Rejusu
2012-03-14, 07:36 AM
Currently working on a mounted combat build based around Bone Knight. Here's the build so far:
Race: Human
Alignment: Lawful Evil
Classes: Human Paragon 1/Paladin of Tyranny 4/Ur-priest 1/Bone Knight 10 (ECL16)
ACFs: (Un)Holy Warrior, trade level 4 Paladin spellcasting for bonus feat.
Feats: Able Learner (1), Iron Will (1, might Otyguth hole this before level 6 instead), Spell focus: Evil (3), Undead Leadership (6)
28-point buy stats: 15 STR, 8 DEX, 13 CON, 12 INT, 13 WIS, 14 CHA
32-point buy stats: 16 STR, 8 DEX, 14 CON, 12 INT, 14 WIS, 14 CHA
EDIT: Thanks to some good suggestions I've managed to resolve some of the MAD/skill point issues. Just need to work out what feats I want/need, as well as what magic items to get and how to spend my stat increases. Will need 19 Wis by level 16 for 9th level spells and more strength/cha/con would always be welcome.
Which results in a character that's immune to: extra damage from criticals and sneak attacks, stunning attacks, non-lethal damage, disease, fear, poison, sleep effects, paralysis, death effects, fatigue, exhaustion, ability damage to your physical ability scores, ability drain, energy drain, and death from massive damage. In addition they can act and fight without penalty while disabled or dying, can cast 9th level divine spells, and have damage reduction 5/Bludgeoning. Among other things.
And this is before adding in feats and magic items. The problem is it's very MAD right now. It needs wisdom for it's divine spellcasting, charisma for it's bone knight abilities, strength for melee attacks, dex for ride, and finally con is always useful. Worst of all I think I can't get away with dumping int because Ur-priest requires a total of 32 ranks for it's prerequisites and then I need another 10 points (6 craft, 4 ride).
Anything I can do to try and fix some of these issues? The skill one I think is probably the most aggravating right now, especially as most of the skills I need (knowledge arcana, the planes, spellcraft and bluff) aren't on the Paladin of tyrannys class list. Going slaughter instead would get bluff but would mean I'd have to be chaotic stupid, plus I think the -2 saves aura is better than the -1 AC aura especially since it meshes well with Death strike.
Things I'd like to keep in this build: the Ur-priest, I like the flavour of putting it together with bone knight.
Things I'd want to keep but could sacrifice: the mounted combat aspect, as cool as it'd be to ride around on a skeletal horse with a bone lance I'm not married to the idea.
Things I don't really care about: The race and the human paragon dip. Human paragon is only really there because it gives me the good will save needed to go into Ur-Priest. The extra skill points and adaptive learning help as well, but really if there's something more useful I could put there I'd do it. Only requirement is it has a good will save. Same with human, any non-LA (or max +1LA) race that could work better would be fine. Right now it seems to be the best option due to bonus skill points/feat.
Race: Human
Alignment: Lawful Evil
Classes: Human Paragon 1/Paladin of Tyranny 4/Ur-priest 1/Bone Knight 10 (ECL16)
ACFs: (Un)Holy Warrior, trade level 4 Paladin spellcasting for bonus feat.
Feats: Able Learner (1), Iron Will (1, might Otyguth hole this before level 6 instead), Spell focus: Evil (3), Undead Leadership (6)
28-point buy stats: 15 STR, 8 DEX, 13 CON, 12 INT, 13 WIS, 14 CHA
32-point buy stats: 16 STR, 8 DEX, 14 CON, 12 INT, 14 WIS, 14 CHA
EDIT: Thanks to some good suggestions I've managed to resolve some of the MAD/skill point issues. Just need to work out what feats I want/need, as well as what magic items to get and how to spend my stat increases. Will need 19 Wis by level 16 for 9th level spells and more strength/cha/con would always be welcome.
Which results in a character that's immune to: extra damage from criticals and sneak attacks, stunning attacks, non-lethal damage, disease, fear, poison, sleep effects, paralysis, death effects, fatigue, exhaustion, ability damage to your physical ability scores, ability drain, energy drain, and death from massive damage. In addition they can act and fight without penalty while disabled or dying, can cast 9th level divine spells, and have damage reduction 5/Bludgeoning. Among other things.
And this is before adding in feats and magic items. The problem is it's very MAD right now. It needs wisdom for it's divine spellcasting, charisma for it's bone knight abilities, strength for melee attacks, dex for ride, and finally con is always useful. Worst of all I think I can't get away with dumping int because Ur-priest requires a total of 32 ranks for it's prerequisites and then I need another 10 points (6 craft, 4 ride).
Anything I can do to try and fix some of these issues? The skill one I think is probably the most aggravating right now, especially as most of the skills I need (knowledge arcana, the planes, spellcraft and bluff) aren't on the Paladin of tyrannys class list. Going slaughter instead would get bluff but would mean I'd have to be chaotic stupid, plus I think the -2 saves aura is better than the -1 AC aura especially since it meshes well with Death strike.
Things I'd like to keep in this build: the Ur-priest, I like the flavour of putting it together with bone knight.
Things I'd want to keep but could sacrifice: the mounted combat aspect, as cool as it'd be to ride around on a skeletal horse with a bone lance I'm not married to the idea.
Things I don't really care about: The race and the human paragon dip. Human paragon is only really there because it gives me the good will save needed to go into Ur-Priest. The extra skill points and adaptive learning help as well, but really if there's something more useful I could put there I'd do it. Only requirement is it has a good will save. Same with human, any non-LA (or max +1LA) race that could work better would be fine. Right now it seems to be the best option due to bonus skill points/feat.