Madara
2012-03-28, 06:25 PM
Breath of Undeath
Necromancy
Level: Cleric 2, Dread Necromancer 2, Wizard/Sorcerer 2
Components: S, F
Casting Time: Standard Action
Range: Touch
Target: One corpse touched
Duration: 1 min/level
Saving Throw: None
Spell Resistance: No
This spell grants the targeted corpse the ability to speak and move. It becomes a skeleton or zombie depending on the amount of corpse intact, as according to Animate Dead. For 1 min/level, the Skeleton or Zombie follows the casters commands. When the spell ends, the undead returns to its form as a corpse, and is no longer a skeleton or zombie. The undead controlled by this spell does not count against the total limit of Animate Dead. At any time, the caster can only control 2HD/level worth of undead from this spell per casting.
Focus: One Onyx shard
Undead Summoning Runes
Necromancy/Conjuration (Teleportation)
Level: Cleric 4, Dread Necromancer 3, Wizard/Sorcerer 4
Components: V, S, M
Casting Time: 10 Minutes
Range: Touch
Target: One Willing Undead Creature/level
Duration: Permanent until Discharged
Saving Throw: None
Spell Resistance: No
By carving a rune on the selected undead creature(s) with an Onyx shard, the selected undead become bound to the caster. At any later time, the caster can summon the undead creatures with a standard action, discharging the rune. The summoned creatures appear in the nearest unoccupied spaces. The undead creatures remain at that location as if they teleported. When the rune is created, the caster decides on a specific command word that activates the runes.
The caster can place a rune on one undead creature/level, but all the undead that are targets of the same spell receive the same command word for their rune and are all summoned together if the word is said.
Material Component: Onyx shard worth at least 20gp/rune with the caster's blood on it, which is consumed when the spell is cast.
Necrotic Leak
Necromancy
Level: Cleric 3, Wizard/Sorcerer 3
Components: V, S
Casting Time: 1 standard action
Range: 20ft./level
Targets: All undead within 30ft. burst
Duration: 1 round/ 2 levels
Saving Throw: See text
Spell Resistance: No
All undead within 30ft. of the burst location start to leak negative energy. All creatures within 5ft. of these undead must make a reflex save or take 1d6/level(Max 5d6) negative energy damage, which heals the undead creatures 1d4 hp. The undead continue to radiate the negative energy for 1 round/ 2 levels.
Remote Necromancy
Divination/Necromancy
Level: Cleric 6, Dread Necromancer 5, Wizard/Sorcerer 5
Components: V, S, F, DF
Casting Time: 1 hour
Range: see text
Target: One or more willing Undead
Duration: 1 hour / 2 levels
Saving Throw: None
Spell Resistance: No
By placing pieces on a game board, you can visualize the movement of your controlled undead, and command them from a distance. When you cast this spell, you can select any undead controlled by your Animate Dead spell or other means such as rebuking. Once chosen, these undead must remain within 100ft. of each other, or you lose sight of any that are separated and your connection is severed to that undead at which point they act as normal.
All the undead represented on your board can receive commands from you as if they were given verbally. Whenever the undead move, the playing piece used to represent them moves a scaled distance equivalent to the distance the actual undead moved. In addition, the game board changes appearance to represent the undead's surroundings. It will show a general image of any creatures that the undead encounter, but only shows their size, and not enough detail to identify any creatures.
Focus: A 100" x 100" glass game board worth 150gp and 1sq inch pieces or pebbles to represent each undead.
Divine Focus: As above except the game board must have been covered in holy or unholy water.
Necromancy
Level: Cleric 2, Dread Necromancer 2, Wizard/Sorcerer 2
Components: S, F
Casting Time: Standard Action
Range: Touch
Target: One corpse touched
Duration: 1 min/level
Saving Throw: None
Spell Resistance: No
This spell grants the targeted corpse the ability to speak and move. It becomes a skeleton or zombie depending on the amount of corpse intact, as according to Animate Dead. For 1 min/level, the Skeleton or Zombie follows the casters commands. When the spell ends, the undead returns to its form as a corpse, and is no longer a skeleton or zombie. The undead controlled by this spell does not count against the total limit of Animate Dead. At any time, the caster can only control 2HD/level worth of undead from this spell per casting.
Focus: One Onyx shard
Undead Summoning Runes
Necromancy/Conjuration (Teleportation)
Level: Cleric 4, Dread Necromancer 3, Wizard/Sorcerer 4
Components: V, S, M
Casting Time: 10 Minutes
Range: Touch
Target: One Willing Undead Creature/level
Duration: Permanent until Discharged
Saving Throw: None
Spell Resistance: No
By carving a rune on the selected undead creature(s) with an Onyx shard, the selected undead become bound to the caster. At any later time, the caster can summon the undead creatures with a standard action, discharging the rune. The summoned creatures appear in the nearest unoccupied spaces. The undead creatures remain at that location as if they teleported. When the rune is created, the caster decides on a specific command word that activates the runes.
The caster can place a rune on one undead creature/level, but all the undead that are targets of the same spell receive the same command word for their rune and are all summoned together if the word is said.
Material Component: Onyx shard worth at least 20gp/rune with the caster's blood on it, which is consumed when the spell is cast.
Necrotic Leak
Necromancy
Level: Cleric 3, Wizard/Sorcerer 3
Components: V, S
Casting Time: 1 standard action
Range: 20ft./level
Targets: All undead within 30ft. burst
Duration: 1 round/ 2 levels
Saving Throw: See text
Spell Resistance: No
All undead within 30ft. of the burst location start to leak negative energy. All creatures within 5ft. of these undead must make a reflex save or take 1d6/level(Max 5d6) negative energy damage, which heals the undead creatures 1d4 hp. The undead continue to radiate the negative energy for 1 round/ 2 levels.
Remote Necromancy
Divination/Necromancy
Level: Cleric 6, Dread Necromancer 5, Wizard/Sorcerer 5
Components: V, S, F, DF
Casting Time: 1 hour
Range: see text
Target: One or more willing Undead
Duration: 1 hour / 2 levels
Saving Throw: None
Spell Resistance: No
By placing pieces on a game board, you can visualize the movement of your controlled undead, and command them from a distance. When you cast this spell, you can select any undead controlled by your Animate Dead spell or other means such as rebuking. Once chosen, these undead must remain within 100ft. of each other, or you lose sight of any that are separated and your connection is severed to that undead at which point they act as normal.
All the undead represented on your board can receive commands from you as if they were given verbally. Whenever the undead move, the playing piece used to represent them moves a scaled distance equivalent to the distance the actual undead moved. In addition, the game board changes appearance to represent the undead's surroundings. It will show a general image of any creatures that the undead encounter, but only shows their size, and not enough detail to identify any creatures.
Focus: A 100" x 100" glass game board worth 150gp and 1sq inch pieces or pebbles to represent each undead.
Divine Focus: As above except the game board must have been covered in holy or unholy water.