watchwood
2012-03-19, 09:52 AM
I'll be playing in a pathfinder campaign soon, and I've decided to play a Magus. I'm still working on the details of when to do with the build, though. Right now I'm looking at a strength/int based build, though I suppose I could go elf and do the dervish dance thing as well. Here's what I've got so far:
Human
Rolled Stats: 17, 12, 10, 11, 12, 14
Prime Skills: Spellcraft, UMD
1 Feat (Power Attack), Feat (Step up)
2
3 Feat (Following Step), Arcana
4
5 Feat (Craft Wonderous), Feat (Craft Weapons/Armour)
6 Arcana
7 Feat (Intensified Spell)
8
9 Feat (Lunge), Arcana
10
11 Feat (Improved Crit: Scimitar), Feat (Monkey Lunge)
12 Arcana
13 Feat (Critical Focus)
14
15 Feat (Bleeding Critical), Arcana
16
17 Feat, Feat
18 Arcana
19 Feat
20
maybe feats to pick up later?
Blind Fight
Craft Rings (cheap goodies from rungs)
Craft Wands (Cheap consumables)
Arcanas?
Arcane Accuracy (Int to hit for a turn)
Distruptive (Mage Hunting)
Enduring Blade (Good for rapid assaults)
Ghost Blade (versatility)
Spellbreaker (Even better Mage Hunting)
Wand Wielder (will be handy for long days of fighting)
Shield Caster (Bonus AC, though I may just use a wand of Shield instead)
Lunge, Monkey Lunge, Step up, and Following Step will pretty much let me dominate ranged and casting types with AoOs.
I'm considering the crafting feats because the half price items effectively doubles my WBL for the cost of a couple of feats - it's not a bad perk when Pathfinder crafting doesn't have XP costs. (And I honestly just think it's cool)
Starting level 1 and normal WBL. Pretty much all of the details are still up in the air, so I'm open to any suggestions that you guys might have.
Human
Rolled Stats: 17, 12, 10, 11, 12, 14
Prime Skills: Spellcraft, UMD
1 Feat (Power Attack), Feat (Step up)
2
3 Feat (Following Step), Arcana
4
5 Feat (Craft Wonderous), Feat (Craft Weapons/Armour)
6 Arcana
7 Feat (Intensified Spell)
8
9 Feat (Lunge), Arcana
10
11 Feat (Improved Crit: Scimitar), Feat (Monkey Lunge)
12 Arcana
13 Feat (Critical Focus)
14
15 Feat (Bleeding Critical), Arcana
16
17 Feat, Feat
18 Arcana
19 Feat
20
maybe feats to pick up later?
Blind Fight
Craft Rings (cheap goodies from rungs)
Craft Wands (Cheap consumables)
Arcanas?
Arcane Accuracy (Int to hit for a turn)
Distruptive (Mage Hunting)
Enduring Blade (Good for rapid assaults)
Ghost Blade (versatility)
Spellbreaker (Even better Mage Hunting)
Wand Wielder (will be handy for long days of fighting)
Shield Caster (Bonus AC, though I may just use a wand of Shield instead)
Lunge, Monkey Lunge, Step up, and Following Step will pretty much let me dominate ranged and casting types with AoOs.
I'm considering the crafting feats because the half price items effectively doubles my WBL for the cost of a couple of feats - it's not a bad perk when Pathfinder crafting doesn't have XP costs. (And I honestly just think it's cool)
Starting level 1 and normal WBL. Pretty much all of the details are still up in the air, so I'm open to any suggestions that you guys might have.