Wavelab
2012-03-15, 06:42 AM
Note:
This entire class is based on metal songs(even the title) so I have included youtube links to all the abilities. Feel free to help with any aspect of this class.
Starchild (http://www.youtube.com/watch?v=lc4WFzl-6Xs)
http://lifeofhealey.files.wordpress.com/2008/10/god-of-rock-and-roll.jpg
"I'm going to make bards metal. I'm going to make everything metal. Blacker than the blackest black times infinity!" (Based on this (http://www.youtube.com/watch?v=ec3wNNysg8A))"
Every few thousand years The Metal is implanted within a special child, and that child will grow up to be the greatest musician of the period. This is the Starchild.
Entry Requirements
Skills: Bluff 13, Perform 13;
Spellcasting: Able to cast 3rd level spells;
Special: Must be descended from The Metal, Must have the Bardic Music ability;
Hit Die: d6
{table=head]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1st|+0|+0|+0|+2|Angel of Death, Bardic Music|
2nd|+1|+0|+0|+3|Through the Fire and Flames 1d6|+1 level of existing Spellcasting class
3rd|+1|+1|+2|+3|More Metal than you| +1 level of existing Spellcasting class
4th|+2|+1|+1|+4|Through the Fire and Flames 1d8, Crucify The Dead| +1 level of existing Spellcasting class
5th|+2|+1|+1|+4|On the Backs of Angels|+1 level of existing Spellcasting class
6th|+3|+2|+2|+5|Thank God for the Suffering|+1 level of existing Spellcasting class
7th|+3|+2|+2|+5|Fear of the Dark| +1 level of existing Spellcasting class
8th|+4|+2|+2|+6|Through the Fire and Flames 2d6|+1 level of existing Spellcasting class
9th|+4|+3|+3|+6|Go Forth and Die| +1 level of existing Spellcasting class
10th|+5|+3|+3|+7|Enter Sandman| [/table]
Class skills (4 + Int Modifier): Bluff(Cha), Concentration(Con), Intimidate(Cha), Hide(Dex), Knowledge(All)(Int), Move Silently(Dex), Preform(Cha), Spellcraft(Int), Use Magic Device(Cha);
Armor and Weapon Proficiencies: You gain no new proficiencies with weapons, armor, or shields.
Spells per Day/Spells Known:
When a new Starchild level is gained(except 1 and 10), the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever spellcasting class in which he could cast 3rd-level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class in which he could cast 3rd-level spells before he became a Starchild, he must decide to which class he adds each level of Starchild for the purpose of determining spells per day.
Bardic Music:
He continues to advance bardic music just as if he gained a new level of bard, he does not however gain any new songs.
Angel of Death (http://www.youtube.com/watch?v=K6_zsJ8KPP0) (Ex):
A first level Starchild learns how to never be defenceless, as he musters the strength of his bloodline. He can summon one instrument of his choice as a standard action. While playing the instrument he gains a bonus to perform(chosen instrument) checks equal to his Starchild level.
Through the Fire and Flames (http://www.youtube.com/watch?v=0jgrCKhxE1s&ob=av3e) (Su):
At 2nd level the Starchild can play his instrument with such power that divine energy shoots from it. When playing his chosen instrument he can use a standard action to shoot a ray at one target within medium range(100ft. + 10 per Starchild level). If it hits the target is instantly dealt 1d6 damage per Starchild level. The Starchild can use his charisma modifier instead of his dexterity modifier on this roll.
At 4th level this increases to 1d8 per starchild level. He also gains an additional feature of this ability. Anytime you use your countersong ability succesfully(the ally makes his/her save with the perform check) you gain a instant use of this ability usable as an immediate action.
More metal than you (http://www.youtube.com/watch?v=Y24MmylTeY4&ob=av3e) (Ex):
The divine power starts to protect the Starchild from his enemies. At 3rd level he gains an insight bonus to his AC equal to his charisma modifier(to a maximum of his Starchild level).
Crucify The Dead (http://www.youtube.com/watch?v=RtTqHA0oric) (Ex):
At 4th level the Starchild's music becomes enticing even to the dead. Any undead that would normally be resistant to the bardic music instead only gains a bonus to its save(if any) equal to 10 - The Starchild's level. At level 10 the undead won't have any bonus.
On the Backs of Angels (http://www.youtube.com/watch?v=28MmnThlYOo&feature=relmfu) (Ex):
At 5th level the Starchild manifests the divine blood in the form of wings. He gains a flight speed of 60 ft. with good manueverability. These wings appear as either black feathers or bat wings.
Thank God for the Suffering (http://www.youtube.com/watch?v=HSHn4IHarfc) (Su):
A Starchild of 6th level is no longer affected by pain and merely discards it. Any time he takes damage he gains a +1(to a maximum of his Starchild level) to all skill checks and rolls for 1 hour(The timer resets each time he gains the bonus).
Fear of the Dark (http://www.youtube.com/watch?v=Nba3Tr_GLZU) (Sp):
A Starchild of 7th level has learned how to channel darkness into the world. As a standard action he can start or stop emnating a deeper darkness spell centered around himself. Any enemy within the darkness must succeed on a will save(DC 10 + Starchild level + Charisma modifier) or become shaken. The Starchild can now also see through any darkness even those magical in origin.
Go Forth and Die (http://www.youtube.com/watch?v=mSLqhZk-hA4) (Sp):
At 9th level the Starchild can strike so deeply into his enemies hearts that they wither away. He can spend a full round to target one enemy. That enemy must succeed on a fortitude save(DC 10 + character level + Charisma modifier) or die instantly.
Enter Sandman (http://www.youtube.com/watch?v=MPJKuygePHk):
At 10th level the Starchild reaches the ultimate metal achievement. He learns how Keith Richard has achieved immortality. He becomes a dry lich with no xp penalty or LA. His canopic jars instantly appear with his organs removed, he may then place them where he wishes.
The Metal (http://www.youtube.com/watch?v=qR7U1HIhxfA)
http://images4.wikia.nocookie.net/__cb20101105123157/guitarhero/images/8/8c/Gh3_god_of_rock.png
Part of the Asgardian pantheon, The Metal was spawned when the berserks and barbarians lusted for music. This god created the music and he smote all those who stood against it.
Basic Information
{table]Title|The Metal
Power Level|Greater Deity
Alignment|Neutral
Favored Weapon|Lute
[/table]
Influence
{table]Dominion|Niflheim
Sphere of Influence|Music
Portfolio|Music, Metal, Heavyness
Domains|Death, Destruction, Trickery
[/table]
Worshipers
{table]Worshipers|Musicians, Bards, Metalheads, Barbarians
Worshiper Alignment|NG, LN, CN, NE
[/table]
This entire class is based on metal songs(even the title) so I have included youtube links to all the abilities. Feel free to help with any aspect of this class.
Starchild (http://www.youtube.com/watch?v=lc4WFzl-6Xs)
http://lifeofhealey.files.wordpress.com/2008/10/god-of-rock-and-roll.jpg
"I'm going to make bards metal. I'm going to make everything metal. Blacker than the blackest black times infinity!" (Based on this (http://www.youtube.com/watch?v=ec3wNNysg8A))"
Every few thousand years The Metal is implanted within a special child, and that child will grow up to be the greatest musician of the period. This is the Starchild.
Entry Requirements
Skills: Bluff 13, Perform 13;
Spellcasting: Able to cast 3rd level spells;
Special: Must be descended from The Metal, Must have the Bardic Music ability;
Hit Die: d6
{table=head]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1st|+0|+0|+0|+2|Angel of Death, Bardic Music|
2nd|+1|+0|+0|+3|Through the Fire and Flames 1d6|+1 level of existing Spellcasting class
3rd|+1|+1|+2|+3|More Metal than you| +1 level of existing Spellcasting class
4th|+2|+1|+1|+4|Through the Fire and Flames 1d8, Crucify The Dead| +1 level of existing Spellcasting class
5th|+2|+1|+1|+4|On the Backs of Angels|+1 level of existing Spellcasting class
6th|+3|+2|+2|+5|Thank God for the Suffering|+1 level of existing Spellcasting class
7th|+3|+2|+2|+5|Fear of the Dark| +1 level of existing Spellcasting class
8th|+4|+2|+2|+6|Through the Fire and Flames 2d6|+1 level of existing Spellcasting class
9th|+4|+3|+3|+6|Go Forth and Die| +1 level of existing Spellcasting class
10th|+5|+3|+3|+7|Enter Sandman| [/table]
Class skills (4 + Int Modifier): Bluff(Cha), Concentration(Con), Intimidate(Cha), Hide(Dex), Knowledge(All)(Int), Move Silently(Dex), Preform(Cha), Spellcraft(Int), Use Magic Device(Cha);
Armor and Weapon Proficiencies: You gain no new proficiencies with weapons, armor, or shields.
Spells per Day/Spells Known:
When a new Starchild level is gained(except 1 and 10), the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever spellcasting class in which he could cast 3rd-level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class in which he could cast 3rd-level spells before he became a Starchild, he must decide to which class he adds each level of Starchild for the purpose of determining spells per day.
Bardic Music:
He continues to advance bardic music just as if he gained a new level of bard, he does not however gain any new songs.
Angel of Death (http://www.youtube.com/watch?v=K6_zsJ8KPP0) (Ex):
A first level Starchild learns how to never be defenceless, as he musters the strength of his bloodline. He can summon one instrument of his choice as a standard action. While playing the instrument he gains a bonus to perform(chosen instrument) checks equal to his Starchild level.
Through the Fire and Flames (http://www.youtube.com/watch?v=0jgrCKhxE1s&ob=av3e) (Su):
At 2nd level the Starchild can play his instrument with such power that divine energy shoots from it. When playing his chosen instrument he can use a standard action to shoot a ray at one target within medium range(100ft. + 10 per Starchild level). If it hits the target is instantly dealt 1d6 damage per Starchild level. The Starchild can use his charisma modifier instead of his dexterity modifier on this roll.
At 4th level this increases to 1d8 per starchild level. He also gains an additional feature of this ability. Anytime you use your countersong ability succesfully(the ally makes his/her save with the perform check) you gain a instant use of this ability usable as an immediate action.
More metal than you (http://www.youtube.com/watch?v=Y24MmylTeY4&ob=av3e) (Ex):
The divine power starts to protect the Starchild from his enemies. At 3rd level he gains an insight bonus to his AC equal to his charisma modifier(to a maximum of his Starchild level).
Crucify The Dead (http://www.youtube.com/watch?v=RtTqHA0oric) (Ex):
At 4th level the Starchild's music becomes enticing even to the dead. Any undead that would normally be resistant to the bardic music instead only gains a bonus to its save(if any) equal to 10 - The Starchild's level. At level 10 the undead won't have any bonus.
On the Backs of Angels (http://www.youtube.com/watch?v=28MmnThlYOo&feature=relmfu) (Ex):
At 5th level the Starchild manifests the divine blood in the form of wings. He gains a flight speed of 60 ft. with good manueverability. These wings appear as either black feathers or bat wings.
Thank God for the Suffering (http://www.youtube.com/watch?v=HSHn4IHarfc) (Su):
A Starchild of 6th level is no longer affected by pain and merely discards it. Any time he takes damage he gains a +1(to a maximum of his Starchild level) to all skill checks and rolls for 1 hour(The timer resets each time he gains the bonus).
Fear of the Dark (http://www.youtube.com/watch?v=Nba3Tr_GLZU) (Sp):
A Starchild of 7th level has learned how to channel darkness into the world. As a standard action he can start or stop emnating a deeper darkness spell centered around himself. Any enemy within the darkness must succeed on a will save(DC 10 + Starchild level + Charisma modifier) or become shaken. The Starchild can now also see through any darkness even those magical in origin.
Go Forth and Die (http://www.youtube.com/watch?v=mSLqhZk-hA4) (Sp):
At 9th level the Starchild can strike so deeply into his enemies hearts that they wither away. He can spend a full round to target one enemy. That enemy must succeed on a fortitude save(DC 10 + character level + Charisma modifier) or die instantly.
Enter Sandman (http://www.youtube.com/watch?v=MPJKuygePHk):
At 10th level the Starchild reaches the ultimate metal achievement. He learns how Keith Richard has achieved immortality. He becomes a dry lich with no xp penalty or LA. His canopic jars instantly appear with his organs removed, he may then place them where he wishes.
The Metal (http://www.youtube.com/watch?v=qR7U1HIhxfA)
http://images4.wikia.nocookie.net/__cb20101105123157/guitarhero/images/8/8c/Gh3_god_of_rock.png
Part of the Asgardian pantheon, The Metal was spawned when the berserks and barbarians lusted for music. This god created the music and he smote all those who stood against it.
Basic Information
{table]Title|The Metal
Power Level|Greater Deity
Alignment|Neutral
Favored Weapon|Lute
[/table]
Influence
{table]Dominion|Niflheim
Sphere of Influence|Music
Portfolio|Music, Metal, Heavyness
Domains|Death, Destruction, Trickery
[/table]
Worshipers
{table]Worshipers|Musicians, Bards, Metalheads, Barbarians
Worshiper Alignment|NG, LN, CN, NE
[/table]