IrnBruAddict
2012-03-30, 06:43 AM
I know this is mostly a 3.5 place but this seems like the best place to make this. Maybe it should go in World-Building?
I have this idea about a Pokemon Table-Top Adventure game set on a deserted island. It would be a survival game so the first part of it would be things like:
Finding shelter
Learning how to stay well fed
Keeping warm at night
Staying safe from predators
Learning more about your surroundings
The game would be a mixture of Pokemon (well duh:smalltongue:), Drake's Uncharted, Lost in Blue, Robinson Crueso and a little bit of Pirates of the Carribean/Monkey Island. It would be set somewhere in the Pacific Ocean, in the modern day Real World but pokemon exist. The PC's wash ashore after their cruise ship crashes, they awake alone on the island.
My ideas:
Mutliple Islands (3?) within a days sail from each other
Some pokemon only found at certain places on the Island (an old ruin for monkey pokemon like Primeape, Simisear and Aipom, more fire pokemon at a Volcano, grazing pokemon like Zebstrika, Tauros and Rapidash found on flat plains)
PC's start seperated from each other (no interaction unless the stumble upon each other on the island, splitting up is bad unless you know where to meet up)
Ancient Ruins (Aztec or African, maybe both) full of traps, also some old pirate shipwrecks, and stuff washed up from the cruiseship crash
Magical items (A magical fire sword gives you the Blade Weapon Proficiency and Flame Weapon Modifier for example)
Psychics would use Witchcraft, Mystics would be using Voodoo. Need a trainer for learning a Class
Bad guys would be modern day pirates (with AK-47s), with a few others (like maybe a skeleton pirate? Cannibals?)
A few friendly and unfriendly wandering NPC's
How would you handle things like healing in a world without pokecentres? How would herbs be good to make potions? Any suggested homebrew feats to help player survivability? Rules of hunger/starvation and lack of sleep? Any cool magic items or curses I should include? How big should each island be? How much should be realism, how much magic? Should I use 1.29 or the 1.30 rules? Rules for escaping the island?
The one idea I had was for healing. When a pokemon gets a full nights rest at a full camp (campfire, shelter, bedding and food) it regains half its maximum HP and is cured of one status effect. If a pokemon is fainted it has -HP and must first heal that before reagaining HP. (eg. if a Psyduck had 7/33 hp left hen got hit for 12 damage it would be at -5. Heal for 1 night would give it back 16 Hp, bringing it to 11hp, another night would give it 27 hp and one last night would bring it back to full). Later skills or items might boost this and not having a proper camp would heal for less.
It is designed for PbP games if that makes any difference. Suggestions? Comments? Criticisms? This will be my first try GMing and I want it to be something awesome.
I have this idea about a Pokemon Table-Top Adventure game set on a deserted island. It would be a survival game so the first part of it would be things like:
Finding shelter
Learning how to stay well fed
Keeping warm at night
Staying safe from predators
Learning more about your surroundings
The game would be a mixture of Pokemon (well duh:smalltongue:), Drake's Uncharted, Lost in Blue, Robinson Crueso and a little bit of Pirates of the Carribean/Monkey Island. It would be set somewhere in the Pacific Ocean, in the modern day Real World but pokemon exist. The PC's wash ashore after their cruise ship crashes, they awake alone on the island.
My ideas:
Mutliple Islands (3?) within a days sail from each other
Some pokemon only found at certain places on the Island (an old ruin for monkey pokemon like Primeape, Simisear and Aipom, more fire pokemon at a Volcano, grazing pokemon like Zebstrika, Tauros and Rapidash found on flat plains)
PC's start seperated from each other (no interaction unless the stumble upon each other on the island, splitting up is bad unless you know where to meet up)
Ancient Ruins (Aztec or African, maybe both) full of traps, also some old pirate shipwrecks, and stuff washed up from the cruiseship crash
Magical items (A magical fire sword gives you the Blade Weapon Proficiency and Flame Weapon Modifier for example)
Psychics would use Witchcraft, Mystics would be using Voodoo. Need a trainer for learning a Class
Bad guys would be modern day pirates (with AK-47s), with a few others (like maybe a skeleton pirate? Cannibals?)
A few friendly and unfriendly wandering NPC's
How would you handle things like healing in a world without pokecentres? How would herbs be good to make potions? Any suggested homebrew feats to help player survivability? Rules of hunger/starvation and lack of sleep? Any cool magic items or curses I should include? How big should each island be? How much should be realism, how much magic? Should I use 1.29 or the 1.30 rules? Rules for escaping the island?
The one idea I had was for healing. When a pokemon gets a full nights rest at a full camp (campfire, shelter, bedding and food) it regains half its maximum HP and is cured of one status effect. If a pokemon is fainted it has -HP and must first heal that before reagaining HP. (eg. if a Psyduck had 7/33 hp left hen got hit for 12 damage it would be at -5. Heal for 1 night would give it back 16 Hp, bringing it to 11hp, another night would give it 27 hp and one last night would bring it back to full). Later skills or items might boost this and not having a proper camp would heal for less.
It is designed for PbP games if that makes any difference. Suggestions? Comments? Criticisms? This will be my first try GMing and I want it to be something awesome.