Ranting Fool
2012-03-30, 05:07 AM
Sorry if this has been covered but the search function on this site keeps crashing my browser :smallconfused:
How does a player go about changing a NPC's alignment? The only thing I've come across so far is in Book of Exalted Deeds, using a diplomacy check and beating their roll for 7 days in a row.
Am I missing any spells? Feats? Class abilities?
It came up awhile ago where my Players didn't quite want to start a fight and kill off the necromancer overlord of a town because he hadn't done anything downright evil (Was LE) Yes he had Undead guards all over, and yes he had cursed his populace that if they left the town they would die but the peasants could pay to have this removed if they wanted to move away (at high cost) and he protected the town from monsters (making deals with Green Dragons NOT to attack in exchange for tribute) but my players felt he wasn't really any worse than any of the LN lords of the nearby towns since he hadn't gone around slaughtering.
Anyway they were stumped as to how best to change him without overthrowing him.
Also I've been informed that a Druid in our group is planning on adopting any goblin children and paying for an orphanages since they have hacked through 45+ adult warriors and feel there must be some women and children around here somewhere. How do you DM's handle random things like that?
(I should note that I have said that no mortal intelligent race is Pure Evil, so there is a chance they could bump into a CN Goblin NPC and that "Evil Races" tend to more be evil cultures/cultures of violence and greed as well as their upbringing, I just haven't sorted out how they can change people in Game Mechanics terms)
Thanks for any help in advance:)
How does a player go about changing a NPC's alignment? The only thing I've come across so far is in Book of Exalted Deeds, using a diplomacy check and beating their roll for 7 days in a row.
Am I missing any spells? Feats? Class abilities?
It came up awhile ago where my Players didn't quite want to start a fight and kill off the necromancer overlord of a town because he hadn't done anything downright evil (Was LE) Yes he had Undead guards all over, and yes he had cursed his populace that if they left the town they would die but the peasants could pay to have this removed if they wanted to move away (at high cost) and he protected the town from monsters (making deals with Green Dragons NOT to attack in exchange for tribute) but my players felt he wasn't really any worse than any of the LN lords of the nearby towns since he hadn't gone around slaughtering.
Anyway they were stumped as to how best to change him without overthrowing him.
Also I've been informed that a Druid in our group is planning on adopting any goblin children and paying for an orphanages since they have hacked through 45+ adult warriors and feel there must be some women and children around here somewhere. How do you DM's handle random things like that?
(I should note that I have said that no mortal intelligent race is Pure Evil, so there is a chance they could bump into a CN Goblin NPC and that "Evil Races" tend to more be evil cultures/cultures of violence and greed as well as their upbringing, I just haven't sorted out how they can change people in Game Mechanics terms)
Thanks for any help in advance:)