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gnomercy
2012-03-28, 11:07 AM
Our Gm last week TPK'd us. However, he kept the story line alive and had us go find out "what happened to the old party". We killed the remaining two hags out of the covey of three and get the bodies. Our GM on the other hand has stated. If we wish to be rezzed and play our old characters we can. So we have available to us the following classes: Druid, Cleric x2, Wizard, Sorcerer, Rogue, Pally, Monk. We are all level 6

Druid-Hes a nuker/summoner
Cleric 1- Tank/bastard sword with lots of spells
Cleric 2- DPS 2hr with low amount of spells
Wizard - Batman util
Sorcerer - Envoker
Rogue - 2 weapon 3d6 sneak attack
Pally - has +1 armor and great sword given to him from mars in game
Monk - Just got to 2d6 and 3 attacks. He has fighter bab.


What four classes should we take moving forward.

Giegue
2012-03-28, 11:18 AM
Wizard, Druid, Cleric 1 and Rogue. Cleric 1 you said was a "tank", so he would cover melee as well as buffing and all the other things a cleric is good at since you said he has a focus on his spells. He'd/She'd be better then the tier 4 Pally and the even lower-tier monk as far as having a "metashield" goes since he/she's a fullcasting meat shield. Wizard covers utility and arcane casting, and whatever else his spells allow. You can never go wrong with a wizard in the party. Druid can provide some serviceable secondary melee with wildshape(and awesome melee if he took the feat that lets him cast in wildshape...but you said he's focused more on casting then wildshaping...) and the nukes and summons allow him/her to play the "striker" roll. The rogue provides all the skills you will ever need and can help with the damage output. He/She goes especially well with the summon-focused druid and melee cleric, seeing as the druid's summons and the cleric can tie up enemies and allow him/her to flank away.

Anyway, that's just my two cents, agree or disagree at your whim.

Malachei
2012-03-28, 11:59 AM
Pally - has +1 armor and great sword given to him from mars in game

You mean Mars, as in Mars, the roman god of war?

In that case, you may want to keep the Paladin. I guess the sword might be something special, and the Paladin may have an interesting (if somewhat cliché) side-quest to bring with him.