NeoSeraphi
2012-03-02, 09:46 PM
The Fiery Musician
Sometimes, a bard just has to follow the music, wherever it might take him. And if it leads him to setting houses on fire while he plays Billy Joel songs on his guitar with one hand and pours vodka down his throat with the other, so be it. Seraphi HomebrewTM is there for that guy, too.
Prerequisites: In order to become a fiery musician, you must meet the following prerequisites:
Feat: Dragonfire Inspiration (Fire) (DrM)
Skills: Perform (Any) 11 ranks
Class Features: Bardic Music, Inspire Courage +2
Special: Must have set a structure on fire just to watch it burn
HD: d6
Class Skills: The fiery musician's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skill Points: 6+Int per level
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+0|+0|+2|+2|Burning Song, Fiery Spells
2nd|+1|+0|+3|+3|Burn Baby Burn
3rd|+2|+1|+3|+3|With Burning Breath
4th|+3|+1|+4|+4|Song of the Red Dragon
5th|+3|+1|+4|+4|Disco Inferno
[/table]
Class Features: All of the following are the fiery musician's class features.
Weapon and Armor Proficiency: Fiery musicians gain proficiency with the torch, and take no penalties in combat for using it as an improvised weapon. When a fiery musician wields a torch in combat, she deals bludgeoning damage with it equal to a longsword sized for her, plus 1 point of fire damage per class level. A fiery musician may treat any musical instrument that is light enough for a musician to wield in one hand and is currently on fire as if it were a torch for the purposes of wielding it as a weapon in combat.
Burning Song: A fiery musician's class levels stack with all class levels that grant her the bardic music ability for the purposes of determining her daily uses of bardic music. Additionally, when the fiery musician uses her Dragonfire Inspiration feat, all creatures affected deal an additional +1d6 points of fire damage per class level. The fiery musician does not advance her bardic music progression in any other way (New songs, improved inspire courage, higher save DCs for suggestion, etc).
Fiery Spells: Upon gaining her first level in the fiery musician prestige class, the fiery musician adds all spells with the [fire] descriptor of 6th level and lower from the sorcerer/wizard spell list to her bard spell list (if she is capable of casting bard spells) and treats them as if they were bard spells of the same level. At each class level, the fiery musician gains an additional bard spell known. This spell must have the [fire] descriptor and be of a level no higher than the highest spell level she is able to cast. If the fiery musician is a divine bard, she also adds the flame strike spell to her bard spell list, as a 5th level divine bard spell.
Burn Baby Burn (Su): A 2nd level fiery musician with at least 13 ranks in the Perform skill may play a song that lets her intensify, shrink, control, and even animate fire. This consumes a daily use of her bardic music, and works like the control flames psionic power. Treat the fiery musician as if she had a manifester level equal to her character level, and she may augment the power freely as described in the power, by spending one additional daily use of bardic music at the time she begins performing per 2 power points she would need to spend to augment. The fiery musician must concentrate each turn to maintain this effect.
With Burning Breath (Su): A 3rd level fiery musician with at least 14 ranks in the Perform skill may charge her allies with a powerful supernatural ability: the ability to breath fire, like her dragon ancestors. By expending a daily use of her bardic music, the fiery musician can begin performing this song. She need not concentrate to continue it. For as long as the fiery musician performs, all allies within 60 feet of her who can see and hear her gain the ability to breathe fire in a 30 foot cone. This supernatural attack deals 2d6 points of fire damage per 1d6 points of fire damage the fiery musician's Dragonfire Inspiration feat would normally grant (So 10d6 fire damage for most 3rd level fiery musicians). The ability allows a Reflex saving throw for half damage (DC 10+1/2 the breather's character level+the breather's Constitution modifier). An ally who does not possess a Constitution score or a mouth does not gain the benefits of With Burning Breath.
After using this breath weapon, an ally must wait 1d4 rounds before using it again. Moving out of the area of the effect and then reentering it does not reset the cooldown of the breath weapon.
Song of the Red Dragon (Ex): While a 4th level or higher fiery musician performs, her soul and the souls of her allies burn with a fiery passion that extinguishes any other fire. Literally. While the fiery musician is using her Dragonfire Inspiration feat or her With Burning Breath ability, she and all allies affected also gain immunity to fire.
Disco Inferno (Su): A master fiery musician can make the air spark and ignite flames at her fingertips. She controls fire, and now she can even create it. Starting at 5th level, a fiery musician with at least 16 ranks in the Perform skill may consume a daily use of bardic music to surround an enclosed area with fire, trapping all creatures inside. This ability works like the wall of fire spell, except that, for as long as the fiery musician continues to perform and for 5 rounds after, the flames are almost impenetrable. Only creatures of the [fire] subtype may freely move through the wall of fire the fiery musician created. All other creatures must deal damage to the wall to break it, as if it were made of solid stone. The wall of fire has a hardness of 10 that is not ignored by adamantine, and each 5' square section of the wall has 20 hit points. A creature who attacks the wall with a non-reach manufactured melee weapon or a natural weapon takes 2d6 points of fire damage, plus an additional 1 point of fire damage per character level of the fiery musician. As long as the fiery musician continues to perform, her wall has fast healing 5. The wall remains for as long as the fiery musician continues to perform, and for 1 minute afterward.
Sometimes, a bard just has to follow the music, wherever it might take him. And if it leads him to setting houses on fire while he plays Billy Joel songs on his guitar with one hand and pours vodka down his throat with the other, so be it. Seraphi HomebrewTM is there for that guy, too.
Prerequisites: In order to become a fiery musician, you must meet the following prerequisites:
Feat: Dragonfire Inspiration (Fire) (DrM)
Skills: Perform (Any) 11 ranks
Class Features: Bardic Music, Inspire Courage +2
Special: Must have set a structure on fire just to watch it burn
HD: d6
Class Skills: The fiery musician's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skill Points: 6+Int per level
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+0|+0|+2|+2|Burning Song, Fiery Spells
2nd|+1|+0|+3|+3|Burn Baby Burn
3rd|+2|+1|+3|+3|With Burning Breath
4th|+3|+1|+4|+4|Song of the Red Dragon
5th|+3|+1|+4|+4|Disco Inferno
[/table]
Class Features: All of the following are the fiery musician's class features.
Weapon and Armor Proficiency: Fiery musicians gain proficiency with the torch, and take no penalties in combat for using it as an improvised weapon. When a fiery musician wields a torch in combat, she deals bludgeoning damage with it equal to a longsword sized for her, plus 1 point of fire damage per class level. A fiery musician may treat any musical instrument that is light enough for a musician to wield in one hand and is currently on fire as if it were a torch for the purposes of wielding it as a weapon in combat.
Burning Song: A fiery musician's class levels stack with all class levels that grant her the bardic music ability for the purposes of determining her daily uses of bardic music. Additionally, when the fiery musician uses her Dragonfire Inspiration feat, all creatures affected deal an additional +1d6 points of fire damage per class level. The fiery musician does not advance her bardic music progression in any other way (New songs, improved inspire courage, higher save DCs for suggestion, etc).
Fiery Spells: Upon gaining her first level in the fiery musician prestige class, the fiery musician adds all spells with the [fire] descriptor of 6th level and lower from the sorcerer/wizard spell list to her bard spell list (if she is capable of casting bard spells) and treats them as if they were bard spells of the same level. At each class level, the fiery musician gains an additional bard spell known. This spell must have the [fire] descriptor and be of a level no higher than the highest spell level she is able to cast. If the fiery musician is a divine bard, she also adds the flame strike spell to her bard spell list, as a 5th level divine bard spell.
Burn Baby Burn (Su): A 2nd level fiery musician with at least 13 ranks in the Perform skill may play a song that lets her intensify, shrink, control, and even animate fire. This consumes a daily use of her bardic music, and works like the control flames psionic power. Treat the fiery musician as if she had a manifester level equal to her character level, and she may augment the power freely as described in the power, by spending one additional daily use of bardic music at the time she begins performing per 2 power points she would need to spend to augment. The fiery musician must concentrate each turn to maintain this effect.
With Burning Breath (Su): A 3rd level fiery musician with at least 14 ranks in the Perform skill may charge her allies with a powerful supernatural ability: the ability to breath fire, like her dragon ancestors. By expending a daily use of her bardic music, the fiery musician can begin performing this song. She need not concentrate to continue it. For as long as the fiery musician performs, all allies within 60 feet of her who can see and hear her gain the ability to breathe fire in a 30 foot cone. This supernatural attack deals 2d6 points of fire damage per 1d6 points of fire damage the fiery musician's Dragonfire Inspiration feat would normally grant (So 10d6 fire damage for most 3rd level fiery musicians). The ability allows a Reflex saving throw for half damage (DC 10+1/2 the breather's character level+the breather's Constitution modifier). An ally who does not possess a Constitution score or a mouth does not gain the benefits of With Burning Breath.
After using this breath weapon, an ally must wait 1d4 rounds before using it again. Moving out of the area of the effect and then reentering it does not reset the cooldown of the breath weapon.
Song of the Red Dragon (Ex): While a 4th level or higher fiery musician performs, her soul and the souls of her allies burn with a fiery passion that extinguishes any other fire. Literally. While the fiery musician is using her Dragonfire Inspiration feat or her With Burning Breath ability, she and all allies affected also gain immunity to fire.
Disco Inferno (Su): A master fiery musician can make the air spark and ignite flames at her fingertips. She controls fire, and now she can even create it. Starting at 5th level, a fiery musician with at least 16 ranks in the Perform skill may consume a daily use of bardic music to surround an enclosed area with fire, trapping all creatures inside. This ability works like the wall of fire spell, except that, for as long as the fiery musician continues to perform and for 5 rounds after, the flames are almost impenetrable. Only creatures of the [fire] subtype may freely move through the wall of fire the fiery musician created. All other creatures must deal damage to the wall to break it, as if it were made of solid stone. The wall of fire has a hardness of 10 that is not ignored by adamantine, and each 5' square section of the wall has 20 hit points. A creature who attacks the wall with a non-reach manufactured melee weapon or a natural weapon takes 2d6 points of fire damage, plus an additional 1 point of fire damage per character level of the fiery musician. As long as the fiery musician continues to perform, her wall has fast healing 5. The wall remains for as long as the fiery musician continues to perform, and for 1 minute afterward.