odigity
2012-03-26, 06:42 PM
Still trying to figure everything out for my Monk character. Already studied unarmed damage progression (http://www.giantitp.com/forums/showthread.php?t=237574) and magic armor alternatives (http://www.giantitp.com/forums/showthread.php?t=237500), but there's misc bits and pieces I still don't have figured out:
1) I've determine that you can put an armor crystal on Bracers of Armor, but can you put a weapon crystal on Necklace of Natural Attacks?
2) The Iron Ward Diamond (armor crystal) Lesser/Greater versions say they must be put on medium or heavy armor. What type of armor is Bracers of Armor for this purpose?
3) Would the Eager and Warning weapon properties function properly on a Necklace of Natural Attack?
4) Decisive Strike says: "As a full-round action, make one attack with an unarmed strike or a special monk weapon, using your highest base attack bonus but taking a –2 penalty on this attack roll. If the attack hits, it deals double damage (as does any other attack you make before the start of your next turn)."
Does that mean that I would even do double damage on AoO that I use my spiked chain for before my next turn? I doubt that's what was intended, but that's how it reads to me. In addition, it doesn't say the -2 applies to the rest of the attacks (like it does with Flurry), but the double damage effect does. Pretty sweet - you get the pros without the cons. Unless I'm misunderstanding it?
1) I've determine that you can put an armor crystal on Bracers of Armor, but can you put a weapon crystal on Necklace of Natural Attacks?
2) The Iron Ward Diamond (armor crystal) Lesser/Greater versions say they must be put on medium or heavy armor. What type of armor is Bracers of Armor for this purpose?
3) Would the Eager and Warning weapon properties function properly on a Necklace of Natural Attack?
4) Decisive Strike says: "As a full-round action, make one attack with an unarmed strike or a special monk weapon, using your highest base attack bonus but taking a –2 penalty on this attack roll. If the attack hits, it deals double damage (as does any other attack you make before the start of your next turn)."
Does that mean that I would even do double damage on AoO that I use my spiked chain for before my next turn? I doubt that's what was intended, but that's how it reads to me. In addition, it doesn't say the -2 applies to the rest of the attacks (like it does with Flurry), but the double damage effect does. Pretty sweet - you get the pros without the cons. Unless I'm misunderstanding it?