Crusader2010
2012-03-08, 06:08 AM
Hello all,
I'm starting a new game, and it's a gestalt one. It's the first time I play gestalt, did some looking around, and settled on a predator cat themed druid/swordsage.
Starting at lvl 1, 32 PB. Flaws allowed (yes, srsly).
Now I could use some advice.
First off; race. Human is always good, but I was thinking perhaps Dreamsight Shifter (Eberron) is better? Also would make me more catty.
Statwise; max Wis, add to Dex?
Then comes the class synergy part. Normally a swordsage with Tiger Claw and Shadow Hand discipline focus would favor two weapon fighting. (I think those two disciplines work best once shifting comes available?) A big question would be if investing a feat in two-weapon fighting is worth it since later I would fight shifted.
For feats, I'm pretty sold on Desert Fire and Desert wind dodge, plus Mobility later on, as the DM has a houserule where AOO's are not done normally. Instead, when a character attacks something that provoked an AOO, they get a +4 bonus to the attack. Mobility would negate that, and the other two feats add 1 dodge AC and 1d6 damage on each attack as long as I keep moving. (the +1 fire damage from Desert wind dodge would be unused but who cares?). With two attacks at lvl 1 and a lot more once I gain shifting, that adds up quickly, especially when combined with maneuvers and stances.
At lvl 1 that would leave me with TWF, Desert Fire and Desert Wind dodge (+1 if human) as feat choices.
I could really use your thoughts.
I'm starting a new game, and it's a gestalt one. It's the first time I play gestalt, did some looking around, and settled on a predator cat themed druid/swordsage.
Starting at lvl 1, 32 PB. Flaws allowed (yes, srsly).
Now I could use some advice.
First off; race. Human is always good, but I was thinking perhaps Dreamsight Shifter (Eberron) is better? Also would make me more catty.
Statwise; max Wis, add to Dex?
Then comes the class synergy part. Normally a swordsage with Tiger Claw and Shadow Hand discipline focus would favor two weapon fighting. (I think those two disciplines work best once shifting comes available?) A big question would be if investing a feat in two-weapon fighting is worth it since later I would fight shifted.
For feats, I'm pretty sold on Desert Fire and Desert wind dodge, plus Mobility later on, as the DM has a houserule where AOO's are not done normally. Instead, when a character attacks something that provoked an AOO, they get a +4 bonus to the attack. Mobility would negate that, and the other two feats add 1 dodge AC and 1d6 damage on each attack as long as I keep moving. (the +1 fire damage from Desert wind dodge would be unused but who cares?). With two attacks at lvl 1 and a lot more once I gain shifting, that adds up quickly, especially when combined with maneuvers and stances.
At lvl 1 that would leave me with TWF, Desert Fire and Desert Wind dodge (+1 if human) as feat choices.
I could really use your thoughts.