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View Full Version : [3.5 feat, PEACH] Tricky Tripping



Flickerdart
2012-03-11, 02:24 PM
Tricky Tripping [Fighter][Tactical]

When introducing your opponent to the ground, you know exactly what to add to make a lasting impression.
Prerequisites: Int 13, Improved Trip, BAB +6
Benefit: The Tricky Tripping feat enables the use of these tactical maneuvers:

Caltrops Surprise: On a successful trip attempt, you may eschew your free attack from Improved Trip to scatter caltrops in the area before the enemy falls down (provided that you have a bag of caltrops). If there are already caltrops placed in a square occupied by the enemy, you may take your attack and still gain the second benefit of this maneuver.
After the enemy is successfully tripped, if there are caltrops in any of the squares they occupy, they immediately take 1d4 piercing damage (+1d4 for every size category they are larger than Medium) and suffer the effects of a successful caltrops attack.

Marble Slide: On a successful trip attempt, you may eschew your free attack from Improved Trip to scatter marbles in the area before the enemy falls down (provided that you have a bag of marbles). If there are already marbles (or another slippery effect requiring a balance check, such as Grease or ice) placed in a square occupied by the enemy, you may take your attack and still gain the second benefit of this maneuver.
After the enemy is successfully tripped, if there are marbles or a slippery effect (as described above) in any of the squares they occupy, you may slide them. Treat this as a bull rush attack, except that you provoke no attacks of opportunity, the enemy gains no Strength bonus or stability bonus to the check, you do not move with the target, and may push the opponent in any horizontal direction, so long as they move in a straight line and end up adjacent to a square with the original marbles or slippery effect in it.