The Gilded Duke
2012-03-30, 09:04 AM
So I was re-reading the Eberron Campaign setting today when I noticed something about artificers. Artificers can apply metamagic feats and item creation feats to their infusions.
This allows all sorts of wonderful things like characters buying Oils of Personal Weapon Infusions, it can be used for things far more horrible.
Part 1
Metamagic Item is a 3rd level Infusion that lets you temporarily apply any one Metamagic Feat you know to a Spell Trigger Item (Wand or Staff) for the duration of the infusion. Anybody who uses the item during that time will have your metamagic feat automatically applied. Normally the duration is
One of the metamagic feats you can apply using this is Persistent Spell.
1. Make a Wand of Metamagic Item.
2. Cast Metamagic Item on your wand of Metamagic Item, applying Persistent Spell for a number of rounds.
3. Use your wand to cast Metamagic Item on your offensive wands. Each of these metamagic buffs last for 24 hours.
Make your Orb of Force (etc) wands:
Quickened
Twin Spell
Split Ray
Energy Admixture
Maximized
Empowered
Then in combat you can cast powerful Orbs of Force only only one charge at a time, instead of facing the normal blastoficer money woes.
Part 2
Even if you use Eternal Wands for buffing, you are still using charges when you use your wands. Wand Surge from Magic of Eberron lets you spend an action point instead of a charge when activating a spell trigger item. The fifth level spell Unfettered Heroism from Races of Eberron gives you one temporary action point per round for the duration of the spell.
Unfettered Heroism is too powerful to fit into a wand, however it can still be crafted as a Staff. And as staves are spell trigger items, they are valid targets for Metamagic Item and Wand Surge.
Start the loop by using one of your infusions to cast Metamagic Item (Persistent Spell) on your Staff of Unfettered Heroism. Cast Unfettered Heroism with a 24 hour duration. Using Wand Surge apply metamagic to all your wands. Repeat every 23 hours using Unfettered Heroism to pay the charge cost of Unfettered Heroism.
Potential Wand Setup:
Wand of Orb of Force
Quickened
Twin Spell
Split Ray
Energy Admixture
Maximized
Empowered
Wand of Orb of Force
Twin Spell
Split Ray
Energy Admixture
Maximized
Empowered
Use Dual Wand Wielder to cast two orbs as a full round action, cast a quickened orb as a swift action. Use a Spare Hand to juggle wands between your hands as free actions. This only costs you two charges a round after Unfettered Heroism.
While it gets crazier later, you can get all of the essential pieces with only seven levels of artificer.
Artificer 7
1. Extend Spell
3. Persistent Spell
6. Twin Spell or other Metamagic.
You can cast Metamagic Item at 5th level, but at 7th level you get Craft Wand, giving you a reliable supply of rather specific wands.
Any other ideas for this? Any holes that I'm not seeing?
This allows all sorts of wonderful things like characters buying Oils of Personal Weapon Infusions, it can be used for things far more horrible.
Part 1
Metamagic Item is a 3rd level Infusion that lets you temporarily apply any one Metamagic Feat you know to a Spell Trigger Item (Wand or Staff) for the duration of the infusion. Anybody who uses the item during that time will have your metamagic feat automatically applied. Normally the duration is
One of the metamagic feats you can apply using this is Persistent Spell.
1. Make a Wand of Metamagic Item.
2. Cast Metamagic Item on your wand of Metamagic Item, applying Persistent Spell for a number of rounds.
3. Use your wand to cast Metamagic Item on your offensive wands. Each of these metamagic buffs last for 24 hours.
Make your Orb of Force (etc) wands:
Quickened
Twin Spell
Split Ray
Energy Admixture
Maximized
Empowered
Then in combat you can cast powerful Orbs of Force only only one charge at a time, instead of facing the normal blastoficer money woes.
Part 2
Even if you use Eternal Wands for buffing, you are still using charges when you use your wands. Wand Surge from Magic of Eberron lets you spend an action point instead of a charge when activating a spell trigger item. The fifth level spell Unfettered Heroism from Races of Eberron gives you one temporary action point per round for the duration of the spell.
Unfettered Heroism is too powerful to fit into a wand, however it can still be crafted as a Staff. And as staves are spell trigger items, they are valid targets for Metamagic Item and Wand Surge.
Start the loop by using one of your infusions to cast Metamagic Item (Persistent Spell) on your Staff of Unfettered Heroism. Cast Unfettered Heroism with a 24 hour duration. Using Wand Surge apply metamagic to all your wands. Repeat every 23 hours using Unfettered Heroism to pay the charge cost of Unfettered Heroism.
Potential Wand Setup:
Wand of Orb of Force
Quickened
Twin Spell
Split Ray
Energy Admixture
Maximized
Empowered
Wand of Orb of Force
Twin Spell
Split Ray
Energy Admixture
Maximized
Empowered
Use Dual Wand Wielder to cast two orbs as a full round action, cast a quickened orb as a swift action. Use a Spare Hand to juggle wands between your hands as free actions. This only costs you two charges a round after Unfettered Heroism.
While it gets crazier later, you can get all of the essential pieces with only seven levels of artificer.
Artificer 7
1. Extend Spell
3. Persistent Spell
6. Twin Spell or other Metamagic.
You can cast Metamagic Item at 5th level, but at 7th level you get Craft Wand, giving you a reliable supply of rather specific wands.
Any other ideas for this? Any holes that I'm not seeing?