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TechnoScrabble
2012-03-24, 11:27 PM
A thread for awesome character ideas (for any game) that either never got used or were used in now-dead campaigns. If I see any really good ones, I might make a campaign just for them.

Off the top off my head:
Dwarven barbarian/fighter who fought with gauntlets and used to lead a Shatterstone (Dwarven equivalent of football, but you smash the rock against the endzone to score) team. Campaign died before it started.

Knight from a family that once served the true high rulers as generals and bodyguards. Campaign died within 7 pages of posting.

Urban elemental druid with an air elemental companion, at tune with the magic and wildlife that has adapted to urban environs.

A goblin knight with armor like the ones in The Labyrinth.

Space Marine from a melee combat focused chapter who likes to get up close and dirty with his favored enemy, orks. The campaign died shortly after he was introduced to replace the apothecary that had died on a previous mission.

Riot Control Officer who served as the heavily homebrewed d20 modern group's paladin equivalent. The DM and her wife got arrested right before we started the actual campaign, but in the prequel campaign he had been recognized by a secret organization that hunted monsters and bad dreams in New York as a potential paladin when he had stood firm and not ran or attacked when a mob hit his shield line with a Molotov cocktail.

endoperez
2012-03-25, 04:25 AM
A middle-aged gentleman with a walking cane. He is a melee combatant specializing in light maces, and his cane is one. I hadn't decided on the details, but he'd likely have been a merchant or a minor noble whose fortunes had now been lost, so he'd been forced to start adventuring.

The Bandicoot
2012-03-25, 08:53 AM
A halfling were-bear bear-totem barbearian with a bear animal companion.

Hazzardevil
2012-03-25, 09:02 AM
The DM and her wife got arrested

Wait, what?
Arrested?

Anyway, my ideas.

A nutty flying Witch Doctor,
An Immortal Human who rules an entire army through fear and mind control.
And one I was looking forward too, a stowaway on a ship that throws people off if they find out who he is.

Elemental
2012-03-25, 09:42 AM
There are a few. But one I've wanted to do for a while was a Wizard/Paladin Gestalt. I wanted a character who had been called to serve but with a scholarly streak wider than Canada, who preferred studying ancient texts and obscure points of mathematics over smiting the wicked.
To further that, I was even going to invest skill points on languages.
Oh well... There's not much you can do when you can't talk your DM into letting you play gestalt characters...

prufock
2012-03-25, 12:52 PM
1 - An officer that was on the USS Eldridge during the Philidelphia Experiment (http://en.wikipedia.org/wiki/Philadelphia_Experiment). His mind is projected a few fractions of a second into the future, giving him enhanced reflexes and insight. He also gains invisibility and the ability to teleport short distances. He takes on a superhero identity of Eldritch, and pretends to be a mage.

2 - Gnome Shadowcraft Mage who was stuck in the plane of shadow for years due to some magical accident. He develops solipsism syndrome - he isn't quite sure what is and isn't real. Reality is malleable.

3 - A noble who is the black sheep of his family because he prefers wine, ale, and whores to any responsibility or power. He has potential to be a great leader and warrior, but he'd have to get his act together first.

Lhurgyof
2012-03-25, 12:54 PM
A warforged soul eater that, by stealing souls, recharges his batteries.

Kesnit
2012-03-26, 06:43 AM
For Changling: the Lost.

A male escort who was taken into Arcadia to be "arm-candy" for his Keeper. He escapes as a Spring Court Fairest (of course) and returns to his former profession.

Tegannie
2012-03-26, 09:32 AM
- I was going to be in a campaign where the players each got two characters: a humanoid and a dragon. Mine where:
- A glimmershkin halfling sorcerous with a draccon toad familar. I never got to play her, so I never got to the point where her toad got its breath weapon (fire). Also, I was going to give a dragon-related prestige class where she got a fire breath weapon as well.
- A gold dragon, too low of a level to have class levels

- When I first got Tome of Magic, I made an elven truenamer. I only made her at level 1, though. I'm waiting to have a campaign to use her in :smallbiggrin:

Skaven
2012-03-26, 09:39 AM
I had an idea for a character in Mutants and Masterminds that I as going to use in a long campaign that I was very excited about. He was a guy with shape-shifting who could turn into machines/vehicles and turn his arms/hands into melee weapons/guns. Had minor regenerative abilities and protection, though low reflex saves/dex. Seemed like such a cool and awesome character. He had a weakness to magnetic attacks and near metallic grey hair.

DM decided at the last minute he 'didn't like the character'. He was 'too weird'.

Turned out that he thought every character who had powers beyond strength/toughness/superman flight and energy blasts was 'too weird'.

I spent all day making that guy too. Ended up playing a generic boring strong tough flies guy.

Mono Vertigo
2012-03-26, 10:42 AM
Also in Changeling: The Lost:

A surgeon who had several Keepers, as they traded or lost him for various reasons, hence the mixed influence. He's a dual-kith, a Chirurgeon/Razorhand with scalpels instead of fingers, and is pretty much resigned to his role as Edward Scissorhands M.D.



DM decided at the last minute he 'didn't like the character'. He was 'too weird'.

Turned out that he thought every character who had powers beyond strength/toughness/superman flight and energy blasts was 'too weird'.

... what's the point in using that system if he hates all character concepts beside Superman? :smallconfused:
(For the record, I like that concept. I don't find him that weird.)

Particle_Man
2012-03-26, 10:48 AM
http://ubcwargamers.com/forums/index.php?topic=1401.0 is a thread I started on this topic.

But from that thread, I guess one that sticks in my mind is the 1st ed AD&D dual-classed Assassin 13/Illusionist, who is the *ultimate* deep-cover agent. Basically just an illusionist with lots of hit points until he hits Illusionist 14 (coincidentally when getting those juicy highest level spells) and then could be "awakened" by his real bosses . . .

Alas, no one around here does 1st ed, and even if they did, this character would take a long time to build. Might make a good NPC though . . .

Skaven
2012-03-26, 11:13 AM
... what's the point in using that system if he hates all character concepts beside Superman? :smallconfused:
(For the record, I like that concept. I don't find him that weird.)

If I only knew the answer to that..!

Honestly after knowing that guy for many years I think he just has a problem with creativity when it comes to people he knows. He'll accept mass media creativity, but good luck if you wanted to play something that he hadn't recently saw on TV/in a video game unless it was incredibly generic.

VeliciaL
2012-03-26, 11:32 AM
I tend to make RPG characters when I'm bored, so I have several that I've never played.

A couple of my favorites, both for 4e D&D:

A skinny, sickly Tiefling warlock girl, whose parents made an infernal pact at childbirth to keep her alive. Sounds kinda generic now that I think about it now, but the 8 str, 18 con amused me.

A human artificer who was in a bad accident while she was an apprentice, and had her left arm (and a decent portion of the rest of her body) replaced with clockwork/magitech. I even had her MCed with Psion for the "force punch," thinking that the arm would actually be controlled psionically and she could realease the energy in it. She'd also use the Self-Forged paragon path, if she ever got that far.

EDIT: And another one I forgot, also for 4e: a pixie ranger that rides her hawk companion into battle :D

prufock
2012-03-26, 12:00 PM
A warforged soul eater that, by stealing souls, recharges his batteries.

I like this! Another one I had was a Warforged Wizard/Binder/Anima Mage/Pale Master. The goal was to make him immune to as many things as possible, while being able to inflict those conditions on others. Offense would focus primarily on ability damage/drain/penalties and energy drain, following up with other conditional effects. He would view "breathers" with a mix of pity and revulsion, bemoaning their poor weak frames.

A single level in Soul Eater (or maybe 2) would fit nicely with this, though I'd lose another caster level.

Jay R
2012-03-26, 12:11 PM
1. I designed a D&D character using TOON rules - Ragnar Rabbit, the Hanna-Barbarian.

2. I designed a character for a homebrewed Old West / Barsoom game that unfortunately died once we got to Barsoom. So I only got to play him a couple of times. I told all the players that I planned to base my character off of a TV Western, and showed up with Cali Yang, a martial artist based on Kwai-Chang Kane. (Kung Fu).

... Until that disguise was no longer needed, and I revealed that he was really Cal Young, a disguise-wearing federal agent, based on Artemus Gordon. (Wild, Wild West.)

Yora
2012-03-26, 12:34 PM
One great character I never got to play was a female light armor cleric dual wielding hammers. I think of Chauntea.
I have to recycle that one as an NPC some day.

Silus
2012-03-26, 04:05 PM
OWoD:
A Glasswalker from one of the southern states. With a very "southern gentleman" attitude. White tuxedo, carries a cane, speaks with a charming southern drawl and is not afraid to get his hands dirty.

Vitruviansquid
2012-03-26, 07:45 PM
I never did get to play Dour McStoneface, the kind of man who took the same grim satisfaction in doing his duty to his wife as when he did his duty to his country in the great war.

:smallfrown:

Sith_Happens
2012-03-27, 07:12 AM
For D&D 3.5:
Shonen Seinenson, a human Warblade whose personality is a blend of well-known shonen fighting series protagonists (mostly Naruto and Ichigo, with a little Yusuke Urameshi thrown in for flavor). Prone to shouting the names of his maneuvers.:smallamused:

For Changeling: The Lost:
John Richards, a soft-spoken Winter Court Fireheart math professor with strong Chessmaster/Manipulative Bastard tendencies.

Lhurgyof
2012-03-27, 11:26 AM
I never did get to play Dour McStoneface, the kind of man who took the same grim satisfaction in doing his duty to his wife as when he did his duty to his country in the great war.

:smallfrown:

May I have permission to use this as an NPC in my game? I loooove the name. :smallsmile:

TechnoScrabble
2012-03-27, 11:32 AM
I've never played Changeling, but I'd like to. I like the concept of an Ogre of the Sun Court, who always feels horrible about himself, especially after bouts of violence.

A robot/warforged (depends on the game type) who tries to fix anything that's broken, including people.

NikitaDarkstar
2012-03-27, 12:03 PM
This is mainly a concept and I have no idea how many rules would need to be bent or broken to make it possible.

A druid that died when "her" forest was cleared to make room for civilization and finally came back a century or two later when a slaughterhouse was built on what used to be her old groove. Now she's a fairly insane ghost wanting to get rid of civilization and who happens to have a burning hatred for humans. She also has a skeletal rat-swarm as her animal companion and can only take an actual corporeal form when wildshifting, and then it's into undead versions of animals.

As I said, I have no idea how many rules would need to be broken or houseruled to make her possible.

Another, quite more possible character is a tiefling paladin. She was raised to think she's pretty much damned simply for being born and is trying to a tone herself in the eyes of the good gods and prove her worth. Sadly it turned out that when the DM said "core only" he actually meant "PBH only" even if he cleared a warlock aasimar for play. Told me I could make another character if I wanted to, I decided to not get involved in that game in the least.

SilverSheriff
2012-03-27, 12:11 PM
An Incredibly intelligent Physician for a recently deceased King from a country that prides Honour over all. He is mostly a Roleplay character, having little to no Combat skills.
The hook you ask?

He's a serial killer who kills evil people, and acts as the party Paladin. He was incredibly religious, worshipping the great Druidic Founder of his country, granting forgiveness to his victims after a long and arduous torture session and ultimately rewarding them with death.
http://static.tumblr.com/iay0hex/GqPlt2p04/dexter-morgan-1574.jpg I was planning on running this character for an Evil Game my Game-Master had in the works, but he dropped the whole thing citing "can't think evilly" as his excuse.

:smallcool::smalltongue:

Occasional Sage
2012-03-27, 12:17 PM
A grotesquely obese dwarven wizard artificer, who uses magic (and crafts items and golems) to handle all of his personal needs, from food and hygiene to movement. The mid-range plan is to make a golem of many palanquin bearers which takes my AC and Reflex save for the speed with which they cover me with their shields, so I don't even need to dodge.

Vitruviansquid
2012-03-27, 02:51 PM
May I have permission to use this as an NPC in my game? I loooove the name. :smallsmile:

Go nuts.

If it helps, I envision him as a man in his mid-forties (or racial equivalent). Above average height, impeccable posture. Second marriage (shed a single tear when his first wife died) is stable, if not exciting. Both daughters from first wife married and gone (no kids with the second wife). Only known indulgence in life is a good foot massage once a year. Friends and neighbors have never known him to speak more than three words at a time.

Orolon
2012-03-27, 03:03 PM
I'm playing a Pathfinder campaign right now, and one of the variant races is the Oakling (http://www.d20pfsrd.com/races/3rd-party-races/alluria-publishing/oakling), add in a couple of racial feats and Stalwart Defender (http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/stalwart-defender) -- instant classic. He'd literally plant himself at a crossroads for the entire campaign, and spout off lines like a failed Monty Python character. Would have been awesome.

NotScaryBats
2012-03-27, 03:11 PM
Cestrazsa was a Dragonborn Sorceress (D&D 4.0) who worshipped both Tiamat and Bahamut, after discovering an Arkhosian ruin with a shrine to Io, the original Dragon God. (Who was split into the two aforementioned ones.)

Then I have always had the idea for a warrior-type man, who is being chased relentlessly by two dragons, one evil and one good. He doesn't know why they're after him, and is always on the run. Little does he know, he is actually one of the dragons' mate, who polymorphed into human form and lost his memory. The other dragon is a nemesis trying to take advantage of his vulnerability.

gallagher
2012-03-27, 03:43 PM
You know, i got to play my favorite character idea so far for like 4 sessions and it stopped because my DM and his GF broke up, she was part of the party and we were still friends with her, but the DM reacted poorly and we had to kind of alienate him.

but it was a character with 6 different personalities, i had a couple levels of chameleon, rolled a D6 every day to see what personality i was. one of the personalities was an arcane caster, one was a divine caster, one was a rogue, one was a fighter... you get the idea

would totally love to play that one again

TheThan
2012-03-27, 03:55 PM
Well let’s see:

Zelot Witchbane
Big Eyes, Small Mouth
The character is based on a world of darkness style setting (more Darkstalkers and less white wolf). He’s a “ranger”, basically a monster hunter. He wears a duster and wide brimmed hat and fights with western style weaponry, six guns and rifles. Naturally he uses blessed ammunition in his quest for vengeance. Zelot Witchbane isn’t even his real name, it was bestowed upon him when he became a ranger. Eventually I wanted to give him a cohort, a nun with a shotgun, she’d be his apprentice.

Harold Hauptmann- the strongest man in the world.
Spirit of the century
The self proclaimed strongest man in the world. A New Yorker born in Germany, he worked as an artillery loader during the Great War before they found he could speak German, then he ended up as a translator. While in the army he meets Franco Francisco, a circus owner turned soldier. After the war, Franco convinces Harry to join his circus as a strongman, labeling him as “the strongest man in the world”. While in the circus he travels the globe, and finds excitement and adventure along the way!

Lt. Hisako Fukushima
Big eyes, small mouth.
A bubble gum chewing, smart mouthed, mecha mechanic. She grew up in the inner city of Neo Tokyo where she worked on motorcycles with her dad. Eventually she attended a trade school intent on getting a job working for a car/motorcycle company. But a bad economic depression hit so she found herself unable to find work, despite her talents. So she turned to the army. With her skills she could have gone far. But her big mouth has kept her stuck as a lowly Lieutenant for some time. She’s actually ok with that, since she likes working on mecha. Besides she thinks all the military brass are a bunch of idiots anyway.

The Hellborne sisters
DnD 3.x
Con artists, gamblers, thieves and all around scoundrels the Hellborne sisters are a pair of characters I made for two different planescape games. I liked the two so much that they’ve actually become NPCs.
The older sister, Carmilla is a beguiler by class and the primary “face” of the pair. She’s the one that orchestrates their various get rich quick schemes and cons. The younger of the pair is Raquel, she’s a rogue by class, and usually works behind the scenes, stealing things and generally setting up the con.

Knight13
2012-03-27, 04:01 PM
This is mainly a concept and I have no idea how many rules would need to be bent or broken to make it possible.

A druid that died when "her" forest was cleared to make room for civilization and finally came back a century or two later when a slaughterhouse was built on what used to be her old groove. Now she's a fairly insane ghost wanting to get rid of civilization and who happens to have a burning hatred for humans. She also has a skeletal rat-swarm as her animal companion and can only take an actual corporeal form when wildshifting, and then it's into undead versions of animals.

As I said, I have no idea how many rules would need to be broken or houseruled to make her possible.

I'm pretty sure the Blighter PrC (I think from Complete Divine) let's you do the undead Wildshape and undead animal companion. You might be able to talk a DM into treating an undead rat swarm (I'm pretty sure there's stats for that in Libris Mortis or something) as equivalent to an animal of a couple levels higher for the purposes of animal companions.

As for me, I had an extremely lazy martial adept with the Crescent Moon (http://www.giantitp.com/forums/showthread.php?t=197026) discipline who was constantly in Stance of the Ether Gate and refused to move via any method other than teleportation.

Notreallyhere77
2012-03-27, 06:12 PM
I've been wanting to play two goblins in a trench coat, one standing atop the other, trying to disguise themselves as human, or, at the very least, half-orc or hobgoblin. I'm thinking a rogue on top, fighter on bottom, but the reverse could easily be used instead.

So far it's only ever been a threat to keep my current characters alive.


Also, Wren. Human rogue. She's a 17-year-old ginger girl who raised herself in the streets and alleys of a large city. She packs a mean fist and some good thieving skills, but also, by circumstance rather than choice, worked in a brothel for some time. She has run away from that life (with a stolen small fortune, spent on travel), and is almost certainly persued by her old madam's agents. She is not above using her profession skill if she needs quick cash, but she'd rather put the whole business behind her. She even keeps her old job a secret from the other PCs (but likely not forever; her past is bound to catch up with her at some point, if the DM is any good).
She's a deep and well-built character with plenty of plot and RP opportunities, but no one I've gamed with so far seems mature enough to handle the idea of a working girl in the party without obsessing over it or making constant off-color jokes. The whole point is that she's looking for an escape from her past through money and distance, not that she wants to ply her trade across the land, and I don't think my current gaming group can collectively grasp that idea. The fact that I'm a man IRL doesn't help me at all in this.

NikitaDarkstar
2012-03-28, 03:41 PM
I'm pretty sure the Blighter PrC (I think from Complete Divine) let's you do the undead Wildshape and undead animal companion. You might be able to talk a DM into treating an undead rat swarm (I'm pretty sure there's stats for that in Libris Mortis or something) as equivalent to an animal of a couple levels higher for the purposes of animal companions.

As for me, I had an extremely lazy martial adept with the Crescent Moon (http://www.giantitp.com/forums/showthread.php?t=197026) discipline who was constantly in Stance of the Ether Gate and refused to move via any method other than teleportation.

Yhea I was looking at the rat swarms in libris mortis, and I'm fairly sure you're right about the blighter now when you mention it, the issue would be being incorporeal in her normal shape and corporeal in her wild shape, but it is something I hope to run some day. (She'd use the rat swarm to help her interact with the physical world when's not wildshaped and needs to.)

Knight13
2012-03-28, 04:35 PM
You could use a weakened version of the Ghost template (so you don't have to eat that +5 LA) with a modified version of Manifestation that causes her to become fully corporeal.

Vknight
2012-03-29, 10:30 AM
For a 4e D&D game. A very obvious HK-47 ripoff(same speech patterns), he's a Revenant(Warforged) Vampire Heritage, Vestige Pact Warlock.
A broken warforgeds body and a dieing humans were put into a bath and combined. The new entity was bound using Vampiric blood in a attempt to keep the pair 'alive' unfortunately it didn't work immediately. 1year, 1week, and 1day later HK came back. His metal shell covers a pulsating twisted amount of blood and organs. The Vampiric blood lets those that get to close feel true pain as the blood underneath stretches out draining the target. As he has killed a fair number of people there memories along with those of the vampires have been added to his collective so he may call on the 47spirits residing within.

For Monsters & Other Childish Things, Charles is a tall kid with strawberry blond hair, green eyes, his father is from Ireland and Charles was born in the USA. the big secret is his dad was a wee person at the end of a rainbow who gave his mother all his gold for a heir. That heir is Charles who is a weird kid able to do various things(teleport short distances, charm people, eternally young etc) but carrying none of the weaknesses.

Thats all I can think of at the moment

Toy Killer
2012-03-30, 06:48 PM
Well, I always wanted to make a human ranger/sorcerer character with duel wands of magic missile, and make him obsessed with poker games. the end result is a ruthless bounty hunter speaking with gritted teeth and Horatio-level puns at every encounter.

accepting adventure hooks?
"High risk; High return? Sounds like my kinda game..."

Ambushed by a mob of baddies?
"Looks like they had a full house..."

Dying in during combat?
"I think the buy in is a lil' rich for my... blood..."

would've been awesome.

otherwise, I always wanted a gnome bard that played AC/DC and Aerosmith era songs on a electric accordion. I figured kicking up my iPod every time i used Bardic music would've helped visualize the feel of my hard rocker, but just can't get over the idea of playing a gnome or bard to ever put it into fruition.

phantomreader42
2012-03-31, 11:01 PM
I created an NPC once for a campaign that was falling apart since the healer had left, so the party needed someone who could cast healing magic.

Alignment: Lawful Good
Class: Cleric
Patron Deity: Wee Jas, goddess of death and magic
Domains: Death and Magic (duh)
Race: Human LICH.

Yes, a Lawful Good Lich, with a perfectly reasonable reason for putting those traits together. I put his pylactery in an adamantine dagger (deity's favored weapon) with the Ghost Touch property.

Other tag-alongs for the party were a Half-Dragon housecat with levels in rogue and sorcerer who only spoke Draconic, and an awakened leopard druid who only spoke druidic but could speak to the cat or cast Speak With Animals and have it work in reverse.

Marlowe
2012-04-04, 02:03 AM
I was going to have a Male Cleric of Lydia, goddess of Female empowerment and one of the few Good deities in Greyhawk to get the Travel Domain.

The character would spend a lot of time explaining to the other party members that although his ordination as a Male Lydian had been condemned by many, he was determined to break out of the dominant paradigm and prove that Men could be powerful Clerics too.

His battlecry would have been "Man Power!" and his catch phrase in difficult situations would have been "What would a woman do?" Occasionally he would refer to spending his training years locked away in the company of a lot of liberal-minded young women with generally good charisma scores.

And yes, the whole point would be to annoy the member of the group who always plays a muscular, sweaty fighter with massive facial hair and who never listens to the female players.

Cor1
2012-04-04, 06:38 AM
An Orc Barbarian who fancies himself a Thief. He steals doors. Fights with doors, too. Keeps the biggest door he's found, until he finds the biggest door ever. And steals it. Also, he lives in doors. The latest, biggest door he found is his house.

I've been wondering how to optimize that for a long time. Probably an übercharger who happens to smack people in the face using doors, also with crazy Intimidate.


Another fantasy of mine is to some time play a VoP Half-Fey Saint Druid Dryad with a Plant Companion and Plant Wildshape. "I'm an Ent with an Ent and summoned Ents. Also, spells."

Jergmo
2012-04-06, 11:11 AM
I've played a vampire cult leader, a dragon on multiple occasions...but I never got to play an illithid villain. I made one and it was intended to be used in a campaign, but it puttered out. :smallfrown:

Concrete
2013-02-03, 07:49 AM
A halfling rouge fighting with a specialized longspear (very flexible, two tips.) that he uses as a polevault, launching himself into the air, landing spear first, in an attempt to compensate for his height complex.
I actually did get to use him for half a game. First thing he does is fudging an acrobatics roll for his vaulting attack, (Houserule, needs to make both acrobatics roll and attack roll, to succed, gets bonuses I have since forgotten. natural one at acrobatics roll is fumble, as in this case this roll,) launching himself into the enemy, leaving his spear behind.
Unconcious.
Second fight. Forgets that there is such a thing as low ceilings, to the DM's evil laughter. Smacks straight into a chandelier.
Unconcious.
Third fight, fumbles acrobatics roll again, skewers group fighter, rendering him unconcious.
Fourth, trying to use said spear to cross chasm. Fails to notice that the previously mentioned fighter has sawed halfway through spear in retaliation
for earlier accident. Spear breaks, polevaulter falls to his death.

DRutledge
2013-02-04, 01:54 PM
An idea I want to try for a character that I've had for a while is a homebrew class called an Osteomancer.

His name is Tobias Lancaster, and he formerly was a swordsman. Due to an accident caused by his father, who was a Necromancer who hid this from his family for years, he was no longer able to hold a sword again. He looked up his old books, and found something amongst his father's old encyclopedia about enchanting one's bone structure to be able to multiply them, adjust their density, and even make them into weapons to cause them to come out of his skin. Osteomancy would be an opposite of Necromancy. Necromancy would be evil, generally, where it manipulates anothers dead flesh and muscles, where as Osteomancy is manipulation of ones own living bones.

With this, he would be able to use the bones in his arms to form a weapon of sorts. He could also shoot the bones from his finger tips as projectiles and such, while simultaneously forming new bones at the same time.

(Yes, for those who are fans of Naruto, this is very similar [Heck, it's a rip off] of Kimimaro's Bloodline Trait.)

I just think this would be an intersting feature to have in a game, and which some work, could be a great homebrew class.

Hyena
2013-02-04, 02:05 PM
I was going to have a Male Cleric of Lydia, goddess of Female empowerment and one of the few Good deities in Greyhawk to get the Travel Domain.

The character would spend a lot of time explaining to the other party members that although his ordination as a Male Lydian had been condemned by many, he was determined to break out of the dominant paradigm and prove that Men could be powerful Clerics too.

His battlecry would have been "Man Power!" and his catch phrase in difficult situations would have been "What would a woman do?" Occasionally he would refer to spending his training years locked away in the company of a lot of liberal-minded young women with generally good charisma scores.

And yes, the whole point would be to annoy the member of the group who always plays a muscular, sweaty fighter with massive facial hair and who never listens to the female players.

That's so... weird. That's so... brilliant.

Personally, I wanted to play as a sith (The Old Republic era) that is temporarily forced to work and share his living space with the jedi due to campaign-specific circumstances. While not sharing their point of view on things, he would respect it and try to not offend the jedi too much due to not being willing to get killed.

Of course, my party said they will kill him for being sith on spot, so I've decided to play brutal, hutt-hating and incredibly partriotic cyborg.

Karen Lynn
2013-02-04, 09:56 PM
Massarra, Level 6 Gestalt Cat folk Rogue5/Scout5/Highlander1. Idea was to move a lot, at least twenty feet per round, to get use of improved skirmisher. Used ambush something orother to stack sscout and rogue levels for skirmish ability. Move 20ft, be within 30ft of foe, gain flanking for sneak attack, and unload a many shot and rapid shot with sneak attack and skirmish for 10+d6 at gestalt level 6. Sheet: Massarra (http://www.myth-weavers.com/sheetview.php?sheetid=490457).

Lord_Gareth
2013-02-04, 10:20 PM
Nail is known by many other names, none of them pleasant: the Iron Banshee, Anathema, the Rusted Princess, the Queen-In-Irons, the Bloodletter, and She-Who-Betrays are among the titles that haunt her footsteps. In a world where the fey are prevalent and fear the bite of hand forged iron above all other things, Nail is a young fey woman who turns Iron against her own kind, utilizing a grim pact that renders her immune to its malice. Her own kind fear and loathe her, and so she has turned to the company of mortals, who like, but do not understand, her well enough. Nail is caught between worlds - she loves mortal culture, but feels she cannot be part of it. She is loyal to Iron, but it is distant from her. She stands up for the weak, but all of her bounties were tortured to death. Conflicted and lonely, Nail is just trying to survive.

Stat-wise, she's an eighth level Legend character utilizing the Judgement, Smiting, and Lurking Terror tracks.

ArcturusV
2013-02-04, 10:46 PM
Well, Dark Heresy. I had a Cleric who came from an infested Space Hulk, where things literally went Bump in the Night and everyone was on the edge of madness. Eventually his Hulk was spotted and rescued by an Inquisitorial Shock Team. Where he endured long term torture and interrogation as one of the few remaining humans on the ship. Ended up one of his cohorts he grew up with on the Hulk (He was born and raised there) had given into Chaos.

Ended up tagging along with the Inquisitors when they withdrew from the Hulk, was utterly fascinated with the God Emprah and the Inquisitorial Psyker on the mission.

Campaign busted after the first session, just after the huge argument about if I should be allowed to have a Plot Widget heirloom I asked the GM about, but other players did not want me to have, a Force Staff (Which I couldn't use). But the Psyker on our team wanted me to just hand it to him at start for no reason other than he could use it. But I didn't and refused to (As was part of my agreement with the GM).

I was kinda pumped for it. It was a twisted character that, if anyone was going to fall to Madness and Corruption it would probably have been him. Unlike most people in the setting he actually LIKED Psykers, considering it was a Psyker leading the stormtroopers who he watched literally kick the **** out of the legions of Hell that had been eating all his friends as he grew up. Fun, interesting, put a lot of work into him. Never got to run.

DnD wise? Gods... TONS of characters. Usually because the few times I'm a player I'm forced to be the Cleric and told I must play as a heal bot because no one else wants to do it and "Well we NEED healing. That 2 HP a day doesn't cut it!".... yawn. I hated that. So I have a whole slew of things I want to try out. Some as basic as, "Huh, Fighter looks really fun for being a fighter in 4th Edition... I wanna play it!" to things like running more esoteric classes I never saw getting used around the table.

Sith_Happens
2013-02-04, 11:56 PM
Usually because the few times I'm a player I'm forced to be the Cleric and told I must play as a heal bot because no one else wants to do it and "Well we NEED healing. That 2 HP a day doesn't cut it!".... yawn. I hated that.

1. Buy Wand of Lesser Vigor.
2. Kick ass.

ShadowFighter15
2013-02-05, 03:36 AM
The Hellborne sisters
DnD 3.x
Con artists, gamblers, thieves and all around scoundrels the Hellborne sisters are a pair of characters I made for two different planescape games. I liked the two so much that they’ve actually become NPCs.
The older sister, Carmilla is a beguiler by class and the primary “face” of the pair. She’s the one that orchestrates their various get rich quick schemes and cons. The younger of the pair is Raquel, she’s a rogue by class, and usually works behind the scenes, stealing things and generally setting up the con.

So to use proper grifting terminology; Carmilla would be a combination of the Roper and Inside Man, while Raquel would be the Fixer?
Explanation:
Roper - The one who finds the Mark and leads them to the Inside Man.
Inside Man - Main role of the con - in an investment scam, he'd play the one offering the investment. He tells the Tale; the story they're using to get the Mark to part with his money.
Fixer - Mostly behind-the-scenes, the Fixer reinforces the Tale - false IDs, fake offices, temporary websites that the Mark might go looking for - everything they need to make the Mark believe the Tale is genuine.
I've been watching too much Hustle lately.:smalltongue:


Personally I'm wanting to play a straight-forward Barbarian or Paladin in Pathfinder one day.

The particular Barbarian I have in mind would be interesting for the Shattered Star - one who actually has some brains and an interest in ancient Thassilon (so I'm making the most of how PF's Barbarians are no longer Illiterate, unlike 3.5's). Although I equally want to use a Sorcerer in that campaign just because I haven't tried one yet.

The paladin one I got the idea for from a combination of this piece of art (http://michalivan.deviantart.com/art/Blood-of-Angels-295147224) from Blood of Angels and the next Adventure Path after Reign of Winter - Wrath of the Righteous; an AP dealing with the Worldwound and using the current-in-playtest Mythic Rules. Yeah, an aasimar paladin is kinda cliché, particularly for a demon-slaying AP like WotR, but damnit; sometimes you need to play a demon-killing badass with a Ham level (http://tvtropes.org/pmwiki/pmwiki.php/Main/LargeHam) comparable to BRIAN BLESSED and William Shatner.

Kane0
2013-02-05, 05:20 AM
The cunning barbarian, playing the dumb axeman role to his advantage.

Some kind of dragon-flavored warlock

An arcane archer that focused on necromancy

A deaf or blind mage

A hexblade that uses his dark magic because thats all he has. He resents the paladin but at the same time aspires to be like him.

Funnily enough i homebrewed stuff for all these concepts.

kardar233
2013-02-05, 07:03 AM
Nail is known by many other names, none of them pleasant: the Iron Banshee, Anathema, the Rusted Princess, the Queen-In-Irons, the Bloodletter, and She-Who-Betrays are among the titles that haunt her footsteps. In a world where the fey are prevalent and fear the bite of hand forged iron above all other things, Nail is a young fey woman who turns Iron against her own kind, utilizing a grim pact that renders her immune to its malice. Her own kind fear and loathe her, and so she has turned to the company of mortals, who like, but do not understand, her well enough. Nail is caught between worlds - she loves mortal culture, but feels she cannot be part of it. She is loyal to Iron, but it is distant from her. She stands up for the weak, but all of her bounties were tortured to death. Conflicted and lonely, Nail is just trying to survive.

Stat-wise, she's an eighth level Legend character utilizing the Judgement, Smiting, and Lurking Terror tracks.

This is awesome. I love this character, and want to see her again.


Personally, I wanted to play as a sith (The Old Republic era) that is temporarily forced to work and share his living space with the jedi due to campaign-specific circumstances. While not sharing their point of view on things, he would respect it and try to not offend the jedi too much due to not being willing to get killed.

This reminded me.

I've wanted to play a Sith who uses a much more true-to-the-text interpretation of the Sith Code (with his own take on the Jedi one too) that can be basically summed up as divorcing Sith and Jedi from Good and Evil and redefining them as closer to Chaotic and Lawful, but more in the sense that Jedi have been brainwashed into thinking that they need the Council and the Code to tell them what to do and don't have the strength to make decisions for themselves.

DigoDragon
2013-02-05, 08:42 AM
Usually because the few times I'm a player I'm forced to be the Cleric and told I must play as a heal bot because no one else wants to do it

I've only ever had two D&D3.5 characters and both were clerics for about the same reasons, so I can relate to your pain.

I tried to be clever with my second cleric-- My concept was a princess who's mother was a former adventuring rogue that married into royalty. An assassination plot was uncovered and thwarted by the royal guards. In response, the queen secretly teaches the princess her rogue skills and then sends the princess (in disguise) on a quest to the neighboring kingdom and uncover who was behind the assassin plot.
I had a pretty solid social rogue/cleric character (Using the cloistered cleric varient). Sadly the campaign only lasted a couple sessions because the GM had allowed an "anything goes" policy and it led to several PCs breaking the game with the usual game loopholes for no real reason other than to do it.

Lvl45DM!
2013-02-05, 08:46 AM
Ive been playing in a campaign for the last 15 years about Cthulu and Melnibone taking over Greyhawk. I never got to play this idea though

1st Ed Fighter/Mage Dual Class from Melnibone. He would have trained as a soldier secretly studying the black arts until he botched a summoning that helped bring the lovecraftian beings into Melnibone and so out of guilt made a pact with a greater demon who also hated Cthulu to get magic power, bumping him up to 12 level and empower some of his magic items. He would have to sacrifice an insane humanoid once a month to keep this power. Neutral Evil, sadistic and selfish but genuinely remorseful and striving to atone for his misdeeds. Would have to hide the Evil origin of his power from the good guys but had melnibonean variants on all his summon magic. Like if he wanted a Fire Elemental he would torch a corpse to get an 8HD a living being to get a 16 HD and 7 living beings would get him a 24HD elemental. Also devised a few spells to summon Melnibonean beings from the original Deities and Demigods.

He would've been awesome, sneaky and badass, but utterly devoted. Too bad i love my other character too much to stop playing him.

Jay R
2013-02-05, 09:05 AM
Usually because the few times I'm a player I'm forced to be the Cleric and told I must play as a heal bot because no one else wants to do it and "Well we NEED healing. That 2 HP a day doesn't cut it!"....

The correct answer is, "Not this time. If we NEED a cleric, I guess it has to be you."

Then stick to it.

ArcturusV
2013-02-05, 04:11 PM
Well I got my revenge on those guys one time. Told them they could run whatever they wanted, but I wasn't going to DM NPC anything for them. Crafted an Undead Apocalypse Campaign.

Ended up with two wizards, a Summoner and an Enchanter, one Sorcerer focused on Enchanting, and a Bard. (Reason why? When I DM I rarely use "monsters", monsters were single appearance aberrations and unique encounters, the rank and file that they'd normally deal with in my game were other Player Races, humans, elves, orcs, etc.)

4 hours of IC Game Time later they were running for their lives from the low level undead that were practically immune to the party after the Summoner blew his wad. Avoided the Good Temple in town that was fending off the Undead as a place to rest, Player Logiced and thought that the Graveyard "must be safe" and decided to crawl into a mausoleum that was a vampire's resting place without checking it out first. Or thinking that the Graveyard might be "home base" for Undead.

Yeah Dragon, I had a similar Cleric cooked up once, Cleric/Rogue that I thought was going to be fun. Never REALLY got to use the Rogue part because we ended up with another (better) rogue in the party to my dismay and anytime I tried to do rogue-ish things he would get upset that I was stealing his spotlight. Which is understandable so I never did.

Sith_Happens
2013-02-05, 08:55 PM
Well I got my revenge on those guys one time. Told them they could run whatever they wanted, but I wasn't going to DM NPC anything for them. Crafted an Undead Apocalypse Campaign.

Ended up with two wizards, a Summoner and an Enchanter, one Sorcerer focused on Enchanting, and a Bard. (Reason why? When I DM I rarely use "monsters", monsters were single appearance aberrations and unique encounters, the rank and file that they'd normally deal with in my game were other Player Races, humans, elves, orcs, etc.)

4 hours of IC Game Time later they were running for their lives from the low level undead that were practically immune to the party after the Summoner blew his wad. Avoided the Good Temple in town that was fending off the Undead as a place to rest, Player Logiced and thought that the Graveyard "must be safe" and decided to crawl into a mausoleum that was a vampire's resting place without checking it out first. Or thinking that the Graveyard might be "home base" for Undead.

You realize that that would make them think even more strongly that they "need" a Cleric in every party, right?

ArcturusV
2013-02-05, 09:49 PM
Yes. Though having even just a first level fighter could have changed the dynamics quite a bit. Though the key point wasn't so much "you NEED" so much as "Stop expecting me to hand you all the solutions you need through DM NPC." Which was how they acted. They picked whatever they thought was the most optimized build for what I'd usually do, then beg me to have DM NPC party members to fit the obvious holes in the party until they achieve practical invincibility, etc.

togapika
2013-02-05, 10:16 PM
Klaus the Warforged Warlock, who may or may not actually be a gnome in a powersuit

ArcturusV
2013-02-05, 10:18 PM
Love those kooky gnomes.

ZenoForce88
2013-02-06, 11:22 AM
Mutants and Masterminds:
8 year old girl with "always on" energy beams blasting from her eyes, that could teleport anywhere she could see, and create upto 4 copies of herself. I called the little cutie Tempest. :biggrin: