Red_Dog
2012-03-09, 07:22 PM
Hello everyone! As I continue to "flesh out" my undead army (get it? flesh out? .... Ok I'll stop now >>), I am setting my sight to other residence of the under region of my campaign. Namely a small population of Drows.
There brief fluff [still not 100% on it though, its like ONE faction that in the beginning of the campaign I said to myself "Hey underdark means drow right?" and than forgot to make a backstory for them >_>] is that thier "house" was at the confrontation [like any other normal drow house] on the grounds of them embracing psyonics and inner magic instead of embracing lolth as thier power-source. So at some point (right before they were going to be erased from the plane) they fled using a help of a certain outsider (a conniving efreeti) into a "safe" location. I am unsure of for example which entity will thier power come from. Feys actually does not sound like too bad idea as NOT NEARLY all feys are good. Most of them are *****. And there is a fey faction in this campaign so potential interactions could be cool RP.
So with this in mind... I am trying to build an army of "half-elite" character using warlocks and psyoinics. There leaders I got taken care of. However as usual the rank-n-file are an issue. Mainly due to the fact that I am trying to avoid multiclassing penalties(drow and thier favorite class >_>).
Ok so I need some help in creating a lvl8-9(character levels, preferably 8) rank-n-file warlock. am ignoring the pesky LA(taking away thier will save bonus and SR) They can be psionic.
Currently I have 2 builds. I would like any opinion possible or perhaps different builds. Goal is to make a versatile force that can be good at range and melee. It can be better at one aspect than the other, but preferably not by TOO much.
================================================== ==>
Build ONE
Stats Str>Con>Dex rest debatable
Warlock 8/Fighter 1
Feats[4+1]: Combat Reflexes, Power Attack, Hold the Line, 2 Extra Invocations (at 6 and 9 lvl)
BAB +7, 2-3 AoO per round at least, RAW blast 5d6(w/ lesser item)+2d6 potential fire.
Invocation=>
Least[5]> Glaive, See the Unseen, Spiderwalk, Entropic Warding, Spear
Lesser[2]> Brimstone Blast, Flee the Scene
Pros=> Lesser Invocations! 2 Extra Invocations! Very well rounded with ability be just as good in melee as from range. Also ability to have GREAT range and get to it, using Flee the scene if needed.
Cons=> Hard to do without that blasted tacked on fighter lvl... Hold the line with Glaive is just too awesome. Plus it makes a 9th lvl for the much needed another invocation...
=====================>
Build TWO
Str>Dex>Wiz than con... fairly MAD.
Warlock 5/Ardent 4
Feats[4+1]: Combat Reflexes, Power Attack, Hold the Line, Practiced Manifester
BAB +6, 2-3 AoO per round at least, RAW blast 4d6(w/ lesser item)
Invocation=>
Least[5]> Glaive, See the Unseen, Spiderwalk
PP=>17+some wizdom. Fair amount IMO, since powers will be cheap.
Mantles=> Creation, Force, Light n Darkness (secondary)
Powers
Force Screen, Astral Construct, Minor Creation, Control Light, Psionic Fabricate
Pros=>Doubles the squad Numbers as at Manifester lvl 8, the construct can stick around long enough. Gives fabricate and minor creation which gives a lot of fluff background and ability to well build stuff easily.
Cons=> Invocation straved. I am also somewhat new to ardents and probably didn't picked "good mantles". Light n darkness I guess could be swapped to Time. Obviusly Good mantle (and similar mantles are of the table). Also no expansion is pretty damn bad.
=====================>
Build THREE
Stats Str=Dex than Con rest debatable
Warlock 5/Fighter 4
Feats[4+3]: Hidden Talent(Expansion), Combat Reflexes, Power Attack, Meditation(move action to refocus), Point Blank, Psionic & Greater Psionic shots.
BAB +7, 3-4 AoO per round at least, RAW blast 4d6(w/ lesser item)+4d6 psionic shot
Invocation=>
Least[3]> Glaive, Spiderwalk, Spear
Powers>Expansion (2/day)
Pros>Powerful range especially for a squad at a long range. Can still easily handle their own in Melee due to expansion, High BAB and PA... But melee is NOT preferred place for them. w/ Psionic shot trick, they pretty much thow almost an equivalent level untapped single target fireballs at people.
Cons>VERY VERY utility limited. Spiderwalk and natural Darkvision will make them survive the underdark... but certainly not rule it.
================================================== ==>
So yeah I kinda need help w/ all of this... I hope you guys have some ideas ^^. All builds are pretty decent on their own too... At least it seems that way to me... So yeah... any ideas/help is welcomed ^^
There brief fluff [still not 100% on it though, its like ONE faction that in the beginning of the campaign I said to myself "Hey underdark means drow right?" and than forgot to make a backstory for them >_>] is that thier "house" was at the confrontation [like any other normal drow house] on the grounds of them embracing psyonics and inner magic instead of embracing lolth as thier power-source. So at some point (right before they were going to be erased from the plane) they fled using a help of a certain outsider (a conniving efreeti) into a "safe" location. I am unsure of for example which entity will thier power come from. Feys actually does not sound like too bad idea as NOT NEARLY all feys are good. Most of them are *****. And there is a fey faction in this campaign so potential interactions could be cool RP.
So with this in mind... I am trying to build an army of "half-elite" character using warlocks and psyoinics. There leaders I got taken care of. However as usual the rank-n-file are an issue. Mainly due to the fact that I am trying to avoid multiclassing penalties(drow and thier favorite class >_>).
Ok so I need some help in creating a lvl8-9(character levels, preferably 8) rank-n-file warlock. am ignoring the pesky LA(taking away thier will save bonus and SR) They can be psionic.
Currently I have 2 builds. I would like any opinion possible or perhaps different builds. Goal is to make a versatile force that can be good at range and melee. It can be better at one aspect than the other, but preferably not by TOO much.
================================================== ==>
Build ONE
Stats Str>Con>Dex rest debatable
Warlock 8/Fighter 1
Feats[4+1]: Combat Reflexes, Power Attack, Hold the Line, 2 Extra Invocations (at 6 and 9 lvl)
BAB +7, 2-3 AoO per round at least, RAW blast 5d6(w/ lesser item)+2d6 potential fire.
Invocation=>
Least[5]> Glaive, See the Unseen, Spiderwalk, Entropic Warding, Spear
Lesser[2]> Brimstone Blast, Flee the Scene
Pros=> Lesser Invocations! 2 Extra Invocations! Very well rounded with ability be just as good in melee as from range. Also ability to have GREAT range and get to it, using Flee the scene if needed.
Cons=> Hard to do without that blasted tacked on fighter lvl... Hold the line with Glaive is just too awesome. Plus it makes a 9th lvl for the much needed another invocation...
=====================>
Build TWO
Str>Dex>Wiz than con... fairly MAD.
Warlock 5/Ardent 4
Feats[4+1]: Combat Reflexes, Power Attack, Hold the Line, Practiced Manifester
BAB +6, 2-3 AoO per round at least, RAW blast 4d6(w/ lesser item)
Invocation=>
Least[5]> Glaive, See the Unseen, Spiderwalk
PP=>17+some wizdom. Fair amount IMO, since powers will be cheap.
Mantles=> Creation, Force, Light n Darkness (secondary)
Powers
Force Screen, Astral Construct, Minor Creation, Control Light, Psionic Fabricate
Pros=>Doubles the squad Numbers as at Manifester lvl 8, the construct can stick around long enough. Gives fabricate and minor creation which gives a lot of fluff background and ability to well build stuff easily.
Cons=> Invocation straved. I am also somewhat new to ardents and probably didn't picked "good mantles". Light n darkness I guess could be swapped to Time. Obviusly Good mantle (and similar mantles are of the table). Also no expansion is pretty damn bad.
=====================>
Build THREE
Stats Str=Dex than Con rest debatable
Warlock 5/Fighter 4
Feats[4+3]: Hidden Talent(Expansion), Combat Reflexes, Power Attack, Meditation(move action to refocus), Point Blank, Psionic & Greater Psionic shots.
BAB +7, 3-4 AoO per round at least, RAW blast 4d6(w/ lesser item)+4d6 psionic shot
Invocation=>
Least[3]> Glaive, Spiderwalk, Spear
Powers>Expansion (2/day)
Pros>Powerful range especially for a squad at a long range. Can still easily handle their own in Melee due to expansion, High BAB and PA... But melee is NOT preferred place for them. w/ Psionic shot trick, they pretty much thow almost an equivalent level untapped single target fireballs at people.
Cons>VERY VERY utility limited. Spiderwalk and natural Darkvision will make them survive the underdark... but certainly not rule it.
================================================== ==>
So yeah I kinda need help w/ all of this... I hope you guys have some ideas ^^. All builds are pretty decent on their own too... At least it seems that way to me... So yeah... any ideas/help is welcomed ^^