Nada Rakshasa
2012-03-02, 11:53 AM
While working on a completely different project I was struck by the impulse to attempt to build the lobbling race. They're a small race of monstrous humanoids with arachnid traits. I haven't worked out their fluff just yet, but I imagine them as a community oriented culture with small villages built in tree canopies or in hard-to-reach hollows in caves.
LOBBLING
+2 Dexterity, -2 Charisma: Lobblings are quick, but not particularly endearing.
Monstrous Humanoid: Lobblings are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as charm person.
Small: As a Small creature, a lobbling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. However, he must use smaller weapons than a human does, and his lifting aCnd carrying limits are three-quarters of those of Medium characters.
Speed: A lobbling's base speed is 30 feet, and his climb speed is 20 feet. He gains a +8 racial bonus on Climb checks and may take 10 on any Climb check. The hooks on his palms and feet enable him to climb up walls and across ceilings, as if under the effect of a spider climb spell.
Darkvision: Lobblings can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and lobblings can function just fine with no light at all.
+2 racial bonus on saving throws against mind-affecting spells and spell-like effects.
Weapon Proficiency: Lobblings are automatically proficient with the net. A lobbling can fold a net with a move action.
Natural Weapons: Bite (1d4).
Poison: Lobblings’ poison attacks the victim’s muscles and is delivered by bite. Injury, Fortitude, initial and secondary damage 1d3 Strength. The save DC is Constitution-based and includes a +2 racial bonus (DC 10 + ½ HD + Con modifier).
Skills: +2 Move Silently, +2 Spot. Lobblings use either their Strength or Dexterity modifier for Climb checks, whichever is higher.
Automatic Languages: Undercommon, Common. Bonus Languages: elven, gnome, goblin, sylvan.
Favored Class: Rogue. A multiclass lobbling’s rogue class does not count when determining whether he takes an experience point penalty for multiclassing.
Level Adjustment: +0
Questions? Comments?
LOBBLING
+2 Dexterity, -2 Charisma: Lobblings are quick, but not particularly endearing.
Monstrous Humanoid: Lobblings are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as charm person.
Small: As a Small creature, a lobbling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. However, he must use smaller weapons than a human does, and his lifting aCnd carrying limits are three-quarters of those of Medium characters.
Speed: A lobbling's base speed is 30 feet, and his climb speed is 20 feet. He gains a +8 racial bonus on Climb checks and may take 10 on any Climb check. The hooks on his palms and feet enable him to climb up walls and across ceilings, as if under the effect of a spider climb spell.
Darkvision: Lobblings can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and lobblings can function just fine with no light at all.
+2 racial bonus on saving throws against mind-affecting spells and spell-like effects.
Weapon Proficiency: Lobblings are automatically proficient with the net. A lobbling can fold a net with a move action.
Natural Weapons: Bite (1d4).
Poison: Lobblings’ poison attacks the victim’s muscles and is delivered by bite. Injury, Fortitude, initial and secondary damage 1d3 Strength. The save DC is Constitution-based and includes a +2 racial bonus (DC 10 + ½ HD + Con modifier).
Skills: +2 Move Silently, +2 Spot. Lobblings use either their Strength or Dexterity modifier for Climb checks, whichever is higher.
Automatic Languages: Undercommon, Common. Bonus Languages: elven, gnome, goblin, sylvan.
Favored Class: Rogue. A multiclass lobbling’s rogue class does not count when determining whether he takes an experience point penalty for multiclassing.
Level Adjustment: +0
Questions? Comments?