Zeikstraal
2012-03-13, 11:55 AM
Hello Playground,
Normally I am the DM for our group. And I run a campaign for 4 others, but one of the guys has some time problems, but he realy enjoys my campaign. So where playing every week, one week my campaign, other week an other party.
Now I'm noticing that the other DM has some difficulties with the campaign.
I haven't had the chance to talk to him about it. But I will update this when I have.
I notice, not only bad things, the DM realy tries to let us have fun at his sessions. He isn't an inexperienced player, he plays D&D for 5/6 years, but he is new to DMing.
When we where discussing character ideas, and campaign ideas. We agreed on a Pirate campaign, wich is cool, and the DM can really do a lot with this. I also told him that the way I DM, which is basically throw in some plothooks and just go with the party, is way more fun, as well for the Dm as the players, than the standard adventure / railroad.
The players agreed that I would be there captain, cause one of them is too inexperienced, he plays for 2 months now. And the other didn't want to, he wanted to be the boat Wizard.
So I waited with my character untill I knew both of their characters, and see what was needed. we started lvl 8.
Well the Wizard wanted to be an Evocator/enchanter/Diviner. Do damage with fireballs, Hold persons with Enchantment and Read minds with Divination.
The other guy wanted to play a Gunslinger, so that should do some damage. I have one in my campaign and that one can potentialy deal 90 damage in a round.
But the one in this party, goed for 2 Weapon fighting with 2 Revolvers. Which doen't work, cause you need a free hand to reload. Me, the Dm and the absent guy have told him 3 times that it was a bad idea, and that if he wanted to contribute, he should rebuild his character. But he didn't wanted to.
So I made a character who could deal damage, has potential to tank, and could also heal a bit, and be the party face. Battle Cleric seemed like an obvious choice, but it didn't fit my character concept. So i rolled up a magus, with Dervish Dance, and the Intensified Shocking trick for the damage, memorized some spells like mirror image and shield, invested in UMD for the healing, and bumped my Cha and bought some items for Bluff, diplomacy etc.
Now, comes the problem, as I see it.
The other players suck at doing their job. The gunslinger has used his revolvers 1 time in the 4 sessions we had. And otherwise used his rifle for 1D10 + 7 Damage at lvl 8. He refuses to change his character, even after 3 people with all 5+ years experience, to switch feats for the Rifle.
The Wizard changed his spells and specialization to Conjuration, and became a God Wizard. So his Character concept changed.
But the DM wants to let everybody shine, and he is realy desperate to achieve at that. I do 100+ damage in a round, with full attack + shocking Grasp. And I know he doesn't have a problem with that, but the other players lack in contributing.
I give some examples on what the party does, and what the DM does.
Example 1: He threw in a Devourer, the Gunslinger got knocked out in round 1, in round 2 our NPC cleric, got confused and hit the Wizard to near 0 HP, so he fled, and I manhandled the devourer single handidly.
Example 2: We where on a job, to bodyguard an important Person. At some point, a bottle with blue liquid gets thrown over the railing and lands on the deck where standing on. There is a lot of Ice, and everybody that gets hit is frozen solid.
Now the Dm tells us, the ice is coming at us and only the Wizard has the time to react in a plit second to counter it. So the Wizard says Dispel Magic, the DM asks if he has other spells, with fire. He says that he has a Fireball, and thats it. So the DM thinks about it, and he says this: Well, you find a way to let the Fireball come out in short bursts, so you harm no one, but you fire is protecting you and 3 others from the Ice.
Afterwards, we get our pay, and the Wizard gets another 5000 Gold for his heroic actions.
So he can't throw in encounters that would stop me. Cause if I get stopped, the other 2 will also get stopped.
It looks like he sees no other way, than railroading to let someone else shine.
But the Wizard has read the Treantmonk Guide and knows that he will not do damage, and he is fine with it.
I have talked to the other player who isn't participating in this campaign, and he gave his opinion about it. It basically is that he thinks, that the DM is too inexperienced to handle my character, cause of the ridicilous amount of damage I do. He thinks that the DM has a good grasp on the other 2 characters, but I can basically do whatever I want.
Now he is right in some way, I do the most damage and after he said it I kinda saw it, that the DM has no grasp over my character.
What does the "Playground with infinite knwoledge", has to say advice, over my character or over this situation?
The DM, I really think is in need of help.
Sorry for the long read, and if something isn't claer, just ask:)
And sorry for the bad spelling sometimes, English isn't my native Language.
Normally I am the DM for our group. And I run a campaign for 4 others, but one of the guys has some time problems, but he realy enjoys my campaign. So where playing every week, one week my campaign, other week an other party.
Now I'm noticing that the other DM has some difficulties with the campaign.
I haven't had the chance to talk to him about it. But I will update this when I have.
I notice, not only bad things, the DM realy tries to let us have fun at his sessions. He isn't an inexperienced player, he plays D&D for 5/6 years, but he is new to DMing.
When we where discussing character ideas, and campaign ideas. We agreed on a Pirate campaign, wich is cool, and the DM can really do a lot with this. I also told him that the way I DM, which is basically throw in some plothooks and just go with the party, is way more fun, as well for the Dm as the players, than the standard adventure / railroad.
The players agreed that I would be there captain, cause one of them is too inexperienced, he plays for 2 months now. And the other didn't want to, he wanted to be the boat Wizard.
So I waited with my character untill I knew both of their characters, and see what was needed. we started lvl 8.
Well the Wizard wanted to be an Evocator/enchanter/Diviner. Do damage with fireballs, Hold persons with Enchantment and Read minds with Divination.
The other guy wanted to play a Gunslinger, so that should do some damage. I have one in my campaign and that one can potentialy deal 90 damage in a round.
But the one in this party, goed for 2 Weapon fighting with 2 Revolvers. Which doen't work, cause you need a free hand to reload. Me, the Dm and the absent guy have told him 3 times that it was a bad idea, and that if he wanted to contribute, he should rebuild his character. But he didn't wanted to.
So I made a character who could deal damage, has potential to tank, and could also heal a bit, and be the party face. Battle Cleric seemed like an obvious choice, but it didn't fit my character concept. So i rolled up a magus, with Dervish Dance, and the Intensified Shocking trick for the damage, memorized some spells like mirror image and shield, invested in UMD for the healing, and bumped my Cha and bought some items for Bluff, diplomacy etc.
Now, comes the problem, as I see it.
The other players suck at doing their job. The gunslinger has used his revolvers 1 time in the 4 sessions we had. And otherwise used his rifle for 1D10 + 7 Damage at lvl 8. He refuses to change his character, even after 3 people with all 5+ years experience, to switch feats for the Rifle.
The Wizard changed his spells and specialization to Conjuration, and became a God Wizard. So his Character concept changed.
But the DM wants to let everybody shine, and he is realy desperate to achieve at that. I do 100+ damage in a round, with full attack + shocking Grasp. And I know he doesn't have a problem with that, but the other players lack in contributing.
I give some examples on what the party does, and what the DM does.
Example 1: He threw in a Devourer, the Gunslinger got knocked out in round 1, in round 2 our NPC cleric, got confused and hit the Wizard to near 0 HP, so he fled, and I manhandled the devourer single handidly.
Example 2: We where on a job, to bodyguard an important Person. At some point, a bottle with blue liquid gets thrown over the railing and lands on the deck where standing on. There is a lot of Ice, and everybody that gets hit is frozen solid.
Now the Dm tells us, the ice is coming at us and only the Wizard has the time to react in a plit second to counter it. So the Wizard says Dispel Magic, the DM asks if he has other spells, with fire. He says that he has a Fireball, and thats it. So the DM thinks about it, and he says this: Well, you find a way to let the Fireball come out in short bursts, so you harm no one, but you fire is protecting you and 3 others from the Ice.
Afterwards, we get our pay, and the Wizard gets another 5000 Gold for his heroic actions.
So he can't throw in encounters that would stop me. Cause if I get stopped, the other 2 will also get stopped.
It looks like he sees no other way, than railroading to let someone else shine.
But the Wizard has read the Treantmonk Guide and knows that he will not do damage, and he is fine with it.
I have talked to the other player who isn't participating in this campaign, and he gave his opinion about it. It basically is that he thinks, that the DM is too inexperienced to handle my character, cause of the ridicilous amount of damage I do. He thinks that the DM has a good grasp on the other 2 characters, but I can basically do whatever I want.
Now he is right in some way, I do the most damage and after he said it I kinda saw it, that the DM has no grasp over my character.
What does the "Playground with infinite knwoledge", has to say advice, over my character or over this situation?
The DM, I really think is in need of help.
Sorry for the long read, and if something isn't claer, just ask:)
And sorry for the bad spelling sometimes, English isn't my native Language.