Silva Stormrage
2012-03-15, 01:12 AM
The Templar
http://www.wizards.com/dnd/images/iw_pious_templar.jpg
Becoming a Templar
Entry Requirements
Skills: Knowledge (Religion) 8 Ranks
Feats: Extra Turning, Empower Turning
Spell casting: Ability to cast 1st level divine spells
Turn Undead: Must be able to turn undead
GAME RULE INFORMATION
Hit Die: d10
Class Skills
The Templar's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Religion) (Int), Listen (Wis), Ride (Dex), Spot (Wis), Profession (Wis), Spellcraft (Int)
Skill Points at Each Level: 4 + Int modifier
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpellcasting
1st
+1
+2
+0
+2Smite Undead, Turn Undead-
2nd
+2
+3
+0
+3Empowered Turning +1 Level of Existing Divine Spellcasting Class
3rd
+3
+3
+1
+3Greater Turning+1 Level of Existing Divine Spellcasting Class
4th
+4
+4
+1
+4Weaken Resistance + 1 Level of Existing Divine Spellcasting Class
5th
+5
+4
+1
+4Aura of Turning+1 Level of Existing Divine Spellcasting Class
Class Features
All of the following are class features of the Templar.
Weapon and Armor Proficiencies: Templar is proficient in all simple and martial weapons and all forms of armor and shields.
Spells Per Day/ Spells Known: At every level of Templar except first the character gains new spells per day as if she had also gained a level in divine spellcasting class she belonged to before she entered the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of Templar to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.
If a character had more than one spellcasting class before she became a Templar, she must decide to which class she adds each level of Templar for the purpose of determining spells per day.
Smite Undead: (Su) As a swift action a Templar of first level can make lash out with a blast of divine energy. Forming a duplicate of their weapon they slash out at a nearby undead creature. This ability is essentially a single melee attack against an undead within reach except as follows. This attack is made at the Templar's full attack bonus and has a bonus to hit and damage equal to the Templar's Class Level or Charisma Modifier whichever is higher. The damage of the attack is divine instead of its normal damage type and the weapon is considered a magical ghost touch weapon in addition to its other enchantments. In addition, this attack can critically hit undead despite their racial immunity and automatically confirms any critical threats. This ability can be used at will.
Turn Undead: A Templar adds his Templar levels to his cleric levels for all turning undead purposes.
Empowered Turning: (Su) The Templar treats his class level as two levels higher for all turning purposes.
If the Templar was previously a Paladin with their turn undead class feature they no longer take the -3 penalty to their turning level and instead turn undead as a cleric of equal level.
Greater Turning: (Su) Once per day, a Templar can perform a greater turning against an undead in place of a regular turning. The greater turning is like a normal turning, except that the undead creatures that would be turned are destroyed instead. If the character already has this ability (such as from the Sun Domain) he gains an additional use of the ability
Weaken Resistance: (Su): When the Templar hits an undead creature with his smite undead attack he may expend a single spell or spell slot as a free action. The undead creature gains a penalty to their will save and their turn resistance equal to 1+ the spell level of the spell or spell slot sacrificed in this way (Minimum +0 Turn Resistance). This reduction last a number of rounds equal to the Templar's charisma modifier.
Aura of Turning: (Su) Whenever an undead creature gets within 10ft of a 5th level Templar it is turned as if the Templar had used a regular turn undead attempt on it. For this turn attempt the Templar is considered 5 levels lower. If a creature is turned or resists this turn attempt he is immune to Aura of Turning for 24 hours.
http://www.wizards.com/dnd/images/iw_pious_templar.jpg
Becoming a Templar
Entry Requirements
Skills: Knowledge (Religion) 8 Ranks
Feats: Extra Turning, Empower Turning
Spell casting: Ability to cast 1st level divine spells
Turn Undead: Must be able to turn undead
GAME RULE INFORMATION
Hit Die: d10
Class Skills
The Templar's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Religion) (Int), Listen (Wis), Ride (Dex), Spot (Wis), Profession (Wis), Spellcraft (Int)
Skill Points at Each Level: 4 + Int modifier
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpellcasting
1st
+1
+2
+0
+2Smite Undead, Turn Undead-
2nd
+2
+3
+0
+3Empowered Turning +1 Level of Existing Divine Spellcasting Class
3rd
+3
+3
+1
+3Greater Turning+1 Level of Existing Divine Spellcasting Class
4th
+4
+4
+1
+4Weaken Resistance + 1 Level of Existing Divine Spellcasting Class
5th
+5
+4
+1
+4Aura of Turning+1 Level of Existing Divine Spellcasting Class
Class Features
All of the following are class features of the Templar.
Weapon and Armor Proficiencies: Templar is proficient in all simple and martial weapons and all forms of armor and shields.
Spells Per Day/ Spells Known: At every level of Templar except first the character gains new spells per day as if she had also gained a level in divine spellcasting class she belonged to before she entered the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of Templar to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.
If a character had more than one spellcasting class before she became a Templar, she must decide to which class she adds each level of Templar for the purpose of determining spells per day.
Smite Undead: (Su) As a swift action a Templar of first level can make lash out with a blast of divine energy. Forming a duplicate of their weapon they slash out at a nearby undead creature. This ability is essentially a single melee attack against an undead within reach except as follows. This attack is made at the Templar's full attack bonus and has a bonus to hit and damage equal to the Templar's Class Level or Charisma Modifier whichever is higher. The damage of the attack is divine instead of its normal damage type and the weapon is considered a magical ghost touch weapon in addition to its other enchantments. In addition, this attack can critically hit undead despite their racial immunity and automatically confirms any critical threats. This ability can be used at will.
Turn Undead: A Templar adds his Templar levels to his cleric levels for all turning undead purposes.
Empowered Turning: (Su) The Templar treats his class level as two levels higher for all turning purposes.
If the Templar was previously a Paladin with their turn undead class feature they no longer take the -3 penalty to their turning level and instead turn undead as a cleric of equal level.
Greater Turning: (Su) Once per day, a Templar can perform a greater turning against an undead in place of a regular turning. The greater turning is like a normal turning, except that the undead creatures that would be turned are destroyed instead. If the character already has this ability (such as from the Sun Domain) he gains an additional use of the ability
Weaken Resistance: (Su): When the Templar hits an undead creature with his smite undead attack he may expend a single spell or spell slot as a free action. The undead creature gains a penalty to their will save and their turn resistance equal to 1+ the spell level of the spell or spell slot sacrificed in this way (Minimum +0 Turn Resistance). This reduction last a number of rounds equal to the Templar's charisma modifier.
Aura of Turning: (Su) Whenever an undead creature gets within 10ft of a 5th level Templar it is turned as if the Templar had used a regular turn undead attempt on it. For this turn attempt the Templar is considered 5 levels lower. If a creature is turned or resists this turn attempt he is immune to Aura of Turning for 24 hours.