dragonsamurai77
2012-03-29, 07:04 PM
This is technically homebrew for a tabletop game, so I assume it belongs here, but mods, please move if needed.
{table]C|G|E|Z|D|K|Z|E|G|C
-|-|O|B|N|N|B|O|-|-
F|F|F|W|S|S|W|F|F|F
-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-
F|F|F|W|S|S|W|F|F|F
-|-|O|B|N|N|B|O|-|-
C|G|E|Z|D|K|Z|E|G|C[/table]
K = King
Same as the chess or shogi king, moves 1 square in any direction
Cannot promote
If it is attacked and cannot escape, you lose. (checkmate)
D = Dragon
Same as promoted rook in shogi, moves any number of unblocked squares orthogonally or one square diagonally
Promotes into Emperor Dragon, now can move any number of diagonal squares (chess queen)
Z = Wizard
Moves up to two squares in any direction, can jump over other pieces
Promotes into Archmage, which can move up to three squares, still jumping
E = Elf
Same as shogi bishop, moves any number of squares diagonally, once promoted to Ranger, can instead move one square orthogonally.
G = Golem
Moves 1 square in any direction or any number of squares forward.
Promotes into Colossus, which can move up to three squares horizontally or backwards.
C = Champion
Identical to chess/shogi rook, moves any number of squares in an orthogonal direction. When promoted to Legend, can also move one square diagonally forward (but not backwards).
O = Ogre
Moves one square in any direction
B = Goblin
Like shogi lance, moves any number of squares forward
N = Knight
Like chess knight, jumps two squares orthogonally, then one perpendicular
The Ogre, Goblin, and Knight all promote to the Hero, who combines the powers of the Ogre and Knight.
S = Samurai
Moves one square forward or diagonally forward
W = Dwarf
Moves one square forward or horizontally
F = Foot Soldier
Moves one square forward, captures straight forward as in shogi rather than diagonally as in chess.
The Samurai, Dwarf, and Foot Soldier all promote into one of the shogi generals:
Gold General: One square orthogonally or diagonally forward
Silver General: One square diagonally or forward
Promotion occurs only when a piece reaches the absolute end of the board.
{table]C|G|E|Z|D|K|Z|E|G|C
-|-|O|B|N|N|B|O|-|-
F|F|F|W|S|S|W|F|F|F
-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-
F|F|F|W|S|S|W|F|F|F
-|-|O|B|N|N|B|O|-|-
C|G|E|Z|D|K|Z|E|G|C[/table]
K = King
Same as the chess or shogi king, moves 1 square in any direction
Cannot promote
If it is attacked and cannot escape, you lose. (checkmate)
D = Dragon
Same as promoted rook in shogi, moves any number of unblocked squares orthogonally or one square diagonally
Promotes into Emperor Dragon, now can move any number of diagonal squares (chess queen)
Z = Wizard
Moves up to two squares in any direction, can jump over other pieces
Promotes into Archmage, which can move up to three squares, still jumping
E = Elf
Same as shogi bishop, moves any number of squares diagonally, once promoted to Ranger, can instead move one square orthogonally.
G = Golem
Moves 1 square in any direction or any number of squares forward.
Promotes into Colossus, which can move up to three squares horizontally or backwards.
C = Champion
Identical to chess/shogi rook, moves any number of squares in an orthogonal direction. When promoted to Legend, can also move one square diagonally forward (but not backwards).
O = Ogre
Moves one square in any direction
B = Goblin
Like shogi lance, moves any number of squares forward
N = Knight
Like chess knight, jumps two squares orthogonally, then one perpendicular
The Ogre, Goblin, and Knight all promote to the Hero, who combines the powers of the Ogre and Knight.
S = Samurai
Moves one square forward or diagonally forward
W = Dwarf
Moves one square forward or horizontally
F = Foot Soldier
Moves one square forward, captures straight forward as in shogi rather than diagonally as in chess.
The Samurai, Dwarf, and Foot Soldier all promote into one of the shogi generals:
Gold General: One square orthogonally or diagonally forward
Silver General: One square diagonally or forward
Promotion occurs only when a piece reaches the absolute end of the board.