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LCP
2012-03-26, 07:43 PM
Thy Fearful Symmetry - OOC

When the stars threw down their spears,
And water'd heaven with their tears,
Did he smile his work to see?
Did He who made the Lamb make thee?

IC thread (http://www.giantitp.com/forums/showthread.php?p=12962892#post12962892)

Welcome to episode four of Wake of the Byzantium! We’ve had Genestealer cults, library planets populated by swarms of murderous cyber-owls and Crone Worlds, a crumbling old space station will surely be a doddle for you guys by now.

The same ol’ rules:

Activity:
Expected rate of posting is at least once per day.
If you don’t post in 48 hours, I will autopilot your character.
If you don’t post in a week, I reserve the right to kill off your character.
Going on hiatus with prior warning is absolutely fine: the above rules apply to unexpected disappearances. Drop me a notification before you’re going away/losing your internet access/what have you, and I’ll happily play your character as an NPC until you can return.

Rolls:
Make all rolls using the forum dice roller, either in a spoiler-box in the relevant IC post, or in a separate post in this thread.
Some rolls (mainly ones at which you should not know whether you have succeeded or failed, and Perils of the Warp/Psychic Phenomena) I will make in secret.
As a time-saving device, I will roll all initiatives at the start of an encounter, allowing you to get straight to your actions rather than waiting about for each other.

Combat:
When in combat, do not wait to post in sequence of initiative: post whenever you are free to post. If your actions depend on someone ahead of you in the initiative order, you can leave conditional instructions OOC. I will conduct my rolling for each combat round in this thread, and post an IC summary that signifies the end of the current round & the start of the next.

Spoilers
A spoiler titled 'X Only' is intended only for the eyes of the player playing the character X. Please don't read 'em if they're not intended for you - you could spoil some surprises.

Please put your character sheet in your first post in this thread – either formatted into the post itself, or via a link. It helps me to find them if they’re all in one place. It also helps me if they're in a format that I can read direct from the post - external file hosts/PDF character sheets sometimes take a very long time to load*.


*Thanatos, that’s you. My laptop freezes for about 30 seconds every time I try to open Red’s sheet.

1

MISSION DATA

Confidential Communication – Acolyte Cell Lambda, Operational Information
CLASSIFICATION: Magenta – destroy on receipt.
THOUGHT FOR THE DAY: Facts are chains which fetter truth. A man may remake the world with but a dream, and no facts to cloud his mind.

In order to allow you to attend Captain Vyres’ secret auction, a false identity has been fabricated, complete with official records. That identity has been created under the name of Gideon Kastor.

The recently refitted transport ship Miranda, seized by Battlefleet Calixis in relation to contraband offences in 992.M41, has been re-registered as the property of Mr Kastor and will deliver you to 41 Pry. In addition, an account in Mr Kastor’s name has been opened with the bankers of House Krin at their Scintilla headquarters. This account contains five million Throne gelt, which you are authorised to use for bidding.

Mr Kastor has been registered as attending the auction with a retinue of four. This will not be unusual: the other attendees are expected to consist largely of nobles and wealthy criminals, who will have retinues of their own. Care should be taken, however, that your aliases are consistent: the other auction-goers and the Beast House facilitators themselves will be on the lookout for official intrusion, and your discovery could jeopardise both the mission and your own lives. For this reason, it is essential that none of you carry on your person the insignia of any Imperial institution. The Miranda has been outfitted with a selection of clothes that should allow you to choose an appropriate disguise if necessary. Overt displays of heavy weaponry are also probably unwise, although you should on no account go into the auction unarmed.

Transit to 41 Pry should take no more than a week. To allow you the freedom to choose the member of the cell you feel most appropriate for the task, the only detail about Gideon Kastor that has been given in arranging the auction so far is that he is “an intensely private man”. You will have only the time you spend on board ship to decide which of you should take the lead, and to perfect your alter-egos. Spend it well.

Once your cover has been discarded, the swiftest possible extraction is advised as soon as your objectives are complete. Imperial authority has a tenuous presence on board the station, and backup will be hard to provide.

Go with the Emperor’s Grace.
Inquisitor Al-Subaai.

Orbital Station Data - 41 Pry
DEFENCES: Low. Anti-boarding/bomber turrets mounted on outer docking bays. Single void shield array.
ADMINISTRATION: Originally administered by owning alliance of the Skaelen-Har Hegemony and the Ivanov and Infanti Warrant Dynasties: now owned by a consortium of private individuals.
POPULATION: 200,000 (approx.)
SHIFT CYCLE: 24.2 standard hours.
THOUGHT FOR THE DAY: Heresy grows from idleness.

Constructed at the confluence of several major Warp routes, 41 Pry is a middle-grade orbital dock and refuelling station, orbiting the gas giant of Pry. The purpose of its design was as a profitable trading stopover for Chartist captains on their path through the Calixis Sector: it was built to specifications by the adepts of the Lathe worlds in order to be the first of many modules, expanding its capacity as trade increased. Such prosperous conditions never came, and 41 Pry now survives as a meeting-point for much less reputable traders. Among other things, it is now a hotspot for the illicit trade in Ghostfire Pollen.

The majority of the population (most of whom are voidsmen and other temporary residents) reside in the upper levels of the Station Primaris, the central body of the station. The growth of this population with the change of 41 Pry’s character has led to an upwards extension of these hab-levels known as ‘The Stack’. Constructed after the withdrawal of the original co-founders, the Stack is a poorly-planned structure and believed by Mechanicus assessors to be structurally unsound in some places. Its outermost layers are inhabited only by the poorest and most desperate, who are willing to take the risk of inadequate shielding and occasional atmospheric failure. Large parts of the inner Stack and the original concourses have been repurposed as bazaar levels, with the more recent and jury-rigged constructions often being reconfigured by the station workers to best accommodate the types of goods brought in by the latest ship.

The station mounts four void-ship docks, and a Mons-pattern ion pump in its belly. Nested in refinery levels, the pump harvests light gases from the upper atmosphere of the planet below, which are compressed into holding tanks to refuel the station’s visiting starships, as well as feeding its own ancillary generators. The maintenance of these technical elements is in the hands of a Mechanicus-licensed guild of technomats referred to as the “Handsmen”. Though the Handsmen are entrusted with the correct procedures and litanies to keep the station running, many of 41 Pry’s systems are now so old as to be barely operational: the inhabitants of the station are accustomed to frequent faults and failures, particularly in non-essential regions.

Schematics:

http://img.photobucket.com/albums/v700/LordChilipepa/Pry41Scan.png
http://img.photobucket.com/albums/v700/LordChilipepa/OHV.png
http://img.photobucket.com/albums/v700/LordChilipepa/XSV.png


Tricon Briefing Document #X015-Alpha: The Beast House
CLASSIFICATION: Magenta – destroy on receipt.
THOUGHT FOR THE DAY: For every enemy without, there are a hundred within.

The existence of the organisation known as the ‘Beast House’ was made clear to the Inquisition for the first time in 587.M41, with the disappearance of Inquisitor Layvan on Fenksworld. Prior to his investigation, records can be found of allusions to such a cult dating back to the Angevin Crusade, but were largely thought to be apocryphal. Since then, the combined work of the Ordo Xenos and the Adeptus Arbites have been slowly uncovering the truth of the matter: a secret society connecting pit-fighting rings, circuses and dealers in xenos beasts across the Calixis Sector.

The Beast House uses humanity’s ubiquitous appetite for bloodsports to sink its hooks into Imperial society. A secretive criminal empire stretching across a huge but ultimately unknown number of worlds, it trades in forbidden, alien-tainted creatures and technology. The appearance of proscribed Xenos predators in the hands of pit-fighting concerns or dangerous recidivists; the disappearing of beggars and children from underhive slums; smuggling and trade in forbidden xenotech: all these have been laid at the Beast House’s door.

In order to have remained so secret for so long, the Beast House works only through insulating layers of local intermediaries, often unintelligent hired hands with little conception of who their true masters are. These brutes answer to an inner circle of true members of the organisation. Psychopathic, talented and extremely dangerous, these representatives command an aura of almost superstitious fear among the criminal underworld of the planets on which they operate. Whether this reputation is deserved is unknown: despite a concerted effort, the Ordo Xenos has thus far failed to infiltrate the ranks of this elite. In their investigations, however, they have discovered a disturbing number of links between the Beast House and the wealthy houses of the Emperor’s worlds in Calixis, as well as other criminal organisations which were previously thought to be independent entities.

Fragmentary accounts – including what could be retrieved from Inquisitor Layvan’s disastrous investigation – have hinted that there may be a level of leadership still higher than these men and women, a single figurehead to whom the immense profits of the Beast House’s operations flow. This figure remains shrouded in mystery, often alluded to with phonetic permutations on the name ‘Solkar Senk’. Many Inquisitors, however, believe Senk to be a ghoul conjured up purely to intimidate the enemies of the Beast House – for scattered references to the name can be found dating back as far as the first century of M39.


We’re doing things a bit differently than normal in that that this game requires some OOC posts first: you guys have to figure out what roles you want to play in the household retinue of the fictional Mr Kastor. Feel free to be as creative as you please - IC, the Acolytes would have had the week-long Warp journey to figure this out, so we’ll work it out in this thread and start in media res.

I probably should have given this to you guys to mull over while the recruitment thread was going on, but A) we didn’t know who the new guy was going to be, B) I was busy writing stats for bad guys and C) I’m out of excuses.

Thanatos 51-50
2012-03-26, 10:14 PM
Item 1) Guytogan 345th. :smalltongue:

Item 2) Spoiler for the Character Sheet: Will fill in tomorrow, it's beddy-bye times, now.Continue filling in later: Late for the classes.
Pretty sure it's done except for background...

Name: Red | Player: Thanatos 51-50
Homeworld: Guytoga (Hive World) | Career Path: Guardsmen | Rank: Veteran
Divination: "The Pain of the bullet is Ecstasy Compared to Damnation."
Gender: Male | Build: Slender | Skin Tone: Light Tan
Hair Colour: Black | Eye Colour: Blue | Identifiers: Thousand Kilometer Stare, (Cell Lambda Tattoo?)
Height: 6' 1" (1.854 m)| Weight: 163 lbs (73.936 kg)| Age: 27

Skills/Characteristics: (Let Bolded Skills Mean "Trained", * mean Advance Taken, and † Mean "Usually"). All advanced Skills listed are, by necessity, Trained
{table=head]Basic Skill|Mastery|Basic Target|Characteristic|Score|Advanced Skill|Mastery|Advanced Target
Awareness|-|28|WS|31|Speak Language (Low Gothic)|-|-
Barter|-|14.5|BS|51***|Speak Language (Guytogan Hive Dialect)|-|-
Carouse|-|15|S|30*|Drive (Ground Vehicle)|+|48
Charm|-|14.5|T|30|Common Lore (Imperial Guard)|-|23
Climb|-|15|Ag|38*|Pilot (Military Craft)|-|38
Concealment|-|19|Int|23|Trade (Armourer)|-|30(†)
Contortionist|-|19|Per|30|Ciphers (War Cant)|-|23
Deceive|-|14.5|WP|28|-|-|-
Disguise|-|14.5|Fel|29|-|-|-
Dodge|+|48|-|-|-|-|-
Evaluate|-|11.5|-|-|-|-|-
Gamble|-|11.5|-|-|-|-|-
Inquiry|-|14.5|-|-|-|-|-
Intimidate|-|30(†)|-|-|-|-|-
Logic|-|11.5|-|-|-|-|-
Scrutiny|-|15|-|-|-|-|-
Search|-|15|-|-|-|-|-
Silent Move|-|19|-|-|-|-|-
Swim|-|15|-|-|-|-|-
Tech-Use|-|11.5|-|-|-|-|-
[/table]

Vital Information:
{table=Head]Statistic|Modifier
Initiative |4
Wounds | 0/17
Armour - Head | 4
Armour - Torso | 4
Armour - Left Arm | 4
Armour - Right Arm | 4
Armour - Left Leg | 4
Armour - Right Leg | 4
Walk (Half)/Walk (Full)/Charge/Run | 3/6/9/18
Fatigue | 1/3
Fate Points | 1/2
Insanity | 21
Corruption|11[/table]

Traits and Talents:{table=Header]Name|Description
Melee Weapon Training (Primitive) | Use of Associated Melee Weapons without Penalty
Pistol Training (Las, SP) | Use of associated Pistols without Penalty
Basic Training (Las, SP, Launcher, Primitive, Flame) | Use of the associated Basic Weapons without Penalty
Simple Advance (BS, S, Ag) | +5 to the associated Characteristic
Basic Advance (BS) | +5 to the associated Characteristic
Advanced Advance (BS) | +5 to the associated Characteristic
Hivebound | -10 Survival, -5 Int checks when outside "Proper Hab"
Caves of Steel | Tech Use is a Basic skill
Wary | +1 Initiative
Accustomed to Crowds | Crowds are not treated as difficult terrain
Sound Constitution (x5) | +1 Wound per instance
Quick Draw | Drawing a Weapon is a free action
Rapid Reload | Half the action required to reload a weapon[/table]

Ranged Weapons Profile:
{table=Head]Weapon|Name|Class and Type|Rate of Fire|Damage|AP|Range|Clip Size|Reload|Qualities|Attachments
Sollex - IX Pattern "Death Light" Lasgun| Abagail ("Abbey")| Basic - Las | S/3/- | 1d10+5 E | 2 | 80m | 18 | Full | - | Red Dot Laser Sight, Mono Bayonet, Extra Attachment Lug, Infantryman's Lamp Pack, Pistol Grip, Abbey's Launcher
Auxiliary Grenade Launcher (Frag)| Abbey's Launcher | Basic - Launcher | S/-/- | 2d10 X | - | 45m | 1 | Full | Blast (4) | - |
Auxiliary Grenade Launcher (Firebomb)| Abbey's Launcher | Basic - Launcher |S/-/- | 1d10+3 E | 6 | 45m | 1 | Full | Blast (3) | - |
Auxiliary Grenade Launcher (Blind)| Abbey's Launcher | Basic - Launcher | S/-/- | - | - | 45m | 1 | Full | Smoke (3d10 m, 2d10 Rounds) | - |
Triplex Pattern "Fury" | - | Pistol - Las | S/2/5 | 1d10+2 E | 0 | 20 m | 30 | Full | Reliable | -
Irontalon | Bosc's Irontalon | Pistol - SP | S/2/5 | 1d10+2 I | 0 | 20 m | 15 | Full| Reliable, Tearing | -
Bow | Dross Bow | Basic - Primitive | S/-/- | 1d10 R | 0| 30 m | 1 | Half | Reliable, Primitive| - [/table]

Melee Weapons Profile:
{table=Head]Name | Type | Damage | Special
Abagail's Bayonet | Primitive | 1d10 + 3 R | AP 2
Combat Knife | Primitive | 1d5 + 6 R | Primitive[/table]

Ammunition:
11 Basic Las Charge Packs
2 Pistol Las Charge Packs
1 Magazine Irontalon Rounds
3 Frag Grenades (Launcher)
2 Firebombs (Launcher)
1 Smoke grenade (Launcher)
20 arrows

Charms:
Bolter Shell Necklace (Inscribed with Litanies of Protection, Accuracy, Invulnerability)
Bosc's Last Words (Vox Recording)

Miscellaneous Equipment:
Field Backpack (1 WK CS rations, Imperial Infantryman's Uplifting Primer)
Chrono
Microbead






Item 3) We have some Scum who would make a great Scummy businessman, don't we, Destro?

Destro_Yersul
2012-03-26, 11:08 PM
Item 3: He might, with a few of the right advances. Tychon isn't really built as a talky character. All he's got is 36 Fel, Blather, and Decieve.

Heretic's End: The Death of Provost Bosc
News travels all too fast on a ship, if you know who to ask. The freighter Gilded Ark had left warp early to meet with Inquisitor Al-Subaai, and Hieronymus knew what that meant. One way or another, he had been betrayed. Either Red had handed in his unaltered report, or the guardsman had submitted one of his own. It didn't matter, the effect was the same, and the provost had to leave. The Daemon stirred in his mind, its voice thick with contempt.

"I told you you should have killed them, Hieronymus. It would have all been so much easier..."

Shaking his head, Hieronymus left his quarters, his old pistol held loosely in one hand. "It's your fault, you know. You shouldn't have revealed yourself to them. The damn Sororitas nearly ended us both." He wasn't entirely sure whether or not he had spoken the words out loud, or just in his thoughts. Rhakarn chuckled, the laughter echoing through his head.

"You're too weak. You always have been. How many times have I had to save us?"

"At least once more before this is over, I think."

Hieronymus stopped at Red's door, hesitating. He reached for the control, and the door slid open. As he had hoped, the guardsman wasn't in. Likely he expected Hieronymus at the chapel for his daily prayer. The provost hated to dissapoint him, but today, he wouldn't be going. Today, it no longer mattered. He left the pistol on Red's desk, next to a Vox-record. As far as he knew, this was the only one he had made himself. It struck him as ironic that the one thing the administratum might get to record was his farewell. The punctuation mark to an otherwise unremarkable life. Leaving the room, the door behind him slid shut on his old weapon. Whatever else happened, the provost was leaving a piece of himself behind.

Down the hall, a squad of stormtroopers had stacked up against his door. Hieronymus drew his sword, watching for a moment, then made his decision. There were too many to fight. Breaking into a run, the provost fled towards the docking bays. He heard a shout behind him, and the bolt of a hellgun splashed against the wall beside him. That one had been a warning shot.

Cursing loudly, Hieronymus rounded the corner, feet pounding against the metal decking. He could hear the stormtroopers behind him, their own heavy bootfalls echoing in the confined space.

"Looks like you were right, Hieronymus." Rhakarn sounded amused, slithering around in his mind. He got the distinct impression that the daemon was grinning at him. "At least once more."

Molten metal flooded his veins, the stench of hot brass filling the air in the confined spaces of the ship's corridors. Against his will Hieronymus turned, muscles rippling and bulging as his hands reformed, the fingers elongating into talons. The first stormtrooper around the corner was smashed off his feet by the provost's first blow, deep rents slashed in his armour. To their credit, the other men didn't exclaim or cry out, nor did they run in fear from him. Good. This was going to be fun.

Hatred burning in eyes no longer human, the provost fell upon them. They had the advantage of numbers and thicker armour, but he had Rhakarn. The warp stirred hungrily around them, he could almost taste their fear. With a thrill of horror, Hieronymus watched as his taloned hand struck out at the next man in line. The Daemon's thoughts filled his head, exhilarating and terrifying, the line between monster and man blurring horribly. Pain lanced up his leg, and the provost looked down.

The stormtrooper he had felled first had hold of the bloody hilt of a combat knife, the blade buried in the muscle of his calf. Hieronymus wrenched his leg away from the man and grabbed hold of his arm, bracing a leg against the stormtrooper's chestplate. Straining hard, his unnaturally augmented strength enabling him to do what no man should be capable of, the provost tore the arm free of its socket and hurled the limb down the hall. Leaving his victim to die, he rounded on the other members of the squad. Here in the cramped confines of the ship their numbers could not be as telling, unless he allowed them to encircle him. He would not.

As it happened, the next man in line was the sergeant, holding a long bladed sword and a hellpistol. He aimed the latter as Hieronymus charged, his shot burning a hole through the provost's looted armour. Hieronymus slashed at him, but the man was quick, deflecting the attack with his blade and stepping to the side to counterattack. The two traded blows, Rhakarn raging in his mind as the smaller man avoided every strike, scoring some telling hits of his own. As the sword fell towards him his hand flashed up unbidden, curling its fingers around the blade. It sliced into his palm as the sergeant tried to pull it free of his grasp, but Hieronymus only tightened his hold on it. Sensing an opening, he curled his other hand into a fist and smashed it into the sergeant's chin in a vicious uppercut. With the wet crack of a snapped spine, his opponent crumpled to the floor.

Too late, the provost saw the trap. While he had been fighting the sergeant the other men had backed up, forming a firing line twenty meters down the hall. It was too far for him to make the charge, but the provost tried. The stormtroopers opened up, their hellguns spitting hot death. Bolts of light smashed into him, blowing holes in armour and flesh alike. Struggling through the rain of fire, Hieronymus made it to the front rank and raised his arm, ready to deliver another man to the corpse-Emperor.

A bolt pistol barked, and pain finally registered on the provost's tormented face as a gaping hole was blown through his torso. He stumbled forward, shock showing clearly in brass-coloured eyes. Wind whistled through the ship, the lights flickering off and on as he crumpled to the ground. In the darkness between worlds, a tiny voice screamed as its humanity died. The body of the provost pushed itself up off the floor with one arm, rising shakily to its feet. Its head lolled to one side, a rictus grin frozen on its face. Turning away from the stormtroopers, it took a few steps towards its new enemy.

Inquisitor Al-Subaai stepped over the corpse of the sergeant, his bolt pistol held at his side. Chanting the catechism of banishment, the Inquisitor leveled the weapon at the daemon-thing.

"Back to the warp, abomination."

His finger tightened on the trigger, the blessed weapon firing. The daemon-provost's arm exploded, showering the wall with blood as it took another step forward. The grin never faltering, the thing that had been Hieronymus caught fire, red flames dancing along cracked and blackened skin. It spoke in a voice that only the provost had previously heard, now given form by lips not its own.

"The warp comes for all, Inquisitor. In the end, it will come for you."

The pistol sounded again, and the daemon fell, the flames springing up higher around it. The scent of the forge washed through the corridor once again as the provost's body was consumed by the flames, leaving nothing behind.

In Red's room, the vox stuttered to life, a voice more human playing off the walls. It went unheard outside, the background hum of the ship and the thick metal door conspiring to hide the last words of Hieronymus Bosc from the men who dispatched him.

"Red," it said. "You won't be seeing me again, but I had something to tell you. You were the closest thing I had to a friend since HE showed up. The pistol... it was from my ship. From the one that was lost. Keep it. I want you to always remember who I used to be. I'm sorry it had to end this way. You couldn't just keep quiet, could you?" It paused for a long time, only the scratching of the recorder betraying that it was still running.

"You're a better man than I was. Goodbye."

New Beginnings: Tychon Urbanus



"Law's a strange thing. Ain't worth much in the dark corners of the Imperium, where there's none as can enforce it. None 'cept me."

Characterization:
Name: Tychon Urbanus
Career Path: Scum
Rank: 5 - Rogue
Homeworld:
Gender: Male
Height: 1.85m
Weight: 80kg
Skin Colour: Tanned
Hair Colour: Black
Eye Colour: Grey-green
Age: 36
Personality: Somewhat grim. A bit of a cynic, and not fond of extravagance or high society.
Hive Caste: Mid-hive. Tychon values honour and loyalty above all other traits, and hates criminals of all sorts.
Divination: "In the darkness, follow the light of Terra"
Alternate Rank: Metallican Gunslinger (Rank 1)

Equipment:



Current Wealth: 97

Weapons:

"Judge and Jury:" pair of Fate Bringer long pistols (40m, S/-/-, 1d10+3 I, Pen 2, Clip 5, 2 Full reload, Accurate, Reliable, red dot sights on both. 2.1kg each) 70/80 shots

"Executioner:" Carnodon hand cannon (35m, S/3/-, 1d10+4 I, Pen 2, Clip 6, Full Reload, Accurate, Fire Selector, Silencer, red dot sight. 4kg) 18 shots dumdums, 9/18 shots manstoppers, 3 shots Sanctified Ammunition.

"Law:" Ius Automatic (30m, S/3/-, 1d10+3 I, Pen 0, Clip 11, Full Reload, Reliable, 1.7kg) 11 shots regular. Taken from the body of Alaric Keynes, christened by Tychon.

"Order:" Stormchild hand cannon (35m, S/-/-, 1d10+4 I, Pen 2, Clip 5, 2 Full Reload, red dot sight. 3.5kg) 20 shots regular

"Truth and Justice:" pair of Best-Quality Duelling Laspistols (30m, S/-/-, 1d10+4E, Pen 4, Clip 1, Full reload, Accurate, Tearing, Never Jams, Red Dot Sight, 2.2kg) 6 shots. Kept in a specially constructed box, with a special charger used to recharge their unique ammunition cells. Recieved as a gift for saving the life of Madame D'Aragnia of Malfi.

2x MkIII Frag Grenade (2d10X, Blast 5)
1x Firebomb grenade (1d10+3E, Blast 3)

Armor:

Flak Greatcoat: Arms, Body 4
Modified Mirker's Greaves: Legs 4

Gear and Tools:

Wide-brimmed hat
Recoil glove
Rebreather and 2 replacement canisters
Pack of Lho-sticks
Flask of rotgut whiskey
lamp pack
Weapon Maintenance Kit
4 tins combat rations
multiple purity seals on his guns and clothing
Aquila charm necklace, blessed by the Instigator's priests

Trained Skills:
Awareness +20 (Per)
Blather (Fel)
Decieve (Fel)
Dodge +10 (Ag)
Charm (Fel)
Common Lore (Imperium) (Int)
Concealment (Ag)
Literacy (Int)
Security (Ag)
Silent Move (Ag)
Speak Language (Low Gothic) (Int)
Speak Language (Metallican Hive Dialect) (Int)
Trade (Armourer) (S)

Talents:
Melee Weapon Training (Primitive)
Pistol Weapon Training (SP, Las)
Basic Weapon Training (Sp)
Ambidextrous: no penalty for off-hand. Only -10 if using two weapon wielder.
Two-Weapon Wielder (Ballistic): Reduce penalties for two weapons
Gunslinger: No penalties for using a pistol in each hand
Rapid Reaction: Test agility to negate Surprise
Rapid Reload: Half the time to reload
Lightning Reflexes: add Ag bonus x2 to Initiative
Mighty Shot: +2 damage to all guns
Crack shot: +2 to all Crit damage with guns
Blind Fighting: Half penalties for obscured vision
Quick Draw: Draw weapon as free action
Deadeye Shot: Half penalty for called shots.
Sharpshooter: No penalty for called shots.
Marksman: No penalty for long range.
Leap Up: Stand as free action
Hieghtened Senses (Sight) +10 on related tests

Traits:
Packing Iron: -5 to all tests when left without a usable gun
Way of the Gun: +5 on Tech-Use tests involving projectile firearms. +5 BS (included in profile), gain Pistol Training (SP)
Knave of Pistols: no new Basic or Heavy talents, -10 to hit with all non-pistol weapons
Caves of Steel: Tech-Use (Int) is a basic skill
Hivebound: -10 to all Survival (Int) tests, -5 to Int tests when outside places with electricity, solid ceilings, etc.
Wary: +1 to initiative

Characteristics:
WS: 31
BS: 51
Str: 32
T: 31
Ag: 44
Int: 37
Per: 39
WP: 32
Fel: 41

Corruption and Insanity:
Current CP: 16
Current Insanity: 19

Movement: 4/8/12/24
Wounds: 10/10
Fate points: 1/1

Advancements:
Simple BS (100)
Simple Agility (100)
Intermediate Agility (250)
Two-Weapon Wielder (Ballistic) (100)
Gunslinger (300)
Rapid Reaction (100)
Trade (Armourer) (200 Elite)
Rapid Reload (100)
Lightning Reflexes (200)
Mighty Shot (200)
Independant Targeting (200)
Blind Fighting (100)
Crack Shot (100)
Security (100)
Quick Draw (100)
Dodge +10 (100)
Awareness +10 (150 Elite)
Concealment (100)
Silent Move (100)
Intermediate BS (250)
Deadeye Shot (100)
Marksman (100)
Charm (100)
Awareness +20 (100)
Sharpshooter (100)
Heightened Senses (Sight)(100)
Leap Up (100)
Literacy (100 Elite)
Pistol Weapon Training (Las)(100)
Simple Fel (100)

Spent EXP: 3950
Unspent EXP: 65


Character Background:
The man named Tychon Urbanus was once a mid-hive factory worker. His days were spent at the manufactorums of Gunmetal city, toiling over the furnaces and melting-pits the city used to churn out its vast supply of firearms. Working in assembly, Tychon was not just a furnace grunt. It was his hands that assembled the weapons his forge put out, and his eye which picked out any imperfections in the cast pieces. The weapons he assembled were, to his mind, works of art, and he tried to ensure that every gun which passed through his hands was of the best quality. It is likely that he would have continued to do so, one assembler amongst billions of others, receiving little recognition for his efforts from day to day, if it had not been for the Firebrand.

The Firebrand was a gang which sprung up amidst the collapsed tunnels and scorching heat of the Infernis underhive. A motley collection of rakes and scoundrels, they quickly established their territory and defended it ferociously. Such things were common, in the near-lawless Gunmetal city, and the midhive took no notice. The Firebrand continued to grow, absorbing rival gangs and recruiting new members from the thugs and stubjacks that stalked the hive. Before long they controlled a substantial portion of Infernis. It was then that the kidnappings began.

The Firebrand was more than a simple gang. Presided over by a man calling himself Prophet Malicarus, the upper echelons of the gang were a hotbed of murder, bloodletting, and ritual slaughter. Malicarus himself was an enigma, remaining constantly hidden behind the mirrored lenses of his Volcanis shroud. Infernis had provided the Prophet with a perfect place to hide, and a ready pool of fresh recruits to draw from. They would steal into the midhives during the designated rest period, break into the simple and relatively unsecured homes of the citizens, and subdue the inhabitants. None of the kidnapped victims were ever found, what law there was in Gunmetal choosing to label them random and ignore the problem. Typically, the rest of the hivers assumed it would never happen to them.

Tychon returned home from work one cycle to find that it had. His wife was gone, the container they had shared ransacked and the locks on its doors smashed. Raging inwardly, it seemed to Tychon at first that there was nothing he could do. He had heard of the problems, of course. He should have been there to protect his family. His eyes fell upon a broken holopict of his wife, and his face hardened. There was one thing he could do.

Biding his time, and knowing that only the foolish rushed into a fight here, Tychon slowly amassed the money he would need to act. Assembling a pair of revolvers with parts he purchased, he practiced until he could draw in the time it took most men to blink. Then, he set out for revenge. The kidnappers had grown more daring, of late. They struck when they pleased, taking what they wanted and vanishing back into the tunnels. Tychon waited, and at last he caught them leaving the scene of their latest crime. Following at a distance, he tailed them through the depths of Infernis, doing his best to ignore the screams of their victims as they were dragged through the tunnels. He had to get to the leader if he wanted to stop this, that would help more people than saving these two would.

The trail led him deep into the Firebrand's territory, and he lost count of the times he was nearly spotted by a gang sentry. Reaching the inner sanctum at last, Tychon hid in the shadows and waited. He didn't wait long. The Prophet Malicarus emerged from his chambers, personally slitting the throats of the victims and raising his voice in benediction to the Lord of Murder. His soul railing at such blasphemies against the Emperor, Tychon knew he could wait no longer. His first shots smashed Malicarus' retainers off their feet, ragged holes punched through their chests. As they fell the prophet spun, a massive gun appearing in his hand as if by some sorcery. The man was faster than any human should have been, faster even than Tychon. His pistol roared, blowing massive holes in the rockcrete outcropping the gunslinger had sheltered behind. Thus began the most brutal gunfight Tychon had ever witnessed.

Running from cover to cover, constantly on the move, Tychon took shots whenever he could make them. The Firebrand were no match for him, guns falling from nerveless fingers before they could draw a bead, but Malicarus was another matter. The man seemed to predict his movements before they had happened, easily stepping out of the way of his shots, and almost lazily placing his own in just the right places to make Tychon dive for cover yet again. He began to get a sense that the Prophet was toying with him, waiting for him to make a mistake, just biding his time waiting for the inevitable. Then, it happened.

Already bleeding from a half dozen minor wounds, Tychon misjudged the distance to a half-collapsed pillar. As he crossed the gap Malicarus fired, pain lancing up the gunslinger's leg as he tumbled to the ground. His pistols jarred from his grasp, he rolled over to find himself staring down the muzzle of the Prophet's gun.

"Good," Said the prophet, his finger tightening on the trigger, "but not good enough." Then he stumbled, the gun falling from his hand to land beside Tychon's head. Dropping to his knees, the Prophet slumped forward and collapsed, blood leaking from a pair of holes in his shroud's protective mask. Malicarus was dead.

Pushing himself to his feet, Tychon met with his saviours. The Inquisition had been tracking the false prophet for some time now, finally catching up with him in Gunmetal City. Tychon's distraction had allowed their agents to get into position undetected, and with the prophet's attention focused on the gunslinger, they got the chance they needed. Surprised that he had been able to hold out even that long against such a deadly enemy, the Inquisitor drafted Tychon. There was nothing left for the former factory assembler in Gunmetal City, and so he left it behind without a backwards look to ply his skills in the service of the Imperium.

Image:

http://i112.photobucket.com/albums/n199/ArtemistheHunter/Tychon.png?t=1299265351

and one by Mazeburn:

http://i112.photobucket.com/albums/n199/ArtemistheHunter/gunslinger.jpg?t=1323362012

Etcetera
2012-03-27, 03:54 AM
Drat, our cover is blown!
Name: Jericus Flange

Age: 37

Sex: Male

Build:Wiry
Appearance
Skin: Pallid Grey
Hair: Brown
Eyes: Brown
Height: 1.73m
Weight: 75kg

Origin: Hive World

Career & Rank: Tech Priest; Techpriest

Divination: “The pain of the bullet is ecstasy compared to damnation.” Toughness +1.

Characteristics
WS: 30
BS: 43
Str: 34
T: 35
Ag: 25
Int: 40
Per: 34
Wp: 33
Fel: 31

Wounds: 13/13
Fate: 1/2
Insanity: Stable - 3
Corruption: Tainted - 4
Fatigue: 0

Traits
Melee Weapon Training (Primitive)
Pistol Weapon Training (SP)
Basic Weapon Training (Las)
Basic Weapon Training (SP)
Thrown Weapon Training (Primitive)
Exotic Weapon Training (Integrated Ranged)


Accustomed to Crowds: Crowds not difficult Terrain/ No Agl check to run/charge
Caves of Steel: Tech use is basic!
Hivebound: -10 survival/-5 int when out of "proper hab"
Wary: +1 to initiative rolls

Mechanicus Implants - 20% bonus to resist airborn toxins and gas weapons
Electro Graft use: +10 to Inquiry/Tech Use/Common Knowledge
Luminen Charge: Toughness check to power an object, causes fatigue
Logis Implant: use a reaction to take a tech-use check to gain +10 WS/BS for a turn. Causes Fatigue
Mimic: Study a voice for an hour to mimic it
Binary Chatter: +10 to attempting to interface with/communicated with servitors
Electrical Succour: Plug into a power source and make a toughness check to lose fatigue
The Flesh Is Weak (1): Machine traits (immune to cold, vacuum and mind-influencing psychic effects), +1 armour to all locations

Deadeye Shot: Called Shots are at –10 penalty
Crack Shot: Deal +2 Critical Damage with a ranged weapon.

Basic Skills
Literacy(Int)
Dodge(Ag)
Awareness(Per)
Logic (Int)

Advanced Skills
Speak Language (Low Gothic)(Int)
Speak Language (Hive Dialect)(Int)
Security (Int)
Trade (Technomat)(Int)
Trade (Copyist)(Int)
Trade (Armourer)(S)
Tech Use (+10) (Int)
Medicae (Int)
Logic (Int)
Secret Tongue (Tech) (Int)
Common Lore (Machine Cult) (Int)
Common Lore (Tech) (+10) (Int)
Drive (Walker) (+10)


Weapons
Lathe Integrated Lasrifle
Autogun with silencer and RDS (Reduced RoF)
.54 Tranter with silencer and RDS
Ironclaw Shotgun
5 Frag Grenades
2 Krak Grenades
2 Firebombs

Ammo
120 Autogun Rounds
90 .54 Rounds
40 Shells
18 Manstopper Rounds

Armor
Flak Cloak (3 Body, Arms, Legs, Head)
Xeno Mesh (4 Arms, Body, Legs)
Machine: (+1 to all locations)

Clothes
Artisan's Robes (Good Quality)

Equipment
Chronopiece
Combitool
Owl Familiar
Clip Harness
Photo-Visor
Respirator
Micro-bead
Lamp Pack
Flaregun with 4 Flares
10m Wire
7 Spare Parts
Sacred Machine Oil

Wealth
1002 throne gelt

Income
210

XP: 75
XP Spent: 3500



Ah, another undercover mission. I wonder how long our disguises will last this time.

Thanatos 51-50
2012-03-27, 05:49 AM
Here's how I think of a possible set of cover identities:
Gideon Kastor - Played by Tychon Urbanus
Personal Assistant to Mr. Kastor - Tauron Drake
Mr. Kastor's Chief of Security - Red
Security Chief's Second - Nova Odessa
Technological Aide to Mr. Kastor - Jericus Flange

Now, Drake COULD play Kastor - he certainly has a higher FEL score. However, he doesn't have Decieve trained, and is literate whereas Tychon is Not. All documents are to be handed directly to the assistant for review instead of Kastor, and all.
Plus, Trade (Valet) is basically "Be somebody's personal assistant".

The main issue with Drake as Kastor is How well Tychon could fill the Personal Assistant role. I don't see anything personally, which suggests it.
Tychon could fill as an excellent bodyguard as well, but then Kastor is bringing far too many bodyguards to an auction. One might almost think he's spoiling for a fight.

As a note: I'm also perfectly willing to switch Red's and Nova's roles. They're just this way because people tend to assume Red is in charge. And that the big ol' Guardsmen-type is likewise.

Alternate Nova Role I just Though Of: Wife/Favoured Consort of Mr. Kastor.

Etcetera
2012-03-27, 06:31 AM
I'm debating whether or not to bring Minerva. Could be a dead giveaway for any recurring villains familiar with events on a planet in the Prol system.

Thragka
2012-03-27, 06:34 AM
Hullo everybody, pleasure to be joining you!

1


"Flesh rots. Bones break. Dreams end and hopes shatter, because men are weak and easily corrupted. But the Emperor gives us iron in the mind, an iron that does not and must not bend. That is his gift to all who stand with Him, and the bane of all who stand against Him - and with this tool we build His dominion."

- Sermon on the anniversary of the Battle of Odium Bridge



Name: Tauron Drake
Career: Cleric
Rank: Cleric
Divination: "The pain of the bullet is ecstacy compared to damnation." Toughness +1

Background:
Born and raised on the semi-industrial shrine world of Valon Urr to a moderately wealthy family with the good fortune of having ancestral ties to certain important Ministorum figures, it was never much in doubt that Tauron Drake would find his way into the Ecclesiarchy, even when he was a child. As a young man, Tauron was intelligent and sharp-witted, with a perpetual thirst for knowledge that was only excusable because it was almost entirely devoted to the mysteries of the Imperial Creed, and he was not long into his teens before he was sent off, entirely enthusiastically, to the temple of novitiates, eager to grow in the Faith of Him on Terra and spread the Emperor’s word to the galaxy. Although his tutors could neither fault him on his commitment to the Creed nor his hungry aptitude for the knowledge they bestowed, some of his superiors worried that he was not quite suited to spend his entire life as a priest in the Imperium’s service. Sometimes it would seem he was well suited to research and a cloistered life of contemplation and scripture-study, but the boy was easily bored, prone to bouts of carelessness in his work as ennui stole across him; and yet, he did not demonstrate the clear charm it took to become a leader of the masses and a guide to the faithful. Certainly he could be described as arrogant, proud, barbed in speech and manner, and condescending towards those that did not immediately impress him, and he made few friends as a novice. But it could not be denied that Tauron had the fire of piety within him, and when he spoke, people listened – out of respect, indubitably, but respect born of wariness and possibly even discomfort at his manner, rather than loyalty or love. Unable to prove that he was either woefully lazy or deficiently charismatic, the young Drake’s tutors had no choice but to advance him through the ranks of the Ecclesiarchy, in the hopes that he would someday find his place – one more hard-working priest was not to be sneered at, even if he would never amount to much.

In fact, Tauron already knew his place – he had known it from the moment he had first set foot in a monastery, and seen the sad old monks that spent their days poring over texts and debating the finer points of the Imperial philosophy. For Tauron, mere belief was not enough for anyone to call themselves a true servant of the Emperor – one had to act on that belief, else mankind would surely fall short of salvation. He had never been disinterested in the study of scripture as a novice and initiate, but he viewed it chiefly as a means to an end; he thought it would be a waste of the chance the Emperor gives His servants to spend their life shut up in some monastery, rather than spreading one's devotion to His people, the people that needed to hear His word in a cruel galaxy. Growing up in the crime-ridden civilian area of Valon Urr, Tauron knew in his soul that the Emperor was humanity’s one and only hope, and he spent his years advancing through the Ministorum hierarchy until he could act on that knowledge. Only by faith and self-control could man hope to conquer the evils and terrors of an entire universe set against him.

Upon his ordination, Tauron returned to his home city, eager at last to be able to bring the light of Earth to the masses. For several years he worked in the underworld, setting many a waylaid soul back on the path of righteousness, and doing what he could to purge the evils from those that would not pay heed to the Emperor’s will. This was widely regarded as a success, and young Brother Drake was praised for his accomplishments in ministering to the downtrodden - even if most of those downtrodden, in the early years, became singularly melancholic after undergoing Tauron's brand of penance. Even then, however, Tauron was unsatisfied. He was doing the Emperor’s work, of that there was no question – but he knew he was still not doing enough. There were greater evils to conquer, and, ever ambitious, Tauron was set upon facing them.

He was in his mid-twenties when the opportunity came. The frontier world of Ganf Magna had lost a priest to the foul green-skinned xenos that were ever threatening to wipe out its human population, and Tauron jumped at the call to strike out against the foe. He arrived to the colony as a young man, with a harshness of tone and teachings that would not have been accepted in a precocious newcomer were the colonists not such a harsh people themselves. A man to whom the feeling of shyness was entirely alien, Tauron instantly commanded respect with his steely demeanour, and, in due course, was accepted as the spiritual leader of the most prominent farming communities that remained stalwart in the face of bloody Armageddon. On Ganf Magna, Father Drake flourished. He was finally taking the Emperor’s light to where it was desperately needed – leading His humble folk, and fighting His alien enemies. Ganf Magna was a harsh world, but Drake held its communities and settlements together with his teachings, judgements, sermons, and – when necessary – blood and guts, bringing the fight to the alien with sword and bullet. The priest and the planet suited each other, the settlers' lifestyle only affirming Tauron's conviction in the virtues of a puritanical life. Drake remained on Ganf Magna for a decade and a half, until his ceaseless devotion was noted by the Inquisition and he was offered the chance to make an even greater difference to the Calixis sector – and, ever faithful, ever ambitious, Tauron rose to the challenge once more.

Personality:
If there could be one singular quality to a man’s spirit that could define him, for Tauron Drake it would be his wholehearted belief in the Imperial Creed – not just in the Emperor’s divinity, but in His absolute necessity for mankind to be delivered from sin and the terrors of the galaxy. But as words are meaningless without actions, faith is meaningless without deeds: it is not enough, in Tauron’s estimation, for one to pay lip service to Him on Terra. Without self-control, without the willpower to do what is necessary to survive, there can be only anarchy; and the fetters of the Imperium are the only true path to freedom. Regardless of whether this is true for mankind as a whole, it is certainly true on a personal level for Tauron Drake - he strives, on a very deep level, to ensure every word and deed he effects are consistent with his personal standards, and of as much benefit to the Imperium as possible.

As such, it would be fair to say that Drake is an extremely judgemental character, for he recognises this himself – and rightly, in his own opinion. After all, he is no hypocrite, and practices just the rigid lifestyle of asceticism and devotion that he has always preached, both to the lower class of Valon Urr and the farmers of Ganf Magna – who could be in a better position to judge the faith of a society but the most faithful among them? Further, as a converse to his credo of self-control, he mistrusts those who seek opulence and flaunt their worldly pleasures. This has definitely been a considerable factor to his unfriendly demeanour – or at least it was for the young initiate, but with his time on Ganf Magna, Father Drake has mellowed somewhat. He still comes across as icy in manner, and not one who suffers fools gladly, but as a priest he finds it necessary that he can be counted an effective leader of men, and as a leader, he must be (and has been) respected for his insight and devotion to his flock. Nowadays, Tauron is not oblivious to the many temptations that befall weaker souls than he, and does his best to guide them along the right path – but for those that turn their back on the light of Earth wilfully, and act against the great Imperium of Man, there is no chance of redemption, and when faced with those that would tear down the Emperor's work, one must act hard, fast, and mercilessly. As such, he tries to strike a fine balance between caring for his common man and purging the galaxy of the criminal and the heretic. His faith is his tool, and also his rock – with the Emperor’s blessing, Tauron knows that humanity will prosper.

His time on Ganf Magna gave him an acute awareness of how difficult it can be in a harsh and uncaring universe just to eke out survival, and because of this he still carries the essential tools of a colonist – hunting rifle, grapnel, lamp and climbing harness, as well as his old hammer (although significantly improved upon the mere lump of metal it once was) – even a medekit, although he can barely use it himself. (Being unprepared straddles the line between being careless and being lazy, two cardinal sins in Tauron Drake's estimation, as one who will not serve the Emperor with the skills and talents He has granted them shows disdain for His judgement and wastes their pitiful life.) Nonetheless, since entering the Inquisition’s service and returning to the more prosperous worlds of the Calixis sector, he has taken advantage of his standing as a cleric to get his hands on more advanced tools and weaponry. One cannot be prepared for every eventuality, but with a combination of old and new gear, and an assortment of modern weaponry, Tauron aims to meet everything the universe can throw at him, and go down fighting if he goes down at all.

Appearance:
A man of around forty, Tauron looks older, weather-beaten after fifteen years of hard living on Ganf Magna, with the occasional scar from battles with the orks that infest the frontier world. His face is thin and hawkish, with brown eyes that contrast with his pallid skin, and a sharp (and always clean-shaven) jaw that makes him look as though he is permanently gritting his teeth. He is thin – perhaps a better word is lean – and of average height, although he carries himself with composure and often appears more imposing than he physically is. His hair is grey and fast fading back from his forehead. He has a working man’s hands, calloused and tough, and the skin on his back is almost leathery from long days of stooped labour – and the flagellation he performs on a daily basis. Tauron dresses conservatively, usually in a simple set of dark Ecclesiarchy robes, but he has taken to wearing a nondescript set of Imperial Guard flak armour over them when he works with the Inquisition and feels the danger warrants it. He is in excellent health, as he does not smoke, drink, or imbibe on any narcotics – just about the only significant factor to his life expectancy is his current line of work.

Profile:
{table]WS|BS|S|T|Ag|Int|Per|WP|Fel
29|29|28|29|32|37|29|40|41[/table]

Insanity Points: 0
Corruption Points: 0
Wounds: 0/11
Fate points: 0/2
Fatigue: 0

Skills:
Barter (Fel)
Charm (Fel)
Climb (S)
Command +10 (Fel)
Common Lore (Imperium) (Int)
Common Lore (Imperial Creed) +10 (Int)
Common Lore (Ecclesiarchy) (Int)
Deceive (Fel)
Interrogation (WP)
Literacy (Int)
Medicae (Int)
Performer (Storyteller) (Fel)
Performer (Singer) (Fel)
Scholastic Lore (Imperial Creed) (Int)
Scrutiny (Per)
Speak Language (Low Gothic) (Int)
Swim (S)
Trade (Copyist) (Int)
Trade (Valet) (Fel)

Other basic skills:
Common Lore (War) (Int)
Speak Language (High Gothic) (Int)

Talents:
Air of Authority
Basic Weapon Training (Flamer)
Basic Weapon Training (Primitive)
Basic Weapon Training (SP)
Blessed Ignorance
Flagellant
Hagiography
Hatred (Criminals)
Hatred (Tyranids)
Liturgical Familiarity
Master Orator
Melee Weapon Training (Chain)
Melee Weapon Training (Primitive)
Nerves of Steel
Pistol Training (SP)
Resistance (Cold)
Resistance (Heat)
Superior Origins
Unshakeable Faith

Trappings:
Weapons, ammo and armour:
Autopistol with fire selector, Monofilament hammer, Hunting rifle with silencer and telescopic sight, Flamer, Combat Shotgun with fire selector, Chainsword, 36 autopistol bullets (2 clips), 18 autopistol Man-stopper bullets (1 clip), 20 hunting rifle bullets (4 clips), 40 shotgun shells (~2 clips), 18 Inferno shells (1 clip), 3 fuel canisters, Guard Flak armour

Other gear:
Aquila necklace, Ecclesiarchy robes (Good Quality Clothing), 4 candles, charm (skull), backpack, Chrono, Clip/Drop Harness, Lamp Pack, Writing kit, Autoquill, Grapnel, Medikit, Injector, 1 dose De-Tox, Excruciator Kit, Scoriada, Cilice, Ring of Suffrage, commbead, decently-nice leather-bound prayer book.

XP record: 25/4075 (unspent/accumulated)
Advances taken:
Novice
Common Lore (Ecclesiarchy)
Trade (Copyist)
Ballistic Skill Advance (Basic)
Resistance (Heat)
Resistance (Cold)

Initiate
Basic Weapon Training (SP)
Flagellant
Barter
Climb
Willpower Advance (Basic)

Priest
Fellowship Advance (Basic)
Swim
Charm
Strength Advance (Basic)
Toughness Advance (Basic)
Common Lore (Imperium)
Common Lore (Imperial Creed) +10

Preacher
Scholastic Lore (Imperial Creed)
Basic Weapon Training (Flamer)
Melee Weapon Training (Chain)
Command
Hatred (Criminals)
Master Orator
Unshakeable Faith
Performer (Storyteller)
Weapon Skill Advance (Basic)

Cleric
Interrogation
Nerves of Steel
Hatred (Tyranids)
Deceive
Command +10
Air of Authority
Medicae
Scrutiny

Thrones: 374
Accounting:
Started with 2280 thrones.

Weapons, Ammo, Armour
Fire Selector for Autopistol (25)
Monofilament upgrade for hammer (40)
Hunting rifle with silencer and telescopic sight (145)
Flamer (300)
Combat Shotgun (150)
Chainsword (275)
40 bullets (2)
40 shells (2)
3 fuel canisters (30)
Guard Flak armour (200)

Other gear
Chrono (40)
Clip/Drop Harness (25)
Lamp Pack (15)
Writing kit (20)
Autoquill (55)
Grapnel (30)
Medikit (150)
Injector (5)
1 dose De-Tox (65)
Excruciator Kit (375)

Sold crossbow and 10 bolts (7)
Sold Chain coat (37)

Pregame total: 275 thrones.

1

I think I agree that Drake is not perfectly suited to playing Kastor - all he has going for him is the Fel score and Charm, and even then as a character he's not all that charming. But yes, with Trade (Valet) he knows how to comport himself as an assistant and, as you say, is well-suited to handling all the paperwork.

I guess going as a PA makes it unlikely he'll get to bring the chainsword - what a pity. :smallbiggrin:

EDIT: I've just noticed that I never actually applied the +3 Willpower bonus from Superior Origins - that brings Drake's WP to 45.

LCP
2012-03-27, 07:35 AM
Welcome to the thread, Thragka.

Don't want to clog up the first page before Rizhail gets Nova's sheet up, but just a quick reminder - to go with these personas, you have the freedom to choose some nifty disguises (note the line in the briefing about the Miranda carrying a wardrobe for you), and as Thragka's mentioned above, you might therefore also want to consider which weapons you take with you.

Thragka
2012-03-27, 07:46 AM
On another note, Etcetera pointed out at the end of the recruitment thread that the mono upgrade usually applies to bladed weapons - I took it for the hammer after checking that it was permitted for any close combat weapon. My visualisation of this was that the hammer had been given some sort of fractally sharp surface, something like this (http://www.miqel.com/images_1/fractal_math_patterns/3-dimensional-fractal/fractal_flame_1.jpg) - is that okay, or would a different interpretation make more sense?

Thanatos 51-50
2012-03-27, 08:17 AM
I'm debating whether or not to bring Minerva. Could be a dead giveaway for any recurring villains familiar with events on a planet in the Prol system.

Red is a dead giveaway, actually. If Rhodes shows up, he's very likely to recognise the man who burned his daughter to death...

Are we to assume that amongst the "Nifty disguises" is a mask?

Re: Mono Hammer:
That works, though I assumed we were using a head filled with mercury or a bunc of monomolecular flanges.
I do like the fractal hammerhead, though.

Etcetera
2012-03-27, 09:25 AM
Red is a dead giveaway, actually. If Rhodes shows up, he's very likely to recognise the man who burned his daughter to death...

Are we to assume that amongst the "Nifty disguises" is a mask?

Re: Mono Hammer:
That works, though I assumed we were using a head filled with mercury or a bunc of monomolecular flanges.
I do like the fractal hammerhead, though.

Gas masks for everyone! At least we have a rare licence to be eccentric in a way we wouldn't have got away with in the hospital.

Rizhail
2012-03-27, 09:26 AM
Posting my sheet here, still need to update it a little (namely a few minor additions to personality, a few experience/throne expenditures, that sort of thing):


Nova Odessa, Mind Cleansed Assassin


Nova Odessa
Origin: Mind Cleansed
Career: Assassin. Rank: Assassin
Gender: Female
Age: Exact age unknown; approximately 20 years.
Build: Lean (approximately 1.65m/60 kg)
Skin: Fair
Hair: Black
Eyes: Dark brown
Quirks: The aftereffects of mind cleansing should provide enough quirks, me thinks. :smalltongue:
Divination: "The wise man learns from the deaths of others." - +3 Intelligence

Wounds: 16
Fate points: 2/2
Corruption: 10 (Malignancy: Hatred: Religious Figures (especially Ecclesiarchy officials))
Insanity: 18 (5 base, +1 from Shards of Memory roll, +12 hilarity and adventure)
Spent Experience: 3500
Unspent Experience: 10

{table] Weapon Skill | 38
Ballistic Skill | 34
Strength | 33
Toughness | 39
Agility | 40
Intelligence | 34
Perception | 28
Willpower | 40
Fellowship | 32[/table]

Note: Switched the roles for Int and Fel when making character, as per LCP's rules.

Initiative: +8
Movement: 4/8/12/24


Traits:

Engram Implantation: Grants several starting skills/talents, treats Common Lore (tech) and Survival as basic skills.
Failesafe Control: Inquisitor can cause Dominate effect (as the psychic power) on Nova.
Imperial Conditioning: +10 to WP tests against Fear and attempts to control/possess Nova's mind.
Through a Mirror Darkly: Nova starts play with 1d5+2 insanity, can have repressed memories triggered at GMs discretion.


Skills (s marks starting, a marks from advances):
Acrobatics +10 (a), Awareness (s) +10 (a), Climb +10 (a), Concealment (a), Decieve (s), Dodge (s) +20 (a), Intimidate (s), Performer (Dancer) (a), Search (a), Security (a), Shadowing (a), Silent Moves +10 (a), Speak Language (Low Gothic) (s), Tracking (a)

Talents (s marks starting, a marks from advances):
Ambidextrous (s), Basic Weapon Training (SP) (s), Berserk Charge (a), Blade Dancer (a), Blademaster (a), Catfall (a), Heightened Senses (Hearing, Sight) (a), Jaded, Lightning Reflexes (a), Melee Weapon Training (Primitive) (s), Pistol Weapon Training (Las, SP) (s), Quick Draw (a), Rapid Reaction (a), Sound Constution (x3) (a), Swift Attack (a), Thrown Weapon Training (s), Two-Weapon Wielder (melee) (a)

Gear:
Starting Gear:
Autogun and clip Sold back for 75 thrones
Compact Laspistol and powercell Sold back for 75 thrones
3 Doses of Stimm Sold back for 45 thrones
Sword Sold back for 12 thrones
Knife Sold back for 4 thrones
Charm (small Iniquisitorial symbol carved from a finger bone)
Black bodyglove (common quality clothing)

Purchased Gear:
Common quality Xeno Mesh armor (Arms, Body, Legs 4, 2 kg)
2x Best Quality Mono Bastard Sword (1d10+2 R, Pen 3, +10 Ws to attack, 5 kg)
2x Best Quality Mono Punching Dagger (1d5+2 R, Pen 4, +10 Ws to attack, 0.5 kg)
Grapnel (2 kg)
Multikey (+30 security vs. locks)
Clip Harness (2 kg)
Filtration plugs
Photo-contacts (grants Dark Sight, 0.5 kg)
Stummers (+30 silent moves to wearer when active, 2 kg)
Grey and white tunic, tabard, and cloak (common quality clothing)
Backpack (basically holds everything Nova has)
Weapons/gear harness (holds up to 15 kg of items for easy access)

250 thrones remain.



Advances:
Rank 1:
+5 Weapon Skill (100)
Climb (100)
Heightened Senses (Sight) (100)
Performer (Dancer) (200; elite advance with LCP's permission)

Rank 2:
+5 Agility (100)
Acrobatics (100)
Catfall (100)
Silent Moves (100)
Security (100)

Rank 3:
Climb +10 (100)
Dodge +10 (100)
Concealment (100)
Silent Moves +10 (100)
Swift Attack (200)
Heightened Senses (Hearing) (100)
Shadowing (100)
Tracking (100)
Berserk Charge (100)

Rank 4:
Quick Draw (100)
Lightning Reflexes (100)
Acrobatics +10 (100)
Awareness +10 (100)
Search (100)
Two-Weapon Wielder (melee) (200)
Sound Consitution x3 (100 per, 300 total)

Rank 5:
Blade Dancer (100 exp) (pre-approved Elite Advance from Black Crusade: Lessens dual wield penalty by 10 when wielding two blades)
Blademaster (200 exp)
Rapid Reaction (100 exp)
Dodge +20 (100 exp)



Character Fluff


Background

Most servants of the Holy Ordos are forged in the hardships of life, whether thriving in the underhives, surviving massive battles and holy crusades, or retaining their sanity through the horrors of sanctioning and the life of a psyker. Such are the lives of acolytes, brought to the service of the Inquisition by consription or calling. However, there are those who know nothing from before entering the service of Ordos; those who were not called to service, but made for it. They are rare individuals, their minds cleansed of all prior corruption or doubt and reborn to serve humanity however the Inquisition sees fit. Such is the tale of Nova Odessa.

Her earliest memory is that of waking in a dark room, the cold metal of a medicae table and the low chanting of a dozen voices greeting her senses. A man in golden armor and a dark cloak, face shrouded in the darkness of a hood, held out a sheathed blade to her while speaking in an odd tongue. Instinct forced her to rise off the table, taking the blade before kneeling in front of him, oaths spilling from her lips unbidden. At first unsure where she was or what was happening, an odd feeling of calm rolled over her; the ritual came into focus, the words took on meaning, and everything suddenly seemed right. When the armored one spoke next, his words were no longer strange. "Arise, acolyte," he said, his tone calm yet commanding. On reflex, she did as commanded; servants appeared from the shadows, clothing her in white and gray. As the last of them belted the sheathed blade to her side, the armored man spoke again. "Welcome to your second life, Nova Odessa. You have been called to serve the Golden Throne in defense of mankind." Turning, he strode toward the only exit from the room as chanting servants stepped from his path. "Come along, acolyte," he called over his shoulder, a grim smile on his face, "the enemies of man wait for no one."

The weeks following her rebirth were confusing to Nova. The Inquisitor who had greeted her upon awakening put her through constant trials, testing her ability to pick out details in chaotic environments, to be able to use deception and others' emotions against them to get information, and testing her abilities in various modes of combat. At first, Nova was certain she would fail every test she was put through, only to find she could reflexively handle each challenge. Months passed as Nova's programmed skills were awakened, until it was decided that she was ready for an assignment. She was assigned to a colleague of the nameless Inquisitor who had trained her, learning that he had handled her re-awakening and testing as a favor to his fellow Inquisitor, one Al-Subaai.

Her earliest assignments went well; working with several teams of acolytes, Nova put her ingrained skills to good use. Al-Subaai was initially pleased with his newest acolyte, the personality built after her mind cleansing providing a reliable and loyal servant dedicated to her tasks without any past events or outside influences distracting her. Then he recieved a report from the leader of Nova's cell, at the time investigating odd occurrences in Hive Tarsus, that left him somewhat concerned.

While investigating an area in the lower hive, the acolytes were attacked by a gang hoping to take the outsiders' rather nice gear. The fight went well at first, the acolytes able to hold their own while trying to escape to a safer area higher in the hive. However, the fighting began to spread as other gangs caught wind of a firefight and decided to join in, leading to a massive, confusing brawl. The acolytes were forced to fight hand to hand at one point, and Nova appeared to freeze. Before her opponents could take advantage of this, she snapped. To the shock of all nearby, Nova took her blade in both hands and dove into the melee, weaving between attacks while reaping a bloody harvest of the gangers. The leader of the acolyte cell noted in the report that odd way she acted while fighting: Nova grinned liked a maniac, spinning and flowing through her foes as blood flew. The few dozen gangers in the area quickly cleared out when they saw the dark haired fury killing their fellows, supported by fire from her allies.

When the team returned from their mission, Al-Subaai had Nova thoroughly checked over, both psychically and medically, unsure what to make of her odd behavior. The results were odd; her mental conditioning was still intact, and the only odd physical signs were traces of what appeared to be some sort of drug in her system.

Al-Subaai was initially wary of sending Nova back into the field, but events on Hive Sibellus forced his hand; he needed all of his available acolytes back in the field. Assigning her to another cell, one in need of her skills of subterfuge, the Inquisitor warned the cell leader to keep an eye on Nova. Several months later, when the cell reported their mission successful, he was relieved to see that she hadn't gone berserk again. Another of Al-Subaai's cells was in need of her skills, and though he was still curious about what had happened on Tarsus, he reassigned Nova in hopes that either her odd behavior had been a one-time event and she could be relied upon to aid what had been a successful cell... or the high attrition rate of the cell would see a servant with a dangerous flaw sacrificed in the service of the Ordo Xenos.



Physical Description

Nova possesses average height and a lean build, backed by a dancer's grace. Combined with a fair complexion and black hair flowing past her shoulders, she is unfortunately memorable for an Inquisitorial agent. To counter this, she wears a simple white tabard and cloak over a gray tunic, the effect of the loose clothing and hood obscuring her features and providing a way to conceal smaller weapons and useful gear.

Preferring a controlled, flowing form of close combat, Nova carries the blade she was given upon her awakening, an extremely well made hand-and-a-half sword. The sword is slightly curved and perfectly balanced, allowing Nova to utilize it with speed and grace. When the situation requires that she leave the blade behind to avoid drawing attention, she wields her backup blade, a somewhat baroque katar that can be concealed under her tabard. At all times she carries a suppressed stub automatic, also concealed under her tabard, in case a situation calls for a quiet kill or she is forced to fight at range.

When a mission calls for stealth and subterfuge, however, the simple garb comes off and the specialized gear comes out. Combining a skintight mesh bodyglove, typically worn under her clothes for concealable protection, with a harness containing numerous tools of the assassin's trade, Nova is capable of great feats of stealth and acrobatics.

Personality

Due to mental reprogramming done to her as a result of the mind cleansing procedure, Nova is essentially what the Inquisition wants in an agent: somewhat cold, loyal to her superiors and comrades, dedicated to her assigned goals, and willing to do whatever is necessary in the name of defending humanity. In short, a determined, obedient agent.

However, the personality created by the mind cleansing process isn't perfect; the process is somewhat imprecise, and as any member of the Holy Ordos would expect, can have unintended effects.

Nova's natural inclination to constantly scan everything around her, a skill implanted by the Inquisition to make her a better agent, has combined with her lack of memories and sparse implanted knowledge to create intense curiosity; in short, Nova is intensely curious about anything and everything new that she sees and is easily distracted if not actively engaged in a mission. In spite of the fact that she is now trained in how to use deception and other forms of social manipulation, her relative inexperience in social situations has left Nova somewhat distant and quiet, preferring to leave interaction with outsiders to her fellow acolytes when possible. Even the cells she has worked with felt she was distant at first, even more so than they would have expected a new agent.

The cleansing process has had another unexpected effect: fragments of Nova's original personality have been surfacing. In recent months, she has become increasingly anxious when the chance of combat draws near, and has been known to show off her physical skills when she can do so without endangering her mission. Close in fights have gone from precise, professional affairs to a chance for Nova to apparently enjoy herself. Her comrades have noted Nova taunting foes both verbally and via body language, finishing opponents with flourishes while grinning or laughing, and coming out of combat seemingly intoxicated by the thrill. She has been given some leeway in these habits, as she hasn't gotten her comrades killed or missions compromised in her blood lust, but her superiors are somewhat disturbed by her changing personality. As it stands, Nova is regularly watched, just in case...





For the mono thing: Later 40k rpgs flavored mono for non-bladed weapons as various things: pneumo-shock is the one that comes to mind (basically a piston or some such in the hammer head that goes 'ping' when you strike things, adding a ton of force). There are a ton of ways to flavor that kind of upgrade.

EDIT:

So, important stuffs:

1) I agree with Than's role ideas, with Nova taking the 'favoured consort' cover. Though honestly, since we're dealing with the criminal underworld of 40k, I expect every enemy in that station to know that 'favoured consort' of a rich criminal includes the caveat '...and personal assassin/bodyguard'.

LCP only:

A few questions before we get this show on the road:

2) Considering that: a) Nova's old personality is coming back, b) we're going to a wretched hive of scum and villainy, and c) this is the 40k universe, would it be out of place for Nova to embrace her Aevon personality and go all Wychy for this mission? The idea being that, if it's appropriate enough for where the acolytes are going, she's going to build her cover attire based on her (returning) memories of the wyches and succubi from the arenas of her youth, picking up a spiky/dark/semi-revealing look. The general idea being that she'll be able to pass as an exotic, feral world warrior woman. Between Drake handling personal interactions and Nova being generally distracting, hopefully we can keep our targets from directly dealing with 'Mr. Kastor'.

And if the above is good, would there likely be any issue with Nova carrying a pair of swords, or would that fall under the 'suspiciously heavy weaponry' category?

3) Would it be possible to make a slight modification to one of Nova's skills? Specifically, the Performer (dancer) skill I picked up for her all those months ago as a flavor thing. It occurred to me that in some cases skills can use characteristics other than the listed one (the obvious example being Intimidate, which outright lists Strength, Intelligence, and Fellowship as all being appropriate skills). Could Nova base said skill off her Agility rather than Fellowship, seeing as this specific application of Performer is based more on physical ability and less on ability to socially interact with a crowd?

I'm asking because this skill may actually be useful in this adventure. :smallbiggrin:

4) I've decided I'm going to have Nova pursue the toxic weapons idea for the time being, once she gets a chance to hit the bazaar. Unless she runs into something more exotic and fun. :smalltongue:

And on an unrelated note: Should I at all be surprised that the cleric character made it in right after we settled on Nova now hating clergy? :smalltongue:

Destro_Yersul
2012-03-27, 12:43 PM
Red is a dead giveaway, actually. If Rhodes shows up, he's very likely to recognise the man who burned his daughter to death...

Are we to assume that amongst the "Nifty disguises" is a mask?

Well, Red has a helmet, right? Does it have a faceplate on it? We can probably find one if it doesn't.

I think that breakdown of roles is good, given what we have to work with...

Which brings me to equipstuffs. I think it's a good idea for Jericus to leave Minerva behind. Similarly, Tychon is going to grab a new belt buckle and ditch most/all of his purity seals. Anything with insignia from an Imperial organisation, we probably want gone. For the chainsword, maybe Red could carry it? I don't think he can use the thing, but a rich man's chief of security could be expected to carry such a weapon, and if we ever need it he can toss it to the man who actually owns it.

LCP
2012-03-27, 01:34 PM
Gas masks for everyone!

http://4.bp.blogspot.com/-Vep5xsE81wk/T1c6cu7VoFI/AAAAAAAACTc/9ZJ3l1ud-1s/s1600/doctor-who-are-you-my-mummy.jpg


For the mono thing: Later 40k rpgs flavored mono for non-bladed weapons as various things: pneumo-shock is the one that comes to mind (basically a piston or some such in the hammer head that goes 'ping' when you strike things, adding a ton of force).

And robbing the swing of exactly the same amount of force, by Newton’s third law. Oh, 40K :smallsigh:

As a serious answer to Thragka’s question: any explanation will do. Fractal surfaces, mercury cavities, scifi alloys. I imagine a hammer with an adamantium head would be a very different beast from the sort of steel or iron job that the Primitive stats represent.


Secret Rizhail conversation (scram, you kids)

2) Considering that: a) Nova's old personality is coming back, b) we're going to a wretched hive of scum and villainy, and c) this is the 40k universe, would it be out of place for Nova to embrace her Aevon personality and go all Wychy for this mission? The idea being that, if it's appropriate enough for where the acolytes are going, she's going to build her cover attire based on her (returning) memories of the wyches and succubi from the arenas of her youth, picking up a spiky/dark/semi-revealing look. The general idea being that she'll be able to pass as an exotic, feral world warrior woman. Between Drake handling personal interactions and Nova being generally distracting, hopefully we can keep our targets from directly dealing with 'Mr. Kastor'.

She’s your character, if that’s what you want to do then go for it. You’re definitely heading into the kind of melting pot where that could work as a cover.


And if the above is good, would there likely be any issue with Nova carrying a pair of swords, or would that fall under the 'suspiciously heavy weaponry' category?

Down to your judgement, but the briefing does not say that there’s a ‘no weapons’ code, so anything you can pass off as a personal effect is a good bet. Less so for heavy stubbers or Red’s walking armoury of longbows and grenades and such.


3) Would it be possible to make a slight modification to one of Nova's skills? Specifically, the Performer (dancer) skill I picked up for her all those months ago as a flavor thing. It occurred to me that in some cases skills can use characteristics other than the listed one (the obvious example being Intimidate, which outright lists Strength, Intelligence, and Fellowship as all being appropriate skills). Could Nova base said skill off her Agility rather than Fellowship, seeing as this specific application of Performer is based more on physical ability and less on ability to socially interact with a crowd?

I'm asking because this skill may actually be useful in this adventure.

*Thinks*

Yeah, seems an alright idea.


And on an unrelated note: Should I at all be surprised that the cleric character made it in right after we settled on Nova now hating clergy?

I don’t know what you’re talking about, I’m sure :smallbiggrin:

Rizhail
2012-03-27, 01:39 PM
And robbing the swing of exactly the same amount of force, by Newton’s third law. Oh, 40K :smallsigh:



I'm a mechanical/aerospace engineer. There's a very good reason I turn off my brain when discussing 40k tech.

Don't even get me started on the old 'depleted deutrium core' bolt shells. :smallbiggrin:

Thragka
2012-03-27, 02:00 PM
Heh, well cool, I think I'll stick with some vague combination of fractality and adamantium. Possibly an adamantium shaft, too; Drake definitely believes that it's still his grandfather's axe.

On equipment, Drake would like to bring his pistol, of course, and ... would the flamer be too flamboyant, or difficult to hide? Probably, for a PA. Similarly, might have to ditch the flak armour. But I'm happy enough to hand over any of the weapons to whoever will look good carrying them, as Destro suggests.

Ditch the robes and charms, find suitable upmarket (but austere) civilian clothes, and bring the rest of his gear along with some bullets.

Thanatos 51-50
2012-03-27, 02:18 PM
I *think* I have the Crunchy Bit of Red's character sheet. It'll take some searching to find the "Underhiver" Short Story and I'll write a blurb summarizing the as-yet-unwritten Part 2 (Basically, the stuff on Red's Sheet) after it's found.

As for disguises: Mostly, I've been running Red's Helemt as a Flakcloth Garrison Cap, because Helmets look *dumb*, but I don't think there will be any objection to running it as a visored helmet for this adventure, LCP?

Alternately: Something like a Samurai's War Mask (http://www.ikigaiway.com/wp-content/uploads/2008/12/samurai_facemask.jpg) would be cool.

Equipment-Wise, Red will leave the bow and Bosc's Irontalon behind, probably. A bodyguard not openly carrying an assault rifle is a poor bodyguard in 40k, and "Kastor" is more than rich enough for Red's gun to not draw too much attention. And probably the useless Combat Knife. (Not so much "Useless" as the Bayonet is SO MUCH BETTER. The Bow is pretty useless, though.)

Similarly, Red will ditch the actual Combat uniform for similar in form-and-function, but matte black instead of camo colours, and paint his armour to replace all the imperial trimmings with matte black paint. He'll also replace the CCCXLV insignia on his (left) pauldron, possibly with the Cell Lambda symbol from earlier? It looks sufficiently badass and it's not actually an imperial symbol. I think. More fluff-awesome people might want to correct me.
Of course, all Inquistorial/Aquila belt buckles/rifle-plates will be removed.

Red's Charms aren't very Imperial, and can easily be concealed, anyway. That's part of the awesome of them being a bullet on a necklace and the recording of a dead man's last words.

Since the grenades have been switched to launcher-variety, they'll just get a separate ammo pouch.
Red also has no objection to carrying the Priest's Chainsword.

LCP
2012-03-27, 02:40 PM
As for disguises: Mostly, I've been running Red's Helemt as a Flakcloth Garrison Cap, because Helmets look *dumb*, but I don't think there will be any objection to running it as a visored helmet for this adventure, LCP?

Alternately: Something like a Samurai's War Mask would be cool.

I'm sure you could rustle up a substitute helmet with a visor. Whatever you would prefer - within reason, you guys don't need to run your disguises past me, just assume you find a good approximation of what you're looking for in the store and use your own creativity. You can write it up in your first IC post if'n you like. Go Dan-Abnett-style nuts, if you want, that's part of the fun of 40K.

You may want to play off each other a little, though, so that it looks like 'Mr Kastor''s chums have some common influences.

Thanatos 51-50
2012-03-27, 02:43 PM
Confirmation: Are we running the roles listed previously?
So I can write up my first IC post?

Also: any objections to Red's kit?

LCP
2012-03-27, 02:49 PM
One more clarification, just for the sake of things: you don't need to run your kit past me either, and I won't give you anything solid if you do. Just been saying as much to Thanatos over Steam - how heavily armed you go is a judgement call that you won't find out the consequences of until you reach the auction.

If it's a concern, though, you can try stashing backup kit on board your shuttle.

Etcetera
2012-03-27, 02:52 PM
Alternately: Something like a Samurai's War Mask (http://www.ikigaiway.com/wp-content/uploads/2008/12/samurai_facemask.jpg) would be cool.


You don't want people to think Red's Blood Pact, do you?

Jer will paint his armour white with black trim, slick back (and actually brush) his hair, and attempt to scrounge some lho-sticks from somewhere, and a lighter. I figure there'll be a copious supply of glass bottles and high-proof alcohol on board, so that solves the firebomb problem. He'll wear the artisan's robes over his armour, to show he's trying.

Weapons wise, Tranter .54, 60 standard rounds and 24 manstoppers, plus a knife. Jer feels naked without his weapons.

Ironclaw and grenades (2 frag, 2 krak) stashed on the shuttle.

Thanatos 51-50
2012-03-27, 03:06 PM
Blood Pact? Don't you mean Blood Pack? And isn't that a Mass Effect thing?

LCP
2012-03-27, 03:08 PM
The Blood Pact (http://wh40k.lexicanum.com/wiki/Blood_Pact#.T3IeFdmQuuJ) are a Warhammer thing. Specifically, from the Gaunt's Ghosts/Sabbat Worlds Crusade series of books.

The Sabbat Worlds Crusade is set ~300 years before the 'present day', though, and in the Segmentum Pacificus, so I don't know if people in the Calixis Sector would have heard of the Blood Pact.

Thragka
2012-03-27, 03:31 PM
What do you guys think on the flamer and armour front for Drake? I'll bring the rest of the weapons along in the shuttle and leave them there, along with the hammer I guess ... too easily an Imperial connotation.

Edit: Also, pseudonyms. Necessary? I don't know how much of the acolytes' identities are known to potential enemies like Rhodes, etc.

Etcetera
2012-03-27, 03:35 PM
What do you guys think on the flamer and armour front for Drake? I'll bring the rest of the weapons along in the shuttle and leave them there, along with the hammer I guess ... too easily an Imperial connotation.

Flamers aren't really a bodyguard's weapon. They're for empting pillboxes and dealing with large hordes of enemies. I think it'd raise eyebrows, at the very least.

http://upload.wikimedia.org/wikipedia/en/thumb/6/6d/Lord_Vetinari.jpg/200px-Lord_Vetinari.jpg

Thanatos 51-50
2012-03-27, 03:53 PM
I was planning on Ignace Bosc as a pseudonym.
Because, y'know, remember the fallen and such.

Flamers are a "Keep it on the shuttle" weapon, methinks.

And, since we're leaving things on the shuttle, I think the bits of Red's armourey he's leaving behind will do nicely there.
Even the longbow.

Armour can only be seen as a reasonable precaution. Maybe wear a bulky jacket over it.

Thragka
2012-03-27, 04:00 PM
Alright then. Flamer stays on the shuttle; pistol and armour (and bullets) are the only combat stuff Drake will take with him; flak armour's often said to be thin, Drake's thin, so there should be something to wear over it.

Thanatos 51-50
2012-03-27, 04:14 PM
Oh, yeah! We were discussing armourer checks and never made them!

Here's some rolls for Red to help his buddies:
(Don't look! They're... not pretty.)

[roll0]
Easy (+10) test, right?

[roll1]

Both rolls are assuming S as the governing stat, since it says "Usually" in the book. >.>

Etcetera
2012-03-27, 04:20 PM
Autogun modification
Trade: Armourer S 34 [roll0]
Trade: Technomat Int 40 [roll1]

Not really sure which is more appropriate, since fiddling with little mechanical gubbins is hardly a feat of great strength. Definitely Armourer, yes sirree!

Thanatos 51-50
2012-03-27, 08:21 PM
Hey.
I just noticed.

Drake has a sniper rifle...

What are the plans for that? (I watch too many spy movies.)

Destro_Yersul
2012-03-27, 10:39 PM
Jer will paint his armour white with black trim, slick back (and actually brush) his hair, and attempt to scrounge some lho-sticks from somewhere, and a lighter. I figure there'll be a copious supply of glass bottles and high-proof alcohol on board, so that solves the firebomb problem. He'll wear the artisan's robes over his armour, to show he's trying.

Tychon probably keeps spares. The man smokes like a chimney.

RE: Pseudonyms. Obviously, Tychon will be using Gideon Kastor. Jericus and Red should probably use them as well, but Rhodes never met Nova. Or Tychon, for that matter, which is why he's probably not going to worry too much about a disguise, except to leave his boots behind. They'd look a tad out of place on someone like Kastor. It's also why he feels safe bringing all five of his guns. He's going to explain Mr. Kastor as being a collector.

Anyways, shall assume that the roles selected are good, and write up a first post.

Rizhail
2012-03-28, 12:16 AM
M'kay, character stuffs that I've been working on (and keep forgetting to actually post):

Spent 300 exp on 3 Sound Constitution talents (hooray for wounds!). Saving the rest so I can pick up Blade Dancer once we get a little more exp.

Money/Equipment:

Funds: 35 thrones in pocket +336 paycheck +75 because Jer is awesome = 446 thrones.

Selling off a good chunk of my gear for thrones:

Stub automatic (25 thrones)
Silencer (5 thrones)
Ammunition for pistol (1.5 for bullets, 7.5 for man stoppers)
3 frag grenades (5 per, 15 total)


So: 446 + 54 = 500 thrones total.

Nova will pick up another best-quality mono bastard sword (170 thrones) and another best-quality mono katar (80 thrones).

500 - 250 = 250 thrones left


Nova will keep all of her weapons on her, along with her photo-contacts, filtration plugs, multi-key, and cash. The rest of the gear stays on the shuttle.

As for Nova's disguise/cover, I figured that since this is 40k, and we're about to enter what can only be described as a wretched hive of scum and villainy, I'd go with something fun and kinda out there. Nova's going to add some spikey bits and artful cuts to her mesh armor and basically pass herself off as some sort of feral world warrior. I'd considered something subtle, but there probably aren't that many ways for Nova to openly carry 14 kg of mono edged steel otherwise.

With that, the party of 'Gideon Kastor' will consist of the outlaw himself, his burly bodyguard at his side, his technical and administrative assistants at his back, and an amazon on his arm just to show off.

Destro_Yersul
2012-03-28, 12:19 AM
Sounds good to me. Thanks to the 1AM board hiccup, I ran out of time to do a first post in the IC. So I used the time to muck about with the tattoo a bit. New design below:

http://i112.photobucket.com/albums/n199/ArtemistheHunter/LambdaTat-1.png

Thanatos 51-50
2012-03-28, 07:27 AM
First IC post away!

Etcetera
2012-03-28, 07:30 AM
Sounds good to me. Thanks to the 1AM board hiccup, I ran out of time to do a first post in the IC. So I used the time to muck about with the tattoo a bit. New design below:

http://i112.photobucket.com/albums/n199/ArtemistheHunter/LambdaTat-1.png

Looks good. So if Jer dies, is he gonna get a skull on a cog on a skull?

Thragka
2012-03-28, 09:30 AM
Hey.
I just noticed.

Drake has a sniper rifle...

What are the plans for that? (I watch too many spy movies.)

The immediate plan is to leave it in the shuttle. Somebody can take it if they want, but I feel you don't tote a sniper rifle around unless you expect unusual circumstances in which it'll be useful.

As to why he has it in the first place - well, I could afford it and I figure a good hunting rifle is something you grow to appreciate on an Ork-infested frontier world.

I'm sorry to bring bad news right off the bat, but I've just had one arm put in a cast (after six hours in A&E :smallmad: ). This makes typing extremely slow, so my contributions will be necessarily curt for the coming one to three weeks. Pretty damn inconvenient.

Edit: One final thing: can Drake start with one point of damage and assume he's done his flagellation for the day?

Thanatos 51-50
2012-03-28, 09:41 AM
Red finds a silenced, SP weapon with a telescopic sight and the Accurate quality to be very useful.

If circumstances permit, he may excuse himself to retrive it from the shuttle.

Just in case he needs to kill a guy. Drake and Tychon can watch. To see how it's done.

"It" of course, being shooting a dude in the face from far off with a high-powered, silenced rifle.

Destro_Yersul
2012-03-28, 12:08 PM
Looks good. So if Jer dies, is he gonna get a skull on a cog on a skull?

Nah, probably just a cog on a skull.

By the way, now taking bets.
10 thrones on Rhodes being there.
10 thrones on the Xenos beastie escaping somehow.
10 thrones on our cover being blown at a highly inconvenient moment.
and 10 thrones on something being accidentally set on fire before this is all over.

LCP
2012-03-28, 05:50 PM
I'm sorry to bring bad news right off the bat, but I've just had one arm put in a cast (after six hours in A&E ). This makes typing extremely slow, so my contributions will be necessarily curt for the coming one to three weeks. Pretty damn inconvenient.

That does suck. Get well soon - what did it? A car?


One final thing: can Drake start with one point of damage and assume he's done his flagellation for the day?

Of course.


10 thrones on something being accidentally set on fire before this is all over.

Oh yeah, sure. "Accidentally."

I do know you guys. That, sir, is a sucker's bet.

Rizhail
2012-03-28, 05:58 PM
'Accidentally set on fire'? Pfff, please. As the saying goes, Go Big or Go Home.

I'm calling it now: we're going to 'accidentally' drop this thing into its own sun.

Also, posting IC now. :smalltongue:

Thragka
2012-03-29, 04:59 AM
That does suck. Get well soon - what did it? A car?

Nothing so interesting - tripped and brought my wrist down on tarmac.

I'm gonna go with highly inconvenient moment, when Drake leads the whole station in a glorious rendition of The Ungodly Are Trampled Beneath His Golden Throne. Feel the spirit of the Emprah flowing through you, brothers and sisters. A priest's gotta pray.

Thanatos 51-50
2012-03-29, 06:06 AM
Wait, on the Tarmac?. LCP is a theoretical physcist going for his PhD, Destro is Destro, Et cetera is a Brit living Abroad, and now I find out that Rizhail is a aerospace engineer and you consider a bit of clumsiness at an airport "nothing special".

I have never felt more inadequate, what with my personal tale being boring and all.
Well played.

ALSO: Red is now perving at Nova a little bit, which I feel is appropriate, seeing as he is neither a widow, a priest, or a tech-priest and hasn't bee able to look at somebody without thinking about shooting them for months.

Destro_Yersul
2012-03-29, 12:53 PM
What makes you think my story is particularly interesting? :smalltongue:

LCP
2012-03-29, 01:59 PM
Wait, on the Tarmac? [...] you consider a bit of clumsiness at an airport "nothing special".

Dialect difference? Here in Britainland, I would read Thragka's post as more likely being about falling on a regular road. I think what we call tarmac you call asphalt.


LCP is a theoretical physcist

Hell no, I'm an experimentalist. I don't have the maths to do theory for a living. Also...


I have never felt more inadequate, what with my personal tale being boring and all.

I feel you may be under a severe misapprehension about how exciting the day-to-day work of particle physics is :smalltongue:.

Etcetera
2012-03-29, 02:02 PM
I feel you may be under a severe misapprehension about how exciting the day-to-day work of particle physics is :smalltongue:.

Nonsense.
http://images.wikia.com/thehalflifeseries/images/d/da/Black_Mesa.jpg

Also, did you see the armourer rolls on the previous page?

LCP
2012-03-29, 02:10 PM
Yes I did. Sorry, I remember intending to reply, but I don't know what happened in between - Trade (Armourer) was definitely the appropriate roll.

Thanatos 51-50
2012-03-29, 02:10 PM
Dialect difference? Here in Britainland, I would read Thragka's post as more likely being about falling on a regular road. I think what we call tarmac you call asphalt.

Possible, but Thargka's location reads "Ireland", so I'm going to without judgment.
O'er on this side of the pond, "Tarmac" is used pretty much solely for the asphalt on a runway.


I feel you may be under a severe misapprehension about how exciting the day-to-day work of particle physics is :smalltongue:.

Irrelevant. Point is: you're a smart guy. I'm a dumb grunt.
Okay. Smart for a grunt, but still kinda dumb.

Thragka
2012-03-29, 05:55 PM
While I'm not a Britainlander, it's still the original side of the pond as far as the language goes, so, yeah, I just meant a boring old road. Sorry to inadvertently string you along in the hopes of a juicy story.

In reality, I'm an Irishman, studying in the UK (I'm on Easter break right now though), halfway through my undergraduate mathematics degree.

Destro_Yersul
2012-03-29, 10:35 PM
The server is being stupid again. I posted IC, but the thread didn't ping it as there. Bit of a pain, that.

Thanatos 51-50
2012-03-30, 08:21 AM
Even keying off Ballistics with a +10 for having a big gun, that's a failure of an Intimidate.
Red always fails to Intimidate. :smallsigh:

No worries. Red just has to murder the biggest, scariest guy around, and concot a reason for it. It's like a prison movie.
~~~
No apologies nessecary. My biggest exposure to British culture/dialect differances is that year I dated an Austrlian woman.
Weeeee culture.

Thragka
2012-03-30, 09:46 AM
Incidentally, Drake will happily wait for Nova to disembark before him - the good servant Vane knows his place in the pecking order.

Etcetera
2012-03-30, 03:00 PM
My, we are observant today.

LCP
2012-03-31, 09:07 AM
He wondered how one might go about getting servitor control codes for the bay. Probably with menaces, which ruled that one out.

Jericus knows little about space station design, and less about this particular one (which is old as balls anyway). However, he knows servitor control is more likely to have been determined and installed by ranking personnel than by the mechanical hardware of the station.

Thragka
2012-04-02, 12:05 PM
I'm not sure myself what an appropriate bribe tip is, but I suspect neither does Drake. Not to metagame too much, but Clemens must be around Supine or Learned class, so thirty thrones should be around a week or two's wages.

But forget about that Charm roll, anyway.

Etcetera
2012-04-02, 12:13 PM
The exciting adventures of Lambda Cell as they utterly botch and and all attempts at social interaction.


That's Jer's speciality!

Thanatos 51-50
2012-04-02, 12:38 PM
I'm not sure myself what an appropriate bribe tip is, but I suspect neither does Drake. Not to metagame too much, but Clemens must be around Supine or Learned class, so thirty thrones should be around a week or two's wages.

But forget about that Charm roll, anyway.

Do'oh.
A fortnight's worth of wages? You've just made yourself very... memorabl.

Thragka
2012-04-02, 12:41 PM
We've got five million thrones to burn. We'll be memorabler yet.

Thanatos 51-50
2012-04-02, 12:48 PM
OOO!
Can we literally burn it? Red can crack a The Dark Knight referance whilst we're at it.

Thragka
2012-04-02, 12:52 PM
It's probably credit ... we'd most likely have to set fire to the local House Krin chapter and consider the money metaphorically burned.

Etcetera
2012-04-02, 12:57 PM
OOO!
Can we literally burn it? Red can crack a The Dark Knight referance whilst we're at it.

Jericus has earmarked funds to appropriate one of the loading sentinels. Jer's read Death or Glory.


Also shotcannon.

Thanatos 51-50
2012-04-02, 01:02 PM
You're not thinking enough like a criminal. Why buy what you can rightfully steal or murder for?

Etcetera
2012-04-02, 01:48 PM
You're not thinking enough like a criminal. Why buy what you can rightfully steal or murder for?

You don't understand. The money's for when we get back to the Inquisition Fortress, where stealing a heavy weapon for your Sentinel is a little harder to get away with.

Thanatos 51-50
2012-04-02, 06:05 PM
Sorry. Forgot my bodyguardly duties. Had to edit them in. As such, here is an intimidate check.

[roll0]

Yeah, this one is definitely S based, methinks.

EDIT:
Ouch. Red didn't squeeze as hard as he thought, I guess.

Or the toadie is hilariously strong.
Or really tough.

Or has an augmentic hand.
Or has his hand crushed a lot.

Really, that's a bunch of stuff.

Thragka
2012-04-03, 01:06 PM
"Oh. And we'd like to speak to Mr. Swaney."

So, is Red being remarkably suspicious of our contact's identity, or ... ?

Thanatos 51-50
2012-04-03, 01:10 PM
Callouses and short fingernails imply manual labour. The jacket is too big and ostentatious to be his. The "Assitant Supervisor" earlier had no such distinguishing features. there is no reason to assume his superior would.

Thragka
2012-04-03, 01:44 PM
Cool cool. Y'know, I read that, but clearly I am playing along with Drake's Perception score. :smallredface:

Good news: I have most of my fingers back - been reduced to just wearing a splint.

Thanatos 51-50
2012-04-03, 02:23 PM
I had to edit it in, as I originally thought nothing of it, myself.

Then I remembered that the good guys aren't the only ones who can disguise themselves and that I've been watching an Alpha Protocol LP.

Paranoia increased.

Destro_Yersul
2012-04-03, 11:46 PM
On the other hand, if you're going to disguise yourself, why pick someone so obvious?

Thanatos 51-50
2012-04-04, 07:14 AM
Better to show distrust than to believe a lackey.
If Red is wrong, we're cautious, as befits a man in Kastor's position.
If Red is right and he never mentioned it, we're all fools who follow blindly.

Thragka
2012-04-04, 11:18 AM
http://i.imgur.com/D8h7i.gif

So, this is only my second Dark Heresy game and I haven't spent any XP but the starting allocation in the other, and it turns out I'd got the very simple characteristic advance rules wrong - I thought a characteristic advance was +10, not +5. Five of Drake's characteristics were too high as a result, and if I'd realised my error during character creation I might have ended up using the original 3250 XP rather differently, but what can you do. :smallfrown: Sorry about that.

Etcetera
2012-04-04, 11:20 AM
http://i.imgur.com/D8h7i.gif

So, this is only my second Dark Heresy game and I haven't spent any XP but the starting allocation in the other, and it turns out I'd got the very simple characteristic advance rules wrong - I thought a characteristic advance was +10, not +5. Five of Drake's characteristics were too high as a result, and if I'd realised my error during character creation I might have ended up using the original 3250 XP rather differently, but what can you do. :smallfrown: Sorry about that.

I can't speak for the others, but it happens. I think I was under the same misapprehension the first time I read the rules.

LCP
2012-04-04, 11:31 AM
Sweet jumpin' jebus. Mistake or not, I should have spotted that!

No worries, mate, just make sure the character sheet gets fixed up properly. If anything ends up really bugging you about XP being spent a way you didn't originally intend, just ask about any changes you want to make and I'll look it over - your stats haven't really been called upon much yet, so it's not like you get a huge advantage out of any minor rewiring that goes on.

Thragka
2012-04-04, 11:56 AM
Cheers. I'll have a think about it a little bit and might come up with a small rejig, but to be honest I think I'm fairly happy to work with the original spread and chalk it up to experience.

LCP
2012-04-06, 04:36 AM
If you chaps who want to go to the market want to tell me what you're looking for, I'll tell you where. Are Nova and 'Erasmus' sticking together or splitting up?

Etcetera
2012-04-06, 05:16 AM
If you chaps who want to go to the market want to tell me what you're looking for, I'll tell you where. Are Nova and 'Erasmus' sticking together or splitting up?

Jericus will hang around in the general vicinity of Nova, keeping her in sight. If he sees something that looks interesting (technology or weapons), he'll saunter over to it, but not if it's too far away.

Destro_Yersul
2012-04-06, 06:46 AM
I have the feeling that this is going to somehow go horribly wrong, and that putting the Lone-Wolf-y Tychon with no concept of why splitting the party is bad in charge was not the best plan. Oh well. The Handsmen are somewhere under the Dome, right? Tychon and co are going to start byfinding a staircase that goes down, or an Employees Only door, or something like that.

Etcetera
2012-04-06, 07:45 AM
All I know is that I want to recreate this at some point using one of the Sentinels.
http://i.imgur.com/rONRL.jpg

Thanatos 51-50
2012-04-06, 07:46 AM
Oh. Yeah.
Let's split the party. That always ends up going so well. :smallsigh:

Also: those of you more adept in Chaos Symbolisim: That's Nurgle, right?
/points at LCP

Destro_Yersul
2012-04-06, 07:49 AM
At least this time we're doing it before the horrible gribblies show up.

And yes, that's Nurgle. I suspect that's a result of LCP's WFRP game, the Lord of Lost Heart. The players in that are currently fighting a small group of Nurglings and a Plaguebearer.

Thanatos 51-50
2012-04-06, 08:08 AM
But why do WE have to string along the one guy who can't fight?

I do, however approve of the Handsmen Hunt. We ain't gunn be able to crash this thing without technical schematics...
And what harm can Jer ad Nova get into in the marketplace.
Besides a lot.

Destro_Yersul
2012-04-06, 09:03 AM
What, you mean by sending Nova and Jer to the market? That's because she expressed interest in seeing it when Tychon asked, and after his coma-dream last game he didn't want anyone going off by themselves. He needs Tauron along to read Documents for him, and he needs Red along because Sollex. Plus he wants to keep the chainsword accessible to the guy who can actually use it.

Thragka
2012-04-06, 01:14 PM
He needs Tauron along to read Documents for him ... Plus he wants to keep the chainsword accessible to the guy who can actually use it.

Yeah, give Tauron back his chainsword and you'll see just how well he ... can't fight since I fixed all of his combat-relevant stats.

Plan sounds good to me, anyway.

Thragka
2012-04-07, 07:40 PM
So I figure Titus the PA could/should try to make a reasonably obsequious introduction, but before I put my foot in it, are we doing anything sneaky here or just flat out trying to bargain for a map?

Didn't realise I was double posting, oops.

Destro_Yersul
2012-04-07, 11:12 PM
Let's just see if we can drag a map out of them. Truth of the matter is that we have business down there, and we're (currently) rich. I'm sure the station takes commission on these things.

Thanatos 51-50
2012-04-08, 09:48 AM
I was going to say "Station Security. We have a drunkard who claims to be one of your initiates."
But honesty is good, too.

Destro_Yersul
2012-04-08, 11:26 AM
I went with honesty because then we know all the variables. Or at least, all the ones we can control. Makes it a lot harder for them to catch us in a lie, which makes it a lot easier for us to plead our case.

Thragka
2012-04-08, 11:30 AM
I went with honesty because then we know all the variables. Or at least, all the ones we can control. Makes it a lot harder for them to catch us in a lie, which makes it a lot easier for us to plead our case.

That's basically what I was thinking too. Especially if they're so high-faluting that they won't even give us the time of day unless we're very persuasive.

Etcetera
2012-04-09, 01:34 AM
Rolling to identify the steel box vs an effective Int of 30: [roll0]

Etcetera
2012-04-09, 01:36 AM
Fate point: [roll0]

Grrr.

Spending the remaining two fate points to bump that up to a success. Metal bawkses!

Destro_Yersul
2012-04-10, 11:55 PM
I have the horrible feeling this is going to bite us in the arse later on. It was almost too easy.

Etcetera
2012-04-11, 04:35 AM
Barter Check vs Fel 16
[roll0]

Dern.

LCP
2012-04-11, 01:52 PM
Bad luck - looks like you're not going to be able to wheedle him down. I won't make an IC post out of that - you can make Jericus' decision and post for yourself.

Etcetera
2012-04-11, 03:12 PM
In response to your question, LCP, yes and yes.

Thragka
2012-04-11, 07:27 PM
I have the horrible feeling this is going to bite us in the arse later on. It was almost too easy.

My suspicion is that we have invoked the reputation of somebody who won't be too happy when he finds out.

Incidentally, I just saw Event Horizon and it is the most 40K-ish film ever.

Destro_Yersul
2012-04-11, 11:30 PM
IF he finds out. Let's hope he doesn't ask.

I had this horrible thought at work, actually. What if Mr. Fox is Octavian Rhodes? PARANOIA

LCP
2012-04-14, 05:52 AM
Team Tychon, what have I got from you guys? You want to try and find Jericus and Nova... by searching the stalls? Through your comms (are you wearing those)?

If you're waiting on me, I'm waiting on you.

Destro_Yersul
2012-04-14, 10:38 AM
Tychon's got his. Given we were discussing codes and things earlier, I imagine the others would have theirs too. Time to find out!

Thragka
2012-04-15, 05:06 AM
Tauron doesn't actually have a commbead, just for reference.

Destro_Yersul
2012-04-15, 05:30 AM
I thought we all got issued them at some point? The Miranda would, I imagine, have had a few spares on hand for anyone who didn't already have one to grab.

Thragka
2012-04-15, 05:48 AM
Ah, I wasn't sure, and never specifically said in character that I was taking one, so I don't want to retcon that just for convenience. The briefing only seemed to mention that the Miranda carried clothes, not gear.

LCP
2012-04-15, 11:19 AM
I think the cell has always used commbeads. If you want to credit yourself with one, I won't bat an eye - I think that's what the others did. <_<

LCP
2012-04-15, 01:07 PM
Just a notice for you all - on Tuesday, I fly out to Japan for a collaboration meeting. Will be flying back on the 29th - in the meantime, my posting time may be severely limited. I'll have my laptop with me, though, so I'll see what I can do.

Thragka
2012-04-15, 01:33 PM
I think the cell has always used commbeads. If you want to credit yourself with one, I won't bat an eye - I think that's what the others did. <_<

Fair enough, guess he was wired all along. >_>

Good luck with and/or have fun in Japan!

Etcetera
2012-04-15, 02:04 PM
oh boy, here we go!

Thanatos 51-50
2012-04-16, 09:26 AM
I... um...
Red actually bought a commbead.
But yes, the cell has always used 'im.

LCP
2012-04-24, 11:45 PM
Just checking up here - Rizhail, are you pressed for time at the moment? I can't help but notice that your post rate has dropped a fair bit.

And yeah, I know this is a fine time for me to talk! This is the last day of meetings; I should be back to normal availability come tomorrow, although still on Japanese time until Sunday.

Rizhail
2012-04-25, 12:17 AM
It's not a time issue, but a site issue. I was trying to post IC not ten minutes ago and had yet another post eaten by 500/503 issues. Everytime I try to post, either at home or at school, site issues kill my posts. It's getting really damn frustrating.

EDIT: REALLY!? The OOC post can get through but not the IC one? I call shenanigans.

EDIT the second: Okay, I apparently hit a calm spot in the turbulence that is the GitP forums performance. IC post finally up.

On an un-complaint related note: How's the jet lag treating you, LCP? I remember the jet lag between the states and Okinawa kicking my ass as a kid, when the family would come back to the states for summer vacation. And the 16+ hours of flights didn't help.

LCP
2012-04-25, 01:39 AM
Ah - you have my sympathies on the board troubles :\


How's the jet lag treating you, LCP?

It's been alright - I had something like a 24-hour day of staying awake on the way over, so I adjusted OK to going to sleep at the right time. Being illiterate when it comes to kanji has been a bigger problem - that and whacking my head on things!

EDIT: 500 error while posting this. I feel we should accrue loyalty points or something when this happens.

Thanatos 51-50
2012-04-25, 07:14 AM
So, what part of Japan did you get to? Tokyo, I'm going to assume.
There's actually a gaming shop in Akihabra that sells English-language stuff called Yellow Submarine. S'a pretty cool little place that I couldn't find for forever.

I totally sympathise with the "illiterate in kanji[/hiragana/katakana]" deal, too. You're aware that the trains are Gaijin-friendly for the heavily populated areas and most of Honshu, right? If you had time, you could have gone and done the tourist thing.

Oh! Right! Red has been quiet in the IC. I'll get on that.
I blame the rapidly-approaching Finals. Three literature classes, guys.

LCP
2012-04-25, 09:06 AM
So, what part of Japan did you get to?

Tokaimura (http://en.wikipedia.org/wiki/T%C5%8Dkai,_Ibaraki). Less gaijin-friendly than the big city, I think, although they are a bit used to this nest of foreign scientists in their midst by now.

Still here until Sunday, so now that the meetings are over I might have the time to go some places outside Tokai village. So far the furthest I've been is Mito.

LCP
2012-04-27, 11:02 AM
You all guessed it was going to happen anyway, but I've been waiting to write this post for so long :smallbiggrin:

Supplementary material!

Max
http://img.photobucket.com/albums/v700/LordChilipepa/Maximilian.jpg
(And if anyone's seen Peep Show, think of Alan Johnson (http://www.youtube.com/watch?v=qXGfkfNRcFw&feature=related))

Eustacia
http://img.photobucket.com/albums/v700/LordChilipepa/Eustacia.jpg

Norton
http://img.photobucket.com/albums/v700/LordChilipepa/Lazerus.jpg

Simeon
http://img.photobucket.com/albums/v700/LordChilipepa/Simeon.jpg

And, for Thragka & Rizhail's benefit,

Rhodes!
http://img.photobucket.com/albums/v700/LordChilipepa/Rhodes.jpg
http://img.photobucket.com/albums/v700/LordChilipepa/OctavianRhodes-1.jpg

Credit to Mazeburn for that second picture.

Etcetera
2012-04-27, 11:06 AM
You all guessed it was going to happen anyway, but I've been waiting to write this post for so long :smallbiggrin:


I'm waiting for Rhodes to turn out to be a Genestealer, personally.

Destro_Yersul
2012-04-27, 11:33 AM
It might be worth pointing out that Hieronymus was a good 8" taller than Red. Can't possibly be the same Mr. Bosc, unless he shrunk a bit. :smalltongue:

LCP
2012-04-27, 11:39 AM
Whether he remembers that or not, Octavian is far too polite to contradict Mr Keter at an event like this :smalltongue:

Etcetera
2012-04-27, 11:42 AM
Whether he remembers that or not, Octavian is far too polite to contradict Mr Keter at an event like this :smalltongue:

Then Mr Keter will be polite enough to avoid making pointed references to the combustibility of certain family members.
:smallamused:

LCP
2012-04-27, 11:47 AM
Ooooh, burn.

*cymbal*

Destro_Yersul
2012-04-27, 11:55 AM
We shall simply have to re-introduce the combustability of the Rhodes dynasty in a practical demonstration. For historical record, of course.

Also, LCP is a damn ninja. I've editted my IC post to respond to his second.

Thanatos 51-50
2012-04-27, 12:46 PM
I vaguely remeber being on the train as it passed Tokai station. About an hour and a half out from Tokyo, if memory serves. If you transfer at Ofuna to the Yokosuka line, and head away from Tokyo, you should run into Kamakura. Probably my favourite stop. I like temples.

~~~

Yes, Octavian Rhodes.
Red has insulted the man's marksmanship and hunting prowess! And hopefully the whole back-turning thing put him on edge, too.

Destro_Yersul
2012-04-27, 01:17 PM
Must you people intentionally antagonise the fellow with the huge gun? :smalltongue:

At any rate, while I don't have Scrutiny trained, I'd like a test against Simeon. It's a basic skill, and 39 Per buys me an almost 20% chance of success.

Etcetera
2012-04-27, 01:31 PM
Must you people intentionally antagonise the fellow with the huge gun? :smalltongue:


Well, Jer and Red's survival is testament to how bad he was with it last time.

Destro_Yersul
2012-04-27, 01:41 PM
As I recall, he was specifically shooting at a target other than you guys, which he hit and very nearly killed. Would have killed, if not for a couple of rather horrendously bad rolls. That was the one time he shot at something in the vicinity of us: the rest of the time, he was somewhere else and NOT shooting at us.

LCP
2012-04-28, 09:21 AM
My plane journey home starts tomorrow; updates will resume once I've landed, unpacked, etc. Those of you who haven't posted yet, I'll update regardless once I'm back on solid ground; if there are things you want to talk to these people about, you'll be losing out on talky time if you haven't posted by then.

Rizhail
2012-05-01, 09:52 PM
Really tired now, one last final to deal with tomorrow. Will toss up an IC post after that.

Destro_Yersul
2012-05-02, 12:36 PM
Oh, Red. Jericus. Must you alienate everyone? At this rate the only one who isn't biased against us will be the creepy guy from Solomon who is almost definitely a heretic of some sort, and maybe the Captain.

Etcetera
2012-05-02, 03:06 PM
Oh, Red. Jericus. Must you alienate everyone? At this rate the only one who isn't biased against us will be the creepy guy from Solomon who is almost definitely a heretic of some sort, and maybe the Captain.

Hey, Jer's getting on with the drinks trolley very nicely. He isn't exactly employed to talk, is he?

LCP
2012-05-02, 03:32 PM
At this rate the only one who isn't biased against us will be the creepy guy from Solomon who is almost definitely a heretic

I don't know what you've got against Mr. Verenwyn. He's a man of wealth and taste.

Etcetera
2012-05-02, 03:48 PM
I don't know what you've got against Mr. Verenwyn. He's a man of wealth and taste.

Definitely a heretic.

Destro_Yersul
2012-05-02, 04:28 PM
He's got freaky eyes, he's being terribly secretive, he is here in the first place, the illustrious Max doesn't know how to describe him, and most damning of all, he is one of YOUR NPCs. :smalltongue:

Thragka
2012-05-03, 04:01 AM
But but guys LCP told me in secret that he's going to be our ally so we should all go make friends with him!

Thanatos 51-50
2012-05-03, 05:37 AM
But but guys LCP told me in secret that he's going to be our ally so we should all go make friends with him!

First rule of talking to LCP off-base regarding this game: Take everything he says with enough salt to trigger a heart attack.

Thragka
2012-05-03, 07:29 AM
First rule of talking to LCP off-base regarding this game: Take everything he says with enough salt to trigger a heart attack.

Yeah but he said he'd go easy on me 'cos I'm new so that's all okay then.

Destro_Yersul
2012-05-03, 12:36 PM
Yeah but he said he'd go easy on me 'cos I'm new so that's all okay then.

Catastrophic danger detected! All hands on deck! Abort course! Dive! Fire ze missiles! When we were new he used autoguns and genestealers on us! By this time he will have new and worse horrors for you! Danger, Will Robinson!

LCP
2012-05-03, 06:26 PM
I don't know what you guys are worrying about. I mean, what about this situation right now seems at all dangerous? This adventure is probably just going to turn into a seven-page game of bridge with Octavian and Eustacia.

ANYWAY

Millie
http://img.photobucket.com/albums/v700/LordChilipepa/Millie.jpg

Thanatos 51-50
2012-05-03, 09:52 PM
Bridge! That's terrible! Red doesn't know the rules! Does it involve overcoming fortifications? He's good at that.

I don't know the slightest thing about bridge, either, come to think of it.

I do know that I, for one, rather like Millie already.

Destro_Yersul
2012-05-04, 02:33 AM
I don't know what you guys are worrying about. I mean, what about this situation right now seems at all dangerous? This adventure is probably just going to turn into a seven-page game of bridge with Octavian and Eustacia.

http://i112.photobucket.com/albums/n199/ArtemistheHunter/bridge_club2.png?t=1336116698

Picture says it all.

Thragka
2012-05-04, 04:51 AM
On a more relevant note, I've been a bit swamped which is why Tauron's not really contributing to the party atmosphere. Still paying attention though.

Tauron's musings are of course his own and no reflection on how anyone else is contributing to the party atmosphere.

Destro_Yersul
2012-05-04, 04:59 AM
Now now, Tauron. By no means did Tychon say 'well of course I shall make all haste to Malfi.' His was merely an agreeance to her insistance that he call on them if he should find himself heading over that way anyways. :smalltongue:

Thragka
2012-05-04, 06:56 AM
Heh, Tauron just interpreted that as a kind of "Oooh yeeeerrrrrsssss, we absolutely must have you around Mr Kastor, a pity you won't be crossing the vast light years in between any time soon," but in no way actually meant it as anything other than vacuous pleasantry. And what sort of yokel actually agrees to an invitation the first time around? It's like actually accepting a slice of cake the first time it's offered to you - it's just not done in polite society. :smallamused:

Destro_Yersul
2012-05-04, 07:12 AM
If it's questioned, he can always play it off as being from Gunmetal, where things are a little more straightforward.

Besides, the reply is "Why, if I ever have cause to cross the aforementioned vast light years, I may have to look you up in that case, should I happen to have the time away from my busy schedule of Being Rich."

And Tychon likes cake, dammit.

Etcetera
2012-05-04, 11:09 AM
I wasn't expecting Pippi Longstocking to turn up to this particular party, but I guess life is full of surprises. Posting for the next few days may be a tad sparse - I'm in bonny Cambridge, away from my computer.

LCP
2012-05-04, 07:28 PM
Thanks for the notice. Enjoy Cambridge!

One more NPC sketch for the book:

The Fantastic Mr Fox
http://img.photobucket.com/albums/v700/LordChilipepa/TheAuctioneer.jpg

Thragka
2012-05-05, 11:52 AM
I wasn't expecting Pippi Longstocking to turn up to this particular party, but I guess life is full of surprises. Posting for the next few days may be a tad sparse - I'm in bonny Cambridge, away from my computer.

Hope you don't have to stay too long, the weather's been bloody awful here.

Etcetera
2012-05-05, 04:30 PM
Hope you don't have to stay too long, the weather's been bloody awful here.

I'm told today is the first time it hasn't rained in ages. Still cold and damp, mind you. It's good to be back in Britain.

Thragka
2012-05-06, 09:19 AM
This is why there's that stereotype of British (and I guess Irish) people talking about the weather so much - it's just so gosh-darned unpredictable that it becomes interesting.

Thanatos 51-50
2012-05-06, 09:42 AM
There's a stationary front stretching across all 3000-plus miles of the US at about the same latitude as the Mason-Dixon Line. That usually indicates rainy conditions and heavy cloud cover.
At least, that front was there the last time I checked, which was, admittedly, two nights ago, but Stationary Fronts tend to be, y'know, Stationary, and stick around for a while.

That's weather worth talking about. =P

Rizhail
2012-05-06, 11:09 AM
I spent a few years living in Oklahoma as a kid. The weather could change dramatically, going from sunny to overcast with heavy rain in literally ten minutes or so. Worst part was the tornadoes. We had one night about 13 years ago where a couple of tornadoes spawned north of my town, merged into one massive tornado (we're talking a mile and a half wide funnel, about 2.5 km for you UK folks :smalltongue:), and spent 2 and a half hours tearing through the state from north to south. I got to hide out in a drainage pipe with my family for about thirty minutes (we didn't own a storm cellar, unfortunately) and got to see the edge of this thing pass within a mile or two of our house. The whole horizon was a vicious, swirling black cloud that moved ridiculously fast.

And that's my interesting weather story. :smallbiggrin:

LCP
2012-05-06, 04:52 PM
You don't understand. If the weather really was dramatic, you have to play it down and say it was nothing. It's only the unremitting drizzle of meteorological mediocrity which is worthy of comment under the Collingworth rules of conversation.

*sips tea*

*founds colony, exploits natives*

*spontaneously combusts from playing up to a stereotype too much*

EDIT: More on-topic... apologies, but the update's going to have to wait for tomorrow. I've been busy today and this needs to be a long one.

LCP
2012-05-07, 06:10 PM
Right, megapost is up.

In order to make this auction work for PBP, what I'd like from you guys is, if possible, for you to tell me in advance which (if any) of the lots you want to bid on, or whether you want me to bring you into the bidding based on what any of the other bidders are doing. I'll then be able to make an update fast-forwarding through the bits you don't get involved in, showing you how the other bidders are behaving and bringing you straight up to your bit.

IC, this is probably Tychon's decision, but I'm sure the lot of you probably have OOC suggestions to make about what to watch out for.

Thragka
2012-05-08, 05:05 AM
Lot 11. We want Lot 11.

LCP
2012-05-08, 05:12 AM
Forgot to add (was posting fairly late last night) - as well as knowing what you're bidding on, it would be handy for me to know how you're going to bid. Stuff like

> whether you'll bid from the outset or wait to take over when people start to drop out
> what increments you want to bid in
> what ceiling you want to bid to

For any lot, at any point, you can tell me if you'd rather do it blow-by-blow (probably best for anything you think is very important, and if I come online at the same time as the bidder we can probably get it out of the way in a reasonable time), but for the rest, I think this system will work best.

Destro_Yersul
2012-05-08, 01:56 PM
Lot 11 intrigues me. Mr. Kastor will likely be saving lots of his money for that.

Let's see...
I don't want the Angle-Grinder Slugs. We know full well what one of those did to Keynes, and will be leaving them alone.

Tychon will put in a few token bids on Lot 2, because it looks interesting and therefore of worth to a collector. He's not going to try and win it if someone else really wants it.

Suspect that Norton will try for the Kroot. He can have them.

Lot 4... Tychon will wait and see what the others do. If nobody is jumping in, he'll place a few bids, but again, he's not willing to go particularly high. I have D'Aragnia pegged for wanting these, for some reason.

Lot 5 are another interesting thing. These, Tychon will probably try to get, though I'd like to hear the Auctioner's explanation of what they are before he starts bidding on them. I'd also like to know what the initial bid is, and how people seem to be going on it, before setting a price ceiling on them.

Lot 6, definitely bidding on. Willing to get into a bidding war on those. Again, like to hear the initial bid.

Seven and Eight, left alone. Worms are ALWAYS unpleasant in this setting, and the Ambulls look especially nasty.

Lot 9, the weird crocodiles. Going to try and drive the price on these up a bit, once people start dropping out. Tychon doesn't want to actually win them, so he'll stop if people start seeming hesitant about going higher.

10: WURMS. Token bids, once again.

And, lot 11. Want. We should probably do that one in play-by-play. It strikes me as important.

Thragka
2012-05-08, 02:47 PM
I would suggest that we try to give the impression of having an agenda and looking for a particular style of creature, lest the others wonder why exactly we're here. So, Destro's suggestions seem to put Kastor as a collector of the beautiful and the bizarre, which I think is probably a pretty sound identity - we're not looking for anything overly violent, or ... eel-like. I bet Simeon uses that sort of thing for leeching.

Lot 9 strikes me as having a similar weirdness factor to two, so, again, it sounds good that Kastor would express an interest but not enough to obtain them if the price gets too high. Lot 4 seems similar to 6, being more entertainment-oriented, so I suggest we look into them. Might have a bit of competition from the circus man on that front, however.

Just a couple of thoughts from me, really.

Thanatos 51-50
2012-05-08, 02:54 PM
Eleven is obviously the prize, as stated.
Red will be very interested in any agendas other auction-goers seem to pursue, especially Millie, as stated in-character.

I like Destro's plan of starting bidding wars with the intention to lose.

Etcetera
2012-05-08, 03:27 PM
how does a cross section of an angle-grinder compare with that of a standard shotcannon shell?

Rizhail
2012-05-08, 04:18 PM
how does a cross section of an angle-grinder compare with that of a standard shotcannon shell?

Quite well, until the powder is lit behind it and the little bugger balloons out and explodes from the pressure. Great way to surprise someone, though.

I like Destro's bidding plans; should make things interesting. However, I cannot shake the feeling that there's a catch here; something very important we're likely missing, like 'Lot 11 is a decoy and we really want lot 2' or something like that. Or we'll get through lots 1-11 and the ogryn will wheel out something else, right when we've spent all of our allotted bidding money.

LCP
2012-05-08, 04:37 PM
how does a cross section of an angle-grinder compare with that of a standard shotcannon shell?


piglet-sized

Thanks for the detailed bidding notes, all. Where you've described bids as being 'token' I'll summarise and skip forwards in bunches; where you've asked for more information I will pause. For lots 5 & 6 I think we'll use skill rolls after I've given you the initial info and the starting bid, rather than a blow-by-blow - you tell me how high you're willing to go, I'll cross-reference that with the NPCs and we'll resolve it by use of the appropriate social skills (Barter, Charm or a Fel-based Intimidate, your choice. Different skills obviously represent different approaches), from whoever in the party feels most qualified. Similarly for driving up the price on lot 9.

As requested, we'll break for a blow-by-blow on Lot 11. Destro, if you're going to be doing the bidding, once we start approaching that point please gmail/gchat me to arrange some time we can both log on and get it sorted. We should probably tell the others too so that they can spectate and intervene if they want!

EDIT: Also, here's a picture reference (http://mongabay.com/images/madagascar/Sifaka_closeup.gif) for the Pack Lorisids.

Etcetera
2012-05-09, 05:18 AM
piglet sized

piglet sized is not a traditional unit of comparison

with a bit of squeezing, could you fit a piglet in a shotcannon?

LCP
2012-05-09, 08:39 AM
The only scientific answer is that we must carry out an experiment to find out.

Destro_Yersul
2012-05-09, 01:25 PM
Ok, so, lot 5. Tychon wants to save most of his money for lots 6 and 11. Let's put an upper ceiling of 275,000 on these. That doesn't seem unreasonable for something that started at 100,000.

I think we should get the inestimable Mr. Drake to do the roll for these. Of the lot of us, he's got the best shot at actually succeeding.

LCP
2012-05-09, 02:30 PM
Alright, let's try straight Barter. I assume you won't be Fortune Pointing these rolls, please correct me if I'm wrong.

[roll0]

Thragka
2012-05-09, 03:30 PM
Well, not FPing that one anyway, but I'm open to spending one on one of the important lots.

Incidentally, if we want to go through 11 blow-by-blow and still work off Tauron's Fellowship, I'm happy to participate in real time, chat or what-not, if that works.

Destro_Yersul
2012-05-10, 02:42 PM
I had a horrible thought at work. What if the trap isn't "Surprise, Lot 11 wasn't the thing you wanted?" What if the trap is Winning Lot 11? Like, the only people with enough money to beat the other auction-goers...

Well, Phaestus is smart enough to EXPECT the Imperial Inquisition.

Thragka
2012-05-10, 02:45 PM
Eh ... our mission is not to survive, it's just to track down Phaestus, so if Lot 11 is his doing then we're doing our job.

Nothing sweeter than death in the service of the Emperor, old chap.

Etcetera
2012-05-10, 03:05 PM
If Jericus was Phaestus Lot 11 would be filled to the brim with det charges.

Phaestus has probably overcomplicated things. Such is the way of people like that.

Destro_Yersul
2012-05-10, 03:16 PM
Tychon prefers life in service of the Emperor.

Besides, if we die before reporting in to the Inquisitor, the Emperor will be displeased by our dual failure: Causing the loss of the Inquisition's valuable resources, and causing the loss of the Inquisition's only lead.

LCP
2012-05-10, 03:20 PM
Let's make another one of those Barter rolls!

[roll0]

A note on the mechanics of this: I have approximate ceilings for the NPCs too. When your ceiling is much higher or lower than theirs, the roll doesn't affect who gets the lot - it just gives me a benchmark to see how much you drive up what they have to pay, or vice versa.

The roll decides the winner only when both ceilings are similar numbers.

Thragka
2012-05-10, 03:38 PM
I reckoned it would be something like that, wouldn't much sense if our fancy rhetoric convinced people not to splash out.

Is this all against Tauron's Fellowship, then?

LCP
2012-05-10, 04:32 PM
Yup. He's rolling mighty well. Netted yourself some fancy birds, so you have.

We are now on to Lot 11 though (hope I haven't skipped anything, I think I've been following Destro's instructions properly), so this is the blow-by-blow. Destro, if you can let me know a time you might be online, we should try to do this in one go. Or if you want to deputise Tauron, then replace 'Destro' with 'Thragka' in the above.

Thragka
2012-05-10, 04:49 PM
I have an unusually empty day tomorrow, so I'm pretty much free all afternoon (GMT, as you know). But I don't much mind either way, and even if I am on some pointers would be helpful.

LCP
2012-05-10, 05:04 PM
Well, I'll be at work for most of tomorrow, but my work is on a computer. If Tauron is the guy who's going to continue bidding, I'll see if I can fit in some counter-bids.

Thanatos 51-50
2012-05-10, 06:21 PM
"♫♪ Insult, Insult, Insult, Insult the integrity of the ultra-powerful, ultra-rich consortium of criminals. ♪♫"

Do... um... do you want a test to go with that insult?

Destro_Yersul
2012-05-11, 01:31 AM
I lament the audacity of bodyguards seemingly intent on making their boss look bad. :smalltongue:

I additionally lament their accidental success. I don't think Tychon managed to save much face there.

Etcetera
2012-05-11, 05:41 AM
Perhaps a Lictor? Not that Jer would know.

Thragka
2012-05-11, 05:59 AM
Now why did we go and show that we're a bunch of ignorant yokels. We could have just bluffed along, spent a lot of money, bought the secret invisible dangerous thing, accidentally unleashed it on the station, and barely escaped with our lives.

Destro_Yersul
2012-05-11, 06:08 AM
Because Red opened his great big 23 INT mouth, and Tychon attempted to hastily cover for him without thoroughly considering the implications of his request. Also, I'm not sure they gave us enough money to buy the invisible dangerous thing.

Tychon doesn't care. He has three very expensive new songbirds to put in his cabin.

Etcetera
2012-05-11, 07:11 AM
Presumably this is the point where Rhodes steps in and offers 6 million.

Destro_Yersul
2012-05-11, 07:25 AM
If he does, I'll feel less worried about my decision. I'm not sure whether I have saved us or screwed us or both.

LCP
2012-05-12, 02:43 AM
Just to make it clear, I'm waiting on anyone who might want to position themselves in anyway before the next update. Give me a heads-up OOC if you're fine as you are.

LCP
2012-05-12, 07:37 AM
And to assist with that, here is a map, since this is quite a complex situation to describe in prose.

Main map
http://img.photobucket.com/albums/v700/LordChilipepa/AuctionChamber.png

Key
http://img.photobucket.com/albums/v700/LordChilipepa/AuctionChamber_key.png

With lot numbers
http://img.photobucket.com/albums/v700/LordChilipepa/AuctionChamber_lotnumbers.png

Thanatos 51-50
2012-05-12, 07:53 AM
Just to be clear, Red isn't saying a bloody thing untl both he an Rhodes are out of the room and he can "Safely" do so.
"Safe" being relative, of course. He isn't dropping the act completely untl he can't hear what's going on in the auction.

Destro_Yersul
2012-05-12, 08:12 AM
He's dropped it pretty soundly already, going off like that when the man he's allegedly supposed to be protecting hasn't moved. :smalltongue:

Thanatos 51-50
2012-05-12, 08:43 AM
Bah. He still has his favoured mistress/bodyguard wearing 13 kilos of mono-edged deadliness sittingright next to him. He'll be fine.

Oh, and he is no slouch in a fight, himself.

Meanwhile, a sniper disappearing from the room spells bad news for everyone.

LCP
2012-05-13, 06:59 AM
Alright chumps, let's do this.

INITIATIVE

[roll0]
[roll1]

[roll2]
[roll3]
[roll4]

[roll5]
[roll6]

[roll7]
[roll8]
[roll9]

[roll10]

[roll11]

[roll12]
[roll13]
[roll14]

LCP
2012-05-13, 07:03 AM
I would forget the PCs

[roll0]
[roll1]
[roll2]
[roll3]

And Tychon gets his Rapid Reaction test to negate the incoming Surprise Round from the guys coming out of the roof:

[roll4]

Passed.

So, for the first round, everyone but Tychon is Surprised by the guys coming out the ventilation ducts. Tychon, having Mad Initiatives, gets to go first. Then the new arrivals get their turn. Then, the first full turn will commence, with the following initiative order (unless anyone wants to spend some daily Fate):

Tychon
Millie
Phipps
The Auctioneer
Eustacia
Jericus
Nova
Tauron
Vyres' crew members
Heavy
Thrax
Simeon
Gangers
Rabilas
Vyres
The Constantine Representative
Grum
Norton
Beast House Handlers

As always, this is just to identify how I will sort the actions; once the non-surprise round starts, you post in whatever order you like and I'll sort things out. I have used colour coding to identify the 'teams', with lone agents in black. I will produce an updated map in just a tick, to show you where the guys in the ventilation are.

EDIT:

Here are the maps.

Ground floor
http://img.photobucket.com/albums/v700/LordChilipepa/AuctionChamber-1.png

Ventilation level
http://img.photobucket.com/albums/v700/LordChilipepa/AuctionChamber_upperlevels.png

The ventilation ducts are ~8m above the floor. 'H' is for the Heavy with the heavy stubber.

LCP
2012-05-13, 10:02 AM
Regarding the situation with Red and Octavian - I don't know what these 'ready action' shenanigans are supposed to be, but you want to try anything like that then you're gonna have to roll initiative when it happens. I take your Readied Action to mean "if he does any of these things, then roll initiative and this is what I'll try to do".

We are hosting a friend at my house today; update may be slow coming.

Thanatos 51-50
2012-05-13, 10:39 AM
Regarding the situation with Red and Octavian - I don't know what these 'ready action' shenanigans are supposed to be, but you want to try anything like that then you're gonna have to roll initiative when it happens. I take your Readied Action to mean "if he does any of these things, then roll initiative and this is what I'll try to do".

We are hosting a friend at my house today; update may be slow coming.

Yeah. Makes sense. It's a hold-over from a different game - though I'm not sure which one it is because I can't remember which allows a combat-action to be held in reserve and wait for any one of a number of triggers to set it off.
IE: "I spend my Move action to go *here* then, I'm going to use a Ready Action so I can use an Attack Action on the first enemy to enter my threatened area.

As I was writing it up, I realized DH doesn't have rules to do that, anyway.

So, yeah. Burn Rhodes if he tries anything is what I'm saying.

Thragka
2012-05-13, 11:56 AM
I'm pretty sure Dark Heresy does have such a rule - it's called a Delay action, and is on page 192 of the rulebook, unless I'm interpreting that wrong.

LCP
2012-05-13, 12:36 PM
Absolutely - Ready Action, Delay Action, I understand what's meant rules-wise. All I'm saying is that, when combat time has not been called, you don't get to set one up because you posted first. A stand-off like this requires you to win initiative in order to be fastest on the trigger.

Thanatos 51-50
2012-05-13, 12:46 PM
That's fair.
So: full-aim bonuses instead of half-aim ones?

Thragka
2012-05-13, 02:14 PM
Just letting you know ahead of time, I'm going to be in Glasgow from Thursday to Sunday, and I probably won't get a chance to post while I'm there.

LCP
2012-05-13, 06:26 PM
So: full-aim bonuses instead of half-aim ones?

Seems about right.

Anyway, time for a post with lots of rolls. And then some more, most likely.

Surprise Round for the gangers in the roof:

Ganger at the far back opens up on full auto, putting Suppressing Fire on Nova, Tauron and Jericus.

Hard (-20) BS test, +30 for Surprise, +10 for short range: [roll0] - he doesn't hit anybody.

Hard (-20) Pinning checks for the three of you guys.

Ganger in the left duct also uses Suppressing Fire, this time on Grum and the two handlers around him.

Hard (-20) BS test, +30 for Surprise, +10 for short range: [roll1] - scores two hits. Random allocation and damage rolls coming up.

Pinning checks for the handlers: [roll2], [roll3] - both pinned.

Grum is Fearless and couldn’t care less.

Ganger in the right duct fires on the rightmost handler, on full auto.

[roll4] (+30 (Surprise), +10 (range), +20 (full auto)) - one hit.
Potential damage rolls: [roll5], [roll6], [roll7], [roll8]
Handler suffers 8 wounds to the right arm.

The Heavy lets rip with his Volg VI Heavy Stubber, targeting Grum on full auto.

[roll9] (+30, +10, +20) - total miss. This isn't starting well for them.
Potential damage rolls: [roll10], [roll11], [roll12], [roll13]

LCP
2012-05-13, 06:31 PM
Random allocation for the one guy who scored hits: 1 = Grum, 2 = uppermost handler, 3 = other handler.

[roll0], [roll1]
[roll2], [roll3]

Handler suffers two hits to the body for a total of 12 wounds. That's a +2 critical - 1 level of fatigue.

EDIT: Just realised the Auctioneer has Rapid Reaction too. Oh well.

Thragka
2012-05-13, 07:27 PM
Tauron's Pinning test, rerollable thanks to Nerves of Steel:
Effective WP 21 [roll0] [roll1]

Looks like he's pinned. Can he still make for the exit? I'm not too clear on how this rule works.

LCP
2012-05-13, 07:37 PM
The text of the rule is on p.196 of the core book.

While Pinned, you can only take Half Actions. You are also at a -20% penalty to all BS tests.
You must use this turn to reach cover if you can (the chairs do not count, these guys have too good an angle)
If you can't reach cover, you must move directly away from the guy Pinning you.
At the end of each of your turns, you can attempt to snap out of it with a WP check, which is Easy (+30) if you are no longer under fire.

Making for one of the exits would probably count as making for cover, if you can reach it with two Half Moves.

Thanatos 51-50
2012-05-13, 09:01 PM
Wow. Literally the worst possible Init roll.
I'm going to FP that, because this guy is also a scary-good Rifleman.
[roll0]

Oh, also. Fire damage. Because Fire Pretty.

[roll1]

...
:smallannoyed:

Destro_Yersul
2012-05-13, 09:46 PM
Than, if you Fate Point initiative, you don't reroll it. You just count as having rolled a 10.

Thanatos 51-50
2012-05-14, 07:57 AM
Oh. I just simplify the Fate Point rules in my head to "These are your daily re-rolls/avoid Death points."
I really should give them a through re-read to refresh my memory.

Also: I forgot how terrifyingly high Red's BS could get. Considering Rhodes is probably *at least* as good as Red, this isn't comforting.

Thragka
2012-05-14, 12:25 PM
I don't believe that Tauron can reach the exit in two half moves - looks like it's just over six metres in a straight line, which would involve crossing the chairs as well. So what now?

LCP
2012-05-14, 05:00 PM
By the text of the pinning rules, I'd say you have to move directly away from the guy in the roof who did the shooting. If you want to leave it to me, I'll write it into the update when it comes around.

Still no response from Rizhail or Etcetera, but that's OK - I'll resolve all the stuff that's going down before they come up in the initiative order.

First, Red & Octavian in the corridor.

Octavian tries an untrained dodge: [roll0]

Then, if that's failed, he takes a raw Ag test to avoid catching fire: [roll1]

LCP
2012-05-14, 05:01 PM
Both failed, so now he needs a WP test not to run away on fire.

[roll0]

Oh, come on, Octavian. He was right there. Right there!

LCP
2012-05-14, 05:12 PM
WAIT

waitwaitwaitwait

Following the tortuous path the rulebook leads me through regarding fire, it turns out you actually have to do damage to trigger a catch-on-fire test. That shot hit Octavian in the arm, and with his greatcoat on 5 damage is less than his soak.

That means it's Nomad time after all!

[roll0] (wot I forgot to roll in the posts above, but with a 10 from an FP Red was always going first)

Octavian takes a half-action aim at Red and shoots.

BS 45, +10 for aiming, +10 for aiming while using an Accurate weapon, +10 for short range = 75
[roll1] - hit, +2d10 damage for Accurate
[roll2]
[roll3]
Potential extra damage dice: [roll4], [roll5]

The Nomad hits for 16 damage, at Pen 3. Accounting for Red's armour and TB, that's 12 wounds to the right leg, taking Red down to 5 wounds remaining. Red can, of course, attempt to re-roll the dodge if he wants to spend another daily fate point.

I'll update the combat map to join up these two battles once I'm done with the rolls for the auction room; we'll stick Red and Rhodes' initiatives straight into the main initiative order.

LCP
2012-05-14, 05:33 PM
In the auction room, Tychon's shot hits Ceiling Ganger in the body, for a total of 7 wounds after soak.

Millie takes her hand cannon in both hands, takes a half-action Aim and fires on the Auctioneer.
[roll0] vs. effective BS 57 - hit
[roll1] - failed!
[roll2] - ouch

Phipps motions for Eustacia to run for the door Tychon is taking cover in (free action), takes a half move along the aisle of chairs to follow her, and snaps off a single shot from his Hecuter autopistol at Ceiling Ganger (the same one Tychon was firing at - the one who has a good angle on the door).

[roll3] vs. effective BS 50 - miss
[roll4] (Ceiling Ganger can't dodge when he's hanging from the ceiling)

Assuming he is still on his feet, the Auctioneer drops off the front of the stage (Half Move), draws a hand cannon of his own (free action with Quick Draw) and returns fire on Millie.

[roll5] vs. effective BS 58 38, with the penalties acquired from Millie's hit above. An exact hit.
[roll6] - dodged.
[roll7]

Eustacia follows Phipps' sound suggestion and makes for the door, stopping when she encounters Tychon. Destro, it's up to you whether you let her pass.

LCP
2012-05-14, 05:34 PM
Does Millie score Righteous Fury?
[roll0] - she does!
[roll1][roll2][roll3]

And this is made even worse for Fox now that I remember that Millie's hand cannon is not a core hand cannon, it's a .54 Tranter - damage is +5, not +4.

She hits him in the head for 20 damage before soak. The mask offers only Primitive protection, and the Tranter's penetration value goes straight through it, meaning the Auctioneer takes 17 wounds. That's a +2 critical to the head: he takes a level of fatigue and is at -10 to WS and BS for one round.

This takes us up to the other PCs' position in the initiative order. I could make the pinning rolls for Jericus and Nova, but then I'd have to ride straight over the possibility of a fate re-roll.

Map and IC post on their way. Etcetera, Rizhail (and Thragka if you want to write Tauron being pinned), your turn. Thanatos, we will consider Red and Rhodes' duel to have taken place in this turn, so if you'd wait until after the next update for the slower NPCs in the auction room, that'll make everything sync up nicely.

EDIT: Here's the map.

http://img.photobucket.com/albums/v700/LordChilipepa/AuctionChamber-2.png

Etcetera
2012-05-14, 06:28 PM
Pinning check vs 13 [roll0]
Nope.

Thragka
2012-05-14, 06:48 PM
Okay so, at the end of my turn, I test to see if Tauron escapes pinning - I take it that this is not Easy, since he hasn't spent a whole round not being fired at. Might still have this wrong, though.

WP 41 [roll0]

So it looks like he snaps out of it unless he's targeted by more suppressing fire between now and his next turn.

Rizhail
2012-05-14, 07:40 PM
Nova's pinning test: [roll0] vs. 20 (40 base, -20 hard test) (wish my mind cleansed bonus worked on more than just fear/domination tests :smallsigh:)

Rizhail
2012-05-14, 07:43 PM
Double posting for a fate point re-roll, because honestly, Nova wants to walk over and make 'Stubbs' less a surname and more an accurate description.

[roll0]

EDIT: Well, crap. Running toward the door in terror, then.

Thanatos 51-50
2012-05-14, 09:41 PM
Didn't we decide that the "Add a degree of success" functionality of Fate Points could tweak a failed roll within 10 into success?

Red's Dodge is 48.
Pop that fate point, and Red's Return Fire, if you don't mind:
Semi-automatic + Short Range = BS +20

[roll0]
[roll1]
[roll2]
[roll3]

Woo. Two lasbolts to the face.
Just double-checked my maths. That's three hits.

EDIT:
Just read your "wait, for ease of combat round transcription." Oops. At least I dropped these rolls in the OOC.

Destro_Yersul
2012-05-14, 10:51 PM
WAIT

waitwaitwaitwait

Following the tortuous path the rulebook leads me through regarding fire, it turns out you actually have to do damage to trigger a catch-on-fire test. That shot hit Octavian in the arm, and with his greatcoat on 5 damage is less than his soak.

That means it's Nomad time after all!

Question. Does that account for the AP on a Firebomb grenade being 6? Armour shouldn't do much.

Also, the rule for catching on fire from a firebomb is slightly different, and apparently just requires that it hit you. Check the Firebomb entry as opposed to the Flame weapon entry, which is a quality that Firebombs don't actually have.

LCP
2012-05-15, 02:32 AM
Does that account for the AP on a Firebomb grenade being 6?

Oh, bugger. I missed that. Looks like an edit's in order. EDIT: And it's made. What is it with the Rhodes family and catching on fire?


Also, the rule for catching on fire from a firebomb is slightly different, and apparently just requires that it hit you. Check the Firebomb entry as opposed to the Flame weapon entry

I did, and I disagree (for future reference). The Firebomb entry says "a target struck by a fire bomb must take an Ag test or catch on fire (see [..] p210)". Page 210 refers you to p128, which is the Flame weapon property.

There's room for interpretation, but I saw no reason to think that a firebomb would set you on fire any easier than a flamethrower, so I went with that. Academic as it turns out, though, at least in this instance.

Thanatos 51-50
2012-05-15, 09:00 AM
:smallredface:
Question. Does that account for the AP on a Firebomb grenade being 6? Armour shouldn't do much.

Also, the rule for catching on fire from a firebomb is slightly different, and apparently just requires that it hit you. Check the Firebomb entry as opposed to the Flame weapon entry, which is a quality that Firebombs don't actually have.

Firebombs have AP 6? Is that errata? Looks like I need to edit my ballistics profile.

Also: in the interest of not making my poor, tiny brain hurt, Rhodes never shot Red due to his flammable genetics, and Red never needed to FP a dodge, so I still have two to draw on, right?

LCP
2012-05-15, 11:16 AM
Firebombs have AP 6? Is that errata?

Looks like it's in the core rules. I intuitively assumed they were AP 0 too, but I guess it makes sense... most body armour does not stop you getting set on fire.

Rhodes never shot Red, correct. I don't know if you'll still want to shoot him, but if you still do in exactly the same way (i.e. firing from where you stand, at semi-auto) then we'll keep those rolls in your previous post. If you end up taking a different action I'll ask for new rolls, as otherwise you might be acting with foreknowledge of whether you'd succeed or fail.

As I said earlier, wait 'til Red's actual turn comes around before making any decision on that. There is going to be a lot of NPC runaround that may influence your choice.

Thanatos 51-50
2012-05-15, 11:37 AM
Looks like it's in the core rules. I intuitively assumed they were AP 0 too, but I guess it makes sense... most body armour does not stop you getting set on fire.

Rhodes never shot Red, correct. I don't know if you'll still want to shoot him, but if you still do in exactly the same way (i.e. firing from where you stand, at semi-auto) then we'll keep those rolls in your previous post. If you end up taking a different action I'll ask for new rolls, as otherwise you might be acting with foreknowledge of whether you'd succeed or fail.

As I said earlier, wait 'til Red's actual turn comes around before making any decision on that. There is going to be a lot of NPC runaround that may influence your choice.

You are, as always, eminently fair.
Now... I wait.

Destro_Yersul
2012-05-15, 12:14 PM
I did, and I disagree (for future reference). The Firebomb entry says "a target struck by a fire bomb must take an Ag test or catch on fire (see [..] p210)". Page 210 refers you to p128, which is the Flame weapon property.

There's room for interpretation, but I saw no reason to think that a firebomb would set you on fire any easier than a flamethrower, so I went with that. Academic as it turns out, though, at least in this instance.

Page 210 also contains the rules for what happens when you are on fire, which I assumed is what the Firebomb entry was pointing at. The only reasons I can think of that a grenade would set you on fire more easily than a flamethrower is if the flamethrower were a gas-jet version (40k ones aren't, Promethium is liquid,) or because the flammable liquid being spewed about is centered on your location and has a higher chance of getting on you specifically. Against most human enemies, it isn't going to matter overly much which way it goes.

And yeah, I think the AP6 is to represent burning liquid leaking between cracks in your armour, getting through weak flexible spots, and generally being extremely difficult to stop.

Etcetera
2012-05-15, 12:29 PM
Looks like it's in the core rules. I intuitively assumed they were AP 0 too, but I guess it makes sense... most body armour does not stop you getting set on fire.


IIRC they were errata'd as AP 2 a while back.

Destro_Yersul
2012-05-15, 12:47 PM
IIRC they were errata'd as AP 2 a while back.

They weren't. Or at least, it's not in the official errata document printed on FFG's website.

Speaking of which, new book has been announced: http://www.fantasyflightgames.com/edge_news.asp?eidn=3263

Lots of goodies for techpriests upcoming, it looks like.

Etcetera
2012-05-15, 01:07 PM
They weren't. Or at least, it's not in the official errata document printed on FFG's website.

Speaking of which, new book has been announced: http://www.fantasyflightgames.com/edge_news.asp?eidn=3263

Lots of goodies for techpriests upcoming, it looks like.

*rubs hands with glee*

LCP
2012-05-15, 03:06 PM
IIRC they were errata'd as AP 2 a while back.

They weren't. Or at least, it's not in the official errata document printed on FFG's website.

A google search reveals that we aren’t the only ones (http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=99&efcid=3&efidt=205583) talking about this. (http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=99&efcid=3&efidt=640198)

Some interesting food for thought in those discussions. I’d never really noticed it before, but there are some good arguments for a houseruled firebomb fix.

Annnnnyway...

1


BEHOLD
THE WALL OF DICE

Vyres’ crew members are going to retreat into the corner. They’re safe there.

The Heavy isn’t done shooting at Grum. Full auto!

[roll0] (BS 28, +20 for full auto, +10 for short range, +10 for Hulking [forgot that last time]) - 4 hits
[roll1] (untrained) - failed
[roll2], [roll3], [roll4], [roll5] - 12 wounds after soak

Thrax
Thrax draws his chainsword (half action) and takes a half move back towards the wall, guarding Lazerus and Rabilas in their retreat.

Simeon also runs for the door. Again, Tychon/Jericus/Nova can decide whether or not to let him through as a free ‘action’ – if you do, he’ll flip to just behind you on the map.

The Gangers – let’s start with the ones in the roof.

The one that Tychon was shooting at has one hell of a full auto target in the doorway now. He fires on Tychon at full auto. Tychon and Nova have cover worth 7 AP from the doors, on all locations bar their heads and right(Tychon)/left(Nova) arms.

[roll6] (+30) - total miss-cakes
[roll7]
[roll8]
Any additional hits he’ll spread evenly among Simeon, Nova and Tychon (in that order). I’ll roll them when I see what this has come up with.

The rightmost ceiling ganger opens up on full auto on the handler he injured before:
[roll9] (+30) - hits five times
[roll10] - failed
[roll11], [roll12], [roll13], [roll14] - kills without needing the fifth damage roll.

The leftmost ceiling ganger fires on full auto at Grum and his group.
[roll15] (+40) - hits once
[roll16] (untrained) – if Grum hasn’t already used it.
[roll17] - 4 wounds
Again, further rolls for spreading these hits when I see how many there need to be.

On to the gangers on the ground. The one on Millie’s right uses Suppressive Fire on the two Beast House handlers right near him.

Pinning checks for the handlers: [roll18], [roll19] - both failed
BS test for Suppressive Fire: [roll20] (-10) - no hits
[roll21], [roll22]

The two on Millie’s left both fire on full auto at Grum.
[roll23] (+40) - missed
[roll24], [roll25], [roll26], [roll27]
[roll28] (+40) - hits twice
[roll29], [roll30], [roll31], [roll32] - does 5 wounds. Grum's still not in criticals.

LCP
2012-05-15, 03:34 PM
Let’s continue!

Rabilas runs for the door. Again, your choice about whether to let him through – you guys are building up quite the queue.

Vyres seeks cover behind the stage.

The Constantine Representative gets up and starts walking calmly towards the main door.

Grum... smash.

Grum cares not for chairs, and charges the ganger furthest on Millie’s left. Phipps and Norton test Ag not to be knocked down as he passes:
[roll0] - failed
[roll1] - failed

[roll2] - hit (body)
[roll3] - nope
[roll4] - 8 wounds
[roll5] - he's at +40 for his flak vest, but he still fails. Stunned for 4 rounds.

LCP
2012-05-15, 03:49 PM
Norton picks himself up and follows Thrax.

Of the Beast House Handlers, only Kyrie and the guy on the stage are not presently pinned.

Kyrie draws her hunting rifle, and takes a half action aim at the ceiling ganger above her.

The guy on the stage takes a half move forwards (dropping off the front of the stage), and readies a machete and a stub automatic (half action).

The others, being Pinned, seek cover.

Finally, some newcomers arrive on the scene. You'll see who and where they are when you see the IC; for now, here's their initiative roll, which plugs into this coming round.

[roll0]

LCP
2012-05-15, 03:54 PM
Oh, and burning damage for Octavian: [roll0]

LCP
2012-05-15, 04:47 PM
Back to you guys. Here is the complete initiative order:

Tychon
Red
The Masked Men
Rhodes
Millie
Phipps
The Auctioneer
Eustacia
Jericus
Nova
Tauron
Vyres' crew members
Heavy
Thrax
Simeon
Gangers
Rabilas
Vyres
The Constantine Representative
Grum
Norton
Beast House Handlers

And here's the map:

http://img.photobucket.com/albums/v700/LordChilipepa/AuctionChamber-3.png

I know it's probably bad for me to take sides, but I find myself cheering for Grum.

EDIT: Also, just for clarification: the ganger who fired on the doorway means that Nova (but not Jericus, who is not up against the doors) is "still under fire" for the purposes of breaking Pinning.

DOUBLE EDIT: Actually, that's a tempting first interpretation, but I feel a bit stingy considering that he couldn't even hit the door, let alone get enough degrees of success to move from Tychon to Nova. Let's say she's not under fire.

Destro_Yersul
2012-05-15, 09:02 PM
A 100. Bugger. Well, here's the roll for Reliable.

[roll0]

So, I am at least safe from jamming.

Rizhail
2012-05-15, 09:55 PM
Crap, missed LCP's 2nd edit until I was on my way to bed. I won't be able to change my actions until after work tomorrow evening. Any chance we can hold off resolving this turn until then?

Thanatos 51-50
2012-05-15, 10:35 PM
Worth it.

I really really hope to survive the first attack.

LCP
2012-05-16, 02:00 AM
Crap, missed LCP's 2nd edit until I was on my way to bed. I won't be able to change my actions until after work tomorrow evening. Any chance we can hold off resolving this turn until then?

All it changes is giving you a +30 to the breaking pinning check, which is at the end of your turn - there's no need to edit, it just means that you have successfully broken it for next turn.

Etcetera
2012-05-16, 05:11 AM
Worth it.

I really really hope to survive the first attack.

Is it too late to register Jer as Red's legal partner?
:smalltongue:

Does Red have any heirs?

LCP
2012-05-16, 07:18 AM
Yeah, I almost feel like Red doesn't deserve to be allowed to burn fate when they blow his head off :smalltongue:. You had a chance to duck for solid cover and chose to stand still in plain view.

Thanatos 51-50
2012-05-16, 10:54 AM
Come on, guys, Red fought and killed deamons.
He can probably handle a kill-team for one round.
Probably.

Destro_Yersul
2012-05-16, 12:06 PM
Were it me, I would have retreated to the aforementioned cover and taken a potshot at Rhodes. Ah well, too late now. Let the dice fall as they may.

On the subject of Firebombs:
I was thinking about it at work, and AP6 probably is a bit much. On the other hand, I don't think AP0 makes sense for them either. Because, you know, fire. Hand Flamer has AP2, Flamer has AP3. Might be best to just downgrade the AP to one of those numbers, if it comes to houseruling it.

On the subject of shooty things at hand:
The gangers are suspended from the ceiling, right? ~8m up, or so? What's holding them there, and how possible would it be to shoot through it?

Malachite
2012-05-16, 12:10 PM
Worth it.

As a watcher who's thoroughly enjoying watching everything disintegrate around you (again), I can only agree. Very in character. Hope you survive. :smallbiggrin:

LCP
2012-05-16, 01:02 PM
Hi, Malachite! Good to see you again.


Ah well, too late now.

I'm still waiting on Jericus and Tauron. If Than wants to change his actions, I'll be OK with it until they post: he's getting no new information from me, and is isolated from the rest of your decisions, after all.

On the subject of firebombs: I think AP0 is completely appropriate for something that costs 5 thrones, and is described as basically being a Molotov cocktail (and so probably using any kind of flammable fuel rather than the weapons-grade promethium in flamers). If the target catches fire, the burning damage will ignore their armour. I also think that the guys in the FFG threads have got the right idea in saying that fire bombs should not be launchable from grenade launchers.

The gangers hanging from the vents are being held up by purpose-made harnesses. If you imagine a rock-climbing harness, something like that.

Destro_Yersul
2012-05-16, 01:23 PM
I respectfully disagree, but I'm not the one making the decisions. Looks like Red will have to invest in Thermal Grenades.

Rock climbing harness. I can totally shoot through the rop on that, I bet. What would it be, called shot?

LCP
2012-05-16, 01:27 PM
Called shot, but a tricky one I'd say - a rope is a much narrower target than a human head. So call it Difficult (-10) on top of the usual Called Shot penalty.

Destro_Yersul
2012-05-16, 01:30 PM
Huzzah. Tychon has deadeye shot, which reduces the penalty for called shots, so it would work out to -20 for him, -30 for anyone else. I can live with that, I think. It's an option to consider.

Thanatos 51-50
2012-05-16, 02:05 PM
On the subject of firebombs: I think AP0 is completely appropriate for something that costs 5 thrones, and is described as basically being a Molotov cocktail (and so probably using any kind of flammable fuel rather than the weapons-grade promethium in flamers). If the target catches fire, the burning damage will ignore their armour. I also think that the guys in the FFG threads have got the right idea in saying that fire bombs should not be launchable from grenade launchers.

We've been treating them like most other grenades up until this point - puling pins, and not lighting fuses, for instance, which is why I didn't think twice about appending "Launcher-style" to them.
Oops.


I respectfully disagree, but I'm not the one making the decisions. Looks like Red will have to invest in Thermal Grenades.

Ugh, every single part of that statline is statistically worse than the Firebomb's.
:smallsigh: Except for Range and Damage, which are the exact same.
There is no reason anybody ever would want to go for Thermals over molotov cocktails.

Destro_Yersul
2012-05-16, 02:29 PM
Ugh, every single part of that statline is statistically worse than the Firebomb's.
:smallsigh: Except for Range and Damage, which are the exact same.
There is no reason anybody ever would want to go for Thermals over molotov cocktails.

Which is sort of the problem here.

Thragka
2012-05-16, 02:57 PM
Tauron's running, in case that's not clear - looks like a full move wouldn't bring him to the door, and hopefully nobody will take a swing at him as he goes past. Just as far as the Margravine, as long as he can get past Norton and Simeon.

This is probably my last post until next week, as I alluded to earlier, so if you could autopilot Tauron for the intervening rounds, I'd appreciate it, LCP. He'll shoot from cover if possible, half-aiming and taking potshots even though it's unlikely to amount to much. Full auto if people start closing in, and, hell, taking the chainsword from Red and going All-Out with that if it comes down to close combat. Sensible suggestions from Tychon or others will supersede this, though. I leave it in your capable hands!

LCP
2012-05-16, 05:46 PM
Gonna try to do as many rolls as possible in one post. Don’t like flooding the thread with quintuple posts, I look back and all I see is my own username.

Rhodes’ Dodge: [roll29] - manages to dodge the first shot! No way he escapes the second or third, though. Ends up taking a +1 crit to the bod: he can only take a Half Action next turn.

The Men In Black

The foremost squad members readies a Photon Flash grenade (half action) and throws it as far as he can (9m straight forward)

BS 40, no modifiers: [roll1] - failed, scatter ahoy.
Potential scatter: [roll2], [roll3] - bounces into the wall. No movement.

Red takes a Toughness test not to be blinded by the flash. [roll4] - failed.
Octavian has no such bonus: [roll5] - super-failed.
The kill-teams’ masks have got some fancy gubbins built in and they do not need to test at all.

The second squad member takes a Half Move forwards and fires single shot at Red.

BS 40, +10 short range, +10 RDS: [roll6]
Damage: [roll7] (Pen 7)

The third squad member has a clear line from where he stands, and fires on semi-auto.

BS40, +10 short range (just), +10 semi-auto: [roll8]
Damage: [roll9], [roll10], [roll11]

The fourth and fifth squad members repeat their chum’s move-and-fire manoeuvre.

BS 40, +10 short range, +10 RDS: [roll12]
Damage: [roll13]
BS 40, +10 short range, +10 RDS: [roll14]
Damage: [roll15]

Red’s Dodge, to be used against the first hit: [roll16]

All the hellguns miss! Some kill-team.

If he’s still capable, Rhodes tests WP to act: [roll17] - passes
If he passes, he attempts to beat out the flames in his clothes: [roll18]
He can only take a half action, so he can't do this. And he's blind, so he can't shoot Red either. He settles for taking a half move backwards, and since he's blind, his half move is itself halved.

Millie backs off a little (half move), and self-administers a dose of something fun. Its effects will last for [roll19] hours. Using Quick Draw, she puts away the Tranter and readies her Chain Knife, and a regular knife in the other hand.

Phipps is not getting paid to fight gangers, and takes a half move backwards following Eustacia. He takes another single shot at Ceiling Ganger.

Effective BS50: [roll20] - missed
[roll21]

The Auctioneer is in a bad way, and ducks under the stage. He has to bend double to do so, so can only scuttle using half moves, but emerges on the other side to find cover and fires up his own comms. (NB: I have just realised that as an NPC, Millie should not have been able to score Righteous Fury. I'll set his wound total back to what it should be and remove the fatigue from the crit.)

Eustacia isn’t going anywhere.

[PCS COME HERE]

Vyres’ crew stay down.

The Heavy thinks that the lone Beast House handler who is running forwards looks like a fun target, and fires on full auto at him.

Effective BS 58 (short range, full auto): [roll22] - what a miss.
Dodge: [roll23]
Damage rolls: [roll24], [roll25], [roll26], [roll27], [roll28]

Thrax takes a half move towards the main door, following Norton (you’ll see what he does)

Simeon doesn’t care what some fancy-pants Mr Kastor says and pushes right past you, turning the corner and running in the opposite direction from Red and his new friends.

The Gangers now each have only 10 rounds left in their autogun clips. They don’t care!

Presuming Phipps didn’t kill him, Ceiling Ganger at the back tries to kill Phipps right back. He fires full auto.

[roll0] (effective BS 58) - hits twice
Phipps’ Dodge: [roll30]
[roll31], [roll32], [roll33], [roll34], [roll35]
Phipps has got a fancy bodyglove, so after soak that comes to a grand total of one wound.
The ganger's clip is now empty.

The dangling ganger at front left fires at the wounded handler behind the cover of the glasswolf cages, on semi-auto. The cages offer 5 AP of cover to the handler’s legs.
[roll36] (effective BS 48) - hits twice
Dodge: [roll37] - dodges twice!
[roll38], [roll39], [roll40]
The ganger has 7 rounds left in his clip.

The dangling ganger at front right fires at the Beast House handler sheltering behind the Ambull cage, again on semi-auto. From his angle, the cage offers no cover.
[roll41] (effective BS 48) - hits once
Dodge: [roll42] - failed
[roll43], [roll44], [roll45] - 1 wound.
He has 7 rounds left in his clip.

On the ground, Grum’s ganger is stunned. The two gangers adjacent to Millie are a little concerned about the Ogryn bearing down on them.

The first of them takes a half move back, so that his back is to the wall, and takes a single shot at Grum.
[roll46] (effective BS 48, firing into melee for -20 = 28, with up to 48 hitting the stunned ganger) - hits
[roll47] - soaked.

The second, who was not quite as close to begin with, stands his ground and fires on full auto.
[roll48] (effective BS 58, firing into melee for -20 = 38, with up to 58 hitting the stunned ganger) - one hit to the stunned guy, one hit to Grum (we ought to split them evenly)
[roll49] - stunned guy takes 4 wounds, which is a +2 crit to the right arm. 1 level of fatigue.
Forgot additional damage rolls so the roll against Grum is in the post below.

Grum’s ‘dodge’: [roll50] - failed

Rabilas stays put, not liking the sound of guns.

Vyres takes a half move behind the cover of the generator, and readies his laspistol.

The Constantine Representative keeps walking.

Assuming he is still alive, Grum wades forwards past his stunned victim. He wants to get to the guys who are shooting him, but Millie is in the way. Half move, Standard Attack.

[roll51] vs. WS 33 - hit!
Millie’s Dodge: [roll52] - failed!
[roll53] - 8 wounds to the right leg
Shocking: [roll54] - failed! Stunned for 4 turns.

Norton readies a hand cannon and takes a half move ‘north’. Is he heading for the main door, or is he following the Constantine Representative?

Finally, the Beast House Handlers get their turns.

Firstly, I shoulda rolled at the end of their last turn to see who broke out of pinning. Going clockwise around the room:
[roll55] - still pinned
[roll56] - still pinned
[roll57] - free!
[roll58] - still pinned

If he is still alive, the wounded guy behind the glasswolf cages will ready his stub pistol and fire at the dangling ganger above. -20 to the shot if he’s Pinned.
[roll59] (+10 short range, -20 Pinned) - miss
[roll60]

His chum on the other side of the glasswolf cages adds his shotgun to that effort. Half action Aim, fire.
[roll61] (+10 short range, +10 Aim, -20 Pinned) - miss
[roll62]

On the other side of the auction room, the guy with his back to the wall leans around the corner and tries to shotgun the ganger who fired full auto at Grum in the back. Aim, fire.
[roll63] (+10 short range, +10 Aim, -20 Pinned?) - hit
[roll64] - that's gotta hurt. +1 crit to the body. However, I have forgotten the ganger's dodge. Let's roll that below.

His friend behind the Ambull cage readies his stub pistol and returns fire on the ceiling ganger above him.
[roll65] (+10 short range, -20 Pinned) - hit (body)
[roll66] - soaked

That’s the last of the ones who might still be Pinned; on to the other two.

Kyrie takes a second Half Action to aim (bringing it up to a full aim) and shoots the ceiling ganger above her.
[roll67] (+10 short range, +20 full aim, +10 Accurate) - hit with one degree of success to spare.
[roll68]
Additional damage rolls: [roll69], [roll70]
9 wounds to the head.

if {Grum != Down}{
The handler in front of the stage charges Millie.
[roll71] - misses, even though she's stunned.
Damage: [roll72] (hooray for Bolo knives)
}
else{
He fires his stub pistol at her on semi-auto.
[roll73]
Damage: [roll74], [roll75], [roll76]
}

If Millie’s dodge roll was not used against Grum, it will apply here.

LCP
2012-05-16, 06:15 PM
I need only one post for subsequent rolls. Bam!

Red is blinded for [roll0] rounds.
Octavian is blinded for [roll1] rounds.

The guy shooting at Grum needs an extra damage dice: [roll2] - also soaked!

I will edit the mess of dice above to include annotations, and then see if I can't write an IC post before I fall asleep in my chair.

LCP
2012-05-16, 06:34 PM
Spoke too soon - one more roll that I missed.

Ganger dodge: [roll0]

EDIT: And here is the combat map/s

http://img.photobucket.com/albums/v700/LordChilipepa/AuctionChamber-6.png

Ventilation level:http://img.photobucket.com/albums/v700/LordChilipepa/AuctionChamber_upperlevels-1.png

Back to you guys! I think Red may need rescuing.

Thanatos 51-50
2012-05-17, 12:24 PM
Holy crap! How much soak does Rhodes have to his head?
Also, I'm pretty sure you meant for that last lasbolt to hit him in the arm. =P(Pg190)

Also: Red: Badassery +1

Destro_Yersul
2012-05-17, 12:45 PM
One thing I noticed: On semi-auto, you need two degrees of success per hit. I think those gangers got a few too many hits on the handlers.

LCP
2012-05-17, 01:11 PM
Bleh. Sorry, bound to make mistakes posting at that time of night. I will edit to give the poor Beast House guys back the necessary wounds/vital functions. Ditto to the body/arm thing.


Holy crap! How much soak does Rhodes have to his head?

He’s a big man, he’s got a lot of wounds.

Etcetera
2012-05-17, 02:19 PM
Bleh. Sorry, bound to make mistakes posting at that time of night. I will edit to give the poor Beast House guys back the necessary wounds/vital functions. Ditto to the body/arm thing.
He’s a big man, he’s got a lot of wounds.

Smells like heresy.

LCP
2012-05-17, 02:48 PM
Tychon’s shot hits Ceiling Ganger for a +10 crit to the right arm. He ain’t pretty no more.

I take it that Jericus, with his eyes on the maps, is no longer looking round the corner; therefore I bring the fog of war down again on happenings in the corridor. No more flash grenades come your way for now. That’s Rhodes and the Kill Team taken care of.

Millie is stunned. No actions for her.

Phipps has lost his target, courtesy of Tychon, and so heads straight for the door to join you guys.
[roll0]
what the hell did I put this roll here for

The Auctioneer falls back to the cover of the generator, where he has an angle on the Heavy. He proceeds to take a shot with his hand cannon.

[roll1] (+10 for being (still) short range) - missed
[roll2]

Eustacia stays put.

PCs: Tauron rejoins the rest of you outside the door. Here’s a tech-use test for Jericus to determine how long it takes him to dig out the relevant schematics: baseline is two rounds. Degrees of success reduce the time by one round per degree, to a minimum of one, degrees of failure extend it by one round per degree.
[roll3]

Vyres’ crew keep their heads down

The Heavy doesn’t like being shot at. Assuming he’s still alive, he turns his fire on the Auctioneer, who has cover worth 16 AP to his body and right limbs from the generator.

[roll4] (+10 for short range, +20 full auto) - make your mind up, stubber guy, are you terrible or brilliant at shooting people? 5 hits
Dodge: [roll5] - dodges one.
Damage: [roll6], [roll7], [roll8], [roll9], [roll10]

And now, Something Exciting happens.

LCP
2012-05-17, 02:54 PM
The Heavy hits Body, Arm (which arm? L = 1, R = 2 [roll0], Head, Arm ([roll1])

Body and right arm shots strike the generator. Headshot does 8 wounds for a +5 crit, stunning the Auctioneer for one round. Left arm shot is soaked by TB/armour.

LCP
2012-05-20, 05:14 PM
Jericus catches two Readied shots from the members of the kill-team who are still guarding the corridor as he pokes his nose around the corner. The wall gives him 20 AP of cover to all locations barring his left arm and head.

[roll0] - hit, leg
[roll1] - pings off wall.

[roll2] - hit, left arm!
[roll3] - 10 wounds.

[roll4] - failed.

Since Grum’s position has been lit up by Tychon, the Heavy strafes him with his stubber.

[roll5] - 1 hit
[roll6] - failed
[roll7], [roll8], [roll9], [roll10], [roll11] - soaked

And here are some more rolls, it’s all dark so you don’t need to know what they’re for.
[roll12]
[roll13]
[roll14]
[roll15]

[roll16]
[roll17]
[roll18]
[roll19]
[roll20]

[roll21]
[roll22]
[roll23]
[roll24], [roll25]
[roll26], [roll27]
[roll28], [roll29]

LCP
2012-05-20, 05:25 PM
I meant to put Jericus' scatter roll in there <.< >.>

[roll0]
[roll1]

Bounces one square right and goes boom.

[roll2]
[roll3]

And what's this roll for? [roll4]. Spooky.

LCP
2012-05-20, 05:29 PM
I need location rolls for those blast hits, don't I.

[roll0], [roll1]

First one hits an arm for 5 wounds; the second hits body for 4.