rollforeigninit
2012-03-12, 07:24 PM
I was mulling over the various weapon-specific feats. In general they seem to be considered sub-opt. Why is this? How would you fix this? I have a few ideas or ways this could be fixed or improved. I'd like opinions on any-or all of them.
Idea 1- Scaling- I've noticed some weirdness in how some feats work. Pathfinder did improve it's skill-related feats by making them at least scale somewhat. I was wondering if something similar might make Weapon-specific feats. Nothing too drastic, but maybe if Weapon Focus gave a +1 at 1st level & +2 at 10th level or something like that. Weapon Specialization might do something similar. Improved Critical is in a different vein & presents different problems. It's still weapon-specific but is apart from most trees of feats. Whereas Spec requires focus, Crit is just.... there. (This does BEG the question of "WHY IN THE NAME OF ALL THAT IS HOLY DID THEY CHOP UP FEATS LIKE THEY DID? WHAT DID MUNDANES DO?!?!?!?!?" But that's another thread.)
Idea 2- Actual Progress- In this one I'm specifically thinking about Weapon Focus but the concept may spark other ideas which I welcome. It's prettymuch universally reviled. What if it actually moved BAB up by one for the weapon in question? Would it be that bad? Swordsages, Psywars, Melee Clerics, Gishes (LOVE the word, always have.:smallsmile:) and many others rejoice for you can get the coveted +16 without having to sacrifice babies on the altar of Prc's.
Idea 3- Breadth- this one is simple. How many times does the Longsword based fighter find a Shortsword or a Bastard Sword (or BOTH- Glares at his paladin's Sunblade from way back in second edition.:smallmad:) that he'd love to use except he wields the wrong weapon. So he has to sell it. If he applied weapon-specific feats to weapon groups it might be less of an issue. Just use the Weapon Groups from the Fighter Class Ability.
If I've overlooked something, let me know. I know this might just ROCKET the mundanes right past all the T1 brokenness, but I'm willing to risk the sublime game balance that exists as of now in the name of exploring things.
Idea 1- Scaling- I've noticed some weirdness in how some feats work. Pathfinder did improve it's skill-related feats by making them at least scale somewhat. I was wondering if something similar might make Weapon-specific feats. Nothing too drastic, but maybe if Weapon Focus gave a +1 at 1st level & +2 at 10th level or something like that. Weapon Specialization might do something similar. Improved Critical is in a different vein & presents different problems. It's still weapon-specific but is apart from most trees of feats. Whereas Spec requires focus, Crit is just.... there. (This does BEG the question of "WHY IN THE NAME OF ALL THAT IS HOLY DID THEY CHOP UP FEATS LIKE THEY DID? WHAT DID MUNDANES DO?!?!?!?!?" But that's another thread.)
Idea 2- Actual Progress- In this one I'm specifically thinking about Weapon Focus but the concept may spark other ideas which I welcome. It's prettymuch universally reviled. What if it actually moved BAB up by one for the weapon in question? Would it be that bad? Swordsages, Psywars, Melee Clerics, Gishes (LOVE the word, always have.:smallsmile:) and many others rejoice for you can get the coveted +16 without having to sacrifice babies on the altar of Prc's.
Idea 3- Breadth- this one is simple. How many times does the Longsword based fighter find a Shortsword or a Bastard Sword (or BOTH- Glares at his paladin's Sunblade from way back in second edition.:smallmad:) that he'd love to use except he wields the wrong weapon. So he has to sell it. If he applied weapon-specific feats to weapon groups it might be less of an issue. Just use the Weapon Groups from the Fighter Class Ability.
If I've overlooked something, let me know. I know this might just ROCKET the mundanes right past all the T1 brokenness, but I'm willing to risk the sublime game balance that exists as of now in the name of exploring things.