Noctis Vigil
2012-03-14, 04:37 AM
This is an idea that has been bouncing around in my head for ages, and I'm finally putting it down on paper (in a manner of speaking): the 50-level retool. I will be gradually over time reworking all the core classes from the PHB to span 50 levels instead of 20, and by necessity reworking a great deal of the little things that make the game work as a result.
Let's start with the little things that are getting reworked: BAB, spells/magic, feats, saves, stat increases, gestalt, multiclassing, and monsters.
BAB: BAB has been reworked to give an increased iterative every +10 instead of +5, capping out at +50/+40/+30/+20/+10 at level 50 for a full-BAB class.
Spells/magic: spell levels have been completely reassigned. Access to spells of 8th and 9th level doesn't occur until at least level 30+ now, making things like Miracles and Wishes harder to earn but more rewarding when you finally get there. Additionally, all spells require a focus to cast now unless the specific class states otherwise (this will be expanded upon in the specific classes that use magic).
Feats: feats are now gained at 1st level then every 4th level, as opposed to the current every 3rd level. This balances how many feats you get slightly against the longer class-relevance value, making sure feats continue to progress slower than class features, even on slower progressing classes. Additionally, some feats will be reworked to function smoother. Epic feats will be getting reworked into non-epic feats at some point.
Saves: saves will still start at two on a good save, but will progress slightly slower than before.
Stat Increases: Stat increases from leveling up now happen every 5th level, instead of every 4th.
Gestalt: this system is not really designed with gestalt in mind, and while yes, it would work, it is not recommended at all.
Multiclassing: this system is designed to grow into power over a much longer period of time. As such, there is no experience penalty for multiclassing. However! One class must be designated as your main "job" so to speak, and you must have more individual levels in that class than you do in any other at any given time (so if you're primary is Rogue, you can have Rogue 7/Wizard 6/Cleric 6/Fighter 6, but you'd have to take another level of Rogue before you could level any higher in one of the three classes you have at level 6).
Monsters: many of the PHB monsters will need reworking to remain relevant at high level play, and possibly some of the mechanics behind them. Expect more on this later.
Base Classes:
Barbarian (undone)
Bard (undone)
Cleric (partly done) (http://www.giantitp.com/forums/showthread.php?t=236141)
Druid (undone)
Favored Soul (partly done)
Fighter (partly done)
Monk (undone)
Paladin (undone)
Ranger (undone)
Rogue (undone)
Sorcerer (partly done)
Wizard (partly done)
Classes will be posted in their own threads and linked to in this post/thread as I create them.
Please keep in mind that this is still just a concept at the moment. If you have any thoughts on how to help me rework the game to go for 50 levels, please post them here, even if it's only a minor rule, spell, feat or what have you that will need adjusting. Suggestions for an actual name for this system would be hot too, because D&D3.5.2 is lame. :smalltongue:
Also, if you have any specific classes you want to see reworked for a 50-level setup, poke me and I may add it to the list (these will be on hold until after the core classes are done, though).
Let's start with the little things that are getting reworked: BAB, spells/magic, feats, saves, stat increases, gestalt, multiclassing, and monsters.
BAB: BAB has been reworked to give an increased iterative every +10 instead of +5, capping out at +50/+40/+30/+20/+10 at level 50 for a full-BAB class.
Spells/magic: spell levels have been completely reassigned. Access to spells of 8th and 9th level doesn't occur until at least level 30+ now, making things like Miracles and Wishes harder to earn but more rewarding when you finally get there. Additionally, all spells require a focus to cast now unless the specific class states otherwise (this will be expanded upon in the specific classes that use magic).
Feats: feats are now gained at 1st level then every 4th level, as opposed to the current every 3rd level. This balances how many feats you get slightly against the longer class-relevance value, making sure feats continue to progress slower than class features, even on slower progressing classes. Additionally, some feats will be reworked to function smoother. Epic feats will be getting reworked into non-epic feats at some point.
Saves: saves will still start at two on a good save, but will progress slightly slower than before.
Stat Increases: Stat increases from leveling up now happen every 5th level, instead of every 4th.
Gestalt: this system is not really designed with gestalt in mind, and while yes, it would work, it is not recommended at all.
Multiclassing: this system is designed to grow into power over a much longer period of time. As such, there is no experience penalty for multiclassing. However! One class must be designated as your main "job" so to speak, and you must have more individual levels in that class than you do in any other at any given time (so if you're primary is Rogue, you can have Rogue 7/Wizard 6/Cleric 6/Fighter 6, but you'd have to take another level of Rogue before you could level any higher in one of the three classes you have at level 6).
Monsters: many of the PHB monsters will need reworking to remain relevant at high level play, and possibly some of the mechanics behind them. Expect more on this later.
Base Classes:
Barbarian (undone)
Bard (undone)
Cleric (partly done) (http://www.giantitp.com/forums/showthread.php?t=236141)
Druid (undone)
Favored Soul (partly done)
Fighter (partly done)
Monk (undone)
Paladin (undone)
Ranger (undone)
Rogue (undone)
Sorcerer (partly done)
Wizard (partly done)
Classes will be posted in their own threads and linked to in this post/thread as I create them.
Please keep in mind that this is still just a concept at the moment. If you have any thoughts on how to help me rework the game to go for 50 levels, please post them here, even if it's only a minor rule, spell, feat or what have you that will need adjusting. Suggestions for an actual name for this system would be hot too, because D&D3.5.2 is lame. :smalltongue:
Also, if you have any specific classes you want to see reworked for a 50-level setup, poke me and I may add it to the list (these will be on hold until after the core classes are done, though).