Silma
2012-03-04, 06:46 PM
IF YOU PLAY IN MY CAMPAIGN STAY AWAY!!!!!!!!
Hey Playgrounders!!!!! How are you all?
I'm starting a new 4e campaign next sunday and I'd really appreciate any ideas you might have on how to make things more interesting.
Here's what I have so far:
The Party:
Ardain (Dragonborn Warlord)
Hunfrid (Dwarf Fighter)
Dragneel (Human Sorcerer)
-not yet named- (Human Barbarian)
Vel 'thaenen (Drow Executioner)
As for the story:
Back during the rise of ancient Arkhosia, there was a female Dragon called Vex. Vex was one of the few remaining Pure Dragons (don't have a specific breath, they're usually brown and they can use powerful magic) And there was this prophecy that Vex was gonna give birth to a god. Vex's first son was born. He was a black dragon, and his name was Vindrax. Vindrax was raised on the premise that he was destined to be a god, but growing up, he didn't seem capable of fulfilling the prophecy. He was still very strong and talented though. Then came Vex's second son. He was a dragon gold in color, called Valdec. From a young age Valdec showed signs that he was the one that the prophecy was talking about. He had the power of creation, the ability to create permanent conjurations. Even living things, like dragonlings. And his breath instead of a weapon, was a blast of healing power. Vindrax got jealous, and sought to become a god himself. The two dragon-brothers fought, and the world itself was in peril should the war countinue. So Vex created an order of warriors, called Drak'shar. (the names "Vex", "Vindrax", "Valdec" and "Draksar" are taken from a game called Poxnora. One of my players, the one playing Ardain, asked me to include something from that game into the campaign) The Drak'shar were mostly humans and Dragonborn, and their purpose was to defeat both dragons in order to stop the war. Hence the name Drak'shar means "He who fights the dragons".
The Drak'shar defeated both dragons using a powerful sword that can kill anyone (or so they thought) at the cost of the wielder's life. However, the two dragons were way too powerful, so the Drak'shar cast them in stone instead.
But now the dragons are waking again. Later on in the campaign, Vindrax will actually manage to kill a forgotten deity and absorb his power. And the war will start all over again.
Other things:
~The current most powerful gods (normal phb gods and a few others) have made a pact not to interfere directly with the world
~Which means that the party will eventually seek the aid of long forgotten deities that have not made that pact.
~Ardain (Dragonbord Warlord) is actually looking for some dragonic dungeons that tell the story of Arkhosia in hopes of finding mode about the strange events that are to come. He was told to do so by a monastic order that studies the events of that time, and he is actually the one that introduces the party to the main quest.
~Hunfrid has a legendary Maul called "Mjolnir". It has the power of storms. The weapon once belonged to a dwarf called Thoradin who in turn took it from the storm titans that he defeated in order to save his tribe. The power is not in the weapon, but in the runes. But Hunfrid only has the first set of runes (aka, Lightning Maul +1). He is surching for the other 4 runes. (He doesn't know that there is a sixth rune. This one is actually in the possession of the leader of the storm Titans, because even Thoradin himself was too scared to wield the full version of his own weapon. ) Hunfrid is now searching for the runes supposedly hidden in dwarven dungeons.
~The party will need that weapon because it is one of the few weapons cacpable of killing a god (-> Vindrax)
~Dragneel is a Dragon Sorcerer (with acid element). He was raised by a black dragon that he knows as mother. She is called Grandine (Full name: Grandinalzahalashar). A few years back she left during the night and never came back. Dragneel is actually looking for her. (I was thinking that maybe she was in fact summoned by Vindrax to fight on his side in the upcoming dragon wars)
~There are 7 strange beings called "Watchers" The watchers are immortal and even gods cannot harm them. They do not have similar offensive powers though. Their purpose is to observe the history of the world and carve it in huge indestructible stone tablets. The party will meet one of them and he will be the one that tells them that strange things are about to happen.
~unfortunately I do not yet have any backstory from the 2 other players, the barbarian and the drow.
So...
thoughts/ ideas/ suggestions?
Hey Playgrounders!!!!! How are you all?
I'm starting a new 4e campaign next sunday and I'd really appreciate any ideas you might have on how to make things more interesting.
Here's what I have so far:
The Party:
Ardain (Dragonborn Warlord)
Hunfrid (Dwarf Fighter)
Dragneel (Human Sorcerer)
-not yet named- (Human Barbarian)
Vel 'thaenen (Drow Executioner)
As for the story:
Back during the rise of ancient Arkhosia, there was a female Dragon called Vex. Vex was one of the few remaining Pure Dragons (don't have a specific breath, they're usually brown and they can use powerful magic) And there was this prophecy that Vex was gonna give birth to a god. Vex's first son was born. He was a black dragon, and his name was Vindrax. Vindrax was raised on the premise that he was destined to be a god, but growing up, he didn't seem capable of fulfilling the prophecy. He was still very strong and talented though. Then came Vex's second son. He was a dragon gold in color, called Valdec. From a young age Valdec showed signs that he was the one that the prophecy was talking about. He had the power of creation, the ability to create permanent conjurations. Even living things, like dragonlings. And his breath instead of a weapon, was a blast of healing power. Vindrax got jealous, and sought to become a god himself. The two dragon-brothers fought, and the world itself was in peril should the war countinue. So Vex created an order of warriors, called Drak'shar. (the names "Vex", "Vindrax", "Valdec" and "Draksar" are taken from a game called Poxnora. One of my players, the one playing Ardain, asked me to include something from that game into the campaign) The Drak'shar were mostly humans and Dragonborn, and their purpose was to defeat both dragons in order to stop the war. Hence the name Drak'shar means "He who fights the dragons".
The Drak'shar defeated both dragons using a powerful sword that can kill anyone (or so they thought) at the cost of the wielder's life. However, the two dragons were way too powerful, so the Drak'shar cast them in stone instead.
But now the dragons are waking again. Later on in the campaign, Vindrax will actually manage to kill a forgotten deity and absorb his power. And the war will start all over again.
Other things:
~The current most powerful gods (normal phb gods and a few others) have made a pact not to interfere directly with the world
~Which means that the party will eventually seek the aid of long forgotten deities that have not made that pact.
~Ardain (Dragonbord Warlord) is actually looking for some dragonic dungeons that tell the story of Arkhosia in hopes of finding mode about the strange events that are to come. He was told to do so by a monastic order that studies the events of that time, and he is actually the one that introduces the party to the main quest.
~Hunfrid has a legendary Maul called "Mjolnir". It has the power of storms. The weapon once belonged to a dwarf called Thoradin who in turn took it from the storm titans that he defeated in order to save his tribe. The power is not in the weapon, but in the runes. But Hunfrid only has the first set of runes (aka, Lightning Maul +1). He is surching for the other 4 runes. (He doesn't know that there is a sixth rune. This one is actually in the possession of the leader of the storm Titans, because even Thoradin himself was too scared to wield the full version of his own weapon. ) Hunfrid is now searching for the runes supposedly hidden in dwarven dungeons.
~The party will need that weapon because it is one of the few weapons cacpable of killing a god (-> Vindrax)
~Dragneel is a Dragon Sorcerer (with acid element). He was raised by a black dragon that he knows as mother. She is called Grandine (Full name: Grandinalzahalashar). A few years back she left during the night and never came back. Dragneel is actually looking for her. (I was thinking that maybe she was in fact summoned by Vindrax to fight on his side in the upcoming dragon wars)
~There are 7 strange beings called "Watchers" The watchers are immortal and even gods cannot harm them. They do not have similar offensive powers though. Their purpose is to observe the history of the world and carve it in huge indestructible stone tablets. The party will meet one of them and he will be the one that tells them that strange things are about to happen.
~unfortunately I do not yet have any backstory from the 2 other players, the barbarian and the drow.
So...
thoughts/ ideas/ suggestions?