Ziegander
2012-03-08, 11:30 PM
Finishing Blow
Prerequisites: Str 15, Power Attack, Cleave, Base Attack Bonus +12
Benefits: Whenever you use your Power Attack feat accepting a penalty of at least -5, if you hit a creature that is at or below 20% of its maximum hit points, then you deal x2 damage.
Special: You may take this feat multiple times, to a maximum of 5. Each time you do, you deal x2 damage to a creature you hit that is at or below a number of hit points 20% higher than normal (to a maximum of 100%). For example, if you take this feat three times, you deal deal x2 damage to a creature at or below 60% of its maximum hit points.
So, what do you think?
Author's Notes:
I'm working on a new game that is a fusion of concepts from Fallout 3/New Vegas, Borderlands, and Diablo 2 and this is a sort of D&D translated preview of that game's design philosophy. Feats in the new game can all be taken to a maximum of 5 "ranks" and players get 1 feat per level in addition to skill points and attribute points which would be used to define and fine tune their character. Classes do not exist. In the new game, this would be a high-level feat that progresses in 10% increments rather than 20% (and also wouldn't key off of Power Attack), but given the much higher premium on feats in D&D 3.5, I figured 20% wasn't out of the question here.
Prerequisites: Str 15, Power Attack, Cleave, Base Attack Bonus +12
Benefits: Whenever you use your Power Attack feat accepting a penalty of at least -5, if you hit a creature that is at or below 20% of its maximum hit points, then you deal x2 damage.
Special: You may take this feat multiple times, to a maximum of 5. Each time you do, you deal x2 damage to a creature you hit that is at or below a number of hit points 20% higher than normal (to a maximum of 100%). For example, if you take this feat three times, you deal deal x2 damage to a creature at or below 60% of its maximum hit points.
So, what do you think?
Author's Notes:
I'm working on a new game that is a fusion of concepts from Fallout 3/New Vegas, Borderlands, and Diablo 2 and this is a sort of D&D translated preview of that game's design philosophy. Feats in the new game can all be taken to a maximum of 5 "ranks" and players get 1 feat per level in addition to skill points and attribute points which would be used to define and fine tune their character. Classes do not exist. In the new game, this would be a high-level feat that progresses in 10% increments rather than 20% (and also wouldn't key off of Power Attack), but given the much higher premium on feats in D&D 3.5, I figured 20% wasn't out of the question here.