The Troubadour
2012-03-23, 04:03 PM
Relevant link: http://paizo.com/pathfinderRPG/prd/gamemastering.html
So, I can't make heads nor tails of how to assign CR/XP for the encounters I've designed! Anyone willing to help me?
Here they are:
Encounter 1: 6 bandits waiting to ambush the party
4 melee (Race/Class: Human Warrior 1; Init +1, Atk +4, AC 14, 9 HPs; Fort +3, Ref +1, Will +0; STR 14, DEX 12, CON 12, INT 10, WIS 10, CHA 10; Skills: Acrobatics +1, Climb +5, Stealth +1, Survival +1; Feats: Toughness, Weapon Focus [Heavy Mace]; Equipment: Dagger, Heavy Mace, Studded Leather Armor, 5 days' worth of trail rations)
2 ranged (Race/Class: Human Warrior 1; Init +1, Atk +4, AC 16, 6 HPs; Fort +3, Ref +3, Will +0; STR 10, DEX 16, CON 12, INT 10, WIS 10, CHA 10; Skills: Acrobatics +3, Climb +3, Stealth +3, Survival +1; Feats: Point Blank Shot, Precise Shot; Equipment: Dagger, Shortbow (20 arrows), Studded Leather Armor, 5 days' worth of trail rations)
Encounter 2: 3 bandits, 1 Halfling Sorcerer
2 melee (Race/Class: Human Warrior 1; Init +1, Atk +4, AC 15, 9 HPs; Fort +3, Ref +1, Will +0; STR 14, DEX 12, CON 12, INT 10, WIS 10, CHA 10; Skills: Acrobatics +1, Climb +5, Stealth +1, Survival +1; Feats: Toughness, Weapon Focus [Longsword]; Equipment: Buckler, Dagger, Longsword, Studded Leather Armor, 5 days' worth of trail rations)
1 ranged (Race/Class: Human Warrior 1; Init +1, Atk +4, AC 16, 6 HPs; Fort +3, Ref +3, Will +0; STR 10, DEX 16, CON 12, INT 10, WIS 10, CHA 10; Skills: Acrobatics +3, Climb +3, Stealth +3, Survival +1; Feats: Point Blank Shot, Precise Shot; Equipment: Dagger, Shortbow (20 arrows), Studded Leather Armor, 5 days' worth of trail rations)
Halfling Sorcerer 1, Verdant Bloodline (Init +3, Atk +4, AC 14, 7 HPs; Fort +1, Ref +3, Will +2; STR 06, DEX 16, CON 12, INT 13, WIS 10, CHA 17; Skills: Bluff +7, Intimidate +7, Knowledge (Nature) +5, Spellcraft +5; Feats: Eschew Materials, Weapon Finesse; Spells: Mage Armor, Ray of Enfeeblement; Equipment: +1 Dagger of Agility, 5 days' worth of trail rations)
Encounter 3: 4 bandits, 1 Human Fighter
2 melee (Race/Class: Human Warrior 1; Init +1, Atk +4, AC 15, 9 HPs; Fort +3, Ref +1, Will +0; STR 14, DEX 12, CON 12, INT 10, WIS 10, CHA 10; Skills: Acrobatics +1, Climb +5, Stealth +1, Survival +1; Feats: Toughness, Weapon Focus [Longsword]; Equipment: Buckler, Dagger, Longsword, Studded Leather Armor, 10 days' worth of trail rations)
2 ranged (Race/Class: Human Warrior 1; Init +1, Atk +4, AC 16, 6 HPs; Fort +3, Ref +3, Will +0; STR 10, DEX 16, CON 12, INT 10, WIS 10, CHA 10; Skills: Acrobatics +3, Climb +3, Stealth +3, Survival +1; Feats: Point Blank Shot, Precise Shot; Equipment: Dagger, Longbow (20 arrows), Studded Leather Armor, 10 days' worth of trail rations)
Human Fighter 1, Unbreakable Archetype (Init +1, Atk +4, AC 16, 12 HPs; Fort +4, Ref +3, Will +3; STR 17, DEX 13, CON 14, INT 10, WIS 12, CHA 08; Skills: Climb +2, Intimidate +3, Ride +0, Swim +2; Feats: Diehard, Endurance, Iron Will, Lightning Reflexes; Equipment: Chainmail, Halberd, 10 days' worth of trail rations)
Encounter 4: 3 bandits
3 melee (Race/Class: Human Warrior 1; Init +3, Atk +4, AC 17, 9 HPs; Fort +4, Ref +3, Will +0; STR 13, DEX 17, CON 14, INT 10, WIS 10, CHA 10; Skills: Acrobatics +3, Climb +4, Stealth +3, Survival +1; Feats: Dodge, Weapon Finesse; Equipment: Buckler, Dagger, Rapier, Studded Leather Armor, 2 days' worth of trail rations)
Encounter 5: 1 Human Fighter, 1 Half-Elf Wizard (+1 controlled Skeleton)
Human Fighter 2, Weapon Master (Bastard Sword) Archetype (Init +4, Atk +6, AC 18, 19 HPs; Fort +5, Ref +0, Will +2; STR 17, DEX 10, CON 14, INT 10, WIS 14, CHA 10; Skills: Climb +1, Intimidate +5, Ride -2, Swim +1; Feats: Exotic Weapon Proficiency [Bastard Sword], Improved Initiative, Weapon Focus [Bastard Sword]; Equipment: Bastard Sword, Chainmail, Heavy Steel Shield)
Half-Elf Wizard 3, Necromancer (Init +0, Atk +1, AC 10, 18 HPs; Fort +2, Ref +1, Will +5; STR 10, DEX 10, CON 12, INT 18, WIS 14, CHA 14; Skills: Appraise +10, Knowledge [Arcana] +10, Knowledge [History] +10, Knowledge [Local] +10, Knowledge [Religion] +10, Spellcraft +13; Feats: Command Undead, Scribe Scroll, Skill Focus [Spellcraft], Spell Focus [Necromancy]; Spells: Cause Fear [1], Invisibility [1], Mage Armor [1], Shield [1], Summon Monster II [1]; Equipment: Quarterstaff [Arcane Bond])
And that's it. What do you guys think?
So, I can't make heads nor tails of how to assign CR/XP for the encounters I've designed! Anyone willing to help me?
Here they are:
Encounter 1: 6 bandits waiting to ambush the party
4 melee (Race/Class: Human Warrior 1; Init +1, Atk +4, AC 14, 9 HPs; Fort +3, Ref +1, Will +0; STR 14, DEX 12, CON 12, INT 10, WIS 10, CHA 10; Skills: Acrobatics +1, Climb +5, Stealth +1, Survival +1; Feats: Toughness, Weapon Focus [Heavy Mace]; Equipment: Dagger, Heavy Mace, Studded Leather Armor, 5 days' worth of trail rations)
2 ranged (Race/Class: Human Warrior 1; Init +1, Atk +4, AC 16, 6 HPs; Fort +3, Ref +3, Will +0; STR 10, DEX 16, CON 12, INT 10, WIS 10, CHA 10; Skills: Acrobatics +3, Climb +3, Stealth +3, Survival +1; Feats: Point Blank Shot, Precise Shot; Equipment: Dagger, Shortbow (20 arrows), Studded Leather Armor, 5 days' worth of trail rations)
Encounter 2: 3 bandits, 1 Halfling Sorcerer
2 melee (Race/Class: Human Warrior 1; Init +1, Atk +4, AC 15, 9 HPs; Fort +3, Ref +1, Will +0; STR 14, DEX 12, CON 12, INT 10, WIS 10, CHA 10; Skills: Acrobatics +1, Climb +5, Stealth +1, Survival +1; Feats: Toughness, Weapon Focus [Longsword]; Equipment: Buckler, Dagger, Longsword, Studded Leather Armor, 5 days' worth of trail rations)
1 ranged (Race/Class: Human Warrior 1; Init +1, Atk +4, AC 16, 6 HPs; Fort +3, Ref +3, Will +0; STR 10, DEX 16, CON 12, INT 10, WIS 10, CHA 10; Skills: Acrobatics +3, Climb +3, Stealth +3, Survival +1; Feats: Point Blank Shot, Precise Shot; Equipment: Dagger, Shortbow (20 arrows), Studded Leather Armor, 5 days' worth of trail rations)
Halfling Sorcerer 1, Verdant Bloodline (Init +3, Atk +4, AC 14, 7 HPs; Fort +1, Ref +3, Will +2; STR 06, DEX 16, CON 12, INT 13, WIS 10, CHA 17; Skills: Bluff +7, Intimidate +7, Knowledge (Nature) +5, Spellcraft +5; Feats: Eschew Materials, Weapon Finesse; Spells: Mage Armor, Ray of Enfeeblement; Equipment: +1 Dagger of Agility, 5 days' worth of trail rations)
Encounter 3: 4 bandits, 1 Human Fighter
2 melee (Race/Class: Human Warrior 1; Init +1, Atk +4, AC 15, 9 HPs; Fort +3, Ref +1, Will +0; STR 14, DEX 12, CON 12, INT 10, WIS 10, CHA 10; Skills: Acrobatics +1, Climb +5, Stealth +1, Survival +1; Feats: Toughness, Weapon Focus [Longsword]; Equipment: Buckler, Dagger, Longsword, Studded Leather Armor, 10 days' worth of trail rations)
2 ranged (Race/Class: Human Warrior 1; Init +1, Atk +4, AC 16, 6 HPs; Fort +3, Ref +3, Will +0; STR 10, DEX 16, CON 12, INT 10, WIS 10, CHA 10; Skills: Acrobatics +3, Climb +3, Stealth +3, Survival +1; Feats: Point Blank Shot, Precise Shot; Equipment: Dagger, Longbow (20 arrows), Studded Leather Armor, 10 days' worth of trail rations)
Human Fighter 1, Unbreakable Archetype (Init +1, Atk +4, AC 16, 12 HPs; Fort +4, Ref +3, Will +3; STR 17, DEX 13, CON 14, INT 10, WIS 12, CHA 08; Skills: Climb +2, Intimidate +3, Ride +0, Swim +2; Feats: Diehard, Endurance, Iron Will, Lightning Reflexes; Equipment: Chainmail, Halberd, 10 days' worth of trail rations)
Encounter 4: 3 bandits
3 melee (Race/Class: Human Warrior 1; Init +3, Atk +4, AC 17, 9 HPs; Fort +4, Ref +3, Will +0; STR 13, DEX 17, CON 14, INT 10, WIS 10, CHA 10; Skills: Acrobatics +3, Climb +4, Stealth +3, Survival +1; Feats: Dodge, Weapon Finesse; Equipment: Buckler, Dagger, Rapier, Studded Leather Armor, 2 days' worth of trail rations)
Encounter 5: 1 Human Fighter, 1 Half-Elf Wizard (+1 controlled Skeleton)
Human Fighter 2, Weapon Master (Bastard Sword) Archetype (Init +4, Atk +6, AC 18, 19 HPs; Fort +5, Ref +0, Will +2; STR 17, DEX 10, CON 14, INT 10, WIS 14, CHA 10; Skills: Climb +1, Intimidate +5, Ride -2, Swim +1; Feats: Exotic Weapon Proficiency [Bastard Sword], Improved Initiative, Weapon Focus [Bastard Sword]; Equipment: Bastard Sword, Chainmail, Heavy Steel Shield)
Half-Elf Wizard 3, Necromancer (Init +0, Atk +1, AC 10, 18 HPs; Fort +2, Ref +1, Will +5; STR 10, DEX 10, CON 12, INT 18, WIS 14, CHA 14; Skills: Appraise +10, Knowledge [Arcana] +10, Knowledge [History] +10, Knowledge [Local] +10, Knowledge [Religion] +10, Spellcraft +13; Feats: Command Undead, Scribe Scroll, Skill Focus [Spellcraft], Spell Focus [Necromancy]; Spells: Cause Fear [1], Invisibility [1], Mage Armor [1], Shield [1], Summon Monster II [1]; Equipment: Quarterstaff [Arcane Bond])
And that's it. What do you guys think?