Elric VIII
2012-03-28, 02:57 PM
For the campaign I am running I would like to put together a legion of mounted charger characters to present as a foe. They represent a tribe of desert nomads. The idea is to use a combination of Ardent, Soulbound Weapon PsiWar, and Deep Impact to make a reasonably powerful charger.
The first draft of the build will look like:
Human Ardent 2/Psychic Warrior 2/Ardent 5/Ashworm Dragoon 3. Feats: Psionic Weapon, Power Attack, Deep Impact, Mounted Combat, Psionic Meditation, Ride-by Attack, Practiced Manifester.
Now, at Ardent 2 I will take the Justice Mantle and the Call Weaponry power (so that I can augment it based on Ardent levels). I also plan to use Hustle + Psionic Meditation to use Deep Impact (potentially) each round to power attack successfully.
So, the questions:
Are there any weapons, more interesting than lances, that get bonuses on a charge (aside from Valorous)?
IIRC, you can only know a power once. So how does that interact with the Soulbound Weapon feature that requires you to learn Call Weaponry if I have already learned it as an Ardent?
Are there any powers that you can recommend to make the charging more interesting?
If the Soulbound Weapon thing does not work, I will probably replace the 2 PsyWar levels with 1 Fighter level (for Ride as a class skill) and an additional level of Ashworm Dragoon.
The first draft of the build will look like:
Human Ardent 2/Psychic Warrior 2/Ardent 5/Ashworm Dragoon 3. Feats: Psionic Weapon, Power Attack, Deep Impact, Mounted Combat, Psionic Meditation, Ride-by Attack, Practiced Manifester.
Now, at Ardent 2 I will take the Justice Mantle and the Call Weaponry power (so that I can augment it based on Ardent levels). I also plan to use Hustle + Psionic Meditation to use Deep Impact (potentially) each round to power attack successfully.
So, the questions:
Are there any weapons, more interesting than lances, that get bonuses on a charge (aside from Valorous)?
IIRC, you can only know a power once. So how does that interact with the Soulbound Weapon feature that requires you to learn Call Weaponry if I have already learned it as an Ardent?
Are there any powers that you can recommend to make the charging more interesting?
If the Soulbound Weapon thing does not work, I will probably replace the 2 PsyWar levels with 1 Fighter level (for Ride as a class skill) and an additional level of Ashworm Dragoon.