Roguenewb
2012-03-22, 05:27 PM
An idea that has been consistently catching my fancy lately is the idea of a world in the Stone Age as opposed to any of the far more modern settings most D&D takes place in. I'm still pretty far off of being ready to play or name it or anything like that, but I was hoping to get input on material that people thought should or shouldn't be included. So far, all I've got is base classes in or out. More ideas or discussion is greatly desired.
IN:
Bard
Barbarian(Very important I think)
Druid
Ranger
Sorcerer
Dragon Shaman (Very important I think)
Dragonfire Adept
Favored Soul(Very important I think)
Scout
Spirit Shaman(Very important I think)
Totemist (Very important I think)
Warlock (Maybe?)
Wu Jen (I want this for flavor, but the spellbooks seem like a problem, reflavoring?)
Wilder
Psion (?)
OUT: Everything else.
Anybody got any thoughts?
EDIT: Some stuff on Races
Humans: The Dawn Tribes are a collection of migratory groups of people who live in the scrub, grasslands, and light forests of the Eastern reaches of the land. There is no central organization of the Dawn Tribes, and each tribe is usually lead by a charismatic individual capable of holding the group together. Each tribe numbers between one and three hundred individuals, made up primarily of Rangers, Barbarians, and Scouts. Each tribe has a handful of Druids, a Spirit Shaman and Sorcerer or two, and a small sprinkling of some of the remaining classes. The area primarily occupied by the Dawn Tribes is about the size of the United States east of the Mississippi, and is occupied by perhaps 20,000 Humans. The tribes tend to wander across this vast expanse, following hunting and gathering patterns handed down to them for generations. Those who live on the Sea to the East, have simple poled boats and nets, while others have technology of javelins, spears, clubs, and stone axes and tools. They mostly speak a single language, though from side of the land to the other, there are variations in the speech itself. They call the lands of their home "The Open Lands"
Dwarves ???? I have no idea what dwarves eat in a modern setting besides traded goods, so I have *no* idea how to work them into this setting.
Elves In the deep, virgin forests to the west of the Open Lands, the Elves live in hidden settlements. The Elves are divided into a number of Lineages. Each Lineage believes itself descended from elves created by one of the great nature spirits of the land. The lineages each maintain a handful of semipermanent settlements, where different members of the group live. A given lineage may be as small as 300 elves, or grow as large as 1,000. The members don't live all together like humans do, and have a developing system of governance based on family relationships and complex family trees reaching back to the "First Born", the members of the tribe created by their spirit. The Elves believe the first born were crafted some 9 generations ago, making the race about 4500 years old. The rapier and longsword proficiencies of the elves are replaced with "Elven Gathering: Elves may always purchase ranks in Survival and Knowledge (nature) for 1 point." The elves refer to the woods that make up their homes as "The Gift".
The Hawk Lineage is the standard PHB Elf. They believe in swiftness and planning like the other tribes, but long marches and wandering is not for them. They believe the Great Hawk created them to keep an eye on the other lineages from above, and often act as mediators or emissaries between the lineages.
The Fish Lineage is the Aquatic Elf presented in the monster manual. The fish lineage lives in and around a string of great lakes and rivers that span the Gift some 500 miles from the edge of the Open Lands. The aquatic elves trade fish and shells with the other Lineages, but keep their particular lineage and its history secret from the other Elves. They believe the Great Fish is keeping his lineage safe should beasts destroy the other elves.
The Fox Lineage are the Gray Elves of the MM. They live towards the northern edge of the Gift, and are at the forefront of exploring the world around them. The Fox lineage is the first to chance upon the idea of using marks to represent words of their language. They have the first Wu Jen (elven for Spirit Shaper), who use the first words to carve runes into the bark of living wood to control this strange power source of Arcane Magic. They believe the Fox created them to find all knowledge and explore the world for the other elves.
IN:
Bard
Barbarian(Very important I think)
Druid
Ranger
Sorcerer
Dragon Shaman (Very important I think)
Dragonfire Adept
Favored Soul(Very important I think)
Scout
Spirit Shaman(Very important I think)
Totemist (Very important I think)
Warlock (Maybe?)
Wu Jen (I want this for flavor, but the spellbooks seem like a problem, reflavoring?)
Wilder
Psion (?)
OUT: Everything else.
Anybody got any thoughts?
EDIT: Some stuff on Races
Humans: The Dawn Tribes are a collection of migratory groups of people who live in the scrub, grasslands, and light forests of the Eastern reaches of the land. There is no central organization of the Dawn Tribes, and each tribe is usually lead by a charismatic individual capable of holding the group together. Each tribe numbers between one and three hundred individuals, made up primarily of Rangers, Barbarians, and Scouts. Each tribe has a handful of Druids, a Spirit Shaman and Sorcerer or two, and a small sprinkling of some of the remaining classes. The area primarily occupied by the Dawn Tribes is about the size of the United States east of the Mississippi, and is occupied by perhaps 20,000 Humans. The tribes tend to wander across this vast expanse, following hunting and gathering patterns handed down to them for generations. Those who live on the Sea to the East, have simple poled boats and nets, while others have technology of javelins, spears, clubs, and stone axes and tools. They mostly speak a single language, though from side of the land to the other, there are variations in the speech itself. They call the lands of their home "The Open Lands"
Dwarves ???? I have no idea what dwarves eat in a modern setting besides traded goods, so I have *no* idea how to work them into this setting.
Elves In the deep, virgin forests to the west of the Open Lands, the Elves live in hidden settlements. The Elves are divided into a number of Lineages. Each Lineage believes itself descended from elves created by one of the great nature spirits of the land. The lineages each maintain a handful of semipermanent settlements, where different members of the group live. A given lineage may be as small as 300 elves, or grow as large as 1,000. The members don't live all together like humans do, and have a developing system of governance based on family relationships and complex family trees reaching back to the "First Born", the members of the tribe created by their spirit. The Elves believe the first born were crafted some 9 generations ago, making the race about 4500 years old. The rapier and longsword proficiencies of the elves are replaced with "Elven Gathering: Elves may always purchase ranks in Survival and Knowledge (nature) for 1 point." The elves refer to the woods that make up their homes as "The Gift".
The Hawk Lineage is the standard PHB Elf. They believe in swiftness and planning like the other tribes, but long marches and wandering is not for them. They believe the Great Hawk created them to keep an eye on the other lineages from above, and often act as mediators or emissaries between the lineages.
The Fish Lineage is the Aquatic Elf presented in the monster manual. The fish lineage lives in and around a string of great lakes and rivers that span the Gift some 500 miles from the edge of the Open Lands. The aquatic elves trade fish and shells with the other Lineages, but keep their particular lineage and its history secret from the other Elves. They believe the Great Fish is keeping his lineage safe should beasts destroy the other elves.
The Fox Lineage are the Gray Elves of the MM. They live towards the northern edge of the Gift, and are at the forefront of exploring the world around them. The Fox lineage is the first to chance upon the idea of using marks to represent words of their language. They have the first Wu Jen (elven for Spirit Shaper), who use the first words to carve runes into the bark of living wood to control this strange power source of Arcane Magic. They believe the Fox created them to find all knowledge and explore the world for the other elves.