Private
2012-03-05, 01:49 PM
So my group was thinking about playing an adventure that has a reputation for being very difficult, so the idea was for everyone to make as broken of a character as possible to try to beat it with no problem. The starting level is 10, and I wanted to make a Shapechanger build (Druid, Wildshape Ranger, MoMF, Planar Shepherd, etc.) but I was having some trouble. At this point I decided just to look at monsters for fun, to see what I'd be able to turn into. Anyways, I stumbled onto an idea.
**This build combines 3.0 and 3.5, and also Has Faerun and Eberron specific components, but most optimizers don't care too much about those things.**
5 Druid / 3 Planar Shepherd
The fun starts when you take the Assume Supernatural Ability feat from Savage Species at level 6. Next, choose the Plane of Shadows (typically Fearun, I believe) as your chosen plane for Planar Shepherd. Now, at level 3 you can become a Magical Beast from your plane, and the text specifically states that you can assume a creature with a template. Luckily, the Shadow Creature template turns any corporeal creature into a Magical Beast, regardless of original type. This allows us to assume any form, as long as it doesn't surpass our size/HD limits. Next we scoot on over to Monsters of Faerun where we find our friend, the Malaugrym. The Malaugrym is a creature of the Shapechanger type, but we're going to turn into a Shadow Malaugrym, making us Magical Beast. We shall assume the "Alternate Form" (Su) ability, which allows us to cast Shapechange as a 20th level Sorcerer. Now, as an 8th level character, you can pretty much turn into any creature of up to 20 HD for an indefinite period.
Now I know that you will still retain your HP, BAB, Base Saves, etc. I still feel that this would definitely hold it's own against any other 8th level build. Obviously there are still some feats left open, and race doesn't really matter. At this point you can just keep your Wisdom up to help out your buff spells and enjoy being a melee monster.
Thoughts?
**This build combines 3.0 and 3.5, and also Has Faerun and Eberron specific components, but most optimizers don't care too much about those things.**
5 Druid / 3 Planar Shepherd
The fun starts when you take the Assume Supernatural Ability feat from Savage Species at level 6. Next, choose the Plane of Shadows (typically Fearun, I believe) as your chosen plane for Planar Shepherd. Now, at level 3 you can become a Magical Beast from your plane, and the text specifically states that you can assume a creature with a template. Luckily, the Shadow Creature template turns any corporeal creature into a Magical Beast, regardless of original type. This allows us to assume any form, as long as it doesn't surpass our size/HD limits. Next we scoot on over to Monsters of Faerun where we find our friend, the Malaugrym. The Malaugrym is a creature of the Shapechanger type, but we're going to turn into a Shadow Malaugrym, making us Magical Beast. We shall assume the "Alternate Form" (Su) ability, which allows us to cast Shapechange as a 20th level Sorcerer. Now, as an 8th level character, you can pretty much turn into any creature of up to 20 HD for an indefinite period.
Now I know that you will still retain your HP, BAB, Base Saves, etc. I still feel that this would definitely hold it's own against any other 8th level build. Obviously there are still some feats left open, and race doesn't really matter. At this point you can just keep your Wisdom up to help out your buff spells and enjoy being a melee monster.
Thoughts?