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Tief
2012-03-25, 02:53 PM
Hi all, I have been the DM of only a short session and am looking for some dungeons to use for longer sessions. I don't "really" want to make my own, just have a pre-made one, with loot and monsters that I can add story line parts into.

I have used the dungeon present in the pathfinder starter box(?) and found that it was great fun for everybody.
Is there any other 3.5 or PF material that is as descriptive as that dungeon? As in can be played straight from the book quite easily?
If not could anybody be so kind as to point me to some player made ones?
Thank you

King Atticus
2012-03-25, 02:58 PM
Random Dungeon Generator (http://www.wizards.com/dnd/mapper/launcher.htm) from Wizards.com

shadow_archmagi
2012-03-25, 03:12 PM
I've been running a group through The Mummy's Tomb in Sandstorm. It's one of the first actual genuine premade dungeons I've run, and it works quite nicely.

Tief
2012-03-25, 03:20 PM
Thank you King Atticus that is a really nice generator, I have seen all sorts of generators from google but somehow I missed that one... will be of great help

Ason
2012-03-25, 03:41 PM
If you want to kill all of your PCs in about half an hour, may I recommend the Tomb of Horrors? It requires the basic DMG/PHB at minimum, but all of that stuff is on the srds, so you would be fine. Your players, however, would not. Wizards of the Coast released a 3.5 version (http://www.wizards.com/default.asp?x=dnd/oa/20051031a) of it for free awhile back.

On a similarly brutal note, White Plume Mountain (http://www.wizards.com/default.asp?x=dnd/oa/20051207a) is also available for free on the Wizards' website, and it too is known for quickly ending the careers of adventurers. Seriously, for both of these modules, think carefully before running them, as they are unforgiving and very, very deadly. Realistically, you should not run either of these two modules in a normal campaign without first talking it over with your players and even then offering an easy way for them to revive their destroyed PCs when their inevitable dooms repeatedly strike.

An easier and more amusing option would be a free fan-made module I've been dying to run for ages called Halls of the Mad Mage (http://www.thealexandrian.net/creations/misc/mad-mage.pdf), and it can be adapted into any system. It's designed to be filled with paradoxes, Escher (http://en.wikipedia.org/wiki/File:Escher%27s_Relativity.jpg) tricks and other mind games. I imagine it'd be especially fun for players who like puzzles or being just as challenged as their PCs.

Tief
2012-03-26, 10:05 AM
That tomb of horrors looks brilliant, I will have to try it at some other time as it looks like it was made just to kill the players...
But I will definitely look at that halls of the mad mage, that looks like it could be interesting