Zombulian
2012-03-07, 09:32 PM
Hey peeps. I was thinking of making a witch doctor type fellow for a campaign I am playing in right now. Well, actually I've already started playing with him, :smallwink: he's a Sha'ir 3/Geomancer 3 so far and the current basis is that he is connected spiritually to nature as well as the planes. Now from here I have two ideas, both involve adding the whole "dark magic" part of voodoo to the character.
1. Add in Warlock and then Eldritch Theurge, focusing on invocations.
2. Add in Shadowcaster and then Noctumancer, using the fixed rules published by the writer, and focusing on mind affecting mysteries.
So for the flavor which do you guys think would work better? I played with the idea of making potions to imitate voodoo but they seem kinda meh and I don't really want to deal with losing XP. Either way I plan on using Living Zombie servants from Champions of Ruin.
FYI I have already looked at Glyphstone's homebrew class and I like it. But homebrew is a little iffy here.
1. Add in Warlock and then Eldritch Theurge, focusing on invocations.
2. Add in Shadowcaster and then Noctumancer, using the fixed rules published by the writer, and focusing on mind affecting mysteries.
So for the flavor which do you guys think would work better? I played with the idea of making potions to imitate voodoo but they seem kinda meh and I don't really want to deal with losing XP. Either way I plan on using Living Zombie servants from Champions of Ruin.
FYI I have already looked at Glyphstone's homebrew class and I like it. But homebrew is a little iffy here.