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hushblade
2012-03-13, 10:28 AM
So my DM has been flirting with the idea of a one on one campaign, possibly gestalt, possibly normal. I was wondering what class would be most self-sufficient and fill most party roles by himself.

I feel like in a regular game, a Cleric would do quite well(possibly with a crusader dip into RKV) by himself, but I'm open to other ideas.

Pilo
2012-03-13, 10:32 AM
Specialist(Conjuration) and druid may fit too.

Biffoniacus_Furiou
2012-03-13, 10:32 AM
Dread Necromancer from Heroes of Horror, with the feat Tomb-Tainted Soul in Libris Mortis. Druids is also pretty good.

D@rK-SePHiRoTH-
2012-03-13, 10:33 AM
Cleric and druid are the most self-sufficient.

If I were to make the most self sufficient gestalt character ever, I would do a Druid/Archivist, possibly with 6 levels of UR-Priest

Pilo
2012-03-13, 10:34 AM
In PF, summoner can do the trick.

hushblade
2012-03-13, 10:45 AM
Cleric and druid are the most self-sufficient.

If I were to make the most self sufficient gestalt character ever, I would do a Druid/Archivist, possibly with 6 levels of UR-Priest

Doesn't ur-priest disallow all divine magic?

FMArthur
2012-03-13, 10:48 AM
This feat (http://www.wizards.com/default.asp?x=dnd/re/20031118a) belongs on any character doing a campaign solo. I'd even take it on a Druid, but it also means that less melee-inclined classes can worry about close combat less, so it opens the door a bit for classes dependent on teammates.

Namfuak
2012-03-13, 10:48 AM
Doesn't ur-priest disallow all divine magic?

Technically by RAW they disallow any divine magic, including their own, so that should probably be taken with a grain of salt. Presumably the intention was to get rid of cleric levels, and archivists aren't clerics, so it should be OK.

NineThePuma
2012-03-13, 10:49 AM
Factotum is actually pretty self sufficient, what with its versatility. It doesn't do particularly well with healing, but every where else it's pretty solid. A blend of Crusader and Factotum could be pretty solid. A cleric dip into RKV with Factotum 8 could be really strong.

thompur
2012-03-13, 10:53 AM
In a gestalt game, Warlock//Binder. Never unarmed, very versatile.

Person_Man
2012-03-13, 10:57 AM
Any mid level Tier 1 or 2 class works fine, especially a Druid (healing, Summoning, animal companion, and a variety of combat or utility Wildshape forms, plus other spells).

A high level Incarnate would also work. Infinite Necrocarnate Zombie, infinite healing, Spell Resistance, flight, a variety of large Skill and attack bonuses, a few Save or suck effects, True Seeing, Gate, etc. Not as potent as a caster, but always on.

Ceaon
2012-03-13, 11:02 AM
A Druid can do it all, and he can do it from level 1 onwards.

Wookie-ranger
2012-03-13, 11:07 AM
Dread Necromancer from Heroes of Horror, with the feat Tomb-Tainted Soul in Libris Mortis. Druids is also pretty good.

+1 on DN.
its one of my favorite classes. At low levels you are a decent melee fighter, mid a spell caster with an OK assortment of spells, and later the commander of your own little army..
Get Tomb-Tainted Soul, a must really. and/or become Necropolitan for an S load of immunities.

If you do use Gestalt. the DN is still awesome (or even more so!).
DN// Cloistered Cleric: spells, buffs, DOMAINS, good combat and lots of DMM cheese,
DN//Druid: pretty good as well.


If you do Gestalt and don't what to go DN (seriously, why not?) you can go Druid//Cleric. spells galore and nice Wis synergy. its a nice combo with lots of potential. you may want Cloistered Cleric and take the Trickery domain; rouge on the cheap. to get some more spells, you could also get the Spell domain, with the Anyspell you can cast level1 and 2 wiz spells.
there are very few things that a D//CC gestalt cannot handle. you can cast spells and cast spells, and cast spells... and when you cannot cast spells any more you can be a bear and have lunch 'with' your enemies, and when you cannot be a bear (or you are simply not hungry) you can simply hit them with your weapon.

CTrees
2012-03-13, 11:15 AM
Thrallherd? :smallamused:

In PF, I was actually considering running a solo campaign with a Summoner with Leadership. Never got someone to run it, but I'm still a little curious as to the challenges that could face, even without Leadership (Evolution Surge helps with a LOT of situations, and UMD on a CHA class is a nifty backup).

FMArthur
2012-03-13, 11:56 AM
The Death Master from Dragon Compendium would also be a good choice. It gets an undead minion much like a Druid gets an animal companion. The things he can do with it are pretty nice later on; he gets a new copy of the minion one hour later when it dies, he can cast a reversed Shield Other on it once a day (it takes half his damage for him), and he can touch any undead as a 1/round free action to reduce it to dust and gain 2 temporary hit points per HD (which intelligent undead may save against). So it's super expendable and is automatically a tank and healer for him at later levels.

Its spell list is way more diverse that you'd expect, too, with tons more utility and versatility than the Dread Necro's although it is a prepared caster. It's a really solid Core-only Cleric/Wizard hybrid list, actually.

erikun
2012-03-13, 11:56 AM
Technically by RAW they disallow any divine magic, including their own, so that should probably be taken with a grain of salt. Presumably the intention was to get rid of cleric levels, and archivists aren't clerics, so it should be OK.

Special: The character must have no ability to cast divine spells. If such spellcasting ability was previously possessed (as with an ex-cleric), that ability is forever forsaken.
So no, they don't technically disallow any divine magic by RAW. They just permanently lose the ability to cast divine spells from previous classes. Your Druid/Archivist/Ur-Priest would lose all their Druid and Archivist spellcasting.

As for the thread, I'd agree that Druid is one of the top choices. Cleric, Psion, and Factotum are also my high choices.

NineThePuma
2012-03-13, 12:10 PM
The Death Master from Dragon Compendium would also be a good choice. It gets an undead minion much like a Druid gets an animal companion. The things he can do with it are pretty nice later on; he gets a new copy of the minion one hour later when it dies, he can cast a reversed Shield Other on it once a day (it takes half his damage for him), and he can touch any undead as a 1/round free action to reduce it to dust and gain 2 temporary hit points per HD (which intelligent undead may save against). So it's super expendable and is automatically a tank and healer for him at later levels.

Its spell list is way more diverse that you'd expect, too, with tons more utility and versatility than the Dread Necro's although it is a prepared caster. It's a really solid Core-only Cleric/Wizard hybrid list, actually.

I need to play this some time.

gorfnab
2012-03-13, 02:25 PM
Artificers can be fairly self sufficient. You can make your own minions and you can heal yourself. Any spell you need you can make into a scroll or other magic item. Warforged Artificers are even more self sufficient as they can infuse themselves.

King Atticus
2012-03-13, 03:17 PM
Factotum is actually pretty self sufficient, what with its versatility.

I second this. Especially if you have access to plenty of scrolls and wands and pimp out UMD. Healing isn't actually that bad with their modest lay-on-hands ability and access to the proper wands, not great for in combat healing...but that's not what combat is for anyway.

D@rK-SePHiRoTH-
2012-03-13, 03:55 PM
Don't forget Chameleon.
+6 competence bonus on 2 stats, saves bonuses, knows ALL divine and arcane spells up to level 6 (no exception), caster level is double level (can have CL20 at level 16) and an incredibly useful floating feat that you can change everyday, that can be used for item creation, extra spell and other tricks

Already good on its own, if gestalted it's maybe the ultimate PrC

Particle_Man
2012-03-13, 04:13 PM
On the other hand, if you are the only character, then you could go the other way and play whatever you want and leave it to the DM to tailor the adventure to your character's strengths, since your character choice would presumably indicate the sorts of things you want your character to be doing the most.

You could have a quite interesting solo game as a beguiler, for example, if your DM was willing to play ball.

But failing that, Factotum is pretty solid as "Jack of all Trades".