PotentiaLeaena
2012-03-03, 04:16 AM
I could use some advice. After our last campaign died out, the DM of our group came to me and asked if I'd like to maybe take over the current campaign or start a new one. I'd be wanting to take the DM chair for a while, so after giving it some thought, I said I'd love to.
So I've been working on the campaign setting for the last couple weeks, and I'm just wrapping up fleshing out the major trade city my PCs will be starting in, and I have a dilemma. The campaign I was writing to go along with this setting, after taking a closer look at my outline, could take well over a year by PbP standards. The group is relatively new to D&D, minus one more experienced player, and this'll be my first time DMing a campaign.
I've considered revamping the campaign to be shorter, possibly more episodic in nature, but it doesn't seem to do the overall concept justice. As it stands, I haven't even added in various character threads or potential subplots, and one of my players is very much Deep Immersion (our prior DM actually), while the others tend to strike a balance between DI/KitD. Mostly I'm worried the collective attention span of the group would lead to the game dying out before we even reach the climax.
Would I be better off running another shorter, more episodic campaign (Episodic Narrative with an Open Sandbox) in place of the one I've been working on, or is it worth finishing the one I've been working on and letting the cards falling where they may?
I'm rather attached to that campaign, and I'm wondering if it wouldn't be worth setting it aside and running a gentler game to get the group more acclimated to D&D before I send them hurling into a world of secret societies, political intrigue, and the makings of a war in progress. I'm a an ex-Shadowrun player and a writer (I also know the rules better than our last DM), so I have no doubt I could make it work, but.. yeah.
If any of you took the time to read all that, I'd be extremely grateful for any opinions or advice.
So I've been working on the campaign setting for the last couple weeks, and I'm just wrapping up fleshing out the major trade city my PCs will be starting in, and I have a dilemma. The campaign I was writing to go along with this setting, after taking a closer look at my outline, could take well over a year by PbP standards. The group is relatively new to D&D, minus one more experienced player, and this'll be my first time DMing a campaign.
I've considered revamping the campaign to be shorter, possibly more episodic in nature, but it doesn't seem to do the overall concept justice. As it stands, I haven't even added in various character threads or potential subplots, and one of my players is very much Deep Immersion (our prior DM actually), while the others tend to strike a balance between DI/KitD. Mostly I'm worried the collective attention span of the group would lead to the game dying out before we even reach the climax.
Would I be better off running another shorter, more episodic campaign (Episodic Narrative with an Open Sandbox) in place of the one I've been working on, or is it worth finishing the one I've been working on and letting the cards falling where they may?
I'm rather attached to that campaign, and I'm wondering if it wouldn't be worth setting it aside and running a gentler game to get the group more acclimated to D&D before I send them hurling into a world of secret societies, political intrigue, and the makings of a war in progress. I'm a an ex-Shadowrun player and a writer (I also know the rules better than our last DM), so I have no doubt I could make it work, but.. yeah.
If any of you took the time to read all that, I'd be extremely grateful for any opinions or advice.