NeoSeraphi
2012-03-07, 05:44 PM
A pair of bards Performing this feat (http://www.youtube.com/watch?v=ZBVrPWwSlRM&feature=related)
Prepare for trouble!
And make it double!
To protect the world from devastation!
To unite all peoples within our nation!
To denounce the evils of truth and love!
To extend our reach to the stars above!
Jessie!
James!
Team Rocket, blast off at the speed of light!
Surrender now, or prepare to fight!
Meowth, that's right!
Incredible Stage Presence (General)
Prerequisites: Bardic music class feature, Inspire Awe or Inspire Courage class feature, Perform (Oratory) 9 ranks, Cha 13
Benefit: You take advantage of the classic adage, "Two heads are better than one", and apply it to your bardic performance. Whenever you begin your Inspire Awe or Inspire Courage class feature for the first time during an encounter, one of your allies with at least 1 rank in the Perform (Oratory) skill may spend an immediate action to join your performance, adding incredible dramatic effect.
If you are Inspiring Courage and your ally joins you, then for the duration of the Inspire Courage effect, you and all allies affected are immune to fear and receive double the normal morale bonus you would grant to damage rolls (but not to attack rolls). This does not stack with the benefits of the Words of Creation feat.
If you are Inspiring Awe, you receive a bonus to the DC of your Inspire Awe effect equal to your ally's ranks in the Perform (Oratory) skill, to a maximum of half your character level. Additionally, all enemies who fail their saving throws cower for the first round, and then are shaken for the remainder of the performance and for 5 rounds afterwards, as normal.
Your ally need not continue performing, he must only assist you during the first round you perform in order to enhance your effect.
Prepare for trouble!
And make it double!
To protect the world from devastation!
To unite all peoples within our nation!
To denounce the evils of truth and love!
To extend our reach to the stars above!
Jessie!
James!
Team Rocket, blast off at the speed of light!
Surrender now, or prepare to fight!
Meowth, that's right!
Incredible Stage Presence (General)
Prerequisites: Bardic music class feature, Inspire Awe or Inspire Courage class feature, Perform (Oratory) 9 ranks, Cha 13
Benefit: You take advantage of the classic adage, "Two heads are better than one", and apply it to your bardic performance. Whenever you begin your Inspire Awe or Inspire Courage class feature for the first time during an encounter, one of your allies with at least 1 rank in the Perform (Oratory) skill may spend an immediate action to join your performance, adding incredible dramatic effect.
If you are Inspiring Courage and your ally joins you, then for the duration of the Inspire Courage effect, you and all allies affected are immune to fear and receive double the normal morale bonus you would grant to damage rolls (but not to attack rolls). This does not stack with the benefits of the Words of Creation feat.
If you are Inspiring Awe, you receive a bonus to the DC of your Inspire Awe effect equal to your ally's ranks in the Perform (Oratory) skill, to a maximum of half your character level. Additionally, all enemies who fail their saving throws cower for the first round, and then are shaken for the remainder of the performance and for 5 rounds afterwards, as normal.
Your ally need not continue performing, he must only assist you during the first round you perform in order to enhance your effect.