP: 18/18[br]Pwr: 6x2|Anders uses Water. Karl heals 6 hp. Karl is mending.|HP: 15/24[br]Pwr: --|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png.[/table]
Anders gains 10 experience.


[b]Turn 3, Enemy Phase

Fighter 3 moves to I4 and breaks Barrel 1.
{table]HP: 21/21Dmg: 13|Fighter 3 breaks Barrel 1 with a Bronze Axe and deals 10 damage. Barrel 1 is destroyed.|HP: 10/20[br]Dmg: --[/table]

Mage 2 moves to H7 and attacks Aega.
{table]HP: 15/15[br]Dmg: 4[br]Hit: 62[br]Crit: 4|Mage 1 attacks with Thunder and misses.|Aega counterattacks with Flux and deals 9 damage.|HP: 16/16[br]Dmg: 9[br]Hit: 102[br]Crit: 2|http://img28.imageshack.us/img28/4888/sophiaim.jpg[/table]
Aega gains 10 experience.

Soldier 3 moves to F6.
Mercenary 1 moves to E4.
Mage 2 moves to E6.

[b]Reinforcements
Archer 2 arrives at A4.
Archer 3 arrives at A5.
Mage 3 arrives at A8.
Fighter 4 arrives at A9.


Map 1, Haven's Fall, Turn 4
http://img838.imageshack.us/img838/7572/sfallturn4.gif

Objectives: Survive the siege.
- (Optional) Hold the line for 6 turns. 3 turns remaining.
- ???
- Simon must survive.

Combat Tables


Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Simon (Dark) |Aega (Heaven) |-- | 5/50 | | | |
Simon (Dark) |Karl (Light) |-- |10/50 | | | |
Simon (Dark) |Axel (Fire) |-- |11/50 | | | |
Simon (Dark) |Palla (Earth) |-- | 0/50 | | | |
Aega (Heaven) |Karl (Light) |-- | 0/50 | | | |
Aega (Heaven) |Axel (Fire) |-- | 5/50 | | | |
Aega (Heaven) |Palla (Earth) |-- | 0/50 | | | |
Karl (Light) |Axel (Fire) |-- | 5/50 | | | |
Karl (Light) |Palla (Earth) |-- | 0/50 | | | |
Axel (Fire) |Palla (Earth) |-- | 0/50 | | | |[/table]


Players

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Simon the Brave | |1 (70) |22/22 |Iron Sword (41/45) |7 |12 |101 |2.5 |15 |1 |3 |8 |6 (Mounted)
Simon the Brave | | | |Vulnerary (3/3) | | | | | | | | |
Aega Sivathas | |1 (40) |16/16 |Flux (37/40) |6 |13 |99 |4.0 |15 |3 |4 |6 |5 (Normal)
Aega Sivathas | | | |Vulnerary (3/3) | | | | | | | | |
Karl Sincio |Mending 6 (1) |1 (20) |21/24 |Iron Axe (43/45) |5 |15 |93 |2.5 |13 |3 |6 |3 |5 (Armored)
Karl Sincio | | | |Vulnerary (3/3) | | | | | | | | |
Axel | |1 (40) |19/19 |Unarmed D (--/--) |9 |10 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Iron Gauntlet (32/35) |9 |11 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Vulnerary (3/3) | | | | | | | | |
Private Anders | |1 (50) |18/18 |Water (37/40) |7 |11 (6*2) |109 |2.5 |18 |4 |3 |5 |5 (Normal, Swim)
Private Anders | | | |Vulnerary (3/3) | | | | | | | | |[/table]


Thrann Army

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Soldier 3 | |1 |21/21 |Bronze Lance (40/40) |4 |9 |103 |-- |11 |3 |5 |1 |5 (Normal)
Soldier 3 | | | |Vulnerary (3/3) | | | | | | | | |
Mercenary 1 | |1 |20/20 |Bronze Sword (40/40) |5 |9 |110 |-- |11 |1 |3 |0 |5 (Normal)
Fighter 3 | |1 |21/21 |Bronze Axe (39/40) |2 |13 |95 |-- |6 |2 |4 |2 |5 (Normal)
Fighter 4 | |1 |23/23 |Bronze Axe (40/40) |4 |13 |93 |-- |10 |2 |3 |1 |5 (Normal)
Archer 2 | |1 |19/19 |Iron Bow (45/45) |4 |12 |97 |2.5 |10 |2 |3 |1 |5 (Normal)
Archer 3 | |1 |18/18 |Bronze Bow (44/44) |3 |10 |103 |-- |9 |3 |4 |1 |5 (Normal)
Mage 1 | |1 | 6/15 |Thunder (40/40) |5 |11 |92 |7.5 |12 |2 |0 |5 |5 (Normal)
Mage 2 | |1 |16/16 |Wind (40/40) |4 |10 |108 |2.5 |11 |3 |1 |6 |5 (Normal)
Mage 3 | |1 |17/17 |Wind (40/40) |3 |10 |104 |2.0 |7 |1 |0 |6 |5 (Normal)[/table]


Environment

{table=head]Name|Location|HP/Max|Combat Speed|Avoid|Evade|Def|Res
Weakened Wall 1 |I9 |21/30 |-- |-- |-- |0 |0
Barrel 2 |J6 |20/20 |-- |-- |-- |0 |0[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Simon the Brave
Player: Illven
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png
Position:
Level 1 Crusader
Exp: 70/100
HP: 22/22
Str: 7
Mag: 0
Skl: 5
Spd: 7
Lck: 1
Def: 3
Res: 8
Constitution: 8
Movement: 6
Movement Type: Mounted
Combat Type: Mounted
Capacity: 10/10
Skills: None
Talents: Strike of Righteous Vitality (Bloodthirst)
Inventory:
(E) Iron Sword 41/45
Vulnerary 3/3
Weapon Levels:
Sword (D) 4/30
Affinity: Dark

Aega Sivathas
Player: Blisstake
http://img28.imageshack.us/img28/4888/sophiaim.jpg
Position:
Level 1 Witch
Exp: 40/100
HP: 16/16
Str: 0
Mag: 7
Skl: 8
Spd: 6
Lck: 3
Def: 4
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Siphon Life, Night-Sighted
Inventory:
(E) Flux 37/40
Vulnerary 3/3
Weapon Levels:
Dark (D) 3/30
Affinity: Heaven

Karl Sincio
Player: hunt11
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png
Position:
Level 1 Slayer
Exp: 20/100
HP: 21/24
Str: 7
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 3
Constitution: 8
Movement: 5
Movement Type: Armored
Combat Type: Armored
Capacity: 10/10
Skills: None
Talents: Bravery, Diehard
Inventory:
Iron Axe 43/45
Vulnerary 3/3
Weapon Levels:
Axe (D) 2/30
Affinity: Light

Axel
Player: WhiteTiger1221

Position:
Level 1 Street Fighter
Exp: 40/100
HP: 19/19
Str: 7
Mag: 0
Skl: 8
Spd: 9
Lck: 4
Def: 3
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Distract, Thievery, Wanderer's Gait
Inventory:
Unarmed D --/--
(E) Iron Gauntlet 32/35
Vulnerary 3/3
Weapon Levels:
Unarmed (D) 4/30
Affinity: Fire

Private Anders
Position:
Level 1 Water Mage
Exp: 50/100
HP: 18/18
Str: 0
Mag: 9
Skl: 5
Spd: 7
Lck: 4
Def: 3
Res: 5
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Talents: Quick Recovery, Swimmer
Inventory:
(E) Water 37/40
Vulverary 3/3




Thrann Army


Soldier 3
Position:
Level 1 Soldier
HP: 21/21
Str: 4
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 1
Position:
Level 1 Mercenary
HP: 20/20
Str: 6
Mag: 0
Skl: 7
Spd: 5
Lck: 1
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 3
Position:
Level 1 Fighter
HP: 21/21
Str: 7
Mag: 0
Skl: 4
Spd: 2
Lck: 2
Def: 4
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 4
Position:
Level 1 Soldier
HP: 23/23
Str: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 2
Def: 3
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 2
Position:
Level 1 Archer
HP: 19/19
Str: 6
Mag: 0
Skl: 5
Spd: 4
Lck: 2
Def: 3
Res: 1
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 3
Position:
Level 1 Archer
HP: 18/18
Str: 5
Mag: 1
Skl: 6
Spd: 3
Lck: 3
Def: 4
Res: 1
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 1
Position:
Level 1 Mage
HP: 6/15
Str: 0
Mag: 6
Skl: 5
Spd: 5
Lck: 2
Def: 0
Res: 5
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 1 Mage
HP: 16/16
Str: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 3
Position:
Level 1 Mage
HP: 17/17
Str: 0
Mag: 6
Skl: 4
Spd: 3
Lck: 1
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

hunt11
2012-03-08, 09:12 PM
I feel like we are going to have to risk it and push forward, because we can no longer fall back without compromising the objective of holding the line.
Aega kills the mage
Simon to J4 and attack Fighter 3 then canto to K5
Karl to J4 and finish of the Fighter
Ander heal Karl again
Axel to L5
At full health Karl should be able to take an attack from everybody and still survive, allowing us to push forward and destroy the next wave.

Water_and_Wind
2012-03-08, 09:39 PM
Agreed, with the thunder mage gone it is safe to move forward.

If Karl misses, then Anders to K4, finishes the mage. In the worst case scenario Karl absorbs 24 damage, which is still not enough to kill him thanks to diehard.

EDIT: I mean 20 damage... I think? Not feeling very well today.

hunt11
2012-03-08, 11:09 PM
Assuming the fighter dies, every enemy hits and the mage crits Karl will take 27 damage, which will not kill him.

Water_and_Wind
2012-03-08, 11:21 PM
The mage cannot crit Karl, but the fighter could get a hit in if Karl misses.

hunt11
2012-03-08, 11:26 PM
Wow, I did not even notice that. This makes the plan a whole lot less risky then.

WhiteTiger1221
2012-03-09, 12:10 AM
I agree with the plan.

I can't help but think that in the early stages of the game Axel is going to be a liability. :smallfrown:

Illven
2012-03-09, 03:33 AM
I agree with the plan.

I can't help but think that in the early stages of the game Axel is going to be a liability. :smallfrown:

Don't worry. I kinda feel like a liability right now too. My magic resistance will be great later on, but right now it's not so useful.

hunt11
2012-03-09, 02:34 PM
Thats news to me. Nobody has been a liability to the team, and the only time things have gone wrong was when rng god messed with us.

Blisstake
2012-03-09, 03:14 PM
Yeah, we should be fine. Let's just leave the mages to Simon and Aega, and hope no more come out with Thunder tomes. 3 more turns should be doable.

WhiteTiger1221
2012-03-09, 03:50 PM
I'm just thinking that early game, Axel's low defences are going to be something of a problem. Later in the game though hopefully Axel can just dodge tank everything.

But thanks for the kind words. :smallsmile:

Garryl
2012-03-11, 09:54 AM
Turn 4, Player Phase

Karl heals 3 hp. Karl is no longer mending.

Aega attacks Mage 1.
{table]http://img28.imageshack.us/img28/4888/sophiaim.jpg|HP: 16/16Dmg: 9Hit: 102[br]Crit: 2|Aega attacks with Flux and deals 9 damage. Mage 1 is slain.|HP: 6/15[br]Dmg: 4[br]Hit: 62[br]Crit: 4[/table]
Aega gains 30 experience.

Simon moves to J4 and attacks Fighter 3.
{table]http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png|HP: 22/22[br]Dmg: 9x2[br]Hit: 110[br]Crit: 0|Simon attacks with an Iron Sword and deals 9 damage.|Fighter 3 counterattacks with a bronze axe and misses.|Simon attacks again and deals 9 damage.|HP: 21/21[br]Dmg: 9[br]Hit: 65[br]Crit: --[/table]
Simon gains 10 experience.
Simon cantos to K5.

Karl moves to J4 and attacks Fighter 3.
{table]http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png|HP: 24/24[br]Dmg: 11[br]Hit: 87[br]Crit: 0|Karl attacks with an Iron Axe and deals 3 damage. Fighter 3 is slain.|HP: 3/21[br]Dmg: 7[br]Hit: 82[br]Crit: --[/table]
Karl gains 30 experience.

Anders heals Karl.
{table]HP: 18/18[br]Pwr: 6x2|Anders uses Water. Karl heals 0 hp. Karl is mending.|HP: 24/24[br]Pwr: --|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png[/table]
Anders gains 10 experience.

Axel moves to L5.


[b]Turn 4, Enemy Phase


Soldier 3 moves to J5 and attacks Simon.
{table]HP: 21/21Dmg: 7[br]Hit: 103[br]Crit: --|Soldier 3 attacks with a Bronze Lance and deals 7 damage.|Simon counterattacks with an Iron Sword and deals 6 damage.|HP: 22/22[br]Dmg: 6[br]Hit: 75[br]Crit: 0|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png[/table]
Simon gains 10 experience.
+1 support with Axel.

Mercenary 1 moves to E4 and attacks Karl.
{table]HP: 20/20[br]Dmg: 4[br]Hit: 112[br]Crit: --|Mercenary 1 attacks with a Bronze Sword and deals 4 damage.|Karl counterattacks with an Iron Axe and deals 11 damage.|HP: 24/24[br]Dmg: 11[br]Hit: 67[br]Crit: 1|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png[/table]
Karl gains 10 experience.

Mage 2 moves to I5 and attacks Karl.
{table]HP: 16/16[br]Dmg: 7[br]Hit: 95[br]Crit: 0|Mage 2 attacks with Wind and deals 7 damage.|Karl cannot counter.|HP: 20/24[br]Dmg: --[br]Hit: --[br]Crit: --|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png[/table]
Karl gains 1 experience.

Fighter 4 moves to F9.
Archer 2 moves to F4.
Archer 3 moves to F5.
Mage 3 moves to E9.

[b]Reinforcements
Fighter 5 arrives at A2.
Fighter 6 arrives at A3.
Mage 4 arrives at A4.
Soldier 4 arrives at A5.
Mage 5 arrives at A6.


Militia Crier: They've broken through the south gate!

Map 1, Haven's Fall, Turn 5
http://img823.imageshack.us/img823/1461/sfallturn5.gif

Objectives: Survive the siege.
- (Optional) Hold the line for 6 turns. 2 turns remaining.
- ???
- Simon must survive.

Combat Tables


Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Simon (Dark) |Aega (Heaven) |-- | 5/50 | | | |
Simon (Dark) |Karl (Light) |-- |10/50 | | | |
Simon (Dark) |Axel (Fire) |-- |12/50 | | | |
Simon (Dark) |Palla (Earth) |-- | 0/50 | | | |
Aega (Heaven) |Karl (Light) |-- | 0/50 | | | |
Aega (Heaven) |Axel (Fire) |-- | 5/50 | | | |
Aega (Heaven) |Palla (Earth) |-- | 0/50 | | | |
Karl (Light) |Axel (Fire) |-- | 5/50 | | | |
Karl (Light) |Palla (Earth) |-- | 0/50 | | | |
Axel (Fire) |Palla (Earth) |-- | 0/50 | | | |[/table]


Players

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Simon the Brave | |1 (90) |15/22 |Iron Sword (38/45) |7 |12 |101 |2.5 |15 |1 |3 |8 |6 (Mounted)
Simon the Brave | | | |Vulnerary (3/3) | | | | | | | | |
Aega Sivathas | |1 (70) |16/16 |Flux (36/40) |6 |13 |99 |4.0 |15 |3 |4 |6 |5 (Normal)
Aega Sivathas | | | |Vulnerary (3/3) | | | | | | | | |
Karl Sincio |Mending 6 (1) |1 (61) |13/24 |Iron Axe (41/45) |5 |15+2 |93 |2.5 |13 |3 |6 |3 |5 (Armored)
Karl Sincio | | | |Vulnerary (3/3) | | | | | | | | |
Axel | |1 (40) |19/19 |Unarmed D (--/--) |9 |10 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Iron Gauntlet (32/35) |9 |11 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Vulnerary (3/3) | | | | | | | | |
Private Anders | |1 (60) |18/18 |Water (36/40) |7 |11 (6*2) |109 |2.5 |18 |4 |3 |5 |5 (Normal, Swim)
Private Anders | | | |Vulnerary (3/3) | | | | | | | | |[/table]


Thrann Army

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Soldier 3 (I) | |1 |15/21 |Bronze Lance (39/40) |4 |9 |103 |-- |11 |3 |5 |1 |5 (Normal)
Soldier 3 | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 4 | |2 |21/21 |Bronze Lance (40/40) |4 |11 |103 |-- |11 |3 |5 |1 |5 (Normal)
Mercenary 1 | |1 | 9/20 |Bronze Sword (39/40) |5 |9 |110 |-- |11 |1 |3 |0 |5 (Normal)
Fighter 4 | |1 |23/23 |Bronze Axe (40/40) |4 |13 |93 |-- |10 |2 |3 |1 |5 (Normal)
Fighter 5 | |1 |23/23 |Iron Axe (45/45) |3 |15 |90 |2.0 |8 |2 |4 |0 |5 (Normal)
Fighter 6 | |2 |24/24 |Iron Axe (45/45) |3 |15 |91 |2.0 |9 |3 |5 |1 |5 (Normal)
Fighter 6 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 2 | |1 |19/19 |Iron Bow (45/45) |4 |12 |97 |2.5 |10 |2 |3 |1 |5 (Normal)
Archer 3 | |1 |18/18 |Bronze Bow (44/44) |3 |10 |103 |-- |9 |3 |4 |1 |5 (Normal)
Mage 2 | |1 |16/16 |Wind (39/40) |4 |10 |108 |2.5 |11 |3 |1 |6 |5 (Normal)
Mage 3 | |1 |17/17 |Wind (40/40) |3 |10 |104 |2.0 |7 |1 |0 |6 |5 (Normal)
Mage 4 | |1 |15/15 |Fire (40/40) |5 |11 |105 |3.0 |13 |3 |0 |6 |5 (Normal)
Mage 4 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Mage 5 | |1 |15/15 |Wind (40/40) |4 |11 |108 |2.5 |11 |3 |1 |6 |5 (Normal)[/table]


Environment

{table=head]Name|Location|HP/Max|Combat Speed|Avoid|Evade|Def|Res
Weakened Wall 1 |I9 |21/30 |-- |-- |-- |0 |0
Barrel 2 |J6 |20/20 |-- |-- |-- |0 |0[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Simon the Brave
Player: Illven
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png
Position:
Level 1 Crusader
Exp: 90/100
HP: 15/22
Str: 7
Mag: 0
Skl: 5
Spd: 7
Lck: 1
Def: 3
Res: 8
Constitution: 8
Movement: 6
Movement Type: Mounted
Combat Type: Mounted
Capacity: 10/10
Skills: None
Talents: Strike of Righteous Vitality (Bloodthirst)
Inventory:
(E) Iron Sword 38/45
Vulnerary 3/3
Weapon Levels:
Sword (D) 7/30
Affinity: Dark

Aega Sivathas
Player: Blisstake
http://img28.imageshack.us/img28/4888/sophiaim.jpg
Position:
Level 1 Witch
Exp: 70/100
HP: 16/16
Str: 0
Mag: 7
Skl: 8
Spd: 6
Lck: 3
Def: 4
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Siphon Life, Night-Sighted
Inventory:
(E) Flux 36/40
Vulnerary 3/3
Weapon Levels:
Dark (D) 4/30
Affinity: Heaven

Karl Sincio
Player: hunt11
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png
Position:
Level 1 Slayer
Exp: 61/100
HP: 13/24
Str: 7
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 3
Constitution: 8
Movement: 5
Movement Type: Armored
Combat Type: Armored
Capacity: 10/10
Skills: None
Talents: Bravery, Diehard
Inventory:
Iron Axe 41/45
Vulnerary 3/3
Weapon Levels:
Axe (D) 4/30
Affinity: Light

Axel
Player: WhiteTiger1221

Position:
Level 1 Street Fighter
Exp: 40/100
HP: 19/19
Str: 7
Mag: 0
Skl: 8
Spd: 9
Lck: 4
Def: 3
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Distract, Thievery, Wanderer's Gait
Inventory:
Unarmed D --/--
(E) Iron Gauntlet 32/35
Vulnerary 3/3
Weapon Levels:
Unarmed (D) 4/30
Affinity: Fire

Private Anders
Position:
Level 1 Water Mage
Exp: 60/100
HP: 18/18
Str: 0
Mag: 9
Skl: 5
Spd: 7
Lck: 4
Def: 3
Res: 5
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Talents: Quick Recovery, Swimmer
Inventory:
(E) Water 36/40
Vulverary 3/3




Thrann Army


Soldier 3
Position:
Level 1 Soldier
HP: 15/21
Str: 4
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 4
Position:
Level 2 Soldier
HP: 21/21
Str: 6
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 1
Position:
Level 1 Mercenary
HP: 9/20
Str: 6
Mag: 0
Skl: 7
Spd: 5
Lck: 1
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 4
Position:
Level 1 Soldier
HP: 23/23
Str: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 2
Def: 3
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 5
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 6
Position:
Level 2 Fighter
HP: 24/24
Str: 7
Mag: 1
Skl: 4
Spd: 3
Lck: 3
Def: 5
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 2
Position:
Level 1 Archer
HP: 19/19
Str: 6
Mag: 0
Skl: 5
Spd: 4
Lck: 2
Def: 3
Res: 1
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 3
Position:
Level 1 Archer
HP: 18/18
Str: 5
Mag: 1
Skl: 6
Spd: 3
Lck: 3
Def: 4
Res: 1
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 1 Mage
HP: 16/16
Str: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 3
Position:
Level 1 Mage
HP: 17/17
Str: 0
Mag: 6
Skl: 4
Spd: 3
Lck: 1
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 4
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 5
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

hunt11
2012-03-11, 11:13 AM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png Just as Karl had started to calm down he heard the desperate cry heralding the fall of the south gate. Snarling he lashed out with his axe at the enemies surrounding him. "We need to drive back these scum now before we are all overwhelmed."

We are going to have to abandon the southern wall segment and focus on the main area.

Anders to K6 and heal Simon
Aega to K4 and kill Mercenary 1
Karl kill Solder 3
Axel to J5 and kill Mage 2
Simon to G5 and kill Archer 3, then canto to I5

Blisstake
2012-03-11, 02:58 PM
http://img839.imageshack.us/img839/9729/aega.png

"No! It's only a matter of time before they overwhelm us. We can't drive them back without sustaining casualties. We're going to need to retreat before long... they might break through the wall!"

She nervously retreats from the weakened wall to provide magical support to the front lines.

((I'm good with the plan... hopefully we don't miss))

Garryl
2012-03-11, 04:28 PM
Anders to K6 and heal Simon
Aega to K4 and kill Mercenary 1
Karl kill Solder 3
Axel to J5 and kill Mage 2
Simon to G5 and kill Archer 3, then canto to I5

Karl can't kill the soldier in one hit. He only does 12 damage on a hit, and the soldier has 15 hp.

hunt11
2012-03-11, 07:29 PM
Thanks for catching that mistake. So here are the revisions to the plan
Karl goes to I4 and attacks the mage
Anders attacks solder 3 from K6
Axel attacks and hopefully finishes of Solder 3

This does make life a bit more difficult but I am still not worried about the next two turns.

Garryl
2012-03-11, 08:00 PM
Thanks for catching that mistake. So here are the revisions to the plan
Karl goes to I4 and attacks the mage
Anders attacks solder 3 from K6
Axel attacks and hopefully finishes of Solder 3

This does make life a bit more difficult but I am still not worried about the next two turns.

You know the mage will survive, right? The 6 points of healing Karl gets at the beginning of the turn will reduce his Bravery bonus, leaving the mage at 1 hp. I'd also like to confirm whether that revised plan was intended to preclude Anders healing Simon, and what Simon would do in that plan (I'm assuming Aega still tries to kill the mercenary, given that Karl is moving into his space).

WhiteTiger1221
2012-03-12, 12:38 AM
Okay I've got a plan but it involves Simon not getting healed for the turn.

Aega K6 attack soldier 3
Karl stay and finish soldier 3
Anders K4 Finish Mercenary 1
Axel J5 Kill Mage 2
Simon G5 kill Archer 3 canto to I5

This leaves only Archer 2 in range of anyone and he cannot kill this turn. I think this works, Garryl if anyone misses please stop the update.

I hope this works. It would suck to have my first ever plan go up in flames. :smalltongue:

WhiteTiger1221
2012-03-12, 02:03 AM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

Axel scanned the battlefield and what he saw was not promising. He turned to his commander and shouted.

"Sir, we're outnumbered 3 to 1 and there is no end to them in sight. Is there any chance for reinforcements. I don't think 5 men are enough to protect this wall.

Water_and_Wind
2012-03-13, 11:48 AM
Okay I've got a plan but it involves Simon not getting healed for the turn.

Aega K6 attack soldier 3
Karl stay and finish soldier 3
Anders K4 Finish Mercenary 1
Axel J5 Kill Mage 2
Simon G5 kill Archer 3 canto to I5

This leaves only Archer 2 in range of anyone and he cannot kill this turn. I think this works, Garryl if anyone misses please stop the update.

I hope this works. It would suck to have my first ever plan go up in flames. :smalltongue:

Simon can't kill Archer 3, and with 2 archers and Simon out in the open with no healing, he's dead (88% * 82% ~= 72% chance of failing the chapter).

Palla's one round KO's would be quite useful about now... Well here's another defensive strategy (you'll see lots of these from me):

Anders to L4, heals Simon.
Simon to I3, attack Mercenary 1, hopefully killing him, canto to K3.
Aega to K4, attack Soldier 3.
Karl attacks Soldier 3, hopefully killing him.
Axel to K5.
Pause the update if anyone misses

This results in an anti ranged unit formation, where the two archers cannot focus their fire on anyone except Karl and Aega, our highest defense units. Barring the 1% crit chance on Simon, which we cannot really do anything about, the archers and mage cannot kill anyone this turn, because Karl is in the way, if I did the math right.

Blisstake
2012-03-13, 02:57 PM
Anders to L4, heals Simon.
Simon to I3, attack Mercenary 1, hopefully killing him, canto to K3.
Aega to K4, attack Soldier 3.
Karl attacks Soldier 3, hopefully killing him.
Axel to K5.
Pause the update if anyone misses

I'm pretty sure you're right with the math... I'm guessing Axel goes last as backup in case anyone misses.

Illven
2012-03-13, 03:21 PM
Simon can't kill Archer 3, and with 2 archers and Simon out in the open with no healing, he's dead (88% * 82% ~= 72% chance of failing the chapter).

Palla's one round KO's would be quite useful about now... Well here's another defensive strategy (you'll see lots of these from me):

Anders to L4, heals Simon.
Simon to I3, attack Mercenary 1, hopefully killing him, canto to K3.
Aega to K4, attack Soldier 3.
Karl attacks Soldier 3, hopefully killing him.
Axel to K5.
Pause the update if anyone misses

This results in an anti ranged unit formation, where the two archers cannot focus their fire on anyone except Karl and Aega, our highest defense units. Barring the 1% crit chance on Simon, which we cannot really do anything about, the archers and mage cannot kill anyone this turn, because Karl is in the way, if I did the math right.

Yeah that plan looks good.

WhiteTiger1221
2012-03-13, 03:40 PM
Crap I mistook Archer 3's evade for defence :smallsigh:

I agree with the new plan then.

hunt11
2012-03-13, 04:56 PM
I agree with the plan.

Garryl
2012-03-13, 10:40 PM
Turn 5, Player Phase

Simon and Axel gain +2 support.

Karl heals 6 hp. Karl is no longer mending.

Anders moves to L4 and heals Simon.
{table]HP: 18/18Pwr: 6x2|Anders uses Water. Simon heals 6 hp. Simon is mending.|HP: 15/22Pwr: --|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png[/table]
Anders gains 10 experience.

Simon moves to I3 and attacks Mercenary 1.
{table]http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png|HP: 21/22[br]Dmg: 9[br]Hit: 90[br]Crit: 1|Simon attacks with an Iron Sword and deals 9 damage. Mercenary 1 is slain.|HP: 9/20[br]Dmg: 6[br]Hit: 95[br]Crit: --[/table]
Simon gains 30 experience.
Simon reaches level 2.
+1 Str
+1 Skl
+1 Spd
Simon cantos to K5.

Aega moves to K4 and attacks Soldier 3.
{table]http://img28.imageshack.us/img28/4888/sophiaim.jpg|HP: 16/16[br]Dmg: 12[br]Hit: 88[br]Crit: 1|Aega attacks with Flux and deals 12 damage.|Soldier 3 cannot counter.|HP: 15/21[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Aega gains 10 experience.
+1 support with Simon and Karl.

Karl attacks Soldier 3.
{table]http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png|HP: 19/24[br]Dmg: 12[br]Hit: 97[br]Crit: 0|Karl attacks with an Iron Axe and deals 3 damage. Soldier 3 is slain.|HP: 3/21[br]Dmg: 2[br]Hit: 75[br]Crit: --[/table]
Karl gains 30 experience.
+1 support with Aega.

Axel moves to K5.


[b]Turn 5, Enemy Phase


Fighter 4 moves to H9 and breaks Weakened Wall 1.
{table]HP: 23/23Dmg: 13|Fighter 4 breaks Weakened Wall 1 with a Bronze Axe and deals 13 damage.|HP: 21/30[br]Dmg: --[/table]

Archer 2 moves to I3 and attacks Simon.
{table]HP: 19/19[br]Dmg: 9[br]Hit: 80[br]Crit: 1|Archer 2 attacks with an Iron Bow and deals 9 damage.|Simon can't counter.|HP: 21/22[br]Dmg: --[br]Hit: --[br]Crit: --|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png[/table]
Simon gains 1 experience.
+1 support with Aega.

Archer 3 moves to H4 and attacks Karl.
{table]HP: 18/18[br]Dmg: 4[br]Hit: 90[br]Crit: --|Archer 3 attacks with a Bronze Bow and deals 4 damage.|Karl cannot counter.|HP: 19/24[br]Dmg: --[br]Hit: --[br]Crit: --|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png[/table]
Karl gains 1 experience.
+1 support with Aega.

Mage 2 attacks Karl.
{table]HP: 16/16[br]Dmg: 7[br]Hit: 95[br]Crit: 0|Mage 2 attacks with Wind and deals 7 damage.|Karl cannot counter.|HP: 15/24[br]Dmg: --[br]Hit: --[br]Crit: --|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png[/table]
Karl gains 1 experience.
+1 support with Aega.

Mage 3 moves to G9 and breaks Weakened Wall 1.
{table]HP: 17/17[br]Dmg: 10|Mage 2 breaks Weakened Wall 1 with Wind and deals 8 damage. Weakened Wall 1 is destroyed.|HP: 8/30[br]Dmg: --[/table]

Soldier 4 moves to F5.
Fighter 5 moves to F2.
Fighter 6 moves to F3.
Mage 4 moves to E5.
Mage 5 moves to F6.

[b]Reinforcements
Soldier 5 arrives at M10.
Mercenary 2 arrives at N10.
Knight 1 arrives at A3.
Knight 2 arrives at A4.
Knight 3 arrives at A5.
Knight 4 arrives at A6.


Militia Crier: There's too many of them! We can't hold the north wall much longer!

Simon

The dream tone is getting louder. It's as though it's calling you to somewhere, and there feels like an urgency to it. But where or why, you do not know.


Map 1, Haven's Fall, Turn 6
http://img406.imageshack.us/img406/7161/sfallturn6.gif

Objectives: Survive the siege.
- (Optional) Hold the line for 6 turns. 1 turn remaining.
- ???
- Simon must survive.

Combat Tables


Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Simon (Dark) |Aega (Heaven) |-- | 7/50 | | | |
Simon (Dark) |Karl (Light) |-- |10/50 | | | |
Simon (Dark) |Axel (Fire) |-- |14/50 | | | |
Simon (Dark) |Palla (Earth) |-- | 0/50 | | | |
Aega (Heaven) |Karl (Light) |-- | 4/50 | | | |
Aega (Heaven) |Axel (Fire) |-- | 5/50 | | | |
Aega (Heaven) |Palla (Earth) |-- | 0/50 | | | |
Karl (Light) |Axel (Fire) |-- | 5/50 | | | |
Karl (Light) |Palla (Earth) |-- | 0/50 | | | |
Axel (Fire) |Palla (Earth) |-- | 0/50 | | | |[/table]


Players

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Simon the Brave |Mending 6 (1) |2 (21) |12/22 |Iron Sword (37/45) |8 |13 |103 |3.0 |17 |1 |3 |8 |6 (Mounted)
Simon the Brave | | | |Vulnerary (3/3) | | | | | | | | |
Aega Sivathas | |1 (80) |16/16 |Flux (35/40) |6 |13 |99 |4.0 |15 |3 |4 |6 |5 (Normal)
Aega Sivathas | | | |Vulnerary (3/3) | | | | | | | | |
Karl Sincio | |1 (93) | 8/24 |Iron Axe (40/45) |5 |15+3 |93 |2.5 |13 |3 |6 |3 |5 (Armored)
Karl Sincio | | | |Vulnerary (3/3) | | | | | | | | |
Axel | |1 (40) |19/19 |Unarmed D (--/--) |9 |10 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Iron Gauntlet (32/35) |9 |11 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Vulnerary (3/3) | | | | | | | | |
Private Anders | |1 (70) |18/18 |Water (35/40) |7 |11 (6*2) |109 |2.5 |18 |4 |3 |5 |5 (Normal, Swim)
Private Anders | | | |Vulnerary (3/3) | | | | | | | | |[/table]


Thrann Army

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Soldier 4 | |2 |21/21 |Bronze Lance (40/40) |4 |11 |103 |-- |11 |3 |5 |1 |5 (Normal)
Soldier 5 (I) | |1 |22/22 |Bronze Lance (40/40) |4 |10 |100 |-- |10 |2 |4 |2 |5 (Normal)
Soldier 5 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Mercenary 2 | |1 |22/22 |Bronze Sword (40/40) |5 |11 |108 |-- |11 |1 |3 |0 |5 (Normal)
Fighter 4 | |1 |23/23 |Bronze Axe (39/40) |4 |13 |93 |-- |10 |2 |3 |1 |5 (Normal)
Fighter 5 | |1 |23/23 |Iron Axe (45/45) |3 |15 |90 |2.0 |8 |2 |4 |0 |5 (Normal)
Fighter 6 (DI) | |2 |24/24 |Iron Axe (45/45) |3 |15 |91 |2.0 |9 |3 |5 |1 |5 (Normal)
Fighter 6 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 1 | |4 |29/29 |Steel Lance (35/35) |4 |18 |93 |3.5 |12 |4 |10 |2 |4 (Armored)
Knight 1 | | | |Javelin (20/20) |4 |14 |83 |3.5 |12 |4 |10 |2 |4 (Armored)
Knight 2 | |3 |28/28 |Steel Lance (35/35) |4 |18 |92 |3.5 |11 |3 |10 |1 |4 (Armored)
Knight 2 | | | |Horseslayer (20/20) |4 |17 |92 |8.5 |11 |3 |10 |1 |4 (Armored)
Knight 3 | |5 |29/29 |Steel Lance (35/35) |3 |19 |89 |2.5 |10 |4 |11 |3 |4 (Armored)
Knight 3 | | | |Heavy Spear (20/20) |3-1 |18 |89 |7.5 |8 |4 |11 |3 |4 (Armored)
Knight 4 | |3 |28/28 |Steel Lance (35/35) |3 |17 |88 |2.5 |9 |3 |10 |2 |4 (Armored)
Knight 4 | | | |Javelin (20/20) |3 |13 |78 |2.5 |9 |3 |10 |2 |4 (Armored)
Archer 2 | |1 |19/19 |Iron Bow (44/45) |4 |12 |97 |2.5 |10 |2 |3 |1 |5 (Normal)
Archer 3 | |1 |18/18 |Bronze Bow (39/40) |3 |10 |103 |-- |9 |3 |4 |1 |5 (Normal)
Mage 2 | |1 |16/16 |Wind (38/40) |4 |10 |108 |2.5 |11 |3 |1 |6 |5 (Normal)
Mage 3 | |1 |17/17 |Wind (39/40) |3 |10 |104 |2.0 |7 |1 |0 |6 |5 (Normal)
Mage 4 (DI) | |1 |15/15 |Fire (40/40) |5 |11 |105 |3.0 |13 |3 |0 |6 |5 (Normal)
Mage 4 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Mage 5 | |1 |15/15 |Wind (40/40) |4 |11 |108 |2.5 |11 |3 |1 |6 |5 (Normal)[/table]


Environment

{table=head]Name|Location|HP/Max|Combat Speed|Avoid|Evade|Def|Res
Barrel 2 |J6 |20/20 |-- |-- |-- |0 |0[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Simon the Brave
Player: Illven
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png
Position:
Level 2 Crusader
Exp: 21/100
HP: 12/22
Str: 8
Mag: 0
Skl: 6
Spd: 8
Lck: 1
Def: 3
Res: 8
Constitution: 8
Movement: 6
Movement Type: Mounted
Combat Type: Mounted
Capacity: 10/10
Skills: None
Talents: Strike of Righteous Vitality (Bloodthirst)
Weapon Levels:
Sword (D) 8/30
Affinity: Dark

Aega Sivathas
Player: Blisstake
http://img28.imageshack.us/img28/4888/sophiaim.jpg
Position:
Level 1 Witch
Exp: 80/100
HP: 16/16
Str: 0
Mag: 7
Skl: 8
Spd: 6
Lck: 3
Def: 4
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Siphon Life, Night-Sighted
Weapon Levels:
Dark (D) 5/30
Affinity: Heaven

Karl Sincio
Player: hunt11
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png
Position:
Level 1 Slayer
Exp: 93/100
HP: 13/24
Str: 7
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 3
Constitution: 8
Movement: 5
Movement Type: Armored
Combat Type: Armored
Capacity: 10/10
Skills: None
Talents: Bravery, Diehard
Weapon Levels:
Axe (D) 5/30
Affinity: Light

Axel
Player: WhiteTiger1221

Position:
Level 1 Street Fighter
Exp: 40/100
HP: 19/19
Str: 7
Mag: 0
Skl: 8
Spd: 9
Lck: 4
Def: 3
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Distract, Thievery, Wanderer's Gait
Weapon Levels:
Unarmed (D) 4/30
Affinity: Fire

Private Anders
Position:
Level 1 Water Mage
Exp: 70/100
HP: 18/18
Str: 0
Mag: 9
Skl: 5
Spd: 7
Lck: 4
Def: 3
Res: 5
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Talents: Quick Recovery, Swimmer



Thrann Army


Soldier 4
Position:
Level 2 Soldier
HP: 21/21
Str: 6
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 5
Position:
Level 1 Soldier
HP: 22/22
Str: 5
Mag: 0
Skl: 4
Spd: 4
Lck: 2
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 2
Position:
Level 1 Mercenary
HP: 22/22
Str: 6
Mag: 0
Skl: 6
Spd: 5
Lck: 1
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 4
Position:
Level 1 Soldier
HP: 23/23
Str: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 2
Def: 3
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 5
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 6
Position:
Level 2 Fighter
HP: 24/24
Str: 7
Mag: 1
Skl: 4
Spd: 3
Lck: 3
Def: 5
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Knight 1
Position:
Level 4 Knight
HP: 29/29
Str: 8
Mag: 0
Skl: 7
Spd: 4
Lck: 4
Def: 10
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 2
Position:
Level 3 Knight
HP: 28/28
Str: 8
Mag: 1
Skl: 7
Spd: 4
Lck: 3
Def: 10
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 3
Position:
Level 5 Knight
HP: 29/29
Str: 9
Mag: 0
Skl: 5
Spd: 3
Lck: 4
Def: 11
Res: 3
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 4
Position:
Level 3 Knight
HP: 28/28
Str: 7
Mag: 0
Skl: 5
Spd: 3
Lck: 3
Def: 10
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Archer 2
Position:
Level 1 Archer
HP: 19/19
Str: 6
Mag: 0
Skl: 5
Spd: 4
Lck: 2
Def: 3
Res: 1
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 3
Position:
Level 1 Archer
HP: 18/18
Str: 5
Mag: 1
Skl: 6
Spd: 3
Lck: 3
Def: 4
Res: 1
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 1 Mage
HP: 16/16
Str: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 3
Position:
Level 1 Mage
HP: 17/17
Str: 0
Mag: 6
Skl: 4
Spd: 3
Lck: 1
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 4
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 5
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Blisstake
2012-03-13, 11:32 PM
I can't see any strategies that would work if we don't opt to retreat to the line and use vulneraries. Then next turn I think we win because we held the line long enough.

It may be possible to hold longer (maybe that gives bonus exp?), but it would require taking advantage of the fact that going to 0hp doesn't result in death in this game.

Illven
2012-03-14, 12:50 AM
I can't see any strategies that would work if we don't opt to retreat to the line and use vulneraries. Then next turn I think we win because we held the line long enough.

It may be possible to hold longer (maybe that gives bonus exp?), but it would require taking advantage of the fact that going to 0hp doesn't result in death in this game.

I have a plan for the map. It involves me attacking the mage cantoing, and then holding the line. It's in the OOC

hunt11
2012-03-14, 07:10 AM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png Grimacing, Karl ripped out the arrow as he watched the enemy swarm their position.

Water_and_Wind
2012-03-14, 09:35 AM
"By the gods, there's no end to them! At this rate I won't be able to tend to all the injuries. Damn, is this it?" Anders cursed to no one in particular, fatigue starting to kick in.

hunt11
2012-03-14, 10:19 PM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png"Well, I have always been curious what the afterlife will be like, and it looks like I will have the chance to find out. Everybody fall back, I will try to buy you some time."

WhiteTiger1221
2012-03-15, 12:45 AM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

Axel was ashenfaced as he retreated towards the city. The battle looked hopeless and he admitted death was far too likely but Anders and Karl's conversation sickened him. How could they admit defeat so easily.

"What are you two saying. I know it looks bad but dying is not on my to-do list. We promised Palla that we would survive, and I don't know about you but I wasn't lying!"

hunt11
2012-03-15, 01:21 AM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png
Karl let out a hollow laugh as heard Axel's rebuke.

"I have not forgotten about that promise Axel. I have no idea about you but this is my home, so my principle duty is to protect everyone within these walls. We need to protect the civilians, but whilst the enemy is on our heels it will be impossible to do do that, so someone must act as bait. Out of everybody here I can hold them the longest so its my duty to lay down my life to ensure the survival of those who we fight to protect."

WhiteTiger1221
2012-03-15, 01:47 AM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

Axel glared at Karl as he responded but his anger turned to understanding. He would fight to the death for his town too, but still he couldn't let the armoured man just throw his life away.

"Karl, the north and the south gate have fallen. Holding these thugs here will not change anything."

Blisstake
2012-03-15, 01:51 AM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

Axel glared at Karl as he responded but his anger turned to understanding. He would fight to the death for his town too, but still he couldn't let the armoured man just throw his life away.

"Karl, the north and the south gate have fallen. Holding these thugs here will not change anything."

http://img839.imageshack.us/img839/9729/aega.png
"You two are idiots. We're probably going to die no matter which strategy we elect, but we at least have a chance if we fall back. Now are we going to bicker over pointless heroics, or are we going to move?"

Garryl
2012-03-24, 10:20 PM
Turn 6, Player Phase

Simon and Aega gain +2 support.
Aega and Karl gain +2 support.
Aega and Axel gain +2 support.

Simon heals 6 hp. Simon is no longer mending.

Simon moves to J3 and attacks Archer 2.
{table]http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png|HP: 18/22Dmg: 10x2Hit: 93[br]Crit: 1|Simon attacks with an Iron Sword and deals 10 damage.|Archer 2 cannot counter.|Simon attacks again and deals 9 damage. Archer 2 is slain.|HP: 19/19[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Simon gains 29 experience.
Simon cantos to O3.

Karl moves to O4.

Anders moves to O5 and heals Karl.
{table]HP: 18/18[br]Pwr: 6x2|Anders uses Water. Karl heals 6 hp. Karl is mending.|HP: 8/24[br]Pwr: --|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png[/table]
Anders gains 10 experience.

Aega moves to N5.

Axel moves to 06.


[b]Turn 6, Enemy Phase


Fighter 4 moves to J7 and breaks Barrel 2.
{table]HP: 23/23Dmg: 13|Fighter 4 breaks Barrel 2 with a Bronze Axe and deals 13 damage.|HP: 20/20[br]Dmg: --[/table]

Archer 3 moves to L5 and attacks Aega.
{table]HP: 18/18[br]Dmg: 6[br]Hit: 78[br]Crit: --|Archer 3 attacks with a Bronze Bow and deals 6 damage.|Aega counterattacks with Flux and misses.|HP: 16/16[br]Dmg: 12[br]Hit: 90[br]Crit: 1|http://img28.imageshack.us/img28/4888/sophiaim.jpg[/table]
Aega gains 1 experience.

Mage 2 moves to M4 and attacks Karl.
{table]HP: 16/16[br]Dmg: 7[br]Hit: 95[br]Crit: 0|Mage 2 attacks with Wind and deals 7 damage.|Karl cannot counter.|HP: 14/24[br]Dmg: --[br]Hit: --[br]Crit: --|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png[/table]
Karl gains 1 experience.
+1 support with Simon.

Mage 3 moves to J8 and breaks Barrel 2.
{table]HP: 17/17[br]Dmg: 10|Mage 2 breaks Barrel 2 with Wind and deals 7 damage. Barrel 2 is destroyed.|HP: 7/20[br]Dmg: --[/table]

Soldier 4 moves to K5.
Soldier 5 moves to K7.
Mercenary 2 moves to K8.
Fighter 5 moves to J3.
Fighter 6 moves to J4.
Mage 4 moves to J5.
Mage 5 moves to K6.
Knight 1 moves to E3.
Knight 2 moves to E4.
Knight 3 moves to E5.
Knight 4 moves to E6.


Other Events

The map expands.

Simon moves to P7.
Karl moves to Q7.
Aega moves to R8.
Axel moves to S7.
Anders moves to R7.


[b]Turn 7, Beginning of Player Phase

Simon and Karl gain +2 support.

Karl heals 6 hp. Karl is no longer mending.


Map 1, Haven's Fall, Turn 7
http://img269.imageshack.us/img269/4980/sfallturn7.gif

Objectives: Survive the siege.
- (Optional) Hold the line for 6 turns. Complete.
- Escape.
- Simon must survive.

Combat Tables


Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Simon (Dark) |Aega (Heaven) |-- | 9/50 | | | |
Simon (Dark) |Karl (Light) |-- |13/50 | | | |
Simon (Dark) |Axel (Fire) |-- |14/50 | | | |
Simon (Dark) |Palla (Earth) |-- | 0/50 | | | |
Aega (Heaven) |Karl (Light) |-- | 6/50 | | | |
Aega (Heaven) |Axel (Fire) |-- | 7/50 | | | |
Aega (Heaven) |Palla (Earth) |-- | 0/50 | | | |
Karl (Light) |Axel (Fire) |-- | 5/50 | | | |
Karl (Light) |Palla (Earth) |-- | 0/50 | | | |
Axel (Fire) |Palla (Earth) |-- | 0/50 | | | |[/table]


Players

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Simon the Brave | |2 (50) |18/22 |Iron Sword (35/45) |8 |13 |103 |3.0 |17 |1 |3 |8 |6 (Mounted)
Simon the Brave | | | |Vulnerary (3/3) | | | | | | | | |
Aega Sivathas | |1 (81) |10/16 |Flux (35/40) |6 |13 |99 |4.0 |15 |3 |4 |6 |5 (Normal)
Aega Sivathas | | | |Vulnerary (3/3) | | | | | | | | |
Karl Sincio | |1 (94) |13/24 |Iron Axe (40/45) |5 |15+3 |93 |2.5 |13 |3 |6 |3 |5 (Armored)
Karl Sincio | | | |Vulnerary (3/3) | | | | | | | | |
Axel | |1 (40) |19/19 |Unarmed D (--/--) |9 |10 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Iron Gauntlet (32/35) |9 |11 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Vulnerary (3/3) | | | | | | | | |
Private Anders | |1 (80) |18/18 |Water (34/40) |7 |11 (6*2) |109 |2.5 |18 |4 |3 |5 |5 (Normal, Swim)
Private Anders | | | |Vulnerary (3/3) | | | | | | | | |[/table]


Freeport Militia

{table=head]Name|Location|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Palla Marbell | |1 (85) |16/16 |Heal (35/40) |9 |0 (19) |114 |1.5 |26 |8 |2 |4 |5 (Normal)
Palla Marbell | | | |Light (38/40) |9 |12 |114 |1.5 |26 |8 |2 |4 |5 (Normal)
Soldier 1 | |3 |24/24 |Bronze Lance (34/40) |7 |11 |107 |-- |19 |5 |8 |4 |5 (Normal)
Myrmidon 1 | |3 |19/19 |Slim Sword (26/35) |11 |8 |126 |10.0 |28 |6 |6 |3 |5 (Normal)[/table]


Thrann Army

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Dalton (DI) | |3 |23/23 |Iron Sword (45/45) |6 |14 |107 |3.5 |15 |3 |7 |3 |7 (Mounted)
Lieutenant Dalton (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 4 | |2 |21/21 |Bronze Lance (40/40) |4 |11 |103 |-- |11 |3 |5 |1 |5 (Normal)
Soldier 5 (I) | |1 |22/22 |Bronze Lance (40/40) |4 |10 |100 |-- |10 |2 |4 |2 |5 (Normal)
Soldier 5 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 6 | |2 |21/21 |Iron Lance (45/45) |5 |12 |101 |3.0 |14 |4 |5 |2 |5 (Normal)
Mercenary 2 | |1 |22/22 |Bronze Sword (40/40) |5 |11 |108 |-- |11 |1 |3 |0 |5 (Normal)
Fighter 4 | |1 |23/23 |Bronze Axe (38/40) |4 |13 |93 |-- |10 |2 |3 |1 |5 (Normal)
Fighter 5 | |1 |23/23 |Iron Axe (45/45) |3 |15 |90 |2.0 |8 |2 |4 |0 |5 (Normal)
Fighter 6 (DI) | |2 |24/24 |Iron Axe (45/45) |3 |15 |91 |2.0 |9 |3 |5 |1 |5 (Normal)
Fighter 6 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Fighter 7 | |2 |24/24 |Bronze Axe (40/40) |4 |14 |97 |-- |10 |2 |4 |0 |5 (Normal)
Fighter 8 | |1 |23/23 |Iron Axe (45/45) |3 |15 |90 |2.0 |8 |2 |4 |0 |5 (Normal)
Knight 1 | |4 |29/29 |Steel Lance (35/35) |4 |18 |93 |3.5 |12 |4 |10 |2 |4 (Armored)
Knight 1 | | | |Javelin (20/20) |4 |14 |83 |3.5 |12 |4 |10 |2 |4 (Armored)
Knight 2 | |3 |28/28 |Steel Lance (35/35) |4 |18 |92 |3.5 |11 |3 |10 |1 |4 (Armored)
Knight 2 | | | |Horseslayer (20/20) |4 |17 |92 |8.5 |11 |3 |10 |1 |4 (Armored)
Knight 3 | |5 |29/29 |Steel Lance (35/35) |3 |19 |89 |2.5 |10 |4 |11 |3 |4 (Armored)
Knight 3 | | | |Heavy Spear (20/20) |3-1 |18 |89 |7.5 |8 |4 |11 |3 |4 (Armored)
Knight 4 | |3 |28/28 |Steel Lance (35/35) |3 |17 |88 |2.5 |9 |3 |10 |2 |4 (Armored)
Knight 4 | | | |Javelin (20/20) |3 |13 |78 |2.5 |9 |3 |10 |2 |4 (Armored)
Knight 5 (I) | |1 |24/24 |Bronze Lance (40/40) |2 |11 |100 |-- |4 |0 |6 |0 |4 (Armored)
Knight 5 (I) | | | |Pure Water (3/3) | | | | | | | | |
Archer 3 | |1 |18/18 |Bronze Bow (38/40) |3 |10 |103 |-- |9 |3 |4 |1 |5 (Normal)
Archer 4 | |1 |16/16 |Bronze Bow (40/40) |5 |10 |106 |-- |12 |2 |3 |2 |5 (Normal)
Mage 2 | |1 |16/16 |Wind (37/40) |4 |10 |108 |2.5 |11 |3 |1 |6 |5 (Normal)
Mage 3 | |1 |17/17 |Wind (38/40) |3 |10 |104 |2.0 |7 |1 |0 |6 |5 (Normal)
Mage 4 (DI) | |1 |15/15 |Fire (40/40) |5 |11 |105 |3.0 |13 |3 |0 |6 |5 (Normal)
Mage 4 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Mage 5 | |1 |15/15 |Wind (40/40) |4 |11 |108 |2.5 |11 |3 |1 |6 |5 (Normal)
Shaman 1 | |1 |18/18 |Flux (40/40) |3 |13 |89 |2.0 |7 |1 |2 |6 |5 (Normal)[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Simon the Brave
Player: Illven
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png
Position:
Level 2 Crusader
Exp: 50/100
HP: 18/22
Str: 8
Mag: 0
Skl: 6
Spd: 8
Lck: 1
Def: 3
Res: 8
Constitution: 8
Movement: 6
Movement Type: Mounted
Combat Type: Mounted
Capacity: 10/10
Skills: None
Talents: Strike of Righteous Vitality (Bloodthirst)
Weapon Levels:
Sword (D) 10/30
Affinity: Dark

Aega Sivathas
Player: Blisstake
http://img28.imageshack.us/img28/4888/sophiaim.jpg
Position:
Level 1 Witch
Exp: 81/100
HP: 10/16
Str: 0
Mag: 7
Skl: 8
Spd: 6
Lck: 3
Def: 4
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Siphon Life, Night-Sighted
Weapon Levels:
Dark (D) 6/30
Affinity: Heaven

Karl Sincio
Player: hunt11
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png
Position:
Level 1 Slayer
Exp: 94/100
HP: 13/24
Str: 7
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 3
Constitution: 8
Movement: 5
Movement Type: Armored
Combat Type: Armored
Capacity: 10/10
Skills: None
Talents: Bravery, Diehard
Weapon Levels:
Axe (D) 5/30
Affinity: Light

Axel
Player: WhiteTiger1221

Position:
Level 1 Street Fighter
Exp: 40/100
HP: 19/19
Str: 7
Mag: 0
Skl: 8
Spd: 9
Lck: 4
Def: 3
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Distract, Thievery, Wanderer's Gait
Weapon Levels:
Unarmed (D) 4/30
Affinity: Fire

Private Anders
Position:
Level 1 Water Mage
Exp: 80/100
HP: 18/18
Str: 0
Mag: 9
Skl: 5
Spd: 7
Lck: 4
Def: 3
Res: 5
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Talents: Quick Recovery, Swimmer



Freeport Militia


Palla Marbell
Player: Water_and_Wind
http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaBattleSprite.png
Position:
Level 1 Acolyte
Exp: 85/100
HP: 16/16
Str: 0
Mag: 9
Skl: 3
Spd: 9
Lck: 8
Def: 2
Res: 4
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Fervour, Autocoagulate
Weapon Levels:
Staff (D) 5/30
Light (E) 2/20
Affinity: Earth

Soldier 1
Position:
Level 3 Soldier
HP: 24/24
Str: 6
Mag: 0
Skl: 6
Spd: 7
Lck: 5
Def: 8
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Myrmidon 1
Position:
Level 3 Myrmidon
HP: 19/19
Str: 6
Mag: 0
Skl: 10
Spd: 11
Lck: 6
Def: 6
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal



Thrann Army


Lieutenant Dalton
Position:
Level 3 Cavalier
HP: 23/23
Str: 9
Mag: 0
Skl: 7
Spd: 6
Lck: 3
Def: 7
Res: 3
Constitution: 10
Movement: 7
Movement Type: Mounted
Combat Type: Mounted
Talents: Lone Wolf

Soldier 4
Position:
Level 2 Soldier
HP: 21/21
Str: 6
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 5
Position:
Level 1 Soldier
HP: 22/22
Str: 5
Mag: 0
Skl: 4
Spd: 4
Lck: 2
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 6
Position:
Level 2 Soldier
HP: 21/21
Str: 5
Mag: 0
Skl: 6
Spd: 5
Lck: 4
Def: 5
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 2
Position:
Level 1 Mercenary
HP: 22/22
Str: 6
Mag: 0
Skl: 6
Spd: 5
Lck: 1
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 4
Position:
Level 1 Soldier
HP: 23/23
Str: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 2
Def: 3
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 5
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 6
Position:
Level 2 Fighter
HP: 24/24
Str: 7
Mag: 1
Skl: 4
Spd: 3
Lck: 3
Def: 5
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 7
Position:
Level 2 Fighter
HP: 24/24
Str: 8
Mag: 0
Skl: 5
Spd: 4
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 8
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Knight 1
Position:
Level 4 Knight
HP: 29/29
Str: 8
Mag: 0
Skl: 7
Spd: 4
Lck: 4
Def: 10
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 2
Position:
Level 3 Knight
HP: 28/28
Str: 8
Mag: 1
Skl: 7
Spd: 4
Lck: 3
Def: 10
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 3
Position:
Level 5 Knight
HP: 29/29
Str: 9
Mag: 0
Skl: 5
Spd: 3
Lck: 4
Def: 11
Res: 3
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 4
Position:
Level 3 Knight
HP: 28/28
Str: 7
Mag: 0
Skl: 5
Spd: 3
Lck: 3
Def: 10
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 5
Position:
Level 1 Knight
HP: 24/24
Str: 6
Mag: 0
Skl: 5
Spd: 2
Lck: 0
Def: 6
Res: 0
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Archer 3
Position:
Level 1 Archer
HP: 18/18
Str: 5
Mag: 1
Skl: 6
Spd: 3
Lck: 3
Def: 4
Res: 1
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 4
Position:
Level 1 Archer
HP: 16/16
Str: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 1 Mage
HP: 16/16
Str: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 3
Position:
Level 1 Mage
HP: 17/17
Str: 0
Mag: 6
Skl: 4
Spd: 3
Lck: 1
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 4
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 5
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Shaman 1
Position:
Level 1 Shaman
HP: 18/18
Str: 0
Mag: 7
Skl: 4
Spd: 3
Lck: 1
Def: 2
Res: 6
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

WhiteTiger1221
2012-03-24, 11:15 PM
Ladies and Gentleman, I have a plan.

Axel to T6 steal Pure Water
Aega to T7 kill Knight 5
Simon to S6 attack Fighter 7, canto to S8
Karl to S6 kill Fighter 7
Anders U9 recruit Palla
Palla S7 Heal Karl.

I think this works out feel free to voice any complaints. :smallsmile:

hunt11
2012-03-24, 11:15 PM
I have one question, who can re-recruit Palla, does it have to be Simon or could Anders do it?
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png Karl sighed before responding "You are right, my death here would be meaningless, so lets fall back and make sure that at least the heart of the city ands it's people are safe."

Garryl
2012-03-25, 12:24 AM
Anybody can recruit Palla, and the myrmidon and soldier come with her. Yes, even Anders (although then you miss out on 10 delicious support points).

hunt11
2012-03-25, 12:32 AM
If Simon was placed one space closer I would push for a different plan where he recruits her, but due to the incoming enemies we are going to need to push through the enemies as quickly as possible before we get overwhelmed.

Anyway, if we can move the soldiers I suggest they set up at R7 and 8 to form a rear guard so that if we get stuck dealing with the boss we can use them to buy us some time.

Illven
2012-03-25, 12:45 AM
Wait? Holding the line was optional? I literally just noticed that.


Does that mean we get a bonus prize?

WhiteTiger1221
2012-03-25, 12:55 AM
Anybody can recruit Palla, and the myrmidon and soldier come with her. Yes, even Anders (although then you miss out on 10 delicious support points).

You don't know how much it pained me to give up those support points. :smalltongue:

If we get the myrmidon and the soldier as well, I don't foresee us having any more problems for this map.

Garryl
2012-03-25, 01:18 AM
Wait? Holding the line was optional? I literally just noticed that.


Does that mean we get a bonus prize?

Yup. In addition to having more time on this map to earn xp (as in, if you let the enemy pass the line earlier, the transition would also have occurred sooner), it's also worth a decent amount of bonus xp (~40-80 or thereabouts, haven't decided yet).

Blisstake
2012-03-25, 01:45 AM
While stealing the pure water would be helpful, there is the (slight) possibility of Aega missing against the Knight. For safety reasons, she may need to go first, and have Axel kill it if she misses.

WhiteTiger1221
2012-03-25, 02:06 AM
While stealing the pure water would be helpful, there is the (slight) possibility of Aega missing against the Knight. For safety reasons, she may need to go first, and have Axel kill it if she misses.

Axel is not strong enough to kill the knight if Aega misses. She has a 95% chance to hit so its not that much of a risk.

Garryl, I don't know if I have to say this but if anyone misses please stop the update so we can figure out what to do. Thanks.

Water_and_Wind
2012-03-25, 03:50 AM
Or Aega recruits Palla, Axel grabs the loot, Palla kills the knight with 100% accuracy, Anders mends Karl.

If the fighter doesn't die though then we need a new plan.

WhiteTiger1221
2012-03-25, 04:29 AM
Or Aega recruits Palla, Axel grabs the loot, Palla kills the knight with 100% accuracy, Anders mends Karl.

If the fighter doesn't die though then we need a new plan.

Actually, yeah this works better. Change of plans then.

Simon to S6 attack Fighter 7, canto to S8
Karl to S6 kill Fighter 7
Aega U9 recruit Palla
Axel to T6 steal Pure Water
Palla T7 kill Knight 5
Anders S7 heal Karl

If Karl misses the fighter instead have:

Simon to S6 attack Fighter 7, canto to S8
Karl to S6 kill Fighter 7
Aega U9 recruit Palla
Axel to T6 steal Pure Water
Palla T7 kill Knight 5
Anders S7 heal Karl
Axel T5 kill Fighter 7

Edit 1: Wait Garryl you said we get to command the rest of the militia as well right. If so for their moves I propose

Militia 1 rescue Aega move to U9
Militia 2 move to T9 take Aega, place on T8

This way Aega is a little closer to the action for next turn.

hunt11
2012-03-25, 08:03 PM
Yeah, I agree with Whitetigers plan

Blisstake
2012-03-25, 08:18 PM
(Assuming we're going with WhiteTiger's plan)

http://img839.imageshack.us/img839/9729/aega.png

Relieved that Karl and Axel actually decide to fall back, Aega dashes toward their escape route, only to realize it had been overrun by enemies.

"Damn it! We're going to have to cut through them quickly if we want to... ah, Palla?" The woman hurries to the remainder of the Freeport Militia and attracts the acolyte's attention. "Palla! We're being overrun, and I don't care what those two idiots told you, but we need you moving now if you want to get out of here! Oh, and you might as well put that staff and tome to good use while you're at it."

WhiteTiger1221
2012-03-26, 12:40 AM
Garryl, we get control of the remaining militia as well right. I've edited my plan with moves for them as well.

Illven
2012-03-26, 01:18 AM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

Simon sighed. Palla was supposed to be safe. Not on the battlefield. Aega was right in taking her with them. Clearly leaving her here would lead to death, and they could at least watch over her if she was with them.

Good thinking Aega. Palla come with us so we can watch you.

Simon turns to the fighter.

Attacking the healer's tent. For shame on you sir!

Water_and_Wind
2012-03-26, 04:17 AM
(Assuming we're going with WhiteTiger's plan)

http://img839.imageshack.us/img839/9729/aega.png

Relieved that Karl and Axel actually decide to fall back, Aega dashes toward their escape route, only to realize it had been overrun by enemies.

"Damn it! We're going to have to cut through them quickly if we want to... ah, Palla?" The woman hurries to the remainder of the Freeport Militia and attracts the acolyte's attention. "Palla! We're being overrun, and I don't care what those two idiots told you, but we need you moving now if you want to get out of here! Oh, and you might as well put that staff and tome to good use while you're at it."

The south gate had fallen, and Thrann soldiers were pouring in towards the city proper. It was only a matter of time before the infirmaries were overrun, so the priests led the less injured soldiers towards the docks, while the critically wounded ones had to be left behind. Then the medical group made their own escape, although a knight and fighter blocked their way. At the same time, a familiar face appeared, the witch from before.

http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaMug.png
"Yes, I know! The south has been overrun as well. Some... most of the injured got out safely," with much hesitation and barely concealed anger. "I can at least open up our escape route. Light!" Spiritual energy emerged from the tome and snaked towards the opposing knight.

WhiteTiger1221
2012-03-26, 05:40 AM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

Axel grinned as Karl relented in his decision to stay behind.
"That's right. Saving the civilians is our main goal, So let's get out of here."

Axel scanned the two enemies he now faced, his eyes were immediately drawn to the knight's hip, where a flask of water hang. Axel grinned, he had just found his new target. Axel suddenly charged the knight, grabbing the flask and then ducking out of the way before the knight could retaliate.
"Pure water, huh. Where did someone like you get something like this?"
Axel never did receive an answer though as a ball of light suddenly crashed into the knight knocking him unconscious. He turned to look at his new ally.
"Palla?! Wh-What are you doing, why haven't you escaped? Actually, never mind, just glad to see you safe. Oh and thanks for the help, didn't know you were that powerful."

hunt11
2012-03-27, 04:32 AM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png
"I am glad that are still safe Palla, now lets clear a path to get the wounded out of here." Karl forced himself to sound calm, as hearing of the fall of the southern defenders made what was once a small fire of rage within him into an inferno of hate. Karl snarled and launched himself at the fighter in front of him, determined to kill all those who were in his way.

Water_and_Wind
2012-03-27, 12:46 PM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

Axel grinned as Karl relented in his decision to stay behind.
"That's right. Saving the civilians is our main goal, So let's get out of here."

Axel scanned the two enemies he now faced, his eyes were immediately drawn to the knight's hip, where a flask of water hang. Axel grinned, he had just found his new target. Axel suddenly charged the knight, grabbing the flask and then ducking out of the way before the knight could retaliate.
"Pure water, huh. Where did someone like you get something like this?"
Axel never did receive an answer though as a ball of light suddenly crashed into the knight knocking him unconscious. He turned to look at his new ally.
"Palla?! Wh-What are you doing, why haven't you escaped? Actually, never mind, just glad to see you safe. Oh and thanks for the help, didn't know you were that powerful."

http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaMug.png
"We are escaping, that's what I'm doing Axel! Not everyone could make it... ah, nevermind," brushing a tear in her eye. "Ah, you have a vial of holy water. Good thing you took it before he could use it, since that wards magic."


http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png I am glad that are still safe Palla, now lets clear a path to get the wounded out of here." Karl forced himself to sound calm, as hearing of the fall of the southern defenders made what was once a small fire of rage within him into an inferno of hate. Karl snarled and launched himself at the fighter in front of him, determined to kill all those who were in his way.

http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaMug.png
"I'm behind you Karl, let's cont-" Palla cut off when she saw the axeman's face, whose features appeared to be almost, bestial, if only for a moment. She blinked, and it was gone. What was that?, she thought.

WhiteTiger1221
2012-04-02, 02:11 AM
http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaMug.png
"We are escaping, that's what I'm doing Axel! Not everyone could make it... ah, nevermind," brushing a tear in her eye.

http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

Axel turned to reply but visibly recoiled as soon as he saw her tear up. Did he do something wrong, maybe he should have been kinder? He closed his eyes, took a deep breath and continued in a much gentler voice.
"Sorry. I didn't mean to sound um, condescending." He said somewhat awkwardly before giving her a kind smile and continuing. "Hey don't cry we'll escape just fine and get out of here. Promise."

Garryl
2012-04-08, 07:45 PM
Turn 7, Player Phase

Simon and Karl gain +2 support.

Karl heals 6 hp. Karl is no longer mending.

Simon moves to S6 and attacks Fighter 7.
{table]http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png|HP: 18/22Dmg: 10x2Hit: 108[br]Crit: 1|Simon attacks with an Iron Sword and deals 10 damage.|Fighter 7 counterattacks with a Bronze Axe and deals 10 damage.|Simon attacks again and deals 10 damage.|HP: 24/24[br]Dmg: 10[br]Hit: 65[br]Crit: --[/table]
Simon gains 10 experience.
+1 support with Axel.
Simon cantos to S8.

Karl moves to S6 and attacks Fighter 7.
{table]http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png|HP: 13/24[br]Dmg: 13[br]Hit: 83[br]Crit: 0|Bravery +2![br]Karl attacks with an Iron Axe and deals 4 damage. Fighter 7 is slain.|HP: 4/24[br]Dmg: 8[br]Hit: 84[br]Crit: --[/table]
Karl gains 32 experience.
Karl reaches level 2!
+1 Str
+1 Skl
+1 Spd
+1 Def
+1 support with Axel.

Aega moves to U9 and talks with Palla.
{table]http://img28.imageshack.us/img28/4888/sophiaim.jpg|Aega recruits Palla... again. (http://www.youtube.com/watch?v=6zhOtlLxX6I)[br]Militia Soldier and Militia Myrmidon also join the group.|http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaBattleSprite.png[/table]
+10 support with Palla.

Axel moves to T6 and steals from Knight 5.
{table]No image.|Str: 7[br]Spd: 9|Axel steals a Pure Water from Knight 5.|Str: 6[br]Spd: 2[/table]
Axel gains 10 experience.

Palla moves to T7, equips Light, and attacks Knight 5.
{table]http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaBattleSprite.png|HP: 16/16[br]Dmg: 12x2[br]Hit: 110[br]Crit: 1|Palla attacks with Light and deals 12 damage.|Knight 5 cannot counter.|Palla attacks again and deals 12 damage. Knight 5 is slain.|HP: 24/24[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Palla gains 30 xp.
Palla reaches level 2!
+1 Mag
+1 Skl
+1 Lck
+1 Res
+1 support with Axel.

Anders moves to S7 and heals Karl.
{table]HP: 18/18[br]Pwr: 6x2|Anders uses Water. Karl heals 6 hp. Karl is mending.|HP: 13/24[br]Pwr: --|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png[/table]
Anders gains 10 experience.

((The Myrmidon can't rescue Aega (Con 7-2 < 6), and neither can move after rescuing either. So one of them will just shove Aega up a space and be done with it. If you needed it some other way for your overall plan, let me know.))

Militia Myrmidon moves to T8.

Militia Soldier moves to U10 and shoves Aega to U8.


[b]Turn 7, Enemy Phase


Archer 4 moves to T4 and attacks Axel.
{table]HP: 16/16Dmg: 7[br]Hit: 84[br]Crit: --|Archer 4 attacks with a Bronze Bow and deals 7 damage.|Axel cannot counter.|HP: 19/19[br]Dmg: --[br]Hit: --[br]Crit: --|No image.[/table]
Axel gains 1 experience.
+1 support with Karl.
+1 support with Palla.

Soldier 4 moves to O6.
Soldier 5 moves to P7.
Mercenary 2 moves to O7.
Fighter 4 moves to N7.
Fighter 5 moves to N4.
Fighter 6 moves to L7.
Knight 1 moves to I3.
Knight 2 moves to I4.
Knight 3 moves to I5.
Knight 4 moves to I6.
Archer 3 moves to N6.
Mage 2 moves to O5.
Mage 3 moves to M7.
Mage 4 moves to N5.
Mage 5 moves to M6.


[b]Turn 8, Beginning of Player Phase

Karl and Axel gain +2 support.
Axel and Palla gain +2 support.

Karl heals 5 hp. Karl is no longer mending.


Map 1, Haven's Fall, Turn 8
http://img840.imageshack.us/img840/7285/sfallturn8.gif

Objectives: Survive the siege.
- (Optional) Hold the line for 6 turns. Complete.
- Escape.
- Simon must survive.

Combat Tables


Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Simon (Dark) |Aega (Heaven) |-- | 9/50 | | | |
Simon (Dark) |Karl (Light) |-- |13/50 | | | |
Simon (Dark) |Axel (Fire) |-- |15/50 | | | |
Simon (Dark) |Palla (Earth) |-- | 0/50 | | | |
Aega (Heaven) |Karl (Light) |-- | 6/50 | | | |
Aega (Heaven) |Axel (Fire) |-- | 7/50 | | | |
Aega (Heaven) |Palla (Earth) |-- |10/50 | | | |
Karl (Light) |Axel (Fire) |-- | 9/50 | | | |
Karl (Light) |Palla (Earth) |-- | 0/50 | | | |
Axel (Fire) |Palla (Earth) |-- | 4/50 | | | |[/table]


Players

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Simon the Brave | |2 (60) | 8/22 |Iron Sword (33/45) |8 |13 |103 |3.0 |17 |1 |3 |8 |6 (Mounted)
Simon the Brave | | | |Vulnerary (3/3) | | | | | | | | |
Aega Sivathas | |1 (81) |10/16 |Flux (35/40) |6 |13 |99 |4.0 |15 |3 |4 |6 |5 (Normal)
Aega Sivathas | | | |Vulnerary (3/3) | | | | | | | | |
Karl Sincio | |2 (26) |24/24 |Iron Axe (39/45) |6 |16+3 |95 |3.0 |15 |3 |7 |3 |5 (Armored)
Karl Sincio | | | |Vulnerary (3/3) | | | | | | | | |
Axel | |1 (51) |12/19 |Unarmed D (--/--) |9 |10 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Iron Gauntlet (32/35) |9 |11 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Vulnerary (3/3) | | | | | | | | |
Axel | | | |Pure Water (3/3) | | | | | | | | |
Palla Marbell | |2 (15) |16/16 |Heal (35/40) |9 |0 (20) |117 |2.0 |27 |9 |2 |5 |5 (Normal)
Palla Marbell | | | |Light (36/40) |9 |13 |117 |2.0 |27 |9 |2 |5 |5 (Normal)
Private Anders | |1 (90) |18/18 |Water (33/40) |7 |11 (6*2) |109 |2.5 |18 |4 |3 |5 |5 (Normal, Swim)
Private Anders | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 1 | |3 |24/24 |Bronze Lance (34/40) |7 |11 |107 |-- |19 |5 |8 |4 |5 (Normal)
Myrmidon 1 | |3 |19/19 |Slim Sword (26/35) |11 |8 |126 |10.0 |28 |6 |6 |3 |5 (Normal)[/table]


Thrann Army

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Dalton (DI) | |3 |23/23 |Iron Sword (45/45) |6 |14 |107 |3.5 |15 |3 |7 |3 |7 (Mounted)
Lieutenant Dalton (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 4 | |2 |21/21 |Bronze Lance (40/40) |4 |11 |103 |-- |11 |3 |5 |1 |5 (Normal)
Soldier 5 (I) | |1 |22/22 |Bronze Lance (40/40) |4 |10 |100 |-- |10 |2 |4 |2 |5 (Normal)
Soldier 5 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 6 | |2 |21/21 |Iron Lance (45/45) |5 |12 |101 |3.0 |14 |4 |5 |2 |5 (Normal)
Mercenary 2 | |1 |22/22 |Bronze Sword (40/40) |5 |11 |108 |-- |11 |1 |3 |0 |5 (Normal)
Fighter 4 | |1 |23/23 |Bronze Axe (38/40) |4 |13 |93 |-- |10 |2 |3 |1 |5 (Normal)
Fighter 5 | |1 |23/23 |Iron Axe (45/45) |3 |15 |90 |2.0 |8 |2 |4 |0 |5 (Normal)
Fighter 6 (DI) | |2 |24/24 |Iron Axe (45/45) |3 |15 |91 |2.0 |9 |3 |5 |1 |5 (Normal)
Fighter 6 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Fighter 8 | |1 |23/23 |Iron Axe (45/45) |3 |15 |90 |2.0 |8 |2 |4 |0 |5 (Normal)
Knight 1 | |4 |29/29 |Steel Lance (35/35) |4 |18 |93 |3.5 |12 |4 |10 |2 |4 (Armored)
Knight 1 | | | |Javelin (20/20) |4 |14 |83 |3.5 |12 |4 |10 |2 |4 (Armored)
Knight 2 | |3 |28/28 |Steel Lance (35/35) |4 |18 |92 |3.5 |11 |3 |10 |1 |4 (Armored)
Knight 2 | | | |Horseslayer (20/20) |4 |17 |92 |8.5 |11 |3 |10 |1 |4 (Armored)
Knight 3 | |5 |29/29 |Steel Lance (35/35) |3 |19 |89 |2.5 |10 |4 |11 |3 |4 (Armored)
Knight 3 | | | |Heavy Spear (20/20) |3-1 |18 |89 |7.5 |8 |4 |11 |3 |4 (Armored)
Knight 4 | |3 |28/28 |Steel Lance (35/35) |3 |17 |88 |2.5 |9 |3 |10 |2 |4 (Armored)
Knight 4 | | | |Javelin (20/20) |3 |13 |78 |2.5 |9 |3 |10 |2 |4 (Armored)
Archer 3 | |1 |18/18 |Bronze Bow (38/40) |3 |10 |103 |-- |9 |3 |4 |1 |5 (Normal)
Archer 4 | |1 |16/16 |Bronze Bow (39/40) |5 |10 |106 |-- |12 |2 |3 |2 |5 (Normal)
Mage 2 | |1 |16/16 |Wind (37/40) |4 |10 |108 |2.5 |11 |3 |1 |6 |5 (Normal)
Mage 3 | |1 |17/17 |Wind (38/40) |3 |10 |104 |2.0 |7 |1 |0 |6 |5 (Normal)
Mage 4 (DI) | |1 |15/15 |Fire (40/40) |5 |11 |105 |3.0 |13 |3 |0 |6 |5 (Normal)
Mage 4 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Mage 5 | |1 |15/15 |Wind (40/40) |4 |11 |108 |2.5 |11 |3 |1 |6 |5 (Normal)
Shaman 1 | |1 |18/18 |Flux (40/40) |3 |13 |89 |2.0 |7 |1 |2 |6 |5 (Normal)[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Simon the Brave
Player: Illven
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png
Position:
Level 2 Crusader
Exp: 60/100
HP: 8/22
Str: 8
Mag: 0
Skl: 6
Spd: 8
Lck: 1
Def: 3
Res: 8
Constitution: 8
Movement: 6
Movement Type: Mounted
Combat Type: Mounted
Capacity: 10/10
Skills: None
Talents: Strike of Righteous Vitality (Bloodthirst)
Weapon Levels:
Sword (D) 12/30
Affinity: Dark

Aega Sivathas
Player: Blisstake
http://img28.imageshack.us/img28/4888/sophiaim.jpg
Position:
Level 1 Witch
Exp: 81/100
HP: 10/16
Str: 0
Mag: 7
Skl: 8
Spd: 6
Lck: 3
Def: 4
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Siphon Life, Night-Sighted
Weapon Levels:
Dark (D) 6/30
Affinity: Heaven

Karl Sincio
Player: hunt11
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png
Position:
Level 2 Slayer
Exp: 26/100
HP: 24/24
Str: 8
Mag: 0
Skl: 6
Spd: 6
Lck: 3
Def: 7
Res: 3
Constitution: 8
Movement: 5
Movement Type: Armored
Combat Type: Armored
Capacity: 10/10
Skills: None
Talents: Bravery, Diehard
Weapon Levels:
Axe (D) 6/30
Affinity: Light

Axel
Player: WhiteTiger1221

Position:
Level 1 Street Fighter
Exp: 51/100
HP: 12/19
Str: 7
Mag: 0
Skl: 8
Spd: 9
Lck: 4
Def: 3
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Distract, Thievery, Wanderer's Gait
Weapon Levels:
Unarmed (D) 4/30
Affinity: Fire

Palla Marbell
Player: Water_and_Wind
http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaBattleSprite.png
Position:
Level 2 Acolyte
Exp: 15/100
HP: 16/16
Str: 0
Mag: 10
Skl: 4
Spd: 9
Lck: 9
Def: 2
Res: 5
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Fervour, Autocoagulate
Weapon Levels:
Staff (D) 5/30
Light (E) 4/20
Affinity: Earth

Private Anders
Position:
Level 1 Water Mage
Exp: 80/100
HP: 18/18
Str: 0
Mag: 9
Skl: 5
Spd: 7
Lck: 4
Def: 3
Res: 5
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Talents: Quick Recovery, Swimmer

Soldier 1
Position:
Level 3 Soldier
HP: 24/24
Str: 6
Mag: 0
Skl: 6
Spd: 7
Lck: 5
Def: 8
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Myrmidon 1
Position:
Level 3 Myrmidon
HP: 19/19
Str: 6
Mag: 0
Skl: 10
Spd: 11
Lck: 6
Def: 6
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal



Thrann Army


Lieutenant Dalton
Position:
Level 3 Cavalier
HP: 23/23
Str: 9
Mag: 0
Skl: 7
Spd: 6
Lck: 3
Def: 7
Res: 3
Constitution: 10
Movement: 7
Movement Type: Mounted
Combat Type: Mounted
Talents: Lone Wolf

Soldier 4
Position:
Level 2 Soldier
HP: 21/21
Str: 6
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 5
Position:
Level 1 Soldier
HP: 22/22
Str: 5
Mag: 0
Skl: 4
Spd: 4
Lck: 2
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 6
Position:
Level 2 Soldier
HP: 21/21
Str: 5
Mag: 0
Skl: 6
Spd: 5
Lck: 4
Def: 5
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 2
Position:
Level 1 Mercenary
HP: 22/22
Str: 6
Mag: 0
Skl: 6
Spd: 5
Lck: 1
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 4
Position:
Level 1 Soldier
HP: 23/23
Str: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 2
Def: 3
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 5
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 6
Position:
Level 2 Fighter
HP: 24/24
Str: 7
Mag: 1
Skl: 4
Spd: 3
Lck: 3
Def: 5
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 8
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Knight 1
Position:
Level 4 Knight
HP: 29/29
Str: 8
Mag: 0
Skl: 7
Spd: 4
Lck: 4
Def: 10
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 2
Position:
Level 3 Knight
HP: 28/28
Str: 8
Mag: 1
Skl: 7
Spd: 4
Lck: 3
Def: 10
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 3
Position:
Level 5 Knight
HP: 29/29
Str: 9
Mag: 0
Skl: 5
Spd: 3
Lck: 4
Def: 11
Res: 3
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 4
Position:
Level 3 Knight
HP: 28/28
Str: 7
Mag: 0
Skl: 5
Spd: 3
Lck: 3
Def: 10
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Archer 3
Position:
Level 1 Archer
HP: 18/18
Str: 5
Mag: 1
Skl: 6
Spd: 3
Lck: 3
Def: 4
Res: 1
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Archer 4
Position:
Level 1 Archer
HP: 16/16
Str: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 1 Mage
HP: 16/16
Str: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 3
Position:
Level 1 Mage
HP: 17/17
Str: 0
Mag: 6
Skl: 4
Spd: 3
Lck: 1
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 4
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 5
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Shaman 1
Position:
Level 1 Shaman
HP: 18/18
Str: 0
Mag: 7
Skl: 4
Spd: 3
Lck: 1
Def: 2
Res: 6
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

hunt11
2012-04-08, 10:03 PM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png
Karl quickly pulled his axe out of the corpse and turned to look at Palla after hearing her gasp. "What happened Palla?"

Water_and_Wind
2012-04-08, 11:59 PM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

Axel turned to reply but visibly recoiled as soon as he saw her tear up. Did he do something wrong, maybe he should have been kinder? He closed his eyes, took a deep breath and continued in a much gentler voice.
"Sorry. I didn't mean to sound um, condescending." He said somewhat awkwardly before giving her a kind smile and continuing. "Hey don't cry we'll escape just fine and get out of here. Promise."

http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaMug.png
"Mmm, ok. It's not your fault, I was just emotional, but thank you."


http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png
Karl quickly pulled his axe out of the corpse and turned to look at Palla after hearing her gasp. "What happened Palla?"

http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaMug.png
"N-nothing. Sorry if I spooked you." she replied. "I must be getting tired, keep it together Palla!."

Blisstake
2012-04-09, 12:30 AM
http://img839.imageshack.us/img839/9729/aega.png

Annoyed at the verbal exchanges, Aega interjects, "You can promise something, and you can do it. So kindly please stop talking unless you have something relevant to the battle."

WhiteTiger1221
2012-04-09, 01:05 AM
http://img839.imageshack.us/img839/9729/aega.png

Annoyed at the verbal exchanges, Aega interjects, "You can promise something, and you can do it. So kindly please stop talking unless you have something relevant to the battle."

http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

Axel turns and glares at Aega
"Oh, excuse me for caring about the team. And princess, before you lecture me perhaps you should get involved in this fight as well, because I haven't seen you do anything but complain."

Axel then charges the archer punching him right over his heart and then following up with a swift uppercut.

Illven
2012-04-09, 01:21 AM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

Simon starts to look annoyed after what Aega says registers. Axel's response drew the line.

Both of you! Stop bickering this instant! We will work as a team! Not a bunch of five year olds!

Simon then looks at Palla.

Wait I'm sorry Palla, saying they are five year olds is an insult to you.

Simon moves to T3.

And if Axel misses attacks Archer 4

If Axel misses.


OOC Continue to bicker if you wish. I just know that is what Simon would say.

WhiteTiger1221
2012-04-09, 01:40 AM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

Simon starts to look annoyed after what Aega says registers. Axel's response drew the line.

Both of you! Stop bickering this instant! We will work as a team! Not a bunch of five year olds!

Simon then looks at Palla.

Wait I'm sorry Palla, saying they are five year olds is an insult to you.


http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

"Sorry Sir didn't mean to sound unprofessional, won't happen again."

Garryl
2012-04-10, 10:01 PM
Turn 8, Player Phase

Karl and Axel gain +2 support.
Axel and Palla gain +2 support.

Karl heals 5 hp. Karl is no longer mending.

Axel moves to S4 and attacks Archer 4.
{table]No image.|HP: 12/19Dmg: 8x2Hit: 93[br]Crit: 2|Axel attacks with an Iron Gauntlet and deals 8 damage.|Archer 4 cannot counter.|Axel attacks again and deals 8 damage. Archer 4 is slain.|HP: 16/16[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
30 xp.
Salvage! Found a Bronze Scrap.

Anders moves to S3 and heals Axel.
{table]HP: 18/18[br]Pwr: 6x2|Anders uses Water. Axel heals 6 hp. Axel is mending.|HP: 12/19[br]Pwr: --|No image.[/table]
Anders gains 10 experience.
Anders reaches level 2!
+1 HP
+1 Mag
+1 Skl
+1 Spd

Simon moves to T3.

Aega moves to T5.

Karl moves to U3.

Palla moves to T4, equips Heal, and heals Simon.
{table]HP: 16/16[br]Pwr: 20|Palla uses Heal. Simon heals 14 hp.|HP: 8/22[br]Pwr: --|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png[/table]
Palla gains 11 experience.
+2 support with Simon.

Militia Soldier moves to T6.

Militia Myrmdion moves to S5.


[b]Turn 8, Enemy Phase

Soldier 5 moves to S6 and attacks Militia Myrmidon.
{table]HP: 22/22Dmg: 5[br]Hit: 87[br]Crit: --|Soldier 5 attacks with a Bronze Lance and deals 5 damage.|Militia Myrmidon counterattacks with a Slim Sword and deals 3 damage.|Militia Myrmidon counterattacks again and deals 3 damage.|HP: 19/19[br]Dmg: 3x2[br]Hit: 101[br]Crit: 8[/table]

Mercenary 2 moves to T7 and attacks Militia Soldier.
{table]HP: 22/22[br]Dmg: 2[br]Hit: 74[br]Crit: --|Mercenary 2 attacks with a Bronze Sword and misses.|Militia Soldier counterattacks with a Bronze Lance and deals 9 damage.|HP: 24/24[br]Dmg: 9[br]Hit: 111[br]Crit: --[/table]

Soldier 4 moves to R8.
Fighter 4 moves to S7.
Fighter 5 moves to P7.
Fighter 6 moves to Q7.
Knight 1 moves to M3.
Knight 2 moves to M4.
Knight 3 moves to M5.
Knight 4 moves to M6.
Archer 3 moves to Q8.
Mage 2 moves to R7.
Mage 3 moves to P8.
Mage 4 moves to O7.
Mage 5 moves to O8.


[b]Turn 9, Beginning of Player Phase

Simon and Karl gain +2 support.
Simon and Palla gain +2 support.
Aega and Palla gain +2 support.
Axel and Palla gain +2 support.

Axel heals 1 hp. Axel is no longer mending.
Quick Recovery! Anders heals 1 hp.


Map 1, Haven's Fall, Turn 9
http://img713.imageshack.us/img713/2174/sfallturn9.gif

Objectives: Survive the siege.
- (Optional) Hold the line for 6 turns. Complete.
- Escape.
- Simon must survive.
Allied Bonus Experience: 18 (18 this turn).

Combat Tables


Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Simon (Dark) |Aega (Heaven) |-- | 9/50 | | | |
Simon (Dark) |Karl (Light) |-- |15/50 | | | |
Simon (Dark) |Axel (Fire) |-- |15/50 | | | |
Simon (Dark) |Palla (Earth) |-- | 4/50 | | | |
Aega (Heaven) |Karl (Light) |-- | 6/50 | | | |
Aega (Heaven) |Axel (Fire) |-- | 7/50 | | | |
Aega (Heaven) |Palla (Earth) |-- |12/50 | | | |
Karl (Light) |Axel (Fire) |-- | 9/50 | | | |
Karl (Light) |Palla (Earth) |-- | 0/50 | | | |
Axel (Fire) |Palla (Earth) |-- | 6/50 | | | |[/table]


Players

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Simon the Brave | |2 (60) |22/22 |Iron Sword (33/45) |8 |13 |103 |3.0 |17 |1 |3 |8 |6 (Mounted)
Simon the Brave | | | |Vulnerary (3/3) | | | | | | | | |
Aega Sivathas | |1 (81) |10/16 |Flux (35/40) |6 |13 |99 |4.0 |15 |3 |4 |6 |5 (Normal)
Aega Sivathas | | | |Vulnerary (3/3) | | | | | | | | |
Karl Sincio | |2 (26) |24/24 |Iron Axe (39/45) |6 |16+3 |95 |3.0 |15 |3 |7 |3 |5 (Armored)
Karl Sincio | | | |Vulnerary (3/3) | | | | | | | | |
Axel | |1 (81) |19/19 |Unarmed D (--/--) |9 |10 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Iron Gauntlet (30/35) |9 |11 |105 |4.0 |22 |4 |3 |2 |5 (Normal)
Axel | | | |Vulnerary (3/3) | | | | | | | | |
Axel | | | |Pure Water (3/3) | | | | | | | | |
Palla Marbell | |2 (26) |16/16 |Heal (34/40) |9 |0 (20) |117 |2.0 |27 |9 |2 |5 |5 (Normal)
Palla Marbell | | | |Light (36/40) |9 |13 |117 |2.0 |27 |9 |2 |5 |5 (Normal)
Private Anders | |2 (00) |18/19 |Water (32/40) |8 |12 (6*2) |111 |3.0 |20 |4 |3 |5 |5 (Normal, Swim)
Private Anders | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 1 | |3 |24/24 |Bronze Lance (33/40) |7 |11 |107 |-- |19 |5 |8 |4 |5 (Normal)
Myrmidon 1 | |3 |14/19 |Slim Sword (24/35) |11 |8 |126 |10.0 |28 |6 |6 |3 |5 (Normal)[/table]


Thrann Army

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Dalton (DI) | |3 |23/23 |Iron Sword (45/45) |6 |14 |107 |3.5 |15 |3 |7 |3 |7 (Mounted)
Lieutenant Dalton (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 4 | |2 |21/21 |Bronze Lance (40/40) |4 |11 |103 |-- |11 |3 |5 |1 |5 (Normal)
Soldier 5 (I) | |1 |16/22 |Bronze Lance (39/40) |4 |10 |100 |-- |10 |2 |4 |2 |5 (Normal)
Soldier 5 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 6 | |2 |21/21 |Iron Lance (45/45) |5 |12 |101 |3.0 |14 |4 |5 |2 |5 (Normal)
Mercenary 2 | |1 |13/22 |Bronze Sword (39/40) |5 |11 |108 |-- |11 |1 |3 |0 |5 (Normal)
Fighter 4 | |1 |23/23 |Bronze Axe (38/40) |4 |13 |93 |-- |10 |2 |3 |1 |5 (Normal)
Fighter 5 | |1 |23/23 |Iron Axe (45/45) |3 |15 |90 |2.0 |8 |2 |4 |0 |5 (Normal)
Fighter 6 (DI) | |2 |24/24 |Iron Axe (45/45) |3 |15 |91 |2.0 |9 |3 |5 |1 |5 (Normal)
Fighter 6 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Fighter 8 | |1 |23/23 |Iron Axe (45/45) |3 |15 |90 |2.0 |8 |2 |4 |0 |5 (Normal)
Knight 1 | |4 |29/29 |Steel Lance (35/35) |4 |18 |93 |3.5 |12 |4 |10 |2 |4 (Armored)
Knight 1 | | | |Javelin (20/20) |4 |14 |83 |3.5 |12 |4 |10 |2 |4 (Armored)
Knight 2 | |3 |28/28 |Steel Lance (35/35) |4 |18 |92 |3.5 |11 |3 |10 |1 |4 (Armored)
Knight 2 | | | |Horseslayer (20/20) |4 |17 |92 |8.5 |11 |3 |10 |1 |4 (Armored)
Knight 3 | |5 |29/29 |Steel Lance (35/35) |3 |19 |89 |2.5 |10 |4 |11 |3 |4 (Armored)
Knight 3 | | | |Heavy Spear (20/20) |3-1 |18 |89 |7.5 |8 |4 |11 |3 |4 (Armored)
Knight 4 | |3 |28/28 |Steel Lance (35/35) |3 |17 |88 |2.5 |9 |3 |10 |2 |4 (Armored)
Knight 4 | | | |Javelin (20/20) |3 |13 |78 |2.5 |9 |3 |10 |2 |4 (Armored)
Archer 3 | |1 |18/18 |Bronze Bow (38/40) |3 |10 |103 |-- |9 |3 |4 |1 |5 (Normal)
Mage 2 | |1 |16/16 |Wind (37/40) |4 |10 |108 |2.5 |11 |3 |1 |6 |5 (Normal)
Mage 3 | |1 |17/17 |Wind (38/40) |3 |10 |104 |2.0 |7 |1 |0 |6 |5 (Normal)
Mage 4 (DI) | |1 |15/15 |Fire (40/40) |5 |11 |105 |3.0 |13 |3 |0 |6 |5 (Normal)
Mage 4 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Mage 5 | |1 |15/15 |Wind (40/40) |4 |11 |108 |2.5 |11 |3 |1 |6 |5 (Normal)
Shaman 1 | |1 |18/18 |Flux (40/40) |3 |13 |89 |2.0 |7 |1 |2 |6 |5 (Normal)[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Simon the Brave
Player: Illven
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png
Position:
Level 2 Crusader
Exp: 60/100
HP: 22/22
Str: 8
Mag: 0
Skl: 6
Spd: 8
Lck: 1
Def: 3
Res: 8
Constitution: 8
Movement: 6
Movement Type: Mounted
Combat Type: Mounted
Capacity: 10/10
Skills: None
Talents: Strike of Righteous Vitality (Bloodthirst)
Weapon Levels:
Sword (D) 12/30
Affinity: Dark

Aega Sivathas
Player: Blisstake
http://img28.imageshack.us/img28/4888/sophiaim.jpg
Position:
Level 1 Witch
Exp: 81/100
HP: 10/16
Str: 0
Mag: 7
Skl: 8
Spd: 6
Lck: 3
Def: 4
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Siphon Life, Night-Sighted
Weapon Levels:
Dark (D) 6/30
Affinity: Heaven

Karl Sincio
Player: hunt11
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png
Position:
Level 2 Slayer
Exp: 26/100
HP: 24/24
Str: 8
Mag: 0
Skl: 6
Spd: 6
Lck: 3
Def: 7
Res: 3
Constitution: 8
Movement: 5
Movement Type: Armored
Combat Type: Armored
Capacity: 10/10
Skills: None
Talents: Bravery, Diehard
Weapon Levels:
Axe (D) 6/30
Affinity: Light

Axel
Player: WhiteTiger1221

Position:
Level 1 Street Fighter
Exp: 81/100
HP: 19/19
Str: 7
Mag: 0
Skl: 8
Spd: 9
Lck: 4
Def: 3
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Distract, Thievery, Wanderer's Gait
Weapon Levels:
Unarmed (D) 6/30
Affinity: Fire

Palla Marbell
Player: Water_and_Wind
http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaBattleSprite.png
Position:
Level 2 Acolyte
Exp: 22/100
HP: 16/16
Str: 0
Mag: 10
Skl: 4
Spd: 9
Lck: 9
Def: 2
Res: 5
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Fervour, Autocoagulate
Weapon Levels:
Staff (D) 6/30
Light (E) 4/20
Affinity: Earth

Private Anders
Position:
Level 2 Water Mage
Exp: 00/100
HP: 19/19
Str: 0
Mag: 10
Skl: 6
Spd: 8
Lck: 4
Def: 3
Res: 5
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Talents: Quick Recovery, Swimmer

Soldier 1
Position:
Level 3 Soldier
HP: 24/24
Str: 6
Mag: 0
Skl: 6
Spd: 7
Lck: 5
Def: 8
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Myrmidon 1
Position:
Level 3 Myrmidon
HP: 14/19
Str: 6
Mag: 0
Skl: 10
Spd: 11
Lck: 6
Def: 6
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal



Thrann Army


Lieutenant Dalton
Position:
Level 3 Cavalier
HP: 23/23
Str: 9
Mag: 0
Skl: 7
Spd: 6
Lck: 3
Def: 7
Res: 3
Constitution: 10
Movement: 7
Movement Type: Mounted
Combat Type: Mounted
Talents: Lone Wolf

Soldier 4
Position:
Level 2 Soldier
HP: 21/21
Str: 6
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 5
Position:
Level 1 Soldier
HP: 16/22
Str: 5
Mag: 0
Skl: 4
Spd: 4
Lck: 2
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 6
Position:
Level 2 Soldier
HP: 21/21
Str: 5
Mag: 0
Skl: 6
Spd: 5
Lck: 4
Def: 5
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 2
Position:
Level 1 Mercenary
HP: 13/22
Str: 6
Mag: 0
Skl: 6
Spd: 5
Lck: 1
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 4
Position:
Level 1 Soldier
HP: 23/23
Str: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 2
Def: 3
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 5
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 6
Position:
Level 2 Fighter
HP: 24/24
Str: 7
Mag: 1
Skl: 4
Spd: 3
Lck: 3
Def: 5
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 8
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Knight 1
Position:
Level 4 Knight
HP: 29/29
Str: 8
Mag: 0
Skl: 7
Spd: 4
Lck: 4
Def: 10
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 2
Position:
Level 3 Knight
HP: 28/28
Str: 8
Mag: 1
Skl: 7
Spd: 4
Lck: 3
Def: 10
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 3
Position:
Level 5 Knight
HP: 29/29
Str: 9
Mag: 0
Skl: 5
Spd: 3
Lck: 4
Def: 11
Res: 3
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 4
Position:
Level 3 Knight
HP: 28/28
Str: 7
Mag: 0
Skl: 5
Spd: 3
Lck: 3
Def: 10
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Archer 3
Position:
Level 1 Archer
HP: 18/18
Str: 5
Mag: 1
Skl: 6
Spd: 3
Lck: 3
Def: 4
Res: 1
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 1 Mage
HP: 16/16
Str: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 3
Position:
Level 1 Mage
HP: 17/17
Str: 0
Mag: 6
Skl: 4
Spd: 3
Lck: 1
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 4
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 5
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Shaman 1
Position:
Level 1 Shaman
HP: 18/18
Str: 0
Mag: 7
Skl: 4
Spd: 3
Lck: 1
Def: 2
Res: 6
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

hunt11
2012-04-10, 10:34 PM
Palla to W3 and attack Soldier 6
Karl to X3
Simon to Y2
Axel to V3
Anders heal Myrmdion 1

This might be risky but we could leave Aega with the allied forces to help stem the tide as we kill the boss. Assuming all the enemies go for Karl he will be in the negatives, but still alive unless the boss gets a very lucky critical (.5% of Karl dying seems like safe bet).

WhiteTiger1221
2012-04-11, 12:28 AM
I have a different plan that leaves us with only the boss and the shaman left for next turn.

Anders W3 attack Soldier
Simon X5 Wait
Aega V3 Wait
Myrmidon T5 shove Palla
Palla X4 attack Fighter
Soldier S5 shove Axel
Axel X3 attack Soldier with Unarmed
Karl Y4 Wait

If Axel or Anders misses the soldier:
Karl Y4 attack Soldier

I believe this works out but feel free to voice any complaints. :smallsmile:

Illven
2012-04-11, 12:57 AM
I have a different plan that leaves us with only the boss and the shaman left for next turn.

Anders W3 attack Soldier
Simon X5 Wait
Aega V3 Wait
Myrmidon T5 shove Palla
Palla X4 attack Fighter
Soldier S5 shove Axel
Axel X3 attack Soldier with Unarmed
Karl Y4 Wait

If Axel or Anders misses the soldier:
Karl Y4 attack Soldier

I believe this works out but feel free to voice any complaints. :smallsmile:


Axel needs to use his gauntlet. Otherwise they only do 20 points of damage.

But otherwise I agree with the plan.

Blisstake
2012-04-11, 01:19 AM
Aega can also attack the soldier from W3, and Anders can mend her (that way we're both using an action rather than having Aega do nothing for the 3rd turn). She's also lower on exp.

Illven
2012-04-11, 02:08 AM
Aega can also attack the soldier from W3, and Anders can mend her (that way we're both using an action rather than having Aega do nothing for the 3rd turn). She's also lower on exp.

I vote for this, so that Axel can attack unarmed.

WhiteTiger1221
2012-04-11, 06:06 AM
I vote for this, so that Axel can attack unarmed.

I agree with this plan.

Water_and_Wind
2012-04-11, 11:52 PM
I agree as well.

Garryl
2012-04-12, 05:50 PM
Turn 9, Player Phase

Simon and Karl gain +2 support.
Simon and Palla gain +2 support.
Aega and Palla gain +2 support.
Axel and Palla gain +2 support.

Axel heals 1 hp. Axel is no longer mending.
Quick Recovery! Anders heals 1 hp.

Aega moves to W3 and attacks Soldier 6.
{table]http://img28.imageshack.us/img28/4888/sophiaim.jpg|HP: 10/16Dmg: 11Hit: 85[br]Crit: 0|Aega attacks with Flux and deals 11 damage.|Soldier 6 cannot counter.|HP: 21/21[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Aega gains 11 experience.

Simon moves to X5.

Anders moves to V3 and heals Aega.
{table]HP: 19/19[br]Pwr: 6x2|Anders uses Water. Aega heals 6 hp. Aega is mending.|HP: 10/16[br]Pwr: --|http://img28.imageshack.us/img28/4888/sophiaim.jpg[/table]
Anders gains 10 experience.

Militia Myrmidon moves to T5 and shoves Palla to T3.

Palla moves to X4, equips Light, and attacks Fighter 8.
{table]http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaBattleSprite.png|HP: 16/16[br]Dmg: 13x2[br]Hit: 109[br]Crit: 0|Aega attacks with Light and deals 13 damage.|Fighter 8 cannot counter.|Aega attacks again and deals 10 damage. Fighter 8 is slain.|HP: 23/23[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Palla gains 29 experience.

Militia Soldier moves to S5 and shoves Axel to S3.

Axel moves to X3, equips Unarmed, and attacks Soldier 6.
{table]No image.|HP: 19/19[br]Dmg: 5x2[br]Hit: 91[br]Crit: 0|Axel attacks unarmed and deals 5 damage.|Soldier 6 counterattacks with an Iron Lance and deals 9 damage.|Axel attacks again and deals 5 damage. Soldier 6 is slain.|HP: 10/21[br]Dmg: 9[br]Hit: 79[br]Crit: 0[/table]
Axel gains 32 xp.
Axel reaches level 2!
+1 HP
+1 Skl
+1 Def
Salvage! Found an Iron Scrap.
+1 support with Aega.
+1 support with Palla.

Karl moves to Y4.


[b]Turn 9, Enemy Phase

Dalton moves to Y5 and attacks Karl.
Lieutenant Dalton: Hmph. You are surrounded. Your compatriots are routed and your city has fallen. Surrender!
{table]HP: 23/23Dmg: 8[br]Hit: 107[br]Crit: 0|Lone Wolf +10![br]Dalton attacks with an Iron Sword and deals 8 damage.|Bravery +1![br]Karl counterattacks with an Iron Axe and deals 9 damage.|HP: 24/24[br]Dmg: 8[br]Hit: 55[br]Crit: 0|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png[/table]
Karls gains 11 experience.
+1 support with Palla.
Dalton cantos to Z4.

Shaman 1 attacks Karl.
{table]HP: 18/18[br]Dmg: 10[br]Hit: 74[br]Crit: 0|Shaman 1 attacks with Flux and deals 10 damage.|Karl cannot counter.|http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png|HP: 16/24[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Karl gains 1 experience.
+1 support with Palla.

Soldier 5 attacks Militia Myrmidon.
{table]HP: 16/22[br]Dmg: 5[br]Hit: 87[br]Crit: --|Soldier 5 attacks with a Bronze Lance and deals 5 damage.|Militia Myrmidon counterattacks with a Slim Sword and deals 3 damage.|Militia Myrmidon counterattacks again and deals 3 damage.|HP: 14/19[br]Dmg: 3x2[br]Hit: 101[br]Crit: 8[/table]

Fighter 4 moves to T6 and attacks Militia Soldier.
{table]HP: 23/23[br]Dmg: 6[br]Hit: 89[br]Crit: --|Fighter 4 attacks with a Bronze Axe and deals 6 damage.|Militia Soldier counterattacks with a Bronze Lance and deals 7 damage.|HP: 24/24[br]Dmg: 7[br]Hit: 82[br]Crit: --[/table]

Mercenary 2 moves to T8.

Mage 2 moves to S7 and attacks Militia Myrmidon.
{table]HP: 16/16[br]Dmg: 7[br]Hit: 80[br]Crit: 0|Mage 2 attacks with Wind and deals 7 damage.|Militia Myrmidon cannot counter.|HP: 9/19[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

Mage 3 moves to T7 and attacks Militia Soldier.
{table]HP: 17/17[br]Dmg: 6[br]Hit: 85[br]Crit: 0|Mage 3 attacks with Wind and deals 6 damage.|Militia Soldier cannot counter.|HP: 18/24[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

Soldier 4 moves to S8.
Fighter 5 moves to R7.
Fighter 6 moves to U8.
Archer 3 moves to T9.
Mage 4 moves to Q7.
Mage 5 moves to R8.
Knight 1 moves to O5.
Knight 2 moves to O6.
Knight 3 moves to O7.
Knight 4 moves to P7.


[b]Turn 10, Beginning of Player Phase

Simon and Palla gain +2 support.
Aega and Axel gain +2 support.
Karl and Palla gain +2 support.
Axel and Palla gain +2 support.

Aega is no longer mending.


Map 1, Haven's Fall, Turn 10
http://img16.imageshack.us/img16/1473/sfallturn10.gif

Objectives: Survive the siege.
- (Optional) Hold the line for 6 turns. Complete.
- Escape.
- Simon must survive.
Allied Bonus Experience: 38 (20 this turn).

Combat Tables


Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Simon (Dark) |Aega (Heaven) |-- | 9/50 | | | |
Simon (Dark) |Karl (Light) |-- |15/50 | | | |
Simon (Dark) |Axel (Fire) |-- |15/50 | | | |
Simon (Dark) |Palla (Earth) |-- | 6/50 | | | |
Aega (Heaven) |Karl (Light) |-- | 6/50 | | | |
Aega (Heaven) |Axel (Fire) |-- | 9/50 | | | |
Aega (Heaven) |Palla (Earth) |-- |13/50 | | | |
Karl (Light) |Axel (Fire) |-- | 9/50 | | | |
Karl (Light) |Palla (Earth) |-- | 4/50 | | | |
Axel (Fire) |Palla (Earth) |-- | 9/50 | | | |[/table]


Players

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Simon the Brave | |2 (60) |22/22 |Iron Sword (33/45) |8 |13 |103 |3.0 |17 |1 |3 |8 |6 (Mounted)
Simon the Brave | | | |Vulnerary (3/3) | | | | | | | | |
Aega Sivathas | |1 (92) |16/16 |Flux (34/40) |6 |13 |99 |4.0 |15 |3 |4 |6 |5 (Normal)
Aega Sivathas | | | |Vulnerary (3/3) | | | | | | | | |
Karl Sincio | |2 (38) | 6/24 |Iron Axe (38/45) |6 |16+3 |95 |3.0 |15 |3 |7 |3 |5 (Armored)
Karl Sincio | | | |Vulnerary (3/3) | | | | | | | | |
Axel | |2 (13) |19/20 |Unarmed D (--/--) |9 |10 |107 |4.5 |22 |4 |4 |2 |5 (Normal)
Axel | | | |Iron Gauntlet (30/35) |9 |11 |107 |4.5 |22 |4 |4 |2 |5 (Normal)
Axel | | | |Vulnerary (3/3) | | | | | | | | |
Axel | | | |Pure Water (3/3) | | | | | | | | |
Palla Marbell | |2 (55) |16/16 |Heal (34/40) |9 |0 (20) |117 |2.0 |27 |9 |2 |5 |5 (Normal)
Palla Marbell | | | |Light (34/40) |9 |13 |117 |2.0 |27 |9 |2 |5 |5 (Normal)
Private Anders | |2 (10) |19/19 |Water (31/40) |8 |12 (6*2) |111 |3.0 |20 |4 |3 |5 |5 (Normal, Swim)
Private Anders | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 1 | |3 |12/24 |Bronze Lance (32/40) |7 |11 |107 |-- |19 |5 |8 |4 |5 (Normal)
Myrmidon 1 | |3 | 2/19 |Slim Sword (22/35) |11 |8 |126 |10.0 |28 |6 |6 |3 |5 (Normal)[/table]


Thrann Army

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Dalton (DI) | |3 |14/23 |Iron Sword (44/45) |6 |14 |107 |3.5 |15+5 |3 |7 |3 |7 (Mounted)
Lieutenant Dalton (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 4 | |2 |21/21 |Bronze Lance (40/40) |4 |11 |103 |-- |11 |3 |5 |1 |5 (Normal)
Soldier 5 (I) | |1 |10/22 |Bronze Lance (38/40) |4 |10 |100 |-- |10 |2 |4 |2 |5 (Normal)
Soldier 5 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Mercenary 2 | |1 |13/22 |Bronze Sword (39/40) |5 |11 |108 |-- |11 |1 |3 |0 |5 (Normal)
Fighter 4 | |1 |16/23 |Bronze Axe (37/40) |4 |13 |93 |-- |10 |2 |3 |1 |5 (Normal)
Fighter 5 | |1 |23/23 |Iron Axe (45/45) |3 |15 |90 |2.0 |8 |2 |4 |0 |5 (Normal)
Fighter 6 (DI) | |2 |24/24 |Iron Axe (45/45) |3 |15 |91 |2.0 |9 |3 |5 |1 |5 (Normal)
Fighter 6 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 1 | |4 |29/29 |Steel Lance (35/35) |4 |18 |93 |3.5 |12 |4 |10 |2 |4 (Armored)
Knight 1 | | | |Javelin (20/20) |4 |14 |83 |3.5 |12 |4 |10 |2 |4 (Armored)
Knight 2 | |3 |28/28 |Steel Lance (35/35) |4 |18 |92 |3.5 |11 |3 |10 |1 |4 (Armored)
Knight 2 | | | |Horseslayer (20/20) |4 |17 |92 |8.5 |11 |3 |10 |1 |4 (Armored)
Knight 3 | |5 |29/29 |Steel Lance (35/35) |3 |19 |89 |2.5 |10 |4 |11 |3 |4 (Armored)
Knight 3 | | | |Heavy Spear (20/20) |3-1 |18 |89 |7.5 |8 |4 |11 |3 |4 (Armored)
Knight 4 | |3 |28/28 |Steel Lance (35/35) |3 |17 |88 |2.5 |9 |3 |10 |2 |4 (Armored)
Knight 4 | | | |Javelin (20/20) |3 |13 |78 |2.5 |9 |3 |10 |2 |4 (Armored)
Archer 3 | |1 |18/18 |Bronze Bow (38/40) |3 |10 |103 |-- |9 |3 |4 |1 |5 (Normal)
Mage 2 | |1 |16/16 |Wind (36/40) |4 |10 |108 |2.5 |11 |3 |1 |6 |5 (Normal)
Mage 3 | |1 |17/17 |Wind (37/40) |3 |10 |104 |2.0 |7 |1 |0 |6 |5 (Normal)
Mage 4 (DI) | |1 |15/15 |Fire (40/40) |5 |11 |105 |3.0 |13 |3 |0 |6 |5 (Normal)
Mage 4 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Mage 5 | |1 |15/15 |Wind (40/40) |4 |11 |108 |2.5 |11 |3 |1 |6 |5 (Normal)
Shaman 1 | |1 |18/18 |Flux (39/40) |3 |13 |89 |2.0 |7 |1 |2 |6 |5 (Normal)[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Simon the Brave
Player: Illven
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png
Position:
Level 2 Crusader
Exp: 60/100
HP: 22/22
Str: 8
Mag: 0
Skl: 6
Spd: 8
Lck: 1
Def: 3
Res: 8
Constitution: 8
Movement: 6
Movement Type: Mounted
Combat Type: Mounted
Capacity: 10/10
Skills: None
Talents: Strike of Righteous Vitality (Bloodthirst)
Weapon Levels:
Sword (D) 12/30
Affinity: Dark

Aega Sivathas
Player: Blisstake
http://img28.imageshack.us/img28/4888/sophiaim.jpg
Position:
Level 1 Witch
Exp: 92/100
HP: 10/16
Str: 0
Mag: 7
Skl: 8
Spd: 6
Lck: 3
Def: 4
Res: 6
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Siphon Life, Night-Sighted
Weapon Levels:
Dark (D) 7/30
Affinity: Heaven

Karl Sincio
Player: hunt11
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png
Position:
Level 2 Slayer
Exp: 38/100
HP: 6/24
Str: 8+3
Mag: 0
Skl: 6
Spd: 6
Lck: 3
Def: 7
Res: 3
Constitution: 8
Movement: 5
Movement Type: Armored
Combat Type: Armored
Capacity: 10/10
Skills: None
Talents: Bravery, Diehard
Weapon Levels:
Axe (D) 7/30
Affinity: Light

Axel
Player: WhiteTiger1221

Position:
Level 1 Street Fighter
Exp: 81/100
HP: 19/20
Str: 7
Mag: 0
Skl: 9
Spd: 9
Lck: 4
Def: 4
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Distract, Thievery, Wanderer's Gait
Weapon Levels:
Unarmed (D) 8/30
Affinity: Fire

Palla Marbell
Player: Water_and_Wind
http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaBattleSprite.png
Position:
Level 2 Acolyte
Exp: 55/100
HP: 16/16
Str: 0
Mag: 10
Skl: 4
Spd: 9
Lck: 9
Def: 2
Res: 5
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Fervour, Autocoagulate
Weapon Levels:
Staff (D) 6/30
Light (E) 4/20
Affinity: Earth

Private Anders
Position:
Level 2 Water Mage
Exp: 10/100
HP: 19/19
Str: 0
Mag: 10
Skl: 6
Spd: 8
Lck: 4
Def: 3
Res: 5
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Talents: Quick Recovery, Swimmer

Soldier 1
Position:
Level 3 Soldier
HP: 12/24
Str: 6
Mag: 0
Skl: 6
Spd: 7
Lck: 5
Def: 8
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Myrmidon 1
Position:
Level 3 Myrmidon
HP: 2/19
Str: 6
Mag: 0
Skl: 10
Spd: 11
Lck: 6
Def: 6
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Bonus Experience: 0/0

Gold: 5000

Convoy: 0/100

No contents.


Crafting

Scraps
Bronze Scrap: 0
Iron Scrap: 1
Steel Scrap: 0
Silver Scrap: 0
Truesteel Scrap: 0

Essences
Weak Anima Essence: 0
Weak Energy Essence: 0
Weak Primal Essence: 0
Strong Anima Essence: 0
Strong Energy Essence: 0
Strong Primal Essence: 0
Powerful Anima Essence: 0
Powerful Energy Essence: 0
Powerful Primal Essence: 0
Essence of Magic: 0

Samples
Transformative Sample: 0
Restorative Sample: 0
Venom Sample: 0
Alchemical Sample: 0

Materials
No other materials.

Recipes
No recipes available.




Thrann Army


Lieutenant Dalton
Position:
Level 3 Cavalier
HP: 14/23
Str: 9
Mag: 0
Skl: 7
Spd: 6
Lck: 3
Def: 7
Res: 3
Constitution: 10
Movement: 7
Movement Type: Mounted
Combat Type: Mounted
Talents: Lone Wolf

Soldier 4
Position:
Level 2 Soldier
HP: 21/21
Str: 6
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 5
Position:
Level 1 Soldier
HP: 10/22
Str: 5
Mag: 0
Skl: 4
Spd: 4
Lck: 2
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 2
Position:
Level 1 Mercenary
HP: 13/22
Str: 6
Mag: 0
Skl: 6
Spd: 5
Lck: 1
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 4
Position:
Level 1 Soldier
HP: 16/23
Str: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 2
Def: 3
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 5
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 6
Position:
Level 2 Fighter
HP: 24/24
Str: 7
Mag: 1
Skl: 4
Spd: 3
Lck: 3
Def: 5
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Knight 1
Position:
Level 4 Knight
HP: 29/29
Str: 8
Mag: 0
Skl: 7
Spd: 4
Lck: 4
Def: 10
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 2
Position:
Level 3 Knight
HP: 28/28
Str: 8
Mag: 1
Skl: 7
Spd: 4
Lck: 3
Def: 10
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 3
Position:
Level 5 Knight
HP: 29/29
Str: 9
Mag: 0
Skl: 5
Spd: 3
Lck: 4
Def: 11
Res: 3
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 4
Position:
Level 3 Knight
HP: 28/28
Str: 7
Mag: 0
Skl: 5
Spd: 3
Lck: 3
Def: 10
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Archer 3
Position:
Level 1 Archer
HP: 18/18
Str: 5
Mag: 1
Skl: 6
Spd: 3
Lck: 3
Def: 4
Res: 1
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 1 Mage
HP: 16/16
Str: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 3
Position:
Level 1 Mage
HP: 17/17
Str: 0
Mag: 6
Skl: 4
Spd: 3
Lck: 1
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 4
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 5
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Shaman 1
Position:
Level 1 Shaman
HP: 18/18
Str: 0
Mag: 7
Skl: 4
Spd: 3
Lck: 1
Def: 2
Res: 6
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Blisstake
2012-04-12, 06:17 PM
A lot of ways we can go about this. Here's one:

Simon to Y5, attack the shaman, canto to X5
Axel to Y5 to attack shaman if Simon misses (unlikely, but possible)
Anders to Y3, attack boss
Aega to Y5, attack boss (skip and move to Y2 if Axel had to attack Shaman)
If not dead Palla kills boss (I think that's guaranteed with fervor (damn that talent is ridiculous :smalleek:))
If dead Palla heals for exp/support

Next turn everyone escapes.

Think that works out.

Edit: Actually, it doesn't work out if Aega and Anders both miss, but we'd still be fine in that somewhat unlikely scenario.

Illven
2012-04-12, 06:30 PM
A lot of ways we can go about this. Here's one:

Simon to Y5, attack the shaman, canto to X5
Axel to Y5 to attack shaman if Simon misses (unlikely, but possible)
Anders to Y3, attack boss
Aega to Y5, attack boss (skip and move to Y2 if Axel had to attack Shaman)
If not dead Palla kills boss (I think that's guaranteed with fervor (damn that talent is ridiculous :smalleek:))
If dead Palla heals for exp/support

Next turn everyone escapes.

Think that works out.

Edit: Actually, it doesn't work out if Aega and Anders both miss, but we'd still be fine in that somewhat unlikely scenario.

Okay my plan.

Palla attacks the boss for a 97 chance to deal 10 points of damage.

Aega moves to Y5 attacks the boss for a 79 chance to deal 10 points of damage.

If someone misses immediately have Anders move to Y3 and attack the boss for a 91 chance to deal 9 points of damage,

If the boss is dead. Simon moves to Z4 and escapes.



Now I was thinking, since you will all respawn last map, do the others want to leave, or fight to the last attack for the xp?

WhiteTiger1221
2012-04-12, 06:36 PM
Okay preliminary plan

Simon Y5 attack Shaman, Canto to Y2
Karl X5 Wait
Soldier V2 Wait
Anders X2 heal Soldier
Axel Y4 attack Boss with unarmed
Aega Y3 Kill Boss
Myrmidon V3 wait

If either Aega or Axel misses:
Palla Y5 fervour Kill Boss

If not:
Palla W3 Heal Myrmidon

I've moved everyone away so that the boss does not get any more bonuses to his avoid. I'm having Axel attack since he cannot get critical'ed and distract will activate given Aega a +2 to attack and a +15 to hit.

Next turn everyone except the soldier can escape and if we're lucky perhaps he can hold out for another turn.

Garryl
2012-04-29, 02:31 PM
Turn 10, Player Phase

Simon and Palla gain +2 support.
Aega and Axel gain +2 support.
Karl and Palla gain +2 support.
Axel and Palla gain +2 support.

Aega is no longer mending.

Karl moves to X2.

Palla attacks Lieutenant Dalton with Fervour.
{table]http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaBattleSprite.png|HP: 16/16Dmg: 12Hit: 122[br]Crit: 0|Palla attacks with Light and deals 12 damage.|Lieutenant Dalton cannot counter.|HP: 14/23[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Palla gains 11 experience.
+1 support with Simon.
+1 support with Axel.

Aega moves to Y3 and attacks Lieutenant Dalton.
{table]http://img28.imageshack.us/img28/4888/sophiaim.jpg|HP: 16/16[br]Dmg: 10[br]Hit: 85[br]Crit: 1|Aega attacks with Flux and deals 2 damage. Lieutenant Dalton is slain.|HP: 2/23[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Aega gains 63 experience.
Aega reaches level 2!
+1 HP!
+1 Mag!
+1 Spd!
+1 Res!
Found a Vulnerary (3/3).
+1 support with Axel.

Anders moves to Y2 and heals Axel.
{table]HP: 19/19[br]Pwr: 6x2|Anders uses Water. Axel heals 1 hp. Axel is mending.|HP: 19/20[br]Pwr: --|http://img23.imageshack.us/img23/7496/spriteaxelbattle.png[/table]
Anders gains 10 experience.

Axel moves to Y5, equips an Iron Gauntlet, and attacks Shaman 1.
{table]http://img23.imageshack.us/img23/7496/spriteaxelbattle.png|HP: 20/20[br]Dmg: 9x2[br]Hit: 100[br]Crit: 3|Axel attacks with an Iron Gauntlet and deals 9 damage.|Shaman 1 counterattacks with Flux and deals 11 damage.|Axel attacks again and deals 9 damage. Shaman 1 is slain.|HP: 18/18[br]Dmg: 11[br]Hit: 67[br]Crit: 0[/table]
Axel gains 29 experience.
+1 support with Simon.

Simon moves to Z4 and escapes.
Victory!


Map 1, Haven's Fall, End of Map
http://img21.imageshack.us/img21/8531/sfallturn11.gif

Bonus Experience: 138 (60 completion, 40 optional objectives, 38 allied experience).

Combat Tables


[b]Supports
{table=head][b]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Simon (Dark) |Aega (Heaven) |-- | 9/50 | | | |
Simon (Dark) |Karl (Light) |-- |15/50 | | | |
Simon (Dark) |Axel (Fire) |-- |16/50 | | | |
Simon (Dark) |Palla (Earth) |-- | 7/50 | | | |
Aega (Heaven) |Karl (Light) |-- | 6/50 | | | |
Aega (Heaven) |Axel (Fire) |-- |10/50 | | | |
Aega (Heaven) |Palla (Earth) |-- |13/50 | | | |
Karl (Light) |Axel (Fire) |-- | 9/50 | | | |
Karl (Light) |Palla (Earth) |-- | 4/50 | | | |
Axel (Fire) |Palla (Earth) |-- |10/50 | | | |[/table]


Players

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Simon the Brave | |2 (60) |22/22 |Iron Sword (33/45) |8 |13 |103 |3.0 |17 |1 |3 |8 |6 (Mounted)
Simon the Brave | | | |Vulnerary (3/3) | | | | | | | | |
Aega Sivathas | |2 (55) |16/17 |Flux (33/40) |7 |14 |99 |4.0 |17 |3 |4 |7 |5 (Normal)
Aega Sivathas | | | |Vulnerary (3/3) | | | | | | | | |
Aega Sivathas | | | |Vulnerary (3/3) | | | | | | | | |
Karl Sincio | |2 (38) | 6/24 |Iron Axe (38/45) |6 |16+3 |95 |3.0 |15 |3 |7 |3 |5 (Armored)
Karl Sincio | | | |Vulnerary (3/3) | | | | | | | | |
Axel Herran |Mending 6 (1) |2 (42) | 9/20 |Unarmed D (--/--) |9 |10 |107 |4.5 |22 |4 |4 |2 |5 (Normal)
Axel Herran | | | |Iron Gauntlet (28/35) |9 |11 |107 |4.5 |22 |4 |4 |2 |5 (Normal)
Axel Herran | | | |Vulnerary (3/3) | | | | | | | | |
Axel Herran | | | |Pure Water (3/3) | | | | | | | | |
Palla Marbell | |2 (66) |16/16 |Heal (34/40) |9 |0 (20) |117 |2.0 |27 |9 |2 |5 |5 (Normal)
Palla Marbell | | | |Light (33/40) |9 |13 |117 |2.0 |27 |9 |2 |5 |5 (Normal)
Private Anders | |2 (20) |19/19 |Water (30/40) |8 |12 (6*2) |111 |3.0 |20 |4 |3 |5 |5 (Normal, Swim)
Private Anders | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 1 | |3 |12/24 |Bronze Lance (32/40) |7 |11 |107 |-- |19 |5 |8 |4 |5 (Normal)
Myrmidon 1 | |3 | 2/19 |Slim Sword (22/35) |11 |8 |126 |10.0 |28 |6 |6 |3 |5 (Normal)[/table]


Thrann Army

{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Soldier 4 | |2 |21/21 |Bronze Lance (40/40) |4 |11 |103 |-- |11 |3 |5 |1 |5 (Normal)
Soldier 5 (I) | |1 |10/22 |Bronze Lance (38/40) |4 |10 |100 |-- |10 |2 |4 |2 |5 (Normal)
Soldier 5 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Mercenary 2 | |1 |13/22 |Bronze Sword (39/40) |5 |11 |108 |-- |11 |1 |3 |0 |5 (Normal)
Fighter 4 | |1 |16/23 |Bronze Axe (37/40) |4 |13 |93 |-- |10 |2 |3 |1 |5 (Normal)
Fighter 5 | |1 |23/23 |Iron Axe (45/45) |3 |15 |90 |2.0 |8 |2 |4 |0 |5 (Normal)
Fighter 6 (DI) | |2 |24/24 |Iron Axe (45/45) |3 |15 |91 |2.0 |9 |3 |5 |1 |5 (Normal)
Fighter 6 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 1 | |4 |29/29 |Steel Lance (35/35) |4 |18 |93 |3.5 |12 |4 |10 |2 |4 (Armored)
Knight 1 | | | |Javelin (20/20) |4 |14 |83 |3.5 |12 |4 |10 |2 |4 (Armored)
Knight 2 | |3 |28/28 |Steel Lance (35/35) |4 |18 |92 |3.5 |11 |3 |10 |1 |4 (Armored)
Knight 2 | | | |Horseslayer (20/20) |4 |17 |92 |8.5 |11 |3 |10 |1 |4 (Armored)
Knight 3 | |5 |29/29 |Steel Lance (35/35) |3 |19 |89 |2.5 |10 |4 |11 |3 |4 (Armored)
Knight 3 | | | |Heavy Spear (20/20) |3-1 |18 |89 |7.5 |8 |4 |11 |3 |4 (Armored)
Knight 4 | |3 |28/28 |Steel Lance (35/35) |3 |17 |88 |2.5 |9 |3 |10 |2 |4 (Armored)
Knight 4 | | | |Javelin (20/20) |3 |13 |78 |2.5 |9 |3 |10 |2 |4 (Armored)
Archer 3 | |1 |18/18 |Bronze Bow (38/40) |3 |10 |103 |-- |9 |3 |4 |1 |5 (Normal)
Mage 2 | |1 |16/16 |Wind (36/40) |4 |10 |108 |2.5 |11 |3 |1 |6 |5 (Normal)
Mage 3 | |1 |17/17 |Wind (37/40) |3 |10 |104 |2.0 |7 |1 |0 |6 |5 (Normal)
Mage 4 (DI) | |1 |15/15 |Fire (40/40) |5 |11 |105 |3.0 |13 |3 |0 |6 |5 (Normal)
Mage 4 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Mage 5 | |1 |15/15 |Wind (40/40) |4 |11 |108 |2.5 |11 |3 |1 |6 |5 (Normal)[/table]


Legend

Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.




Players


Simon the Brave
Player: Illven
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonbattle.png
Position:
Level 2 Crusader
Exp: 60/100
HP: 22/22
Str: 8
Mag: 0
Skl: 6
Spd: 8
Lck: 1
Def: 3
Res: 8
Constitution: 8
Movement: 6
Movement Type: Mounted
Combat Type: Mounted
Capacity: 10/10
Skills: None
Talents: Strike of Righteous Vitality (Bloodthirst)
Weapon Levels:
Sword (D) 12/30
Affinity: Dark

Aega Sivathas
Player: Blisstake
http://img28.imageshack.us/img28/4888/sophiaim.jpg
Position:
Level 2 Witch
Exp: 55/100
HP: 16/17
Str: 0
Mag: 8
Skl: 8
Spd: 7
Lck: 3
Def: 4
Res: 7
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 10/10
Skills: None
Talents: Siphon Life, Night-Sighted
Weapon Levels:
Dark (D) 8/30
Affinity: Heaven

Karl Sincio
Player: hunt11
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarbattlesprite.png
Position:
Level 2 Slayer
Exp: 38/100
HP: 6/24
Str: 8+3
Mag: 0
Skl: 6
Spd: 6
Lck: 3
Def: 7
Res: 3
Constitution: 8
Movement: 5
Movement Type: Armored
Combat Type: Armored
Capacity: 10/10
Skills: None
Talents: Bravery, Diehard
Weapon Levels:
Axe (D) 7/30
Affinity: Light

Axel Herran
Player: WhiteTiger1221
http://img23.imageshack.us/img23/7496/spriteaxelbattle.png
Position:
Level 2 Street Fighter
Exp: 42/100
HP: 9/20
Str: 7
Mag: 0
Skl: 9
Spd: 9
Lck: 4
Def: 4
Res: 2
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Distract, Thievery, Wanderer's Gait
Weapon Levels:
Unarmed (D) 10/30
Affinity: Fire

Palla Marbell
Player: Water_and_Wind
http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaBattleSprite.png
Position:
Level 2 Acolyte
Exp: 66/100
HP: 16/16
Str: 0
Mag: 10
Skl: 4
Spd: 9
Lck: 9
Def: 2
Res: 5
Constitution: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Fervour, Autocoagulate
Weapon Levels:
Staff (D) 6/30
Light (E) 5/20
Affinity: Earth

Private Anders
Position:
Level 2 Water Mage
Exp: 20/100
HP: 19/19
Str: 0
Mag: 10
Skl: 6
Spd: 8
Lck: 4
Def: 3
Res: 5
Constitution: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Talents: Quick Recovery, Swimmer

Soldier 1
Position:
Level 3 Soldier
HP: 12/24
Str: 6
Mag: 0
Skl: 6
Spd: 7
Lck: 5
Def: 8
Res: 4
Constitution: 10
Movement: 5
Movement Type: Normal
Combat Type: Normal

Myrmidon 1
Position:
Level 3 Myrmidon
HP: 2/19
Str: 6
Mag: 0
Skl: 10
Spd: 11
Lck: 6
Def: 6
Res: 3
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Bonus Experience: 138/138

Gold: 5000

Convoy: 0/100

No contents.


Crafting

Scraps
Bronze Scrap: 0
Iron Scrap: 1
Steel Scrap: 0
Silver Scrap: 0
Truesteel Scrap: 0

Essences
Weak Anima Essence: 0
Weak Energy Essence: 0
Weak Primal Essence: 0
Strong Anima Essence: 0
Strong Energy Essence: 0
Strong Primal Essence: 0
Powerful Anima Essence: 0
Powerful Energy Essence: 0
Powerful Primal Essence: 0
Essence of Magic: 0

Samples
Transformative Sample: 0
Restorative Sample: 0
Venom Sample: 0
Alchemical Sample: 0

Materials
No other materials.

Recipes
No recipes available.




Thrann Army


Soldier 4
Position:
Level 2 Soldier
HP: 21/21
Str: 6
Mag: 0
Skl: 5
Spd: 4
Lck: 3
Def: 5
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Soldier 5
Position:
Level 1 Soldier
HP: 10/22
Str: 5
Mag: 0
Skl: 4
Spd: 4
Lck: 2
Def: 4
Res: 2
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mercenary 2
Position:
Level 1 Mercenary
HP: 13/22
Str: 6
Mag: 0
Skl: 6
Spd: 5
Lck: 1
Def: 3
Res: 0
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 4
Position:
Level 1 Soldier
HP: 16/23
Str: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 2
Def: 3
Res: 1
Constitution: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 5
Position:
Level 1 Fighter
HP: 23/23
Str: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 4
Res: 0
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Fighter 6
Position:
Level 2 Fighter
HP: 24/24
Str: 7
Mag: 1
Skl: 4
Spd: 3
Lck: 3
Def: 5
Res: 1
Constitution: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal

Knight 1
Position:
Level 4 Knight
HP: 29/29
Str: 8
Mag: 0
Skl: 7
Spd: 4
Lck: 4
Def: 10
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 2
Position:
Level 3 Knight
HP: 28/28
Str: 8
Mag: 1
Skl: 7
Spd: 4
Lck: 3
Def: 10
Res: 1
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 3
Position:
Level 5 Knight
HP: 29/29
Str: 9
Mag: 0
Skl: 5
Spd: 3
Lck: 4
Def: 11
Res: 3
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Knight 4
Position:
Level 3 Knight
HP: 28/28
Str: 7
Mag: 0
Skl: 5
Spd: 3
Lck: 3
Def: 10
Res: 2
Constitution: 12
Movement: 4
Movement Type: Armored
Combat Type: Armored

Archer 3
Position:
Level 1 Archer
HP: 18/18
Str: 5
Mag: 1
Skl: 6
Spd: 3
Lck: 3
Def: 4
Res: 1
Constitution: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 2
Position:
Level 1 Mage
HP: 16/16
Str: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 3
Position:
Level 1 Mage
HP: 17/17
Str: 0
Mag: 6
Skl: 4
Spd: 3
Lck: 1
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 4
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

Mage 5
Position:
Level 1 Mage
HP: 15/15
Str: 0
Mag: 7
Skl: 5
Spd: 4
Lck: 3
Def: 1
Res: 6
Constitution: 5
Movement: 5
Movement Type: Normal
Combat Type: Normal

hunt11
2012-04-29, 03:10 PM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png

Karl hollered out to the remaining men holding the line."The way is clear, it's time to fall back."

WhiteTiger1221
2012-05-01, 04:46 AM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

After the death of the shaman Axel turns his attention to the now empty street. "So what's the plan now sir, I mean other than escape."

Karl's exclamation causes Axel to turn, only now realising that the remaining militia are not with them.
"What are you two doing. We're leaving, get out of there. Now!"

Garryl
2012-05-02, 06:12 PM
More Thrann soldiers push forward through the city, cutting you off from the other militiamen. Before the press of armed enemies forces you back further, you see them break away into the alley to the north. Hopefully, they be able to make their way to the docks and regroup with the other defenders.

You have little time to contemplate this, as the Thrann forces push onward. If you don't move quickly, they will surely cut off your escape.

Simon

Defeat at the walls was not unexpected. The plan was always to fight a delaying tactic, and then escape the city by sea. You know you should be making your way towards the docks now, but...

The tone is growing stronger even now. It seems to be calling you, drawing your attention to some place beneath you, under the earth. You can sense a sort of fear from it.

Illven
2012-05-02, 06:21 PM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

After the death of the shaman Axel turns his attention to the now empty street. "So what's the plan now sir, I mean other than escape." Axel says to his commander.


http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

I... I don't know. I know the plan was to escape to the sea. But... But I. I think we are still needed. Does anyone know of any underground tunnels in this area?

Blisstake
2012-05-02, 06:26 PM
http://img839.imageshack.us/img839/9729/aega.png

"Underground?" asks Aega, "That doesn't sound like a particularly useful venture. If we have a chance to escape now, then I say we take it. Um, sir."

Illven
2012-05-02, 06:32 PM
http://img839.imageshack.us/img839/9729/aega.png

"Underground?" asks Aega, "That doesn't sound like a particularly useful venture. If we have a chance to escape now, then I say we take it. Um, sir."

http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

Simon snapped.

I know! I know we should. But. But I can't. If you want I can give you directions and you can go to the docks. But I..I need to look. I need to find that shard.

hunt11
2012-05-02, 11:34 PM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png

Seeing the fire begin to consume his home caused something within Karl to break. It felt like a damn within his mind was falling apart, slowly letting something different flood into his mind. Trying not to focus on what was happening to him Karl began to talk.

"I don't mean to be rude Sir, but what the hell are you talking about? What shard could be so important that you are willing to lose your life for? We need to get so we can take down the scum that are burning this city to the ground, not die looking for a pretty shard."

Illven
2012-05-03, 01:18 AM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

I just want the dreams to stop! The constant dreams! For weeks! It haunts my dreams! Nothing else for weeks!

Simon gives a calming sigh. And shakes his head.

And if we're underground, the enemy shouldn't find us. But if no one knows of any underground areas then... I. I guess I'll endure the dreams.

WhiteTiger1221
2012-05-03, 01:39 AM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

Simon snapped.

I know! I know we should. But. But I can't. If you want I can give you directions and you can go to the docks. But I..I need to look. I need to find that shard.

http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

"What the hell are you saying! We have children with us, we can't waste our time looking for a damn shard! If you haven't noticed those men back their died keeping those soldiers at bay. Are you going to let their sacrifice be in vain. Or do you plan on joining them!!!"



http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

I just want the dreams to stop! The constant dreams! For weeks! It haunts my dreams! Nothing else for weeks!

Simon gives a calming sigh. And shakes his head.

And if we're underground, the enemy shouldn't find us. But if no one knows of any underground areas then... I. I guess I'll endure the dreams.

http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

Hearing this Axel noticeably calms down.

""Now you're speaking sense. The plan's to get to the harbour right? Well then what's keeping us here, let's move."

Garryl
2012-05-03, 07:52 AM
Anders, mostly quiet since the battle, speaks up.

"There's the old mines. They haven't been in use since before I was born when the main veins ran out, but they criss-cross the town. A bunch of us used to play in them when we were younger and our parents weren't watching. We could probably get to the docks like that, right under Thrann's nose. Skip right past them and all that. There's an entrance not that far from here."

Illven
2012-05-03, 09:56 AM
Anders, mostly quiet since the battle, speaks up.

"There's the old mines. They haven't been in use since before I was born when the main veins ran out, but they criss-cross the town. A bunch of us used to play in them when we were younger and our parents weren't watching. We could probably get to the docks like that, right under Thrann's nose. Skip right past them and all that. There's an entrance not that far from here."

http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

Well let's state both our wants then, and use the mines so the Thrann soldiers won't find us.

Blisstake
2012-05-03, 04:18 PM
http://img839.imageshack.us/img839/9729/aega.png

"That is tactically sound," Aega agrees after hearing the proposition. "Assuming we don't get lost, of course."

hunt11
2012-05-03, 10:45 PM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/hunt11weaponsofwarfacesprite-3.png

"That sounds like a good a plan as any, so lets go spelunking. On a side note, the next quiet moment we have we should probably try to get to know each other, as it looks like we are going to be together for awhile."

WhiteTiger1221
2012-05-04, 01:28 AM
http://img812.imageshack.us/img812/6607/spriteaxelportrait.png

"Mines huh, sounds like a plan."

Water_and_Wind
2012-05-07, 05:03 AM
http://dl.dropbox.com/u/1262287/FE/Weapons%20of%20War/PallaMug.png
"I can light up the way, we won't even need to use torches!"

Garryl
2012-05-07, 10:23 PM
You make your way through the city streets, using your knowledge of the town's alleys and side streets to evade the amassing enemy forces. You are almost at the mine's entrance when you spot a lone Thrann soldier moving through the streets, less than a block from your destination. He sees you, but as he turns to cry out in alarm, an arrow notches itself in his throat, silencing his call.

A man in dull greys steps out from the shadows of another alley across the street. He holds a bow in his hands, and has a serious look on his face as he observes you.

Illven
2012-05-07, 10:35 PM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

Simon calls out to the man.

Hello good sir. What is your business in Freeport? And if Thrann is your enemy, let's team up so that we may bring justice to them.

Madhand
2012-05-08, 12:29 AM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/WeaponsofwarMaphand.png

The man draws another arrow as he looks around the street, he keeps his bow slightly drawn, ready to fire should a Thrannite show his or her face, before replying to Simon.

"I am here because of the war, my home now naught but ash. Those I once traveled with are now dead, captured, or scattered. But if it is justice upon Thrann that you seek, I will join you until it is done...One bleeding corpse at a time."

Illven
2012-05-08, 12:40 AM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem%20battle/WeaponsofwarMaphand.png

The man draws another arrow as he looks around the street, he keeps his bow slightly drawn, ready to fire should a Thrannite show his or her face, before replying to Simon.

"I am here because of the war, my home now naught but ash. Those I once traveled with are now dead, captured, or scattered. But if it is justice upon Thrann that you seek, I will join you until it is done...One bleeding corpse at a time."

http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/Simonface.png

My name is Simon. What is yours?