TheZenMaster
2012-03-10, 12:32 PM
This is essentially an archetype for the summoner to summon aberrations rather then outsiders.
In order to avoid confusion, this archetype can still be used in conjunction with synthesis and master summoner.
When Summoning the Aberrations it does not count as an evil nor a good act but as a Chaotic one only.
Summon Monster change:
Changes to the Summon Monster List:
Instead of using celestial or fiendish templates for summoned creatures that do not have the aberration type use "Star Spawned" templates
Remove Summonable Elementals, Demons, Devils, Angels and Archons
Add the following monsters to the following spells:
Summon Monster 2:
Flumph
Akata (No Void Bite)
Summon Monster 3:
Choker
Summon Monster 4:
Otyugh
Choker Brute
Tentamort
Fungal Crawler
Grick
Summon Monster 5:
Gibbering Mouther
Elder Thing
Summon Monster 6:
WeaverWorm
Destrachan
Summon Monster 7:
Yithian
Summon Monster 8:
Moon Beast
Royal Naga
Summon Monster 9:
Roper
Frogemoth
Irlgaunt
Ghorazagh
Star Spawned template:
Essentially the Celestial template except:
Replace cold and fire resistance with cold and acid resistance,
The Dr given is halved but is DR/-.
DR 3/- at 1-4 HD
DR 5/- at 5-10 HD
Dr 8/- at 11-15 HD
And instead of smite evil the creature deals 2d6 extra acid damage with natural attacks and count as chaotic for the purpose of overcoming damage reduction
On The Eidelon
Because the Eidelon has a one step lower Hit die and worse BAB I propose giving it one extra evolution point per level.
In addition it can use those evolution points to buy special abilities that only Aberrations have.
I have some Ideas:
Gibber: Functions like the gibber ability of the Mouther The save DC is Charisma Based. Its a 4 point evolution and its minumum summoner level is 14. It can be used every 1d4+2 rounds.
In order to avoid confusion, this archetype can still be used in conjunction with synthesis and master summoner.
When Summoning the Aberrations it does not count as an evil nor a good act but as a Chaotic one only.
Summon Monster change:
Changes to the Summon Monster List:
Instead of using celestial or fiendish templates for summoned creatures that do not have the aberration type use "Star Spawned" templates
Remove Summonable Elementals, Demons, Devils, Angels and Archons
Add the following monsters to the following spells:
Summon Monster 2:
Flumph
Akata (No Void Bite)
Summon Monster 3:
Choker
Summon Monster 4:
Otyugh
Choker Brute
Tentamort
Fungal Crawler
Grick
Summon Monster 5:
Gibbering Mouther
Elder Thing
Summon Monster 6:
WeaverWorm
Destrachan
Summon Monster 7:
Yithian
Summon Monster 8:
Moon Beast
Royal Naga
Summon Monster 9:
Roper
Frogemoth
Irlgaunt
Ghorazagh
Star Spawned template:
Essentially the Celestial template except:
Replace cold and fire resistance with cold and acid resistance,
The Dr given is halved but is DR/-.
DR 3/- at 1-4 HD
DR 5/- at 5-10 HD
Dr 8/- at 11-15 HD
And instead of smite evil the creature deals 2d6 extra acid damage with natural attacks and count as chaotic for the purpose of overcoming damage reduction
On The Eidelon
Because the Eidelon has a one step lower Hit die and worse BAB I propose giving it one extra evolution point per level.
In addition it can use those evolution points to buy special abilities that only Aberrations have.
I have some Ideas:
Gibber: Functions like the gibber ability of the Mouther The save DC is Charisma Based. Its a 4 point evolution and its minumum summoner level is 14. It can be used every 1d4+2 rounds.